FINAL FANTASY XV WINDOWS EDITION on Steam - User reviews, Price & Information

Take the journey, now in ultimate quality. Boasting a wealth of bonus content and supporting ultra high-resolution graphical options and HDR 10, you can now enjoy the beautiful and carefully-crafted experience of FINAL FANTASY XV like never before.

FINAL FANTASY XV WINDOWS EDITION is a rpg, open world and jrpg game developed and published by Square Enix.
Released on March 06th 2018 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 53,146 reviews of which 44,173 were positive and 8,973 were negative resulting in a rating of 8.2 out of 10. šŸ˜Ž

The game is currently priced at 34.99ā‚¬ on Steam, but you can find it for 13.49ā‚¬ on Instant Gaming.


The Steam community has classified FINAL FANTASY XV WINDOWS EDITION into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY XV WINDOWS EDITION through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: WindowsĀ® 7 SP1/ WindowsĀ® 8.1 / WindowsĀ® 10 64-bit
  • Processor: IntelĀ® Coreā„¢ i5-2500ļ¼ˆ3.3GHz and aboveļ¼‰/ AMD FXā„¢-6100 ļ¼ˆ3.3GHz and aboveļ¼‰
  • Memory: 8 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® GTX 760 / NVIDIAĀ® GeForceĀ® GTX 1050 / AMD Radeonā„¢ R9 280
  • DirectX: Version 11
  • Storage: 100 GB available space
  • Sound Card: DirectSoundĀ® compatible sound card, Windows Sonic and Dolby Atmos support
  • Additional Notes: 720p 30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This was the second Final Fantasy game I ever tried (and honestly, it might be my last; not because it was bad, but just because Iā€™m not super into the series). That said, I donā€™t think Iā€™ve ever enjoyed traveling in a game as much as I did in this one. The world feels so alive, and the bond between the characters? Absolutely priceless. The story had me completely hooked, and man... I wish I had a friend group like that in real life. I played this instead of studying (no regrets), and honestly, it was the best decision. I was stuck in my hometown during the summer thanks to university nonsense, and this game made my days so much better. If youā€™re looking for an unforgettable journey, go for it.
Expand the review
Jan. 2025
You know, I kinda wish we got the rest of this game's DLC and it didn't get shitcanned, because there's the bones of something truly special buried within Final Fantasy XV that I can't quite describe but I'm going to attempt to here anyway. Most of the people who would want to purchase this game probably already have, but since FFXVI is out and Clive is in Tekken 8, I'm sure people will probably have some mild interest in this and at that I think some explanation is warranted as to what this is, and what it is not. This game is not a good story, but it is a story with good characters. It's not a good action game, but it is a game with good action. This game is not an open world adventure, but it does have a world that is open to have adventures in. This game is not a dungeon crawler, but it does have dungeons you can crawl through, sometimes literally. It's a simulacrum of many different types of games, coming together to create something that is greater than the sum of its parts, but probably in a bad way with how heavy it gets. For example, this game has a LOT of side-missions and sidequests. Maybe I don't wanna do a solid 50-60 hunt quests where I go to a random place, kill a random monster and return for money I won't spend and materials I won't use. But the process of doing those quests, and going to those random locations and beating those random monsters, reveals something I might actually want to use, like a gathering point for materials I will use or a fishing spot for fish I will catch or a campsite for resting and eating food that is useful to continuing the game. These missions aren't difficult. Nothing in this game is difficult, even its hardest challenges and most in-depth setpieces. It's an easy game, made even easier by how cracked out leveling up is even though they try to restrict you by only tallying experience when you rest. But since you can easily double the amount of experience you gain within the first hour of the game, and then in its second half find a way to triple it and go even further, it's not like leveling will actually be difficult. Same goes for equipment -- the materials you find are plentiful and the weapons and gear you can discover or that drop from enemies or bosses keep you going with minimal effort. Shoot, you can even turn the game on an easier mode so you're just kinda rolling around steamrolling everything. Even the deadly monsters that appear at night that you're supposed to be afraid of (and probably are at first since they're three times your level) are actually pretty surmountable and later trivial because of the sheer number of recovery items and combat options you have for dealing with stuff like this. That doesn't even cover your ability to swap to any of your other bros and change what game you're playing (Dark Souls for Gladio, a shittier DMC for Ignis and a surprisingly competent third person shooter for Prompto) when you don't feel like dealing with Noctis's busted-ass auto-fighting and teleporting powers. So where IS the effort in this game? I suppose it's in riding chocobos over the sweeping landscapes, or admiring the scenery while you're doing the speed limit on the highway in your Mercedes-Benz, or the dopamine hit you get from doing an impromptu dual tech with your one-to-three best friends in the whole wide world or the cute little interactions the Backstreet Anime Boys have when they're chilling in the car or at camp. They play cards, they swipe their phones to help each other in gacha game raids, they hoist up and sit on the top of the seats in the convertible when the sun's out, they banter and laugh and give you a front-row seat to everything they do, every photo they take, every meal they eat. In that sense, this game is... Amazing. This journey is amazing, something truly wonderful to spectate and bring to its conclusion. But that's the problem: You're spectating it. You're watching it unfold, but not really being an active participant in doing so. The plot is a series of checkpoints and serious conversations held by people who are far away from the moments that have ruined their lives and emotionally unimpactful developments that you know you're supposed to care about, but that you don't really understand. There's a few reasons why. The translation is one of them. If you pick up the English Subtitles For Japanese Voice-Over mod that uses yu_eriyama's retranslation of the story, you get a much stronger understanding of how the characters are feeling than in the original. The other is probably the game's budgetary limitations and development hell. FFXV started life in 2009 as a side-game to Final Fantasy XIII, and we all know the story of how Squeenix handled that, including the disastrous launch of FFXIV and its later extremely popular revival and the general loss of brand power of Final Fantasy compared to the 90s and early 2000s. So when this game launched on the PS4, it was a complete mess; the story was barely complete (they had to add cutscenes that were just footage from the movie to make it make more sense), they had to expand and revise the final areas in a post-game patch, they only got to release four DLCs for the game out of a planned seven (most of the story's main heroines were supposed to get a DLC), and even the multiplayer was tacked-on but also unusually important for understanding the state of the world at the end of the game, which is never something you want to do. Most FF fans know this already. This game is fraught. But you can see where decisions Squeenix made during this game's development showed up later. Kingdom Hearts 3's combat probably wouldn't be so loose and full of spectacle and ridiculous particle effects if this game didn't have them. Same goes for FFXVI. This game also sold well enough to give the developers the breathing room to make FFXIV something truly special, to make more, better Final Fantasy games and to release a bunch of remakes and updates of games that people loved in the past, like Trials of Mana or Saga Frontier Remastered. It saved the franchise, and it really tries to push the envelope of what an RPG actually is. An RPG isn't necessarily just a set of numbers and statistics, or a narrative that you shape and participate through your actions. If we want to talk about roles, FFXV's role for you is pretty clear: You're here to enjoy the show. The anime boys are here to put it on for you, and be your guides through it, and maybe remind you that there's more fun to be had in the journey than just in its conclusion.
Expand the review
Dec. 2024
ignore the story and all the sidecharacters, these are the unfinished part of the game. Play the game for the chill roadtrip with the boys.
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June 2024
now i can never listen to "stand by me" without violently sobbing. 10/10 would roadtrip with the boys again.
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April 2024
Final Fantasy XV is a beautiful game. That's a corny way to start off a review, but I want to get out with it. I know it had a long and troubled production, and that it came out unfinished, and it rubbed a lot of fans the wrong way. I remember reading forum discussions in 2013 where players would ask, "Do companies think it's right to make us wait ten years for a game?" Well, if they put stuff out on par with this game, they absolutely can. I'll get on with my life in the meanwhile. I'm a bit more sympathetic to those who played it on release. But I can't really know or care much about how the game was seven years ago, so much as what it was like when I was playing it seven days ago. It tells the tale of four friends who set out on a journey to obtain a ring and end up fighting a threat that could plunge the world in darkness forevermore (J. R. R. Tolkien should sue). Prince Noctis and his childhood friends-turned-bodyguards are planning to have the best road trip ever before he gets married and saves the world and all that. These lads are a Japanese schoolgirl's wet dream - carelessly handsome, unabashedly silly, and more concerned with the trendiness of their clothes than the gravitas of their duties. This is the highlight of Final Fantasy XV - the main cast is a bunch of sheltered dandies who have to come to terms with the greatness that has been thrust upon them. Their personal growth, their earnest moments of brotherhood, and their banter-laden interactions are the heart of the narrative. The hero isn't a po-faced paladin of justice - he's one of the guys. Watching him mature into a true king is quite the journey. Final Fantasy XV also has one of the most beautifully rendered open worlds I've seen. It caused me to appreciate nature more, because real life looks a lot like Final Fantasy XV. And trust me, you spend about as much time driving in this game as you would in real life. The car, the Regalia, is the fifth main character. If there's one thing I could wish for, it would be that your control over the car wasn't so limited for most of the game. But even with its mostly autopilot navigation, sitting back and admiring the scenery while listening to music from past FF titles was quite the experience. This open-world design continues for half the game, of which most of your time will be spent doing sidequests. I'm told I generally rush RPGs, but I definitely didn't rush Final Fantasy XV, because there's so much to do - and so much fun to be had doing it. It's enough to put the main story on the backburner, it is, what with all the games-within-a-game it offers. Fishing? Monster hunting? Pinball on steroids? This game has it. And with the game's reward mechanics, plus the promise of interesting conversations with the supporting cast, nearly every sidequest feels worth doing. Even if it's a blatant advertisement for Cup Noodles. Look, they had to get the budget to make this game look so beautiful somewhere, okay? In an inversion of Final Fantasy XIII, the first half of XV is open-world and laden with sidequests, while the second half is linear. I know 'linearity' is a dirty word to a lot of gamers, but I can't complain about it in either of these games. Once the plot in Final Fantasy XV starts getting funneled towards its conclusion, it also becomes much more focused and much more heartrending. I was almost in tears in this game's campaign as I've been with all the previous games I've played put together. And I commend the game's writing and directing team for being unafraid to commit to the tragedy, something quite a few Final Fantasy stories pull back from at the last moment. For its story alone, Final Fantasy XV is a triumph. This game also marks a true departure from the Active Time Battle system of past Final Fantasies, something the series has been trying to break away from for over a decade. Finally, the series commits to real-time hack-and-slash combat. There's a wait mode, but it seems to simply be an accessibility option for handicapped players. The combat is a lot of fun. Once you get the hang of the dodge/parry mechanics, and can switch between defense and aggression on the fly, there's a lot of fun to be had, even if the camera sometimes obstructs your view when fighting large enemies. While I encountered no major bugs during my playthrough, there is no hiding the fact that this is very much a game that spent ten years in development. Final Fantasy XV is hardly consistent, but then again, the Final Fantasy series as a whole isn't consistent. My favourite analogy to make is that if Dragon Quest is AC/DC, Final Fantasy is Guns N' Roses. It's large, unwieldy and all over the place, but if it's a series of very low lows (FF XIII-2), it also has very high highs. Final Fantasy XV is a very high high. If Metal Gear Solid V hadn't come out, on release XV would have been the greatest unfinished game ever made. But it is finished now, with DLC episodes to fill in the blanks and show how adaptable the game engine is to different gameplay styles, and it goes on sale for a fiver. There is no better time to play this game than now. Ultimately, Final Fantasy XV is a fantastic experience with a lot to do and even more to appreciate. Its emphasis on brotherhood reminded me of my own college clique. I oughta call those guys sometime.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 09 April 2025 10:04
SteamSpy data 09 April 2025 11:50
Steam price 13 April 2025 20:42
Steam reviews 13 April 2025 20:06

If you'd like to dive deeper into the details about FINAL FANTASY XV WINDOWS EDITION, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FINAL FANTASY XV WINDOWS EDITION
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY XV WINDOWS EDITION compatibility
FINAL FANTASY XV WINDOWS EDITION
8.2
44,173
8,973
Online players
465
Developer
Square Enix
Publisher
Square Enix
Release 06 Mar 2018
Platforms
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