FINAL FANTASY XIV Online on Steam - User reviews, Price & Information

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Join over 30 million adventurers worldwide and take part in an epic and ever-changing FINAL FANTASY. Experience an unforgettable story, exhilarating battles, and a myriad of captivating environments to explore.

FINAL FANTASY XIV Online is a mmorpg, rpg and massively multiplayer game developed and published by Square Enix.
Released on February 18th 2014 is available only on Windows in 4 languages: English, French, German and Japanese.

It has received 79,461 reviews of which 69,848 were positive and 9,613 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified FINAL FANTASY XIV Online into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY XIV Online through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WindowsÂŽ 10 64 bit, WindowsÂŽ 11 64 bit
  • Processor: IntelÂŽ Core™i7-7700 or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 or higher, AMD Radeon RX 480 or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 140 GB available space
  • Sound Card: DirectSoundÂŽ supported sound card
  • Additional Notes: System Requirements may be subject to change. If you are using a router, please set up your ports so that the below packets can pass through. [Ports that may be used] TCP:80, 443, 54992~54994, 55006~55007, 55021~55040

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Almost 7,500 hours later… it's time to say goodbye. I've loved Final Fantasy XIV for years—met some of my closest friends, spent an ungodly amount of money, and sunk thousands of hours into it. So, of course, I will recommend it, but this will largely be a review of why the game has lost me now. Endwalker was an incredible high point, a perfect send-off to a decade-long journey, and I don't regret a second of it. The storytelling in Endwalker was some of the best I’ve ever experienced in an MMO. The depth of the characters, especially the Ascians, was phenomenal—complex, heartfelt, and deeply resonant. It tackled existential themes in a way that hit even harder during the height of COVID, making it feel personal and cathartic. The emotional weight of that expansion, the way it brought together years of storylines and character growth—it was peak FFXIV. It’s the kind of storytelling that sticks with you and I will always be grateful to have experienced it. But after that? I just couldn’t get into Dawntrail. I don’t think it was ever meant to live up to Endwalker—how could it? But after everything we’ve been through as the Warrior of Light, the supposed Hero of Eorzea, Dawntrail just didn’t hit right for me. The lack of engaging rewards and compelling content made it feel like we were just treading water rather than embarking on a new, exciting chapter. This expansion just felt... empty. No real stakes, no gripping narrative weight, and nothing pulling me forward. I wanted to love it, I really did—but it just didn’t have the same spark. And honestly, the cracks have been showing for a while. The game has a bad habit of making content obsolete—grindy, fun content like Eureka, Bozja, and Deep Dungeons are basically ghost towns because there’s no reason to go back. Why can’t we get relevant rewards from these? Why is the only viable way to progress locked behind daily roulettes and the same dungeon grind? ESO figured this out ages ago—FFXIV could, too. Give players more relevant cross-activity rewards for their time, and appropriate EXPERIENCE. Why doesn't Eureka help you level alts?? Why can't they throw content restricted rewards (like old Savage Raid gear or special outfits) AND tomestones in the deep dungeons or instance areas like Bozja where we can hang out and grind mindlessly for them. It's an easy way to keep veteran players entertained since we've done everything else and are SO tired of roulette leveling, while also keeping older content relevant. Then there’s the glamours. I loved this game for the roleplay, the customization, the endless fashion game. But lately? Recolors of old outfits, uninspired designs—it lost its shine. And don’t even get me started on housing. Player housing was supposed to be a thriving community space, but in reality? Neighborhoods are full of people who log in once a month just to pay their “rent” and keep their plot/decor/submarines from being wasted—which was me for two years. That’s not a housing system, that’s a hostage situation. Why can’t we just have instanced housing, where everyone can have a home and still have ways to visit other players' homes through a searchable system? Instead, we’re stuck with an artificial scarcity model where housing isn’t about creativity or community—it’s about keeping a subscription active so you don’t lose your investment. That’s a terrible system, and it’s long overdue for a fix. *edited because I forgot to comment on this too* One of the other big frustrations I’ve had, especially as a long-time player, is getting new friends into the game. If you’ve been playing for years and unlocked everything, good luck getting your friends to the endgame with you let alone on the same server, thanks to congestion and character creation restrictions. I had a bunch of new friends who wanted to play, but the process of getting them to where I was? Painful. Everything is locked behind hours of mandatory story quests, and a lot of them are fetch quests that just aren’t fun to grind through. Imagine telling someone, yeah, you can come play with me! But first, go complete hundreds of quests, read through cutscenes you may or may not care about, and grind solo for dozens of hours before we can even do something together OR spend 100 bucks on the game and the story boost and have no idea what you're doing. Some MMOs let you jump right in and experience content together—FFXIV gates it behind an endless solo journey in between dungeon unlocks. So that was a deciding factor for a lot of friends, including my partner, who simply didn’t want to grind through a story just to play with me. And honestly, I don’t blame them, and by now the game system just isn't new player friendly in contrast with MMO's like WoW or ESO. So yeah, it’s bittersweet, but after nearly 10 years, I’m letting my sub lapse. I still recommend FFXIV—it’s been a phenomenal journey—but I can’t pretend the magic is still there. Maybe one day it will be again, but I don't have my hopes up.
Expand the review
Nov. 2024
I'm in my mid-40s, and have never played an online game until last year. I'd heard too many horror stories, and honestly, I was worried I wouldn't be able to manage the keyboard controls. My left hand is mostly brain dead. I jumped into gaming last year for Palia. While there's a much longer story to be told there, I will just say that the thing I was doing to try to relax and escape from the hellish timeline we're all living in, became more frustration than fun, more exasperation than escape. I stuck with it for a bit over a year, still hoping it would eventually become what the OG team had promoted. It won't. Not ever. So I asked some other players what game I should try next, and the most overwhelmingly consistent response was FFXIV. I started the free trial last week. I was terrified of the combat, and of having so many new things to learn, but found myself sucked in, all the same. Now, I will unashamedly say I am hooked through the bag. The story is captivating, and keeps me on the edge of my seat as I progress through the MSQ and gradually piece together the epic, sweeping history of Eorzea and all her climes and cultures, magic and mystery. I care about the world and the races that dwell within it, and want to know everything they will tell me. I care about how my efforts are intertwined with the main conflict that propels the plot forward and outward in an ever expanding, ever shifting, inescapably immersive lore. The artwork for both characters and landscapes is mind boggling in its beauty, complexity, and variety. For the first week, I don't think I've managed to play for a single hour without gasping in awe as I summit some new horizon and experience a new part of Eorzea for the first time, or without grinning in delight at some tiny detail that I very nearly missed. The mechanics are immense, but masterfully introduced so that even the newbiest newb can fairly easily and almost entirely naturally learn as they play. Believe me, if I could understand all of the different systems in place in less than a week, anyone can. Yet those systems and mechanics, at least so far, don't feel stale or boring or rote, and there is always a challenge to be had for those who are driven by that need. I've never reviewed a game before, and I definitely didn't intend to compose a novella, but I couldn't wait another moment to sing the praises of one of the most skillfully - and obviously passionately - created worlds I've ever encountered in any sort of fiction, in my 40+ years of reading fantasy and scif, and watching shows and movies in the same genres. I only wish I could rate it higher!
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July 2024
you start off wanting to become the pinnacle of combat and raiding hardcore dungeons. then you realize your true passion as a blacksmith.
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July 2024
Ever since I jumped from another (famous) MMO to Final Fantasy XIV, I never looked back. Not really. I regretted I didn't start sooner. This game is far more superior in almost every aspect of it. * Stories - plural! * Side quests - with quality instead of just "go fetch stuffs there and bring them here" * Dungeons, Trials, Raids - they all have very high replayability * Graphic quality is superior - not just how good it is, but also its consistency. I rarely (or never) see stuttering. GPU usage (percentage) is very flatly consistent. * Jobs/Classes - I am happy I only need one character to play all of them * Race variety is really nice - who would have thunk that they would talk to a potato * Game stability! * Communities are protected from abusive chats * Runs on so many platforms from the start * Continuous improvement - who would have gone back to fix the (legacy) dungeon support! Play with NPC to practice. Awesome. * Gathering, Crafting, Events - too many things to do in the game * Apartment (do you own one?) and House * I don't do PvP but yeah What I have trouble with: * Finding friends to play dungeons/trials/raids with on my free time. hehe. So. Add me as friend: Vivian Zhou in Kujata (Elemental). I main White Mage. But also play Black Mage and sometimes Gunbreaker. I am back from a year of hiatus (there goes my house) and picking up the Dawntrail.
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April 2024
You either die a sprout or you play long enough to become infatuated with the villains.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 12:06
SteamSpy data 10 April 2025 22:19
Steam price 15 April 2025 04:45
Steam reviews 14 April 2025 09:48

If you'd like to dive deeper into the details about FINAL FANTASY XIV Online, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FINAL FANTASY XIV Online
  • SteamCharts - Analysis of FINAL FANTASY XIV Online concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY XIV Online compatibility
FINAL FANTASY XIV Online
8.7
69,848
9,613
Online players
21,181
Developer
Square Enix
Publisher
Square Enix
Release 18 Feb 2014
Platforms