FINAL FANTASY XII THE ZODIAC AGE on Steam - User reviews, Price & Information

FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.

FINAL FANTASY XII THE ZODIAC AGE is a rpg, jrpg and fantasy game developed and published by Square Enix.
Released on February 01st 2018 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 8,454 reviews of which 7,615 were positive and 839 were negative resulting in a rating of 8.7 out of 10. šŸ˜Ž

The game is currently priced at 49.99ā‚¬ on Steam.


The Steam community has classified FINAL FANTASY XII THE ZODIAC AGE into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY XII THE ZODIAC AGE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7-64bit or later
  • Processor: Pentium G3260 @ 3.0GHz (2 cores)
  • Memory: 4 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® GTX 660 or AMD equivalent w/ 2GB VRAM
  • DirectX: Version 11
  • Storage: 50 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Expected Framerate: 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I was a teenager when I first played this game on my PS2. It felt like the coolest game ever. However, it was too hard for me at the time. I got just past the Golmore Jungle and had to give up, as I did not understand the mechanics at all. It was also the first JRPG that I played. When I saw the Zodiac Age, and finally had a PC/Laptop that could run it, I felt that I needed to finish what I started 15 years ago. Man, the nostalgia hit just the right spot, and many hours later, I had the story finished. It felt like a warm and really frustrating experience. I really enjoyed the setting, music, and characters. The game excels at building atmosphere. The characters are interesting and have a lot of potential. There is a lot of content to unpack, for people who like this genre. Sadly, I am not one of them. I really enjoyed the game for about 20 hours, and got tired of playing it afterward, but I felt like I owed it to myself and to the game itself to finish it. I assume this is to the fact that I am 30yo at the time and was never a fan of JRPGs as they are very lengthy and are based on repetitive gameplay. The story and characters, although interesting, lacked an emotional impact and development by the end of the story. I liked the combat, but I just got tired of killing things for XP/LP, also the enemy variety seemed to be based on color-swapped monsters. As I got older, I really started to dislike killing things as a progression method. Even though the game annoyed me at times, I still could not stop playing it. For some reason, it surpasses the sum of its parts for me. I would recommend it, even though I never want to play it again, or any JRPG for that matter. Mostly, I liked the atmosphere the game created. Also, yes, it does have some inspiration from Star Wars, but it is surface level stuff. That nonsense, is mostly some cheap comments, from people that did not play the game, or just want some clout. Enjoy the game for what it is: an atmospheric, mediterranean-styled JRPG, which is rich in content and surely fun gameplay for fans of the genre. I would give it a 8.5/10 It is probably in the 7.5-8/10 range though
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March 2025
A remaster of a 2006 title and one of my personal favourites of the series. Great value for money with hours of content to keep you entertained Pros [*] Story: The main story follows a small group of characters as they attempt to prevent the destruction of their kingdom by two warring empires. An underdog story full of betrayal and sacrifice with the typical Final Fantasy story elements of Crystals, Gods and Kingdoms. The cutscenes also give plenty of insight on how the main antagonist gathers power in preparation for the final battle whilst also leaving the final act a mystery. [*] Characters: The group consists of 6 characters with largely opposite backgrounds ; Vaan & Penelo, the streetrat orphans; Fran & Balthier, the skypirate duo; and finally Basch & Ashe, the fallen knight and his queen. Though Ashe and Basch are the most significant part of the overall story, each feels like they have their place in the group and whilst they together somewhat early, it should be noted that Vaan is the only one played through 99% of the game. [*] Combat: Combat follows an Active Dimension Battle system which moves away from the traditional turn based action of the older games. As such, movement is free and the battle flows much smoother as actions are input, charged and executed for each character at the same time. Combined with the inovative gambit system and, if chosen, unpaused menu option results in battles that no longer pause every second for player input. [*] Music: The music, primary created by Hitoshi Sakimoto, works extremely well for each area/scenario, giving a great sense of adventure and battle. The soundtrack itself is worth listening to even when not playing the game. Neutral [*] Abilities: A minor issue with FFXII is that whilst the game is fairly adaptable, there are a few problems with magick and techniques. For example, of the spells available, fire, thunder, ice and dark have 3+ tiers yet others such as Holy, Wind, Water and Earth are either missing tiers or outright not available as a skill. This can cause issues in terms of truely exploiting enemy weaknesses, however there are still other options. Some Techniques are also pretty useless and only worth getting for the achievement as they are too weak and/or too niche for practical usage. It should also be noted that like many JRPGs, the bosses are largely immune to status effects and some spells whilst regular enemies are too numerous and/or weak to merit using anything other than brute force. Why bother casting status ailments on an enemy dead in 3 hits? I don't think I've every used spells such as "Death" or "Sight Unseeing" as there was never a need to use them. [*] Limit Breaks/Quickenings: The game handles limit breaks via a reaction based minigame called "Quickenings" with the goal of chaining together as many attacks with a short time frame. For a first time playthrough, these can be quite the spectacle, however repeated use will cause them to lose their charms and you'll more often spend more time focusing on the time remaining than the visuals. Cons [*] RNG: Not a huge issue for casual playthroughs, however for players looking to get the best weapons or collect everything, RNG is a large barrier. For example, one the best bows/weapons in the game requires either outright cheating or RNG manipulation with how astronomically low the odds are of acquiring it. [*] Word scope: One of the biggest tragedies is how large and expansive the world building is and yet only a small portion is explored. Of the two continental empires at war, one has a few visitable areas including the capital whilst the other remains a lore piece despite the huge potential.
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Jan. 2025
I recently decided that, since I constantly want to replay each individual Final Fantasy game but never seem to think I have time, Iā€™m going to dedicate 2025 to replaying all of the Final Fantasy games in one go. So, this is the first installment of my Final Fantasy retrospective. I kicked this project off with the most logical game in the series to start with: Final Fantasy XII . The first (and only) time Iā€™ve played this one was fifteen-ish years ago on the original PS2 hardware. You might think that would make me a prime candidate to compare the Steam/Zodiac Age version with the OG releaseā€¦ but years of obliterating my braincells with mind-altering substances has left me with very few memories of my first playthrough. Seriously, I didnā€™t remember the second half of the game at all . Basically, this was like playing a brand-new game. What I do remember from my time with it before was that I liked it. That still holds true after this playthrough. Sure, the story veers into ridiculousness by the end of the game and few of the characters hold a special place in my heartā€¦ Nothing has changed about that. But the world of Ivalice is fucking awesome, as always. And the Star-Wars-y tone of the story works better than one might expect. Most importantly, however, this game succeeds in what is arguably the most important aspect that any game can hope to succeed in: itā€™s a lot of fun to play. Unlike the offline games that bookend this one ( X and XIII ), exploration is not only possible but encouraged. Instead of being linear like those others, this is as open-world as one could reasonably expect a Final Fantasy game from this generation to be. The maps are huge and theyā€™re full of hidden areas, secret treasures, and elite monsters. Thankfully, I still loved the battle system in this one. Itā€™s much different than any other Final Fantasy . And even though this one could most easily be compared to the online games in the series, itā€™s not really like those, either. Autobattle is the focus of this one so, by the time the player opens up all of the options available to them, itā€™s more akin to an idle or automation game. The player sets the possible actions of the characters with things called ā€œgambitsā€ (essentially, ā€œif-thenā€ statements) and, if the player did it right, the party gets to work whooping everythingā€™s ass without direct input from the player. Of course, if your gambits are poorly planned, the player gets to sit back and watch their party get their shit pushed in. This might not sound like a lot of fun when I explain it like that but I super-promise that it is. The fact that itā€™s still fun is partly due to the quality-of-life improvements that have been made since the original release. (I guess I do remember some stuff about my first playthrough, after all...) The game now autosaves every time the player crosses over a threshold into a new zone. Plus, thanks to a fast-forward feature, the game now runs in double time, so backtracking isnā€™t as painful as it once was. (And there is an option in the settings to double that speed so that the game runs at quadruple time. I didnā€™t play like that because of my slow reaction time but the option is available for more sober players.) Honestly, it was really cool to look back at this one because, while there have been some improvements made to bring it up to speed with modern games, a lot of the features in the game were there in the original version. The fast travel, map system, and hunts all feel right at home with the modern crop of RPGs. There are some features missing (like accessing the fast travel menu from anywhere or pinning the details of a hunt to the HUD) but it was a little unbelievable to see how close Square Enix was to making a game that was up to todayā€™s standards in 2006 . What Iā€™m trying to say is that, in terms of gameplay, this game might hold up the best out of all the classic Final Fantasy games. If you donā€™t mind that this is one of the weaker games in terms of story, then it is absolutely worth a playthrough. After playing it again, Iā€™m still comfortable with this one falling into my top five favorite Final Fantasy games. Just know that what youā€™re getting with this one is totally unlike what youā€™ll get with other early games in the series. But, if youā€™re looking for another JRPG with modern sensibilities to play but havenā€™t played this one, give it a shot. You might be pleasantly surprised like I was.
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Aug. 2024
One of the better Final Fantasy games. Despite its age (the original game is from the PS2 era) the gameplay and story are absolutely worth your time. The Zodiac Job System is a bit intricated and takes time to get acquainted to, but once you understand how it works you will be able to have very potent characters in your party. You cannot go wrong either, because if you don't like how a character is set up you can always undo it and try again, without restarting your run. This is one of my most favourite games to play on the Steam Deck, which will last for about 3 hours of continued game time without tinkering with options, at constant 60 FPS. My vote: 9/10 + STEAM DECK RECOMMENDATION
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April 2024
I've 100%'d Final Fantasy XII twice already. Once when I bought the steel case version on the PS2, and again on an emulator many years later. I recently bought it again on Steam and I still love it. It's a really great JRPG and is one of this era's best. The game has aged pretty well overall, and it still has many features that resemble Final Fantasy as a whole, although I guess this was the period where the series started to diverge greatly from the first 10 installments. The environments are actually really beautiful and detailed, and are still quite immersive. The art is just fantastic, and it's actually a shock how many newer games, while looking technically superior, look kind of boring compared to the environments in FFXII. I really like all the character designs. The game has aged really well despite the lower polygon count (even though these have been cleaned up over the PS2 version too). They kind of look like paintings in a way. Really nice style. The cutscenes still look great. FF really had the best cutscenes in this era. Reminds me of Blizzard games ā€“ these games have all aged beautifully. The enhanced graphics and 60 fps in this Steam release make the purchase well worth it over emulating the PS2 version. It looks and feels gorgeous. The music is superb. While this was the first game not composed by Nobuo Uematsu, it is still enormously varied and each track is 9/10 or 10/10. It really gives the game a unique atmosphere and feel. The job system is really fun and adds some replayability to a game you'll want to revisit from time to time. The boards are much better designed compared to the PS2 release, I feel. Each class is unique. You can try and pick jobs that feel canonically similar to what you see in the cutscenes, or be creative and go with anything you want. You can even respec your boards in the Clan Hall, so there is no punishment for picking something that appeals to you and changing it later. The game also has some really addictive progression systems as a result. You really want to fill out your entire license boards for the jobs you picked, and find all the best weapons and armor. The audio quality of the dialogue sounds compressed. I wish they still had the original audio files because I bet they sounded a lot better. They sound like the ones from the PS2 version sadly. They are compressed because there is so much voiced content in this game, it's crazy. I would have been thrilled to download 10 more gigs to get better audio files though. The voice acting is great, for the most part. The story is less focused on characters and more on events, which is actually weird for a JRPG. This world does feel well-thought-out though, and you feel like you're on an adventure in a real world as you travel from region to region. There are lots of unique environments and lots of people to talk to, and they are all worth spending time talking to. The combat system is still similar to past entries like FF6, but has an added feature where the game will input commands for you via a gambit system, similar to Dragon Age: Origins. I really love this system. Between speeding up time to 2x speed and the gambit system, you can reduce the tedium of grinding or just inputting the same commands over and over, which is frankly what you would often do in most battles in the past anyway. I like that the gambits unlock a lot earlier than in the PS2 version. They used to drip-feed them over the course of the game, but now you can just buy them outright when the gambit shop opens up. I really like that you can chain all the enemies together to get loot bonuses. If your chain of killing the same enemy type is high enough, you will get some very unique weapons and armor. It actually feels bad to kill an enemy of a different type sometimes, which is how you know the system is working. It really does help feel like the game is being strung together better with this mechanic. It actually makes grinding for loot kind of fun. I like that all waypoints and even clan marks are visible on your map. Really helps with having to find things. I would have appreciated a modern waypoint system, but this is minor. Overall, I can't recommend this game enough. If you like modern Xenoblade Chronicles, you will love FFXII as I feel like Final Fantasy XII is actually the precursor to those games in terms of feel, mechanics, interconnected worlds, etc.
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Last Updates
Steam data 09 April 2025 10:04
SteamSpy data 08 April 2025 22:34
Steam price 13 April 2025 04:41
Steam reviews 11 April 2025 03:55

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FINAL FANTASY XII THE ZODIAC AGE
8.7
7,615
839
Online players
433
Developer
Square Enix
Publisher
Square Enix
Release 01 Feb 2018
Platforms