FINAL FANTASY VII REMAKE INTERGRADE on Steam - User reviews, Price & Information

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Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.

FINAL FANTASY VII REMAKE INTERGRADE is a rpg, action rpg and jrpg game developed and published by Square Enix.
Released on June 17th 2022 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 37,307 reviews of which 33,079 were positive and 4,228 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam with a 50% discount, but you can find it for 15.84€ on Gamivo.


The Steam community has classified FINAL FANTASY VII REMAKE INTERGRADE into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY VII REMAKE INTERGRADE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64-bit (ver. 2004 or later)
  • Processor: AMD FX-8350 / Intel® Core™ i5-3330
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 480 / NVIDIA® GeForce® GTX 780 / 3GB VRAM required
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: Assuming a Resolution of 1920 x 1080

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I didn't realize how much I would love this game until I bought it. This was my first time playing a Final Fantasy game, let alone FF7. It was so good, that before I even finished playing the story of this one, I had already bought Rebirth, Crisis Core, and the original. The art? Spectacular. I'm amazed at the 3D models. They look so alive even with a semi-realistic art style. The attention to detail is amazing. The veins on Cloud's arms, the pores on each characters faces, the details in their clothing and eyes. It's breathtaking. (This is solely speaking about the cutscenes/up close scenes) I heard from others that Remake had added parts/changed parts to the story, but I honestly love the story. (And it makes me excited to play the original too, as I'd love to see how it differs!) the story always kept me on the edge of my seat and I was always thinking "What's gonna happen next?" the only reason I'd stop playing for the night is because I got too tired lol. The combat is also very fun. As somebody who plays a lot of games with a "hack and slash" type combat, I was pleasantly surprised when I was met with that sort of gameplay. Remake also has an interesting "turn-based but not really" feature in it's combat system. While not traditional, you are able to pick some attacks and skills from a little menu mid-battle. So while I guess I wouldn't consider that "turn based" I think there's dabbles of it in there, paying homage to the original. It's refreshing to see, as I've personally never played or seen a game with that sort of playstyle. Anyways, I'm so happy I bought this game. I think this was a very good introduction to FF7 and the Final Fantasy series.
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Feb. 2026
"To those who loved this world And spent time with friends in this world..." Advent Children started with this sentiment years ago, and I sat down with the Remake with this exact feeling. More than 20 years ago, in the PS1 era, I didn't just "play" this game; I lived in it. I was there when the shadow of Meteor first darkened the sky, and I squeezed every secret and every Master Materia out of that disc. With this background, I returned to Midgar as the harshest possible critic: protective of my childhood, yet hoping for a miracle. And the verdict? Remake is a miracle. But it is a rough, sometimes unjustifiably frustrating miracle. Where it Shines: The Weight of Actions Square Enix achieved the impossible. They didn't just polish the graphics; they gave depth to the morality. Remember how Jessie and the crew were just extras in the original? Here, they are flesh-and-blood people. One of the game's greatest virtues is how it shoves the consequences of our actions right in our faces. When we blow up Reactor 1, we don't just get a sterile "Mission Complete" screen; we have to walk through the rubble, witness the panic of civilians, and feel the destruction. The game isn't afraid to ask: are we heroes or terrorists? This narrative courage elevates Remake above cheap nostalgia. And the combat? The hybrid of real-time action and classic ATB is brilliant—the best thing to happen to the franchise's battle system in two decades. Where the Gears Grind: The Corridor Syndrome But let’s take off the nostalgia glasses. The level design is, at times, painfully archaic. Midgar has never been this beautiful, but often it’s just a breathtaking 4K wallpaper for a narrow hallway. The linear "move forward, pull a lever, move on" mechanic is simply not enough in 2024. There are chapters—yes, I’m looking at you, Train Graveyard and Sewers—that add nothing to the story, only serving to artificially stretch the playtime with "industrial methods." For a game of this caliber, this kind of padding is undignified. The Thorn Under the Veteran’s Fingernail: Hard Mode And now, let’s talk about what irritates every black-belt fan: the mandatory Hard Mode for 100% completion. Listen, Square. I bred Gold Chocobos without guides back in the day. I don't fear a challenge. But banning item usage in Hard Mode isn't a "challenge." It’s not tactical depth; it’s lazy design. Conserving MP and praying that my mana lasts until the boss isn't a question of skill, it’s a patience game. For those of us raised on defeating Ruby Weapon, this doesn't provide the thrill of glorious combat; it feels more like a repetitive, sweaty obstacle course for the Platinum trophy. The Redemption: Yuffie and Intermission Fortunately, the Episode INTERmission DLC brings the smile back. Yuffie Kisaragi’s introduction is spectacular. The expansion is exactly as loose and fast-paced as it needs to be, and her combat style might be even more fun than Cloud’s. It’s a perfect taste of the dynamic that awaits us, and finally, Wutai is no longer just a footnote on the map. Conclusion Final Fantasy VII Remake is not perfect. It has growing pains, and sometimes it clings too tightly to bad habits of the past. But as the cornerstone of the "New Trilogy"? It is essential. This game doesn't overwrite my childhood; it engages in a dialogue with it. And if Rebirth and the final episode fix these flaws, we are looking at the greatest remake project in history. A mandatory play. But pack some sedatives for Hard Mode. P.S. Full disclosure: I am exactly that specific kind of idiot who bought this day-one on Epic, maxed it out there, and then bought it again on Steam just to see it sit prettily in my library and 100% it a second time. That should tell you everything you need to know about my commitment (or insanity).
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Jan. 2026
I know I am late to the show but FFVII Remake is done. It took me this long because the original is one of my favorite games and holds a place in my heart. I felt that anything that didn't just copy and paste the original story with better graphics would be sacrilege. I was right and I was also wrong. Pros: - Decently fun gameplay - Likeable Characters - Good Visuals (materia, summons, characters, and the general sense of Midgar) - Nostalgia (revisiting areas from the '97 game recreated was fun for me) - Decent story - Voice acting - Marlene is adorable Cons: - Different from the original story (I already knew this but still a small con) - Silly side quests for a group of heroes trying to "save the world" - I prefer the old turn based style of combat like the old FF games or CO: E33 The way I chose to go into this game already knowing the story would differ from the original was to not look at it as a remake but as a different game. Almost like a parallel universe if you will, same characters and basic story but different. Kind of like comics do. In the original FFVII Sephiroth was shrouded in mystery and his backstory unfolded gradually. It built up his character through dialog and a few great moments. In this "remake", Sephiroth frequently appears throughout the game. In my opinion this frequent exposure diminished the mystique the the original character had. There were more unnecessary changes to the story but this one stuck out to me. All and all it's a good game and worth a play through.
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Dec. 2025
Steam Deck performance review for Final Fantasy VII Remake Intergrade This game is listed as 'verified' on the steam deck but how does it run. This is strictly a steam deck performance review after spending about 40 hours playing on the steam deck. If you want to know about the game itself, there are countless of reviews online. Check out those. Problems Encountered At the very beginning , first time starting the game, it froze. I could no do anything and had to hard reset the steam deck. Some framerate drops and slow downs Battery Life About 90 mins on a single charge using 50% brightness on the old LED steam deck Overall After the initial problem, the game ran fine despite the occasional frame rate drops. No other crashes, no audio or visual glitches, no other problems
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Aug. 2025
I played the original on the original PS console. It was released just after the death of my mother and this game with it's story of life and death helped me through the grieving process. I'm playing the remake now and while it's not the same story exactly, so far it's still hitting all the right notes. If you enjoyed the original, this will bring back a lot of nostalgia but with a far more modern style of play and is worth your money and time.
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Frequently Asked Questions

FINAL FANTASY VII REMAKE INTERGRADE is currently priced at 19.99€ on Steam.

FINAL FANTASY VII REMAKE INTERGRADE is currently available at a 50% discount. You can purchase it for 19.99€ on Steam.

FINAL FANTASY VII REMAKE INTERGRADE received 33,079 positive votes out of a total of 37,307 achieving a rating of 8.70.
😎

FINAL FANTASY VII REMAKE INTERGRADE was developed and published by Square Enix.

FINAL FANTASY VII REMAKE INTERGRADE is playable and fully supported on Windows.

FINAL FANTASY VII REMAKE INTERGRADE is not playable on MacOS.

FINAL FANTASY VII REMAKE INTERGRADE is not playable on Linux.

FINAL FANTASY VII REMAKE INTERGRADE is a single-player game.

There are 5 DLCs available for FINAL FANTASY VII REMAKE INTERGRADE. Explore additional content available for FINAL FANTASY VII REMAKE INTERGRADE on Steam.

FINAL FANTASY VII REMAKE INTERGRADE does not support mods via Steam Workshop.

FINAL FANTASY VII REMAKE INTERGRADE does not support Steam Remote Play.

FINAL FANTASY VII REMAKE INTERGRADE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FINAL FANTASY VII REMAKE INTERGRADE.

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Last Updates
Steam data 20 March 2026 16:40
SteamSpy data 20 March 2026 10:33
Steam price 20 March 2026 12:48
Steam reviews 19 March 2026 06:04

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  • SteamDB - A comprehensive database of everything on Steam about FINAL FANTASY VII REMAKE INTERGRADE
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY VII REMAKE INTERGRADE compatibility
FINAL FANTASY VII REMAKE INTERGRADE PEGI 16
Rating
8.7
33,079
4,228
Game modes
Features
Online players
1,986
Developer
Square Enix
Publisher
Square Enix
Release 17 Jun 2022
Platforms
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