FINAL FANTASY VI

The original FINAL FANTASY VI comes to life with completely new graphics and audio! A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.

FINAL FANTASY VI is a rpg, 2d and singleplayer game developed and published by Square Enix.
Released on February 23rd 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai and Traditional Chinese.

It has received 3,427 reviews of which 3,112 were positive and 315 were negative resulting in a rating of 8.7 out of 10. šŸ˜Ž

The game is currently priced at 13.49ā‚¬ on Steam and has a 25% discount.


The Steam community has classified FINAL FANTASY VI into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY VI through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
  • Processor: AMD A8-7600 / IntelĀ® Coreā„¢ i3-2105
  • Memory: 4 GB RAM
  • Graphics: AMD Radeonā„¢ R7 Graphics / IntelĀ® HD Graphics 3000
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
Forward to the Past Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews , to see more high-quality reviews regularly. Final Fantasy VIā€™s impact on the industry zeitgeist cannot be overstated. It was initially released in North America to rave reviews in the fall of 1994ā€”30 years agoā€”and as demonstrated by Square Enixā€™s (developed originally by Squaresoft) ability to monetize it in apparent perpetuity, the gameā€™s overall influence clearly continues today. At 30 years, a masterpiece; why not 40? Why not 50? And beyond. FFVIā€™s ascendancy through the RPG collective remains irresistible. Its groundbreaking character work, rich narrative, and mechanically sound gameplay have set standards few games will ever touch. Itā€™s no wonder that when consumers forage for the best RPG, or indeed, the best video game of all time, they often find this title on a rankings list by [insert your favorite gaming influencer here]. Characterization-By-Community FFVIā€™s narrative structure is unique not just for 1994 but also for 2024. Unlike most RPGs, and most story arcs ever written, FFVI rejects traditional plot composition by removing a singular protagonist. Of course this isnā€™t purely novel; this tactic is occasionally attempted in plot structure, particularly in fantasyā€”A Song of Ice and Fire being the most popular, contemporary exampleā€”though often by the storyā€™s resolution, a clear protagonist and antagonist eventually emerge. This is to say nothing of ā€œgoodā€ and ā€œbadā€ guys; instead, there is someone we follow working toward a goal and, alternatively, someone trying to stop them from achieving that goal. Not so here. From the enigmatic Terra to the noble Celes to the charming Edgar and optimistic Locke (and beyond!), every character contributes mightily to the tapestry of FFVIā€™s world. In this, the game is always an overwhelmingly rich and immersive experience for new and returning players because sound character arcs never go out of style. This characterization-by-community method would fall flat if all the heroes didnā€™t feel uniquely refined and independently motivated, but they do. Which is remarkable considering the sheer lot of them; this remains the most extensive playable cast of any Final Fantasy game to date, at 14 total party members (NOTE: two toons are easily missable and I wouldnā€™t include them in the aforementioned praise). https://steamcommunity.com/sharedfiles/filedetails/?id=3261780380 As characters, Celes and Edgar shine in particular as each, notably for their era of creation, represent a clinic on hero presentation. In themselves they teach a masterclass on characterization, showcasing depth and complexity through the lens (or burden) of leadershipā€”Celes as a general, Edgar as a king. Celes overcomes catastrophe with compassion and raw determination. Edgar masks tragedy with wit and charm. Both are so remarkablyā€¦human? So much complexity. And still so necessary. Of course, no FFVI discussion of characterization is complete without deconstructing the titleā€™s iconic villainā€”Kefka. Many consider Kefka to be an early video game case study on evil. This is somewhat limiting. Kefka is objectively evil, yes, but his central philosophy is that of pure nihilism. Heā€™s the unloved bully with a gun who sees no true meaning to existence and who regards the whole of society as baseless. While dimensionally, heā€™s a bit of a misnomer compared to the gameā€™s heroes because he lacks a backdrop of reason, and thus, weā€™re not as attuned to what led to his madness. But this hardly matters. Some of his misdoings present as so twisted and cruel that his madness begets more madness. The trail of death tells the story. Kefka represents a true force of nature. He is a raw sample of our collective cruelty, entropy, and unchecked ambition. Heā€™s also more successful than all other Final Fantasy villains before or since. Itā€™s not a spoiler, merely philosophy, to suggest, at least on some level, no matter what you do, Kefkaā€¦wins? This alone separates him as a unique Final Fantasy villain. No one can stop him. Which, alarmingly, serves to prove his world view. Itā€™s creepy. https://steamcommunity.com/sharedfiles/filedetails/?id=3261782322 A small critique : characters become unnaturally ā€œfast friends,ā€ which plays somewhat awkward. Indeed, it is sometimes loveably clumsy, moreso to modern audiences who may expect more nuance. But rest assured, it will pay off. Where in the World As was standard, FFVI uses a traditional turn-based combat system. For many, this is a turn-off; for others, it is a highlight. Despite the discontinued design, FFVI should be commended for how differently each character plays. All characters do something in combat that others cannot. This means balancing issues may occur as clear ā€œbetterā€ characters emerge. However, I think this imbalance is intentional, or a happy accident, because the story separates the characters so often by beats and geography that youā€™re rarely not obliged to use a character youā€™d probably have passed on otherwise. The gameā€™s not interested in letting you off the hook that way. If it features a playable character, it makes use of them. At least for a bit. This pixel remaster enhances the gameā€™s visual and auditory experience, bringing its timeless aesthetic to new heights. With beautiful sprites and a remastered soundtrack, you're allowed to rediscover the world of ā€œBalanceā€ and ā€œRuinā€ in stunning detail. For returning players, the nostalgia is overwhelming for the senses. I could have cried during that opera scene. The PR is also equipped with an OST player. And even if these ā€œchangesā€ arenā€™t for you, this version allows you to opt for the original aesthetic. Itā€™s your choice. A Heroā€™s Journey As a historical RPG milestone, FFVI has, for generations, enthralled players. Its legacy is a testament to the power of video games as a medium for storytelling and artistic expression. And its sheer influence (even within its titular series) may be felt in the countless games that have followed in its wake. https://steamcommunity.com/sharedfiles/filedetails/?id=3261783597 From the bustling streets of the city of Narshe to the wasteland of the World of Ruin, each location emotes detail and atmosphere even for a new player in 2024. And if you remain unmoved by the visuals, the score also works on youā€”Terraā€™s theme in particular oozes artistic romanticism. And make no mistake about it, FFVI is nothing if not romantic (again, in the artistic sense). Thereā€™s a verisimilitude to all its bells and whistles that invites players to traverse every corner and uncover its secrets. You join the world. The experience feels participatory. A true quest. While the main storyline follows a linear progression, the game includes many optional quests and hidden challenges that offer a welcomed diversion from the main narrative, allowing players to uncover new secrets and unlock (occasionally overpowered) abilities. In particular, FFVIā€™s endgame teems with non-linearity and additional adventuring, providing players a supplementary opportunity for exploration and discovery. I must venture a mechanical criticism/warning here: over-leveling all your characters in the endgame may, and most likely will, trivialize the final dungeon. This is obviously not unique to FFVI, but it is a warning for completionistsā€”reaching for all those achievements will absolutely break the endgame. No amount of Kefkaā€™s evil posturing and self-aggrandizing can stop you. Conclusion FFVI continues to enthrall and unite players across generations. It is an all-timer for the older among us, andā€”at a minimumā€”a great RPG for everyone else. Kefka asks, ā€œWhy do you build, knowing destruction is inevitable? Why do you yearn to live, knowing all things must die?ā€ Play the game. Discover the answer. Overall: 9/10 (Excellent)
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Feb. 2024
I recommend this version over the original SNES version, however I recommend installing a SNES font and music mod - then you get the best of both worlds. EDIT: Game now comes with SNES music and font options. No need for mods anymore :)
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Jan. 2024
Still missing features available in the console ports. NO reason they can't be added to steam. EDIT: Just a few days later they finally did it. it's a perfect game now.
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Jan. 2024
I have loved this game since SNES. This is possibly my favorite JRPG of all time. The pixel remaster is the best version to play, and thankfully now the game is updated to include font and music configuration, which means its simpler to replace the ugly modern font for the much memorable classic. The only improvement that would make this game even better would be if the graphics style was changed to the "HD-2D" style that's featured in games such as Octopath Traveler, Triangle Strategy and Live a Live.
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Dec. 2023
GGOAT. This the is the best game ever. Why cant we have games like this any more? Turn up the volume, the music will change you. This game made me wanna work for square. When you remake this, please dont make it a linear action game...
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Data sources

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Last Updates

Steam data 22 November 2024 14:07
SteamSpy data 18 December 2024 03:01
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 23:45
FINAL FANTASY VI
8.7
3,112
315
Online players
175
Developer
Square Enix
Publisher
Square Enix
Release 23 Feb 2022
Platforms