FINAL FANTASY VI on Steam - User reviews, Price & Information

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The original FINAL FANTASY VI comes to life with completely new graphics and audio! A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.

FINAL FANTASY VI is a rpg, 2d and singleplayer game developed and published by Square Enix.
Released on February 23rd 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai and Traditional Chinese.

It has received 3,714 reviews of which 3,388 were positive and 326 were negative resulting in a rating of 8.8 out of 10. šŸ˜Ž

The game is currently priced at 17.99ā‚¬ on Steam.


The Steam community has classified FINAL FANTASY VI into these genres:

Media & Screenshots

Get an in-depth look at FINAL FANTASY VI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
  • Processor: AMD A8-7600 / IntelĀ® Coreā„¢ i3-2105
  • Memory: 4 GB RAM
  • Graphics: AMD Radeonā„¢ R7 Graphics / IntelĀ® HD Graphics 3000
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
10/10 - This is why Final Fantasy became legendary. Final Fantasy VI is, from start to finish, a lesson in narrative and storytelling. When you're playing it, you feel like you're in a movie. The game has meticulously crafted scenes and plot points, with characters exuding expression and intent that put most modern games to shame, all of this in a package of limited 2D graphics. Don't get me wrong, this is not a perfect game, as it has some flaws that, in my opinion, detract a lot from the experience, but this was the right game, released at the right time. So much so that it forever transformed the Final Fantasy series, JRPGs, and set the stage for changes in the general RPG genre. To start, the music. Nobuo Uematsu has created masterpieces in all of the previous games, but this might be his best work. The music is instantly recognizable, and it fits the more somber tone of the game without losing the hopeful, almost cheery notes of the franchise. Each character has their own well-crafted and memorable theme that helps elevate the narrative and atmosphere of this game. Gameplay-wise, FFVI feels completely different from its predecessors, all while still being very familiar. This time around, we have set classes for each character, each with plenty of customization options that feel very unique to play. Although I love V's job system, this iteration feels adequate for the type of game it is, blending gameplay with narrative elements, each character plays exactly their role (usually). But with many advancements in the gameplay formula, it is still the weakest part of the game, especially because of its systems. First, the game has a very big cast of characters that you'll want to play with (sometimes even need to), but due to the party size limit, you won't be able to. Had this game had the same party size as IV, it would've felt a little better already, but in reality, FFVI needed more opportunities where you had to take parties to different places, like in the introduction scenarios. The worst part of this game, to me, was the Magicite system. It is crazy to think that FFVI brought us so many new Summons - some that are now iconic to the franchise - and, at the same time, it is the game where they feel the least impactful since their introduction in III. For starters, there is no Summoner job in this game, which could've fit one of the characters role- and lore-wise. But not only that, Summons are of limited use and are also tied to stat growth and magic unlocks. In short, Magicite hindered Summons, progression, job identity, and party formation to some extent. Criticism of gameplay aside, what truly elevates this game is its storytelling. The cast of characters is remarkably expressive and memorable, striking a perfect balance between emotion and goofiness. Kefka, in particular, stands out as a one-note villain who shatters the game's limits of expression, delivering its most unforgettable moments. The plot is solid, with excellent pacing and well-timed and executed story beats. The cinematography of the set pieces is breathtaking - the intro sequence, the Opera House, the midpoint - all masterfully executed. Lastly, the game excels in subtle storytelling, weaving in small but powerful details that enhance the experience between some of its major story beats. Overall, this game is a timeless masterpiece, even with its flaws. Being leagues above FFIV and FFV, it might as well be the best Final Fantasy entry, and even one of the best RPGs of all time.
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Feb. 2025
Versions played previously: SNES (Emulator) Time to complete: ~52 hours (take this with a grain of salt since I 100% the achievements) Overall Rating: 10/10 Gameplay: 9.5/10 Story: 10/10 Graphics: 9.5/10 Growing up, this game was always one of my favorite not just RPGs, but favorite games of all time. The question was, did the nostalgia cloud my vision, and does the port hold up? The answer is a resounding yes. The gameplay is amazing, especially for an older game. I understand why some people donā€™t like random encounters, but personally I never really minded it. The leveling system is solid but unremarkable, but the magic system and character abilities are amazing. The characters all feel like they can be customized, but still have their own unique traits and are good in their own ways. The encounter balancing and other mechanics are amazing too, especially in the context of retro games. As for the story, it is probably my favorite of any FF game, except maybe IX. All the characters are nuanced and lovable (for the most part), and the gameā€™s villain is absolutely insane in an amazingly terrifying way. There are a few characters without much substance, but theyā€™re the optional ones, so I think itā€™s completely fine. All the characters really feel human and have good arcs, and their reasons for fighting all feel realistic. Finally, the mid-game twist is probably the most unexpected and epic twist in gaming history, and for good reason. I still remember the first time I played (or, more accurately, watched my dad play) this game when I was probably 10, and I wish I could experience that again. My only real complaint is that there are some characters that donā€™t interact nearly as much as Iā€™d like them to, but itā€™s not that bad and also mostly because of the limitations of the SNES cartridgesā€™ storage capacity. The graphics were some of the ones I was most skeptical of when the Pixel Remasters were revealed, but in game, they actually are basically a strict upgrade of the original, and I loved those graphics. My only complaint is the default font (still ugly, but at least you can change it), and that I liked the darker colors in the original better, as I think they suit the tone more. All this to say, this game is one of the best I have ever played, and this port does it justice very well (we don't talk about the 2014 PC/mobile port). If you havenā€™t played it, especially if you like retro games and JRPGs, you should definitely play it. Itā€™s well worth it. (Side note: DO NOT 100% this game. **** Setzer and his slots)
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Dec. 2024
This game gives you the nostalgic feeling of being 6 in your basement playing SNES at 4am before anyone else wakes up. This version is great and the soundtrack is amazing. Has achievements as well! Hands down one of my favorite games.
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Nov. 2024
I've just finished the first act and.. I get it now. I've always heard the praise, read the accolades and listened to the soundtrack, but I didn't think it would have aged this well. But it has! It's still a masterpiece even today, with a beautifully crafted world, well-written and fleshed-out characters, actually funny humour with great timing, nice pixel art and meaningful combat options. Definitely a GOAT.
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June 2024
Forward to the Past Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews , to see more high-quality reviews regularly. Final Fantasy VIā€™s impact on the industry zeitgeist cannot be overstated. It was initially released in North America to rave reviews in the fall of 1994ā€”30 years agoā€”and as demonstrated by Square Enixā€™s (developed originally by Squaresoft) ability to monetize it in apparent perpetuity, the gameā€™s overall influence clearly continues today. At 30 years, a masterpiece; why not 40? Why not 50? And beyond. FFVIā€™s ascendancy through the RPG collective remains irresistible. Its groundbreaking character work, rich narrative, and mechanically sound gameplay have set standards few games will ever touch. Itā€™s no wonder that when consumers forage for the best RPG, or indeed, the best video game of all time, they often find this title on a rankings list by [insert your favorite gaming influencer here]. Characterization-By-Community FFVIā€™s narrative structure is unique not just for 1994 but also for 2024. Unlike most RPGs, and most story arcs ever written, FFVI rejects traditional plot composition by removing a singular protagonist. Of course this isnā€™t purely novel; this tactic is occasionally attempted in plot structure, particularly in fantasyā€”A Song of Ice and Fire being the most popular, contemporary exampleā€”though often by the storyā€™s resolution, a clear protagonist and antagonist eventually emerge. This is to say nothing of ā€œgoodā€ and ā€œbadā€ guys; instead, there is someone we follow working toward a goal and, alternatively, someone trying to stop them from achieving that goal. Not so here. From the enigmatic Terra to the noble Celes to the charming Edgar and optimistic Locke (and beyond!), every character contributes mightily to the tapestry of FFVIā€™s world. In this, the game is always an overwhelmingly rich and immersive experience for new and returning players because sound character arcs never go out of style. This characterization-by-community method would fall flat if all the heroes didnā€™t feel uniquely refined and independently motivated, but they do. Which is remarkable considering the sheer lot of them; this remains the most extensive playable cast of any Final Fantasy game to date, at 14 total party members (NOTE: two toons are easily missable and I wouldnā€™t include them in the aforementioned praise). https://steamcommunity.com/sharedfiles/filedetails/?id=3261780380 As characters, Celes and Edgar shine in particular as each, notably for their era of creation, represent a clinic on hero presentation. In themselves they teach a masterclass on characterization, showcasing depth and complexity through the lens (or burden) of leadershipā€”Celes as a general, Edgar as a king. Celes overcomes catastrophe with compassion and raw determination. Edgar masks tragedy with wit and charm. Both are so remarkablyā€¦human? So much complexity. And still so necessary. Of course, no FFVI discussion of characterization is complete without deconstructing the titleā€™s iconic villainā€”Kefka. Many consider Kefka to be an early video game case study on evil. This is somewhat limiting. Kefka is objectively evil, yes, but his central philosophy is that of pure nihilism. Heā€™s the unloved bully with a gun who sees no true meaning to existence and who regards the whole of society as baseless. While dimensionally, heā€™s a bit of a misnomer compared to the gameā€™s heroes because he lacks a backdrop of reason, and thus, weā€™re not as attuned to what led to his madness. But this hardly matters. Some of his misdoings present as so twisted and cruel that his madness begets more madness. The trail of death tells the story. Kefka represents a true force of nature. He is a raw sample of our collective cruelty, entropy, and unchecked ambition. Heā€™s also more successful than all other Final Fantasy villains before or since. Itā€™s not a spoiler, merely philosophy, to suggest, at least on some level, no matter what you do, Kefkaā€¦wins? This alone separates him as a unique Final Fantasy villain. No one can stop him. Which, alarmingly, serves to prove his world view. Itā€™s creepy. https://steamcommunity.com/sharedfiles/filedetails/?id=3261782322 A small critique : characters become unnaturally ā€œfast friends,ā€ which plays somewhat awkward. Indeed, it is sometimes loveably clumsy, moreso to modern audiences who may expect more nuance. But rest assured, it will pay off. Where in the World As was standard, FFVI uses a traditional turn-based combat system. For many, this is a turn-off; for others, it is a highlight. Despite the discontinued design, FFVI should be commended for how differently each character plays. All characters do something in combat that others cannot. This means balancing issues may occur as clear ā€œbetterā€ characters emerge. However, I think this imbalance is intentional, or a happy accident, because the story separates the characters so often by beats and geography that youā€™re rarely not obliged to use a character youā€™d probably have passed on otherwise. The gameā€™s not interested in letting you off the hook that way. If it features a playable character, it makes use of them. At least for a bit. This pixel remaster enhances the gameā€™s visual and auditory experience, bringing its timeless aesthetic to new heights. With beautiful sprites and a remastered soundtrack, you're allowed to rediscover the world of ā€œBalanceā€ and ā€œRuinā€ in stunning detail. For returning players, the nostalgia is overwhelming for the senses. I could have cried during that opera scene. The PR is also equipped with an OST player. And even if these ā€œchangesā€ arenā€™t for you, this version allows you to opt for the original aesthetic. Itā€™s your choice. A Heroā€™s Journey As a historical RPG milestone, FFVI has, for generations, enthralled players. Its legacy is a testament to the power of video games as a medium for storytelling and artistic expression. And its sheer influence (even within its titular series) may be felt in the countless games that have followed in its wake. https://steamcommunity.com/sharedfiles/filedetails/?id=3261783597 From the bustling streets of the city of Narshe to the wasteland of the World of Ruin, each location emotes detail and atmosphere even for a new player in 2024. And if you remain unmoved by the visuals, the score also works on youā€”Terraā€™s theme in particular oozes artistic romanticism. And make no mistake about it, FFVI is nothing if not romantic (again, in the artistic sense). Thereā€™s a verisimilitude to all its bells and whistles that invites players to traverse every corner and uncover its secrets. You join the world. The experience feels participatory. A true quest. While the main storyline follows a linear progression, the game includes many optional quests and hidden challenges that offer a welcomed diversion from the main narrative, allowing players to uncover new secrets and unlock (occasionally overpowered) abilities. In particular, FFVIā€™s endgame teems with non-linearity and additional adventuring, providing players a supplementary opportunity for exploration and discovery. I must venture a mechanical criticism/warning here: over-leveling all your characters in the endgame may, and most likely will, trivialize the final dungeon. This is obviously not unique to FFVI, but it is a warning for completionistsā€”reaching for all those achievements will absolutely break the endgame. No amount of Kefkaā€™s evil posturing and self-aggrandizing can stop you. Conclusion FFVI continues to enthrall and unite players across generations. It is an all-timer for the older among us, andā€”at a minimumā€”a great RPG for everyone else. Kefka asks, ā€œWhy do you build, knowing destruction is inevitable? Why do you yearn to live, knowing all things must die?ā€ Play the game. Discover the answer. Overall: 9/10 (Excellent)
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Frequently Asked Questions

FINAL FANTASY VI is currently priced at 17.99ā‚¬ on Steam.

FINAL FANTASY VI is currently not on sale. You can purchase it for 17.99ā‚¬ on Steam.

FINAL FANTASY VI received 3,388 positive votes out of a total of 3,714 achieving a rating of 8.78.
šŸ˜Ž

FINAL FANTASY VI was developed and published by Square Enix.

FINAL FANTASY VI is playable and fully supported on Windows.

FINAL FANTASY VI is not playable on MacOS.

FINAL FANTASY VI is not playable on Linux.

FINAL FANTASY VI does not currently offer any DLC.

FINAL FANTASY VI does not support mods via Steam Workshop.

FINAL FANTASY VI does not support Steam Remote Play.

FINAL FANTASY VI does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for FINAL FANTASY VI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2025 00:07
SteamSpy data 18 April 2025 04:04
Steam price 21 April 2025 20:26
Steam reviews 20 April 2025 18:07

If you'd like to dive deeper into the details about FINAL FANTASY VI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FINAL FANTASY VI
  • SteamCharts - Analysis of FINAL FANTASY VI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FINAL FANTASY VI compatibility
FINAL FANTASY VI
8.8
3,388
326
Online players
171
Developer
Square Enix
Publisher
Square Enix
Release 23 Feb 2022
Platforms