Figment

Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that's been lost.

Figment is a adventure, indie and action game developed and published by Bedtime Digital Games.
Released on September 22nd 2017 is available on Windows, MacOS and Linux in 17 languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian and Portuguese - Brazil.

It has received 5,024 reviews of which 4,386 were positive and 638 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified Figment into these genres:

Media & Screenshots

Get an in-depth look at Figment through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10
  • Processor: Intel Core i5 4670T @2.3 GHz, AMD FX 8370E @3.3 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 480, Nvidia GeForce GTX 580M, AMD Radeon R7-265 or equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Compatible with DirectX 11
  • Additional Notes: Screen with support for either 16:9 or 16:10 aspect ratio
MacOS
  • OS: Sierra 10.12.5
  • Processor: Intel Core i5 @2.7 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GT 750M or equivalent
  • Storage: 3 GB available space
  • Additional Notes: Screen with support for either 16:9 or 16:10 aspect ratio
Linux
  • OS: Ubuntu 16.04 (older distros may work)
  • Processor: Intel Core i5 4670T @2.3 GHz, AMD FX 8370E @3.3 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 480, Nvidia GeForce GTX 580M, AMD Radeon R7-265 or equivalent
  • Storage: 3 GB available space
  • Additional Notes: Screen with support for either 16:9 or 16:10 aspect ratio

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Figment is a true masterpiece, capturing the essence of creativity and imagination in a beautifully crafted adventure. The game's hand-drawn art style is absolutely stunning, with vibrant colors and intricate details that bring the world to life. The characters are charming and well-developed, each with their own unique personalities and quirks. The gameplay is a perfect blend of action, puzzle-solving, and exploration. The controls are smooth and intuitive, making it easy to navigate through the whimsical environments and engage in satisfying combat encounters. The puzzles are cleverly designed, offering just the right amount of challenge without becoming frustrating. The narrative of Figment is both heartfelt and thought-provoking. It tackles important themes such as fear, courage, and self-discovery, all while maintaining a lighthearted and humorous tone. The story unfolds in a way that keeps you engaged and invested in the characters' journey.
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Nov. 2024
TLDR: Like Bastion meets Pixar’s Inside Out. It’s a fun and short game with good puzzles but a rather shallow experience. Its simplicity is its greatest strength and weakness. PROS: ✅Well-written dialog ✅Picture book artstyle ✅Boss songs CONS: ➖A bit slow ➖Backtracking ➖Shallow gameplay My Figment 2 review can be found here: https://steamcommunity.com/id/Synikx/recommended/1085220/ Content (Game world/Narrative/Length) – Game World: Figment is an overhead sidescroller similar to Bastion. In fact, I’d be shocked if Bastion wasn’t a direct inspiration for Figment. As you play through Figment, you traverse narrow pathways and solve puzzles to progress. The world is modeled after parts of the human mind, so you’ll visit areas that relate to sound and hearing, and time coordination for example. Many of the collectables are memories of the person’s mind you are in. Generally Figment feels like a cross between Bastion and the Pixar movie Inside Out. Overall, I felt the game world was adequate. Nothing really impressed me, but I felt that it fit within the game that Figment is. I feel it could have been a bit more creative - perhaps more references to mental functionality baked in. It would have been really cool if the levels were more impaired by psychological concepts for example. Narrative: Figment starts out with what sounds like a family conversing in a car then immediately a car crash. The scene then shifts to Dusty, whom you control throughout the game. Dusty seems to be related to courage and is less than excited to be accompanied by his companion, Piper. The two then go on an adventure to stop the nightmare that stole Dusty’s memory book. Plot spoilers: As the game comes to a close, Dusty helps the mind heal and the father wakes up. Overall, I felt the narrative was fine. I am not sure whom the target audience is though because as juvenile and whimsical as the plot can be, Dusty swears a lot and especially at the beginning doesn’t care about anything else but himself. Throughout the journey, the player gets to see Dusty grow and the actions he takes to do the right thing. It’s not really grand and relatively simple, but it's still a good message. Length: I finished the game in a little over 4 hours. Gameplay (Mechanics/Difficulty) – Mechanics: Figment’s mechanics constantly shift between combat and puzzle solving. I would say it’s about 70/30 in favor of puzzles. Combat is simple, there’s a dodge role, a melee attack, and a charged melee with a circle AoE. Even the boss fights are very puzzle-oriented. You never engage directly with a boss, but rather must take them down through puzzles in the environment. The puzzles are fairly creative and I rather enjoy how the puzzles relate to the game world insofar as the theme of the human psyche. You’ll often be collecting batteries, wheels, and platforms to be able to proceed forward with the levels. Aside from collection there’s things like moving blocks to shield you from waves of depression, and lighting up squares in a specific order to open pathways. Overall, the mechanics are fairly simple, but nevertheless, creative and fit with the theme. Difficulty: I did not find Figment very difficult. There doesn’t seem to be any death penalty other than just retrying again. I didn’t even die until towards the end. Combat is rather easy, but the damage you can take from the puzzles far outweighs the combat. Graphics (Quality/Performance) – Quality: I found the graphics to be okay. It’s kind of PS3-era fidelity with a more crisp resolution. The main draw (pun intended) of the graphics is the hand-drawn art style. Since the game is from a far-away vantage point, a la Bastion, you never really get close enough to notice if the graphics are of lower quality. Performance: No issues from the tech side, I played flawlessly at 60FPS. I opted to use my Xbox controller over KBM due to the type of game it is with no aiming. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | installed on SSD Audio (Sound Effects/Music) – Sound Effects: Okay sound effects. There are noticeable sounds that occur for all expected ingame events - puzzles, combat, and movement. Voice acting is also present, and it is good. Music: The music is probably one of the only things I would say that stands out in Figment in a good way. While none of the tracks are particularly memorable, each boss does have their own song that they sing which really adds to that “Nightmare Before Christmas” type of vibe where villains sing. Replay Factor (Longevity) – Not great. The only reason to replay is achievements, but the game will be the exact same. Final Verdict – Figment is a fun and short game, but it only scratches the surface of what could be possible. The combat is shallow, there are no RPG elements to entice progression, and the biggest collectable item, memories, are not exciting to bother with. But yet, Figment does have a solid foundation of a more psychological-oriented Bastion or Psychonauts that I would like to see developed to a deeper level. Perhaps the sequel builds upon this. Recommend? [Y/N] Yes, but only on sale. For $20, I would not recommend this, but I picked it up for a couple dollars. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
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Sept. 2024
7.5/10 What a wonderful game full of 'unsophisticated violence' , deep thoughts, clever rhythmic gameplay and interactions, hilarious voice lines and an overall hilarious and deep/thoughtful script throughout the entire game! https://steamcommunity.com/sharedfiles/filedetails/?id=3325368817 The music and song lyrics are incredibly catchy and full of melody, and hilarious too. I bought the soundtrack right away because its 100% worth supporting and listening to when ur in a weird mood, because thats what these songs are, funky punky weird but also so full of good tunes and omg that theme song is stuck in ur head afterwards, its so good! You can tell this game is made by a group of talented music and art lovers! Its just so well made in everything from the instrument implementation in the art style, the melody and tunes u interact with both deliberatly and in the bkground, like hitting the trumpets with ur sword gives off different nodes that all fit in with the current music playing on that area! https://steamcommunity.com/sharedfiles/filedetails/?id=3325369075 Lots of small details and funny lines, did I mention it has a funny script? Ill mention it again because it was funny as hell sometimes, most of the time, all of the time. 'Why is 1/5 so stressed? Because he's two tenths!' hahahahahahaha omg I lol'd so hard from some of these houses inhabitants and their lines. https://steamcommunity.com/sharedfiles/filedetails/?id=3325368988 Og den der danske gibberish linje som kun en dansker ville ku genkende hvad han sagde, var simpelthen prikken over i'et xD (Danish reference, the game is made by a danish team) The story as u progress is deep and the whole way the mind/ur left and right brain center was turned into the map and designs was so clever! The only negative to mention is that ur character runs a bit slow and u end up dodge rolling all of thee time to move faster. And its a bit clunky movement/combat style but only a little, but this is not the focus of the game and it works just fine in this game compared to others that are far worse. There are also a few puzzles where u move those boxes that have u go a little 'argh bk and forth and bk again, and then up then down then bk again'. But all in all its very minimal to mention and the point of the game is not hard combat or insanely complicated puzzles, its a story and visual journey with a fun script. The games music, lyrics, scripts, art style and story far outweighs the rest. Without the above mentioned, especially the constant temptation to dodge roll for more speed, it would definitly have gotten an 8/10. 'My minds reward system released a bunch of endorphines' after playing this game. My mind can highly recommend it! - CachyOS Linux
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March 2024
I don't hate it, and it was largely fun to play through, but it does have some kinda glaring flaws.... Figment is an isometric style puzzle platformer with light combat elements (well, not super light.....but "medium combat" isn't really a thing....) where you play a fragmented aspect of someone's mind who must attempt to bring consciousness and awareness back to the person whom you are an aspect of. There's also a chirpy little sidekick representing another aspect of the person's psyche who engages in (all but unceasing) banter with you as you explore and solve puzzles/fight doom and gloom related aspects of the psyche who wish to halt your attempts at helping the larger mind as a whole to awaken. Positives: *Imaginative* There's a lot of kooky, fun stuff here, like giant clocks and massive musical instruments, like some surrealist painting come to life, and that's where the game is at its best. *Gameplay* You will largely enjoy your attempts to explore the shattered environs of your "host"'s mindscape; the puzzles are largely intuitive even if the combat is a bit of a drag, and when it's not being abrasive and unremitting, the dialogue can be wry/amusing (very lower case amusing, no LOL moments here....the game's not THAT witty). Meh: The music is actually kind of annoying (highly subjective, I know) and while it never makes the game discordant or unpleasant to play, it does kinda abrade your goodwill towards the game a bit. Negatives: *Gameplay* Isometric games which require relatively precise movement for combat and platforming need super tight controls that accept that you're trying to use a keyboard to make diagonal movement......and this doesn't do a great job of it. I'm sure it has a more pleasing interface with a controller, but you should be able to play a game quite happily with a mouse and keyboard unless the game otherwise states to the contrary. *Dialogue/Banter* After while it becomes really, REALLY abrasive....it's heart is in the right place, but the characters are just a bit too obnoxious, and the quips for certain actions are capital-R repetitive. *Voice acting* It's rather a bit shite.....and you'll be hearing a lot of that shite.....the main character is tolerable and even the annoying sidekick is too, but most everyone else is not great at all (certainly not professional actors....think shot on video, direct to streaming/video cheap B-movie level emoting). So, while I am recommending the game (despite its flaws I did {mostly} have fun), this is really more of a thumbs-sideways review; the downsides were just too glaring to fully recommend the game without severe caveats. So, sorta kinda recommended, but your mileage will definitely vary....
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Jan. 2024
Finally finished this game after 2 years of not touching it. It's actually a good game, but it's a bit tricky in some parts that made me waste so many time. Definitely recommending it to friends who like puzzle and adventure types. Looking forward to play the second part in a near future after a break.
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Last Updates

Steam data 17 November 2024 07:19
SteamSpy data 18 December 2024 18:24
Steam price 23 December 2024 12:45
Steam reviews 22 December 2024 23:58
Figment
8.4
4,386
638
Online players
21
Developer
Bedtime Digital Games
Publisher
Bedtime Digital Games
Release 22 Sep 2017
Platforms
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