Few Nights More on Steam - User reviews, Price & Information

Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.

Few Nights More is a rpg, rogue-like and turn-based strategy game developed by Aeterna Ludi and published by GrabTheGames.
Released on January 22nd 2025 is available only on Windows in 15 languages: English, Spanish - Spain, Vietnamese, Simplified Chinese, French, German, Czech, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Latin America, Thai and Ukrainian.

It has received 314 reviews of which 272 were positive and 42 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 7.39€ on Steam and has a 50% discount.


The Steam community has classified Few Nights More into these genres:

Media & Screenshots

Get an in-depth look at Few Nights More through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
EXTREMELY ADDICTING!! This isn't typically something I'd buy, I mean, the graphics are nothing to call home about... and I like multiplayer games. But sometimes you just wanna sit down and relax , try something new. I bought it at a discount with the mind-set of refunding thinking it would be lame... To my surprise, it's VERY fun once you figure out the mechanics. Despite the "artistic direction" this game is fundamentally very fun as you choose a vampire lord, and spend each night growing in power and defending your mansion from adventurers and vampire hunters. Eventually you'll die, but dying lets you spend your earned "heritage" points on improving your bloodline, your castle, and your chosen play-style with various , impactful bonuses that make you want to DIVE back in and try again, again... and again... and even after you beat it, you want more... and more... as each encounter is sorta randomized, and all of your perks and shop items you find are also randomized so each run is different. Trust me, game is not very good looking in terms of art direction, but the gameplay is VERY solid, and VERY hooking. Day 1 of buying it... I played 12 hours straight... Should be telling of the quality of gameplay loop you're getting here.
Read more
Jan. 2025
Concise Game Reviews: "Few Nights More" (Scroll down for the longer version) Game Value: ✅ Highly recommended for fans of roguelike strategy, turn-based combat, and kingdom management. "Few Nights More" invites players to step into the role of a vampire lord, reclaiming their rightful place in a dark, atmospheric world. Defend your castle, harness your vampiric powers, and outsmart rival forces in your quest for dominance. The game’s engaging narrative draws you into a tale of revenge and conquest, where each decision shapes your path. Will your vampire lord triumph and reclaim their throne, or will they succumb to the relentless forces of humanity? Game Tags: ✔Roguelike ✔Turn-Based Combat ✔Strategy ✔Castle Management ✔Vampire Theme ✔Single-Player Genre Classification: A dark, tactical roguelike combining castle defense, turn-based strategy, and character progression. The game is steeped in a Gothic theme, with gameplay emphasizing resource management, tactical planning, and procedural encounters. Game Length: Varies; offers dozens of hours of gameplay across multiple runs, with high replay value due to procedural generation and customizable strategies. Challenge Level: High; the game features steep difficulty and roguelike mechanics, rewarding careful planning and adaptability. Graphics: A mix of simple but effective visuals that complement the Gothic theme. The detailed castle interiors and character designs contribute to the game's dark atmosphere. Technical Stability: Generally stable, though some minor bugs and balance issues may arise. These are actively addressed during the game's early access development phase. Replay Value: Very High; procedural levels, randomized events, and various playable vampire lords ensure each run feels unique. For further insights, feel free to join my [url=https://steamcommunity.com/groups/MaverickGameVault]Steam group or follow my updates on my [url=https://steamcommunity.com/groups/MaverickGameVault/]curator page . Detailed review: Key Features: 🩸 Castle Management Gameplay: Build, upgrade, and defend your castle by adding traps, minions, and new rooms. Earn bonuses from luxurious decorations while preparing for nightly invasions until dawn. 🧛 Vampiric Progression System: Select one of eight vampire lords, each with their own story, playstyle, and abilities. Master one of three disciplines during each run, with 60 unique skills to unlock. ♻️ Procedural Challenges: Overcome three acts across 12 difficulty levels. Encounter unique hunters, veterans, and bosses in dynamic, turn-based battles. 🎨 Dark Gothic Atmosphere: Immerse yourself in a grim, atmospheric world enhanced by thematic visuals and a haunting soundtrack. ⚔️ Tactical Turn-Based Combat: Test your strategies in battles where positioning, skill selection, and resource management are key. 🌟 Overview: "Few Nights More" is a unique blend of roguelike strategy and turn-based combat, set in a Gothic world where players take on the role of a vampire lord reclaiming their domain. Through castle management and tactical battles, the game offers an engaging experience for fans of dark fantasy and challenging gameplay. 🎮 Gameplay: 🏰 Castle Building and Defense: Customize and fortify your castle with traps, rooms, and minions to repel nightly invaders. 🛡️ Turn-Based Combat: Engage in deep tactical battles that demand precision and strategic planning. 🔄 Roguelike Mechanics: Progress through runs to unlock new skills, upgrades, and equipment for your vampire lord. ⚒️ Customization and Strategy: Tailor your playstyle by choosing from eight unique vampire lords, each offering distinct abilities and progression options. 🎲 Endless Mode: Test your limits in an infinite challenge mode where you must make strategic choices nightly to strengthen your character and push further. 📖 Story and Depth: While the narrative focuses more on gameplay than story, the lore of vampiric revenge and dominance is compelling. The dark, Gothic atmosphere enhances the immersive experience, though the game primarily shines in its mechanics and replayability. 🏆 Verdict: "Few Nights More" is a hidden gem that has been a really enjoyable experience so far, even though I’ve only played for a few hours. What I liked the most is how much thought you need to put into designing your castle. Placing traps and assigning monsters to specific rooms adds a lot of strategy to the game. The monsters you unlock aren’t always the strongest, but they’re great for slowing down and weakening the enemies as they move through your castle. If you position and upgrade them properly, they can clear out weaker enemies, making the fight easier when the tougher ones arrive. That said, the strongest enemies always find a way to push through to your chamber. They attack in groups and can be pretty overwhelming, especially since recovering HP as a Vampire Lord isn’t easy. You can regain some blood during combat, but the amount is limited, and healing between nights is minimal. This creates a constant tension—if you aren’t well-prepared or take too much damage in earlier fights, the next wave could be your last. Managing your skills and resources carefully is crucial to handle these high-pressure moments, and the game does a great job of keeping you on edge. Even after just a few hours, I can tell this is a game I’ll want to come back to regularly. The satisfaction of seeing your defenses come together, experimenting with strategies, and watching your Vampire Lord grow stronger makes every run feel rewarding. It’s clear how much care went into crafting this game, from the strategic depth to the immersive Gothic atmosphere. "Few Nights More" is a solid choice for fans of strategy and roguelike games, and I’m looking forward to playing more and refining my approach in future runs. ✅ Good: 👍 Strategic depth in castle management: Placing traps and assigning monsters to rooms adds a satisfying layer of planning and strategy. 👍 High replay value: Procedurally generated encounters, unlockable vampire lords, and various skill combinations make each run unique. 👍 Dark Gothic atmosphere: Detailed character and castle designs, combined with immersive music, create a captivating setting. 👍 Challenging but fair gameplay: The difficulty scales well, rewarding players who adapt their strategies. 👍 Robust progression system: Unlockable skills, abilities, and upgrades for vampire lords offer variety and encourage experimentation. 🛠️ Ways of Improvement: 👎 Limited monster effectiveness: Monsters often feel underpowered against stronger enemies, even when upgraded. 👎 Repetitive wave structure: While engaging, the enemy waves and gameplay loop could use more variation to maintain long-term freshness. 👎 Slow healing mechanics: HP recovery during and between nights is minimal, which can make consecutive fights punishing for less-prepared players. 👎 Steep learning curve: The game can be unforgiving for new players without a tutorial or guidance on strategy.
Read more
Sept. 2024
Addicting. What do you mean playing as a Vampire Overlord building your own castle and defending it against waves of invading humans is fun? Such a good game (if you are into Vampires and Turn based combat that is). Edit: This is one of my most favourite games of all time. It has so much potential!!! And even if that potential never gets realized, I am still so happy that this game exists. I needed this in my life.
Read more
May 2024
The main mode is rather fun. However the infinite mode is let down by the stacking distortion that makes any form of defensive ability useless. It kills all block and pierces straight through all armour despite saying it is magic damage. If you get a decent run going you are eventually going to lose it because the monster HP grow beyond your ability to kill in one turn, and the distortion is doing more damage then you can heal back.
Read more
April 2024
Few Nights More is a vampire Roguelike. You choose 1/4 vampire lords (you can unlock 3 more) and 1/3 attack styles, which change up the gameplay. In the game you build your castle, place traps and minions and decorations in the castle and try to maximize your resources and bonis in each step of the game. It's unique roguelike gameplay which in this form I don't know from any other game, so it's an interesting game to test. Also it's one of a few games with a vampire setting, which makes it setting wise stand out. The game is early access, has a fair amount of content and in terms of raw playtime worth the asking price. I would recommend it, just based that it's well made, fun to explore and has some creativity to it. The game is solid, however there are many drawbacks which I think hold it back from being a great game, and are not helping the experience. I personally beat the game on run 4, in the first 3 runs I was mainly tasting each style of attack school and learning some peculiarities. I always died at night 13, as the second boss seems to be an insane spike in difficulty, balance wise. From the 3 styles you can play, Necromancy is the most fun and the most powerful. THis boils down to 2 things: 1.) you can summn minions, of which one is baiting attacks from enemies and others have the chance to bait attacks, which increases your survivability tenfold. Secondly the skillset necromancy offers synergizes decay, summoning and upgrading minions in a perfect way. I think it's cool, but Blood and Ferocity suck. The big thing why necromancy is so fun is that it also plays twice as quick as the two other styles, so I would rather say that those should be improved, instead of necromancy nerfed. It might ge tbetter with meta-progression with the other schools, however the metaprogression seems grindey, and you get points to invest, especially in the first round this is super confusing, as at this point you haven't even tried all options... My final run took roughly 4 hours, which I think is snail pace and that's imo the games biggest drawback: how incredibly slow it is. You balance a lot of things and there is a ton of reading and math involved, so to play good it feels from the pace rather like a management / 4x game, then a round based tactics game. In terms of the balancing, there are a lot of 2 and 3 percent bonuses, which all stack, so you can build yourself some ridiculous builds, which is cool. However there are a lot of character stats which are rather useless and you can't reroll, so you are bound to RNG. The static improvements ver the percent chances only help if you got skills which make use of those static numbers. The percentages, especially multicast in combination with block is incredibly powerful, totally breaking the game. Damagewise it feels like a spiral, enemies start with 25hp and and end up with 7000hp. WIth good use of percentage, I was able to crit the final boss with 3000 damage. It's ridiculous in the sense that some runs you are super slow, and others you go slow in order to carefully build out your bonuses, so you are again slow in the big scheme of things. So yeah balance and the way how skills interplay, it' smore a game of avoiding the bad skills and perks and choosing the good ones or the least worst ones. I don't know when other people tended to end their playthrough, but while I am experienced, run 4 seems super early and the progression seems otherwise grindy... so yeah it's a bit problematic. In terms of the castle, you can use traps and minions. The only trap which really is useful is the beartrap, as the 5% of damage for big bosses, if you stack 3 of them together is a sizable chunk for the dangerous foes. Otherwise i didn#t see much point in using them, aside from health refilling flies, if i was below the curve. The minions also don't do much (they are more helpful than the traps though), they only become useful when you got a lot and you get the terrorbonus, when they increase your power. But since the power bonus is a static one, even the 20 points this adds doesn't do much in the late game. Trinkets are cool and so are Decorations, both of them provide useful additions and bonuses. Beginning perks (the ones in the choicebox of a new run) seem to mostly make the game harder, so they are not desirable. I never felt to go with any one of these in any run, as it seemed always like a bad idea. Rooms are cool with their sizes and bonuses, although sometimes it'd be cool to place smaller rooms in bigger slots. Prestige bonuses, especially the ones which say they reward you with a room are easy to confue. As I understood "2 terror/pleasure rooms" as exactly that type of room, not one of the sets of rooms and this did cost me points in my strategy, it's an easy thing to fix though. I think it's a massive problem that mastery and skill-upgrade bonuses based on rng are super bad. You always should go for mastery if it pops up, as it opens your possibility space. WIth the skills it's frustrating that there is no way to upgrade the ones you have... it's hard ot get a skill you need and there is also no list of all skills you could look up, so I was making my builds up as i went along... but I have after 4 runs no idea how many skills there really are. ---- I couldn't find any crashes but there are multiple bugs I found: Bugs: -Currently there is a music bug, that after act 2 the music stops playing completely -There is a bug with the vampire fang trinket, with the string of the description, this I also saw for other trinkets providing the same bonus. -There is a bug, with reputation / prestige point objects, some objects (like the glas slamps) work fine, others, especially for "prestige" seem broken, as they don#t add any points - I can't confirm it 100% correctl,y, but either they don't stack or just don't work. -There is a typo where "incresed" instead of "increased" is written in one of the tooltips of the upgrading menu at the end of the run -There are memory leaks, after 3 hours the game significantly slows down --- The UI sadly is a mess. It starts with opening a room to see what's inside in terms of decor, traps and minions, why is that not just always displayed in the room and in a tooltip i need to open and then in the middle of the screen (and in that tooltip i also can't pull any decors or minions, so i need to close it again, remember the room, the stuff which is in and then set it there) Sometimes tooltips don't close correctly and then fly around in the game, until you open the menu or another tooltip. In the merchant window, you can't sell equipped decors. You don#t see which trinkets are equipped, more than once i sold trinkets which I had equipped... this was frustrating Presentation: You definitely don't play the game for the artstyle, the art is mostly basic. Cool animations are missing. The sound design is super basic and all the loading screens etc. look more like student work than professional art, but it has some charm to it. Readability overall is bad, there is a lot of contrast in the wrong spots, causing unnecessary eyestrain and headache afte rlonger sessions. --- So there is a lot of negative stuff I pointed out, which however doesn't really get in the way of a solid experience, The game is not great and not perfect, but it's engaging. With work in the right spots it could become good. I just think that in the current state people either drop out immediately or will play through it, the steam numbers seem to solidify this. If you get anything from that type of game, you should check it out regardless, as it's interesting, unusual and good fun for a few hours.
Read more

Similar games

View all

Scarlet Tower

Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!

Similarity 99%
Price -25% 2.99€
Rating 7.9
Release 25 Mar 2024

Bingle Bingle

Bingle Bingle is a 'Roulette Builder' game where you can create your own Roulette. Strategically combine various betting options and unique balls to create synergies, earn extreme scores, and beat the casino

Similarity 86%
Price -10% 9.71€
Rating 7.9
Release 18 Mar 2024

The Last Spell

Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.

Similarity 69%
Price -50% 12.49€
Rating 8.9
Release 09 Mar 2023

Roguebook

Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!

Similarity 66%
Price -80% 4.99€
Rating 8.1
Release 17 Jun 2021

Dungeon Rushers

A Heroic-Parody tactical RPG combining dungeon crawler’s gameplay and turn-based fights. Dive in an off-beat universe, manage your team and craft mighty gear to equip them! Build your own dungeon by hiding traps and monsters in your galleries, then challenge other players to clean it!

Similarity 65%
Price -90% 1.49€
Rating 6.1
Release 06 Sep 2016

Dungeons of Aether

Delve into Dungeons of Aether, a turn-based dungeon crawler set in the Rivals of Aether universe. Control four new heroes as they uncover the mysteries of the Julesvale Caverns in Story Mode or test your mettle in the grueling Challenge Dungeons.

Similarity 64%
Price -50% 7.39€
Rating 7.7
Release 28 Feb 2023

The Hand of Merlin

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse!

Similarity 64%
Price -72% 6.25€
Rating 6.8
Release 14 Jun 2022

Legends of Kingdom Rush

RPG turn-based combat game with deep tactics and bad jokes! Do you have what it takes to save the kingdom?

Similarity 63%
Price -60% 4.99€
Rating 6.4
Release 14 Jul 2022

Rogue Lords

A dark fantasy roguelike where you play as the Devil! Lead famous evil geniuses through events and turn-based fights to spread terror and corruption. Create synergies between your disciples, use your evil powers and take revenge on those miserable Demon Hunters.

Similarity 63%
Price -96% 1.00€
Rating 6.8
Release 30 Sep 2021

Crowntakers

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil.

Similarity 63%
Price -90% 1.00€
Rating 7.0
Release 07 Nov 2014

Winter Falling: Battle Tactics

Lead troops in tense tactical battles, just you and your brain against the dying world. Manage a mercenary company, scavenge supplies, build an army. Go on a quest! Burn down a village or two... Inspired by Warhammer, FTL and Total War.

Similarity 62%
Price -36% 6.24€
Rating 8.4
Release 08 Nov 2022

Darkest Dungeon® II

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

Similarity 61%
Price -50% 19.49€
Rating 7.5
Release 08 May 2023

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 12 March 2025 14:04
SteamSpy data 07 March 2025 14:05
Steam price 14 March 2025 20:35
Steam reviews 12 March 2025 20:01

If you'd like to dive deeper into the details about Few Nights More, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Few Nights More
  • SteamCharts - Analysis of Few Nights More concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Few Nights More compatibility
Few Nights More
8.0
272
42
Online players
23
Developer
Aeterna Ludi
Publisher
GrabTheGames
Release 22 Jan 2025
Platforms