Fera: The Sundered Tribes

Fera: The Sundered Tribes is an enthralling mixture of monster hunting survival action RPG with village building and tribe management with groundbreaking aerial traversal and combat mechanics.

Fera: The Sundered Tribes is a early access, multiplayer and online co-op game developed and published by Massive Damage and Inc..
Released on September 17th 2024 is available only on Windows in 2 languages: English and French.

It has received 328 reviews of which 204 were positive and 124 were negative resulting in a rating of 6.0 out of 10. 😐

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Fera: The Sundered Tribes into these genres:

Media & Screenshots

Get an in-depth look at Fera: The Sundered Tribes through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 2600 / Intel i5-8400
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 590
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Additional Notes: SSD required. *Please be aware that minimum and recommended specifications may be revised over time.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
So I have lots to say. I got the game, because I met a couple of the developers at UnrealFest. They were very nice and left an impression, so I wanted to support a fellow dev. Pros: Huge world. It's awesome how much there is to see. Beautiful vision. There are a lot of cool systems and I can see the vision. It is just in a very rough state. Cool shaders. They're very unique and it is pleasant to the eye. Dynamic World. I like everything going on from the tribe to the enemies to the harvestable materials. Fun Treasures. The random loot in cool locations discovered is very fun. Cool gear. I like the look of most of the gear. Fun blend between action, adventure and sim. Tether. The tethering system is very fun once it is upgraded. Being able to swing around is very entertaining and getting to the tops of spires by swinging is fun. Weapons. The weapons are really cool and the hotkey is a great addition. Cons: Music (combat music to be more specific). It's a short loop that really could use some improvement on length or style Enemy Aggro range (Affects Music issues). The enemies could use a reduction in their aggro range. I find it hard to have peace and enjoy the ambiance of the game, when I am hearing the combat music looping every 30seconds for 10-15min. Enemy attacks. The flying enemy (Razorwing?) has the projectile shoot through collision. Combined with the enemy aggro range this leads to extremely frustrating combat at times. The projectile having an onhit event checking for non-playercharacter and destroying would be really awesome. Flight combat. It needs a lot of refining. I do well with action movement, so I don't get sick. But friends have watched and they get nauseous from the tether launching me everywhere as I try to defeat a flying enemy. The tether pulling them to the ground like a net, or something would really improve the combat with flying enemies. Stamina. I get it and I agree with it. But the world is so vast. So beautiful. And I would just like to fly longer. There are the neutral creates to help with travel. But just reducing the amount of stamina taken during gliding flight would be awesome. Just for more time to enjoy the views. Collision. The large mushrooms don't all have collision, and in a "oops" kind of way. There are also small foliage in area that have collision that really shouldn't (Ground flora surrounding some of the ruins). This also goes again in tandem with the flying projectile issue. Often beasts collision capsule will be in a different location than where their death animation mesh lands, so harvest tables can't be built in a lot of spots. Sounds. I entered an area (wind ruins? (An adult Venomhide(?) spawned there)) and the audio got so INTENSE. There was a wind sound that I believe glitched? and it was playing so intensely that my headset auto kicked in attenuation and shot my volume down to 1%. The noise of some things could use improvement. Portal makes a generator type noise as if it sees a revolution, but would maybe be a more perpetual type of harmonic sound, and the creatures make a bit harsh of noises. Combat. The combat is cool. I enjoy it. I think that there is an issue sometimes with server connectivity and the enemy will hit me, when they didn't, or I will hit an enemy, when I didn't. And there are a lot of times enemies shove me through collision on buildings and the ground. I think that the portal system has saved me more than a few handfuls of times, so Thank you for that. Anyway, that is my shpeel. The game is cool. I enjoyed my time. I think the vision of this game is beautiful and I look forward to how it will play a few years from now. I think it'll be a really cool game that people will love. But it is still in a very rough state and I personally think that some cleaning up of the current state would really improve player experience. Thanks for working so hard and keep it up! **Edit** I would love to see an additional information box give details on where to collect a certain plant. The monsters already display what type of crafting ingredients they drop. So I'd love to see the same. There's a bug with the villagers needing a portal called in camp treating crafting like it isn't nearby. Maybe they just need their perception range increased? Maybe a Navmesh issue?
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Sept. 2024
Does the game need polish, yes. Is the game fun to play and have a bright future as long the devs support the game, YES. If you read the comments the general opinion is that the game needs polish but there's LOTS of upside. The game reminds me of palworlds mixed with zelda style and genshin impact. Hopefully the devs give this game the love it deserves!!!!
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Sept. 2024
So far I haven't had any issues besides some frame drops here and there. Combat has been fun, could use improvements and maybe smoother animations. Gliding is really fun, but I feel the stamina consumption is too fast for it to begin with. The world the team has built is massive and is so cool to explore. Kinda gives Wind waker vibes. Harvesting could be better, as you are using the same attack animations to harvest trees, monsters and what not. Independent animations for harvesting would probably make the game-play better. Building overall is not bad. Pretty typical building mechanics. The camera could use some tweaks. Camera tends to freak out when monsters come really close. Also, when the bigger monsters rush at me and make collision, my character gets stuck underneath them, which is both annoying and funny cause I can just nonstop attack until they die and finally harvest their bodies. I don't understand the hate in the reviews. For the looks of it this team has been doing some great work. Not their fault they are trying to do something in such a scale. It's Early Access it is not going to be perfect at first. Overall for an Early Access game only a couple of days out on release I'd give it a solid 6.9/10. I'm sure they will get to a be a solid game in time. I'm going to keep playing it. It's refreshing and the game is trying something new.
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Sept. 2024
The game currently has a fair bit of jank. Not as pervasive or game ending as a lot of the negative reviews give it. The main problem they seem to be having is that the Level 1 early game is rough. Stamina is very low, along with health and 'tools' to use in combat. However, once you follow through the tutorials (which I recommend to follow through until you get to the end of upgrading your tribe), the game begins to expand out more. The "core" of gameplay is locked behind the skill tree, but early levels can go by fast, and dunking on monsters happens soon after. (compare my time in the game to any other reviewer). It definitely needs time to cook. (at the time of review) QoL/Keybind rebinding is missing, audio issues. "Stiff" monster animations/ai. Foundations for a very solid game are present, its just abrasive at the start. If you don't want to play through those issues, then this game is at the very least worth sitting in wishlist instead of dropping altogether. For one last personal soapbox. You cannot play this like Monster Hunter. Its like the initial culture shock people had with Wild Hearts, where they called the game bad until they learned to utilize the extra tools the game provided. The tether is a combat tool. The glider can be when you get the skill points to capitalize on it (upgrade other stuff first though.) When the game updates and is able to invest more into making itself pretty and run smoother, this game will be worth the time investment.
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Sept. 2024
The game is very jank at the moment. so I would wait a while before getting it, It does need a LOT more time in the oven but, on the positive this game has a lot of potential and could be very good.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 30 November 2024 01:08
SteamSpy data 17 January 2025 08:11
Steam price 22 January 2025 20:18
Steam reviews 22 January 2025 04:07
Fera: The Sundered Tribes
6.0
204
124
Online players
15
Developer
Massive Damage, Inc.
Publisher
Massive Damage, Inc.
Release 17 Sep 2024
Platforms