Fated Kingdom

Fated Kingdom is an old school digital board game sandbox for 2-4 players with shared physical space and no rules enforced by computer. The Kingdom of Kinmarr is falling apart, and to survive in this dark times, players need to roll the dice, draw cards from the decks and move along a game board.

Fated Kingdom is a board game, tabletop and simulation game developed and published by GameLiberty.
Released on November 04th 2019 is available only on Windows in 2 languages: English and Russian.

It has received 301 reviews of which 225 were positive and 76 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 8.19€ on Steam.


The Steam community has classified Fated Kingdom into these genres:

Media & Screenshots

Get an in-depth look at Fated Kingdom through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/8.1/10
  • Processor: Intel Pentium E5700 3.0 GHz or AMD Athlon II X2 240 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 570 1GB or AMD Radeon HD 6990 4GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2020
The game is great, but by no means play it with randoms. In most cases, they don't know the rules well and don't have a microphone. You'd better find a group in Discord. As I wrote before, this is not a flaw in the game itself.
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Nov. 2020
The game has been developing for over 2 yrs. Developers do some things rather slowly. But the core of the project is very high quality and worked out to the smallest detail. I am also glad that the developers do not release paid add-ons. Instead of that, they continue to develop the main game.
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Oct. 2020
Nice project with great potential. For a long time this game was in Early Access, about a year ago it was fully released. But the developers keep updating the board game, fixing the balance and adding new features. One of the best cooperative projects in Steam.
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Oct. 2020
So, I have 60+ hours in on this game and I have to say, it's been a lot of fun. I started streaming Fated Kingdom over a month ago. Since then I have made some new friends and discovered a whole new affection for board games. Yes, there are things worth discussing, like the interpretation from Russian to English. There are also some phrasing or wording points that may seem unclear at first. Reaching out to the developers has helped a lot. The developers are still very active in the games development. From bug fixes to Rule updates. And they are quick to respond to questions on Steam and Discord. The game is meant to be a cooperative experience. 2 to 4 players work together to save the kingdom of Kinmarr from the dark forces that are battling to bring it to ruin. Each player represents a different guild. The guilds may not trust each other but agree to put aside their differences to rescue Kinmarr. There are five guilds. Knight, Pathfinder, Follower, Heir, and Watcher. Each has there own lore and unique abilities. I've played them all and it's very hard to pick a favorite. The misconception that this game is in someway a cash grab is disheartening. Because the rules or certain tasks are not AI enforced does not diminish the game in any way. The rules are well developed. The English rules are of Russian translation. I've played with enough people, who are familiar with the game, to learn that everyone has their own style of play. It's what I would call 'House Rules'. The developers intended it to be this way. Even they will play the game in different alterations. They even include an 'Official Fated Kingdom Editor Guide' with the installation. With this tool you can edit cards, tiles, guilds, and the rules. You can play the game as Co-op, PVP , or teams. In fact, the game can start out as a co-op and any one or more players can decide to go rogue. After all, these guilds do have a history of distrust among each other. I have yet to actually play a full game in co-op because somebody always decides to go rogue. Then there are games I have played in pvp between two players. The game changes each time you play. There is random tile placement and a resetting of all 4 decks. There are also cards that can flip the entire game over on it's head. There are four decks, Encounter Cards, Skill Cards, Item Cards, and Prophecy Cards. Over 200 cards in all that take the game in many directions. In ways, Fated Kingdom reminds me of board games I played years ago where there was no AI. You had a rule book and your imagination. How many people grew up putting a $500 bill in the center of the Monopoly board to cover Free Parking? It's called House Rules. Almost everyone has their own House Rules for the games they love. The most important thing about House Rules is that everyone is on the same page before the game starts. Over the past few weeks of streaming and playing Fated Kingdom, I created my own House Rules. It has nothing to do with poorly written rules. It has everything to do with players personalizing the game experience. For example; After a long discussion over Tower Cards, a couple of us thought of adding a House Rule.. When drawing a Tower Card, you can keep it as long as you have the value of the card in Creature Cards to buy it. There are times where a player is 'directed' to draw a Tower Card. What if he cannot afford to buy it? The rules would have you return it to the bottom of the deck. In our discussion, we talked about the possibility of the card going up for auction. In another instance, a player can be directed to pay silver to another player or back to the kingdom. What happens if he doesn't have the amount? The rules would have you ignore this and move one. We discussed other options. Such as the player goes into debt and must pay as he gains any new silver. Another was increasing Fate by the same number he owes. A third option was that the player taking a wound for each silver he owes. (The third was my suggestion and a very bad one to boot). The point is, the game allows for this as a House Rule or even as an edit, as intended. Not having the AI search for a specific card during game play has been called a setback to the game. For instance, you can be directed to search for a specific Guild Card, or Creature Card. To manually search for the card is not an issue, for me. It was not in issue in any match I have played, for me or other players. I remember that Fated Kingdom is an 'old school', digital board game. It's a little hands on. It's NOT an AFK game or Idle Clicker and never claims to be. For me, the very last thing I want is a game that plays itself. And if I am attracted to a digital board game, a big part of it has to do with the art, look, and virtual feel of the game. So I have to go through a few cards? So what? I like the sound they make when you flip them and lay them down to be honest. Yes, there are opportunities where you are directed to name a specific card. It may be to obtain that card, use it, or look for it. You can access the library of all the cards 'before' game play but not during. The developers designed it this way. I have had more players know exactly what card they wanted or needed to name than players who couldn't name one. This is the difference between a real player or a casual player. It is not a defect in the design of the game. I ask, in what card game is it not to a players advantage to know all there is to know about a card. To put this in perspective; Magic the Gathering has over 20,000 cards. Hearthstone has 2,496 playable cards. Fated Kingdom has 200. As for lag in the game, I have experienced little to none. I have played a few people who have said their lag was a little annoying but not a game changer. Most of the time a simple restart of the game seems to fix it. To sum it all up, you need to experience the game yourself and come to your own conclusion. Yes, there are rules to read. And each guild has different attributes to remember. Sometimes you have to re-roll the same dice because there is no duplicate. And it's beneficial to learn and know the cards. These are not things that lessen the fun or depth of game-play. It's old school. Enjoy it. I hope this review is helpful to anyone who is looking to own the game. And if you do pick it up, look for me in the lobby. My games are always public. I am usually streaming. And I try to keep it fun and entertaining.
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July 2019
Edit 7/30/19 I had made a post in the discussions requesting hotseat gameplay, and it has finally come to fruition, these are devs that truly listen to the players and adapt the game as they want and as the players want. Bravo Fated Kingdom! There is public matchmaking now so disregard those people that have not updated there reviews, having said that, I have not seen anyone on the public lobby so I have yet to play the game.
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Last Updates

Steam data 21 November 2024 07:10
SteamSpy data 21 January 2025 03:26
Steam price 23 January 2025 04:20
Steam reviews 21 January 2025 15:45
Fated Kingdom
7.0
225
76
Online players
0
Developer
GameLiberty
Publisher
GameLiberty
Release 04 Nov 2019
Platforms