I'll have a few words for series veterans further down (skip to the next section) but for starters, if you're a series newcomer , Fatal Frame is basically a heavily J-horror inspired ghost sightseeing tour where your only weapon is a magic camera. Creepy dolls, weird little goth ghost girls, dark rituals, all that good stuff. This is the 4th game in a series of 5, but you can play the games in any order as the only connections are small lore nods for the fans. There are no direct sequels. Some characters show up or are referenced again in later titles but you don't need to know their backstories to enjoy each individual game. Fatal Frame has much more arcadey gameplay than Resident Evil and Silent Hill - points, score, rankings etc where skillful play is rewarded with more points to spend on upgrades or resources. Those two franchises also have rankings, but they're not as in-your-face as FF's are. You're encouraged to put yourself in danger by waiting for the very last possible moment to 'shoot' your enemies for maximum rewards, so the gameplay itself is quite thrilling once you get into it. You'll be exploring a puzzle box-style mental hospital, encountering increasingly vengeful ghosts and uncovering the horrifically tragic history behind its former inhabitants. The story in MotLE is among the series' best with several mysterious plot threads unfolding at once, and it's definitely worth reading all the journal entries you find as they often set up characters and events in advance. One understated advantage to using ghosts as an enemy instead of zombies or monsters is that every single enemy in the game was once a living person, with their own backstory you will eventually learn if you read all the lore entries and archive descriptions. The child ghosts are especially heartbreaking in these games for obvious reasons. Except Ayako, f*** Ayako. Ayako can go to hell. Be warned, this series does have a lot of jumpscares. Or, rather than screamer-style jumpscares, more just startling appearances. Ghosts, being the incorporeal pricks they are, have a habit of just phasing into existence and spooking you like they'll show up outside a window when you walk past, or materialize directly behind you as you try to grab an item. You know, typical ghost sh*t. That said, you can go for 5-10 minutes without a single fight in these games, so it's not like you're constantly under assault. It's paced quite well, and most of the ghosts in the game are entirely harmless! That's what really sells the haunted house tour feel of these games - the vast majority of ghosts are safe and will give you points if you snap a quick photo of them. It's basically Pokémon Snap but with ghosts. This game is also the last game in the series to use the 'classic' combat design; Maiden of Black Water overhauls the combat system and introduces new, more complex mechanics, so Mask of the Lunar Eclipse may be the best starting point for a new player. I say may, because this game has the most bizarre controls known to man. You see, this is a remaster of a 2008 Wii game, so set your expectations accordingly. I won't sugarcoat it, the controls in MotLE are f*cking insane. The movement speed in this game is also glacially slow; the PS2 trilogy already had slow movement, but this is on a whole new level of slow. Luckily the environments are claustrophobic and dense, and you will progress through each chapter at a respectable clip with little empty downtime if you follow the breadcrumbs the developers left to point you in the right direction. You'll get used to the slow movement and weird controls soon enough and will only notice the movement speed if you get lost or make an optional diversion to backtrack or check something on the other side of the building. Ultimately I think this is a good starting point for new players - ideally I'd recommend emulating Fatal Frame 2 for the PS2 first because that game is a masterpiece as far as I'm concerned, but you can start here if you'd prefer something a little more accessible. You can easily go back and play the original trilogy afterwards since the gameplay is very similar. I don't recommend Maiden of Black Water as your first foray into Fatal Frame because even though it's a great game, as I mentioned earlier the combat is far more demanding and could even be overwhelming for a first-timer. MoBW isn't especially hard, but it just has a lot going on and you're better off learning the fundamentals elsewhere first. Now for the PS2 boomers who are wondering how this game stacks up against the original trilogy; it's good. Pretty great even, Fatal Frame 2 is my favourite but I got really hooked on this game and couldn't put it down. It does an excellent job of bringing the series to the modern generation at the time, while also staying true to its roots in many ways that are sure to bring a smile to your face. Nostalgic sound effects, gameplay moments and the like. The shift to over-the-shoulder camera may be disappointing (rip fixed camera horror games, even Resident Evil gave up) but the upside is that the location of Rougetsu Isle feels EXTREMELY claustrophobic, and you can see the environment more up close and personal so the grime and the decay is more noticeable. The economy in this game is...odd, your points aren't used for camera upgrades like before, they buy you medicine and film instead. Which means there's very few resources lying around and you're expected to buy most of your stuff; the majority of items you'll pick up will be camera upgrade materials and readable lore entries. Camera upgrade materials are shared between all three protagonists, but everyone has their own inventories, lenses, and upgrades, so keep that in mind. There's also no need to compulsively check every piece of furniture every time you walk past, because there are no hidden goodies like before - all items are revealed with blue glows once you pass your flashlight over them, and your filament will glow when you're near any item. I like this change, because I was once one of those furniture-checkers. The ghosts are also not terribly difficult, they're decently dangerous due to the close-quarters environments but they don't hold a candle to the sheer ridiculousness of Fatal Frame 3's teleporting, projectile-hurling nightmare ghosts. Some of them have some pretty nasty attack patterns and will prove very hard to track if you want to hit them with a fatal frame shot though. The central theme of the story is also really good - if FF3's theme was 'loss and grief', this game's theme is ' dementia and loss of the self '. It's awfully depressing, and the way they express this theme through the lore/rituals/ghost design is haunting. I keep thinking about this game even after finishing it, which is the true mark of a good Fatal Frame story. One more word of advice, marked as a gameplay spoiler because knowing this forbidden knowledge will change the way you play the game: there are no true random spawns in this game, so you are free to dawdle and backtrack to your heart's content. Some spawns will feel random, but they're actually just trigger spawns. There's nothing like the Fatal Frame 3 roof-crossing scene where if you take too long, some a**hole ghost shows up to attack you.
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