Fallback

Lead the rebellion in an epic rogue-like adventure. Guide your jet-pack equipped post-apocalyptic volunteers through a labyrinthine underground complex by jumping, dodging, and battling against robot minions (and masters) to get to the surface — and bring life back to the scorched Earth.

Fallback is a action roguelike, 2d platformer and perma death game developed by Endroad and published by Endroad and Microids.
Released on October 11th 2019 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 380 reviews of which 327 were positive and 53 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 0.99€ on Steam and has a 90% discount.


The Steam community has classified Fallback into these genres:

Media & Screenshots

Get an in-depth look at Fallback through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7/8/10 (64-bit OS required)
  • Processor: Intel i3 2120 @ 3.3 GHz, AMD FX 4100 @ 3.6Ghz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 960, AMD Radeon R9 280
  • DirectX: Version 11
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2024
I've fallen into and out of and back into love with this little game. A roguelite with more depth than it deserves, I feel like I'm not being very hyperbolic when I say it almost rivals Dead Cells - at least for complexity of combat. The leveling up is pretty slick, the number of classes you can play is relatively diverse, and the movement is solid. There are some puzzles scattered throughout which is a refreshing break from combat, and the bad guys feel very fair. Anyway, if you're looking for a new action-platformer roguelite, then this is the game for you!
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Feb. 2024
This game is amazing in so many unique ways that I am not sure I can describe well. It is kind of the perfect rogue like for me, but somehow I suck at it. I have never finished a run. Granted I do play on hard, but not only have I never finished a run, I have never even gotten close in fact. I died in the first room in the foundry (final level) every time so far. Here is why this game is so fucking good and perfect for me: 1. It is 100% skill based. Realistically you won't be able to, but you can beat this game without any of the stat and ablility progression or any new character. Nothing is unfair. If you die, it is your fault. Anyone who tells you otherwise is a malding scrub. The thing that will improve the most over the runs is yourself. Taking damage is insanely punishing, especially in the foundry, where you will most likely die in 3 hits at most. So better git gut (I am not there yet lmao). Yes, also platforming is 100% skill based and you will never get trolled with cheap deaths (falling is also very punishing, not instakill but a big chunk of your hp). 2. The perspective allows for all the benefits of simplistic intuitive gameplay that 2D sidescrollers have and the 3-dimensional looping back in on itself level design that only 3D games can achieve. I would call it a 3D sidescroller, where your movement is 2-dimensional but the level design is 3-dimensional because the movement dimension is not a straight line but curves that can converge and create junctions in which you can jump from one perspective to another, which takes a lot of time to get used to, but once you get it, it feels insane how the entire world keeps looping in on itself. This also allows for the platforming to be very precise and intuitive. 3. The random level generation is the best I have ever seen in a rogue like. This is mostly, because of the unique innovative perspective. There is a set amount of base room layouts, but there are a lot. I would say I should have seen every single one for the first level by now, but it took about 60 runs to do so. Some will be there a lot more often than others. The base layouts change a lot, with different obstacles, reward tracks, blocked off paths, enemy varieties, etc. I don't think I have ever seen the exact same room layout twice so far. Some base rules are: There are two paths (left and right) to go from the starting room, with a lot more opening up the farther you get. If you go far enough in one direction, you, will in the end, end up getting to the starting room meaning it will always loop in on itself. Every room follows those rules as well, I believe with some being a lot more complicated than others (4 way junctions can mind fuck you when you first start getting used to the perspective). I am pretty sure there are no dead big dead ends where a room just leads to a reward or something, so exploration feels very natural and if you get used to it, you can really map out the 3-dimensional level in this 2D game. That sounds so insane, but that is the brilliance of this perspective. 3. Graphics, animations and Sfx are really, really good. I don't know how they nailed this as the first game of an indie studio, but the game sounds and looks gorgeous. It nails the post apocalyptic cyberpunk feel, with the character animations been so crisp that it can get quite immersive at times. This game is below 10 bucks. How they did this is beyond me. This is what makes the combat and platforming so satisfying as well. Everything from jumping to swinging your weapon to getting hit is so dependant on these aspects that a skill based game like this absolutely needs to have this down and here they absolutely have. Here are some personal small gripes I have: I don't like pure stat progression in rogue likes. This has a lot of pure stat progression. Not a major issue, as this is mostly just help for people being bad and the game being completely skill based means, that you don't need any of them and they are mostly just to help you get over the line. The abilities are modules and until you get all modul upgrades, they are a bit repetitive. I unlocked them all now and now the game feels a lot better. But due to the punishing nature, it can sometimes feel really tough if you don't get the best of the best. A lot of the runs feel like I should reset, because the damage I am dealing and taking is too bad for me to finish. Overall, couldn't recommend this game enough to anyone, even if it was 25 Euros. At 10 this is just an absolute steal for all the effort that has been put into this game. GET IT NOW. Or I will kiss you on your lips.
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Last Updates

Steam data 21 November 2024 03:20
SteamSpy data 18 December 2024 19:11
Steam price 23 December 2024 20:20
Steam reviews 23 December 2024 21:58
Fallback
8
327
53
Online players
2
Developer
Endroad
Publisher
Endroad, Microids
Release 11 Oct 2019
Platforms