Fading Afternoon

Seiji Maruyama is a middle-aged yakuza recently released from prison. Known as "Gozuki" (one of the demon generals from Buddhist mythology) he is the power that his oyabun counts on. But there is one thing his aniki is not taking into account: Maruyama is getting old.

Fading Afternoon is a side scroller, beat 'em up and sandbox game developed by yeo and published by yeo and IndieArk.
Released on September 14th 2023 is available only on Windows in 8 languages: English, Russian, Simplified Chinese, Japanese, Spanish - Latin America, Portuguese - Brazil, Korean and French.

It has received 850 reviews of which 691 were positive and 159 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 11.70€ on Steam and has a 40% discount.


The Steam community has classified Fading Afternoon into these genres:

Media & Screenshots

Get an in-depth look at Fading Afternoon through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7
  • Processor: 1.2 GHZ
  • Memory: 8 GB RAM
  • Storage: 600 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
When I found out Yeo is actually a Russian developer. I'm very surprised because for all those years with Yeo games from the friends of Ringo Ishikawa to Fading afternoon I thought these game is 100% made by a Japanese developer. I never saw any games or movies about Japanese culture made by non Japanese people can come this close to mimic the soul of Japan. Not even the Shogun Tv series and the game Ghost of Tsushima can compare to this. I think Yeo must be living in Japan for a very long time
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Feb. 2024
This game is not only a true successor to the first Way of the Samurai game, which would already make it a must-play, but it also does something nearly unseen in video games: it's a game about winding down. It does so with incredible grace and confidence. Highest of recommendations.
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Feb. 2024
Controls and combat are 10/10, but the only thing you really need to know about this game is that there is an entire button devoted to smoking a cigarette. 5% Shenmue, 5% Streets of Rage games, 10% Ron Gilbert games, 15% Yakuza games, 15% noir films 50% - = A E S T H E T I C V I B E S = - Great plot and dialogue. Organic, fresh gameplay. Tasty music that makes me think "Yakuza meets Pure Pwnage," which fits because much of the game is spent merely walking around...reppin'. This game is all about the experience, and self-reflection. Most videogames could have been a better movie or book, but Fading Afternoon is a game's game, the interactivity is intrinsic to the way the story unfolds, at all times.
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Jan. 2024
This game is dope but their needs to be moves to help you dodge the sword or bottles. As for the guns, Why not get multiple mags? Why only one mag, Why forced cut scenes, why timed events, why? I missed a prisoner getting free, Lost track of time, taking public transit, and missed a mission to kill a foreman at a construction sight. Bro Please ADD A ICON AND A COUNT DOWN for timed missions and where they are. THIS ISNT LA NOIRE where I need my handy dandy notebook to jot down the clues. Personally bottles should do less damage. 30 damage is brutal.
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Dec. 2023
I wanted to leave a review because I've seen the solo dev being disheartened by a mix of positive and negative reviews. So here's what I'd like to say. Fading Afternoon is a good game that suffers from its flexible narrative and unbalanced combat moves. Although the combat has some awesome and fun animations, the level design and enemy types can make combat feel extremely repetitive. Every time you want to take over a territory, you're going to have to fight at least fifty dudes with swords, bottles, knives, guns, and wrestling moves over and over again. Although the animations are sweet, as the main character whose HP is constantly on the decline, you are highly encouraged to end the battle quickly because whatever HP you lose will be harder to get back. So I ended up relying on the move that let's you break the opponents arm and would spam it for every encounter. Sometimes, I didn't even spam it intentionally but the way the game was designed I ended up relying on that one move. Although you can play a different style with Kato, the combat isn't always as enjoyable playing as Kato because the OP move is not in Kato's moveset. So when playing as Kato, combat becomes frustrating because his limited moveset makes it annoying to battle grapplers, wrestlers, and boxers who like to block moves. Without our MC's takedown move, battles become even more drawn out than they have to be. The other frustrating thing is those damn bottle throwers. Some levels do not allow flexibility for up and down movement, so it is VERY difficult to avoid getting hit by a bottle. So when the MC gets hit, you know that's an HP you're probably not going to get back. Thematically, the MC losing his HP makes sense, but the limited time frame makes it difficult and frustrating to try to play the game to 100%. Apparently, you can get a girlfriend, or take out your boss, or kill Kato, or do side missions with old friends, but it's very difficult to follow a specific play through, and this is because of the "flexible narrative." The game basically let's you play however you want. You can either do jobs for your boss or wander off into the countryside and go fishing until you die. However, even when you're focused on doing a specific playthrough, the game will often force you into a cutscene and then add a timed mission during that cutscene. So if you wanted to go visit your friend who was released from prison, you can't because you may risk running out of time for that day and then lose on that timed mission. Time is everything in this game but the lack of control over what you want to accomplish is what makes the game frustrating and is probably leading to the negative reviews. Personally, I think the game would be more enjoyable if: 1.) The time limit were increased so you could get more done in a day. 2.) The HP loss mechanic was removed. 3.) More clear guidance on available missions. 4.) No forced cutscenes. Player should be given time to complete tasks. Again, Fading Afternoon is not a bad game. It's actually very immersive and fun to play when you've got a rhythm. But I think the solo dev has been too close to the game and maybe lost sight of giving the player the agency to play the game they want to play. Fading Afternoon feels like a battle between what the solo dev wants the player to do and what the player wants to do. I think the game is too strict and its time mechanics and unclear mission structure makes it too difficult to truly explore multiple playthroughs to see all of the cool story content. But I would still encourage players to check out this game to support this indie dev and all his efforts.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 20 November 2024 19:12
SteamSpy data 23 December 2024 07:54
Steam price 23 December 2024 12:24
Steam reviews 21 December 2024 20:05
Fading Afternoon
7.7
691
159
Online players
8
Developer
yeo
Publisher
yeo, IndieArk
Release 14 Sep 2023
Platforms