Fading Afternoon on Steam - User reviews, Price & Information

Quick menu

Seiji Maruyama is a middle-aged yakuza recently released from prison. Known as "Gozuki" (one of the demon generals from Buddhist mythology) he is the power that his oyabun counts on. But there is one thing his aniki is not taking into account: Maruyama is getting old.

Fading Afternoon is a side scroller, beat 'em up and sandbox game developed by yeo and published by yeo and IndieArk.
Released on September 14th 2023 is available only on Windows in 9 languages: English, Russian, Simplified Chinese, Japanese, Spanish - Latin America, Portuguese - Brazil, Korean, French and Traditional Chinese.

It has received 900 reviews of which 737 were positive and 163 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Fading Afternoon into these genres:

Media & Screenshots

Get an in-depth look at Fading Afternoon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7
  • Processor: 1.2 GHZ
  • Memory: 8 GB RAM
  • Storage: 600 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Fading Afternoon is a side scrolling beat em’ up/open world action roleplaying game/”existential Yakuza crisis” simulator developed By Yeo, a russian game developer whose previous titles include The Friends of Ringo Ishikawa and Arrest of a Stone Buddha. In an FAQ at By Yeo’s website, the developer describes how the game was originally set in the 1980s U.S. before moving it to China over concerns that he would portray so much stuff wrong that it would affect the quality of the game. Soon thereafter he would move it to China and set the conflict of the game with the Triads, wanting to pay further homage to the likes of Hong Kong action movies like Arrest of a Stone Buddha before ultimately settling on the Yakuza and expanding on the various mini games and activities. Aside from that there hasn’t really been anything crazy development story wise that I’ve been able to find other than the announcement trailer releasing in July 2021. How about my encounter with the game? How did I come across it? For most of review: https://backloggd.com/u/gamemast15r/review/4203648/ The gameplay for Fading Afternoon was once described as a combination of Yakuza, Shenmue and River City Ransom according to CerealSensei on Backlogg’d so shoutout to them. Would I agree with this? Yeah I can say that sounds pretty familiar in a sense, after all you have the literal Yakuza, events that lock you into certain pathways and potential endings in Shenmue and the pixelated side scrolling beat-em-up aspect of River City Ransom. The general idea of the gameplay is you can kind of bumble your way around the story and figure out what you want to do, but unless there’s a job market feature for Seiji that I didn’t discover you most likely will be joining back with the Azuma Family taking back the territory you need in order to get money, money that will be needed in order to pay for a hotel room or buy a new home. How do you get this money? Again the aforementioned territory takeover game, which involves you going around to several dots on the map that are color coordinated in order to either visit one of several businesses, explore for a bit or engage in a street brawl. For the sake of brevity, anything allied will either be black for Azuma or blue for Seiji (specifically the secondary office building), green is Tanaka, light red is Harada, dark red is Ando and white circles are neutral ground. If it’s a general location you’ll find a clear circle which will get filled when you visit it and discover whose territory this is, though keep in mind certain locations will only be discovered during specific story events and pathways. To take over territory you’ll need to enter an area and basically beat up/kill every enemy gangster there over a course of several week periods, with the star amount being equivalent to how many different times you’ll need to visit it (three stars means three visits and three different beatdown sessions) with the final means of full takeover being to visit one of two locations given to you to assassinate a “Shatei” (Yakuza lieutenant). This can be really random locations that you’ll either need to know the backgrounds by memory or you could rely on the likes of Kato (secondary office), a corrupt cop at the shrine (once you unlock the office) or I believe an informant who hangs out at the Pachinko Parlor. Once you take it over it’s recommended that you buy more guards for a territory as it will now be assaulted periodically by rival Yakuza who want their turf back. If you do lose a territory, you can beat them all up again and regain it back, though like all locations if you visit it during one week then you won’t be able to visit it until the next week and that includes hiring guards. That’s the general idea for the territory takeover, so my advice is whatever playthrough you decide to go down (as territory takeovers push the story forward) you’ll need a gun so you’ll need to head up to the Pawn Shop in the top right hand side of the map to buy one for 50,000 Yen. Other things to note exploration wise is that you’ll have four or so different places you can visit per week before it ends and moves onto the next week, that you’ll need to pay for a hotel room or get a home or else you’ll be homeless sleeping on a bench which will affect your permanent health pool and get you to lose respect. What’s respect? Well other than the obvious, the price to purchase guards will get lower the more respect you gain, though luckily you’ll be able to gain respect through buying certain suits (I think) and taking over territory. Other than taking over territories, there are things to do and businesses to go too though again some of it depends on branching narratives. Some places like the Massage Parlor and the Restaurant on Main Street will help you heal a bit (which you will need as your health will permanently drop by four points every day or higher due to constant damage or story events), while some places you can gamble like the Casino or talk to girls at the Hostess Club, where you can shill out cash in order to “romance” someone and bring them back to your place for s e x. Other places you’ll visit will basically be empty aside from some pedestrians perhaps unless there’s a random story that'll take place there in the future. The thing with the exploration is that while the map isn’t a super big map, there’s so much room for random events and hidden game mechanics that I struggle to even describe the overall scope, so what I can do is give you some tips. How about combat? As I said, your health will get lower and lower as time runs out due to cancer so you’ll not only have permanent health decreases, but you’ll have to fight dudes at the same time. Some of the enemies you’ll find include: blonde guys with bottles, martial arts dudes with grey ponytails, and others that’ll require you to switch up variation wise. For a full list of enemy types, click the link below: https://steamcommunity.com/sharedfiles/filedetails/?id=3039396562 Now how do I feel about these two gameplay loops? Starting with the fights again, they’re not my favorite and considering the constant health loss I would say that I started to get really frustrated the further I went into the game. (Tl;dr, despite some frustrations and jank, I really loved the story branching RPG elements and admittedly some of the combat feels visceral and satisfying). Links: https://steamcommunity.com/app/1687000/discussions/0/7187237851774384639/ https://www.youtube.com/watch?v=dMFxlTa4hEY https://steamcommunity.com/sharedfiles/filedetails/?id=3037293074 https://steamcommunity.com/sharedfiles/filedetails/?id=3040164690 https://steamcommunity.com/sharedfiles/filedetails/?id=3041202937 https://steamcommunity.com/sharedfiles/filedetails/?id=3051245531 http://fading-afternoon.by-yeo.ru/faq/ https://steamcommunity.com/app/1687000/discussions/0/7187237851774384639/ https://steamcommunity.com/sharedfiles/filedetails/?id=3039396562 https://www.youtube.com/watch?v=fEaXQKy8APU (Shows a teaser where you can apparently kill your own boss…when you can’t in the base game) https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FadingAfternoon http://by-yeo.ru/ http://fading-afternoon.by-yeo.ru/ https://www.youtube.com/@shin_yeo/videos https://www.youtube.com/watch?v=3CHzo7n5vhw https://en.wikipedia.org/wiki/Fading_Afternoon https://www.youtube.com/watch?v=3sc4Glk-♥♥♥&list=PLeswP9Wor0NUX-2bHcg0fqVyNfgIN_H4E&index=1 (Soundtrack) https://open.spotify.com/playlist/6CjamOdxb8A7FoM5Y9TBfb https://downloads.khinsider.com/game-soundtracks/album/fading-afternoon-switch-windows-gamerip-2023 https://steamcommunity.com/app/1687000/discussions/0/3884973963033688516/ https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FadingAfternoon https://m.youtube.com/watch?v=CQlghqbgFxI https://www.youtube.com/watch?v=32wFOkmXKM0 (Prison Ending)
Expand the review
Sept. 2025
Bought this game because there is a dedicated button to put sunnies on and sling my jacket or bag over my shoulder like in anime. 10/10 worth it
Expand the review
Aug. 2025
at this point, we can just start saying that developer yeo has a distinct and very cool style of game, and Fading Afternoon represents the culmination of the gameplay and story ideals of their previous two games. explore a lovingly crafted 2D open world and participate in the self-driven story of Seiji, a trusted earner in his Yakuza family who has just returned from prison. Fight enemies with the bare-knuckle kickboxing as seen in Ringo Ishikawa, or with the grapple and gun based style from Stone Buddha. Go gambling, go drinking, romance a partner, buy new clothes, ride a bicycle, and just participate in Seiji's life. Tells you basically nothing but trusts that your instincts to explore and learn yourself are there. its actually quite easy to just miss story elements or even get locked out of progression. every hospitalization will reduce your overall health and after a number of hospitalizations, you WILL just die, so the first few rounds as you get used to the combat are easy to screw up. luckily there are a few key methods to end a run early while preserving your income. No two playthroughs are the same: first and most obviously, the story progresses and ends in different ways based on gameplay and decisions. you can die after too many losses in combat, end the game by actual suicide as well as just miss various moments based on how you play, or reach one of multiple actual endings. While the first two weeks or so progress the same, the game never tells you how to react to its story and trusts you progress youself. music and art are both great, and the dev is good at adding little features here and there. cons are obvious but forgivable and in some ways make it better: -no quest log or real status screen you dont have an inventory aside from smokes and bullets -easy to forget whats happening, ive restarted multiple times because of breaks -vague dialogue. Its written expressly to be like "you know whats happening"--repeated playthroughs are great because you understand more, but early playthroughs suffer from "whzt is happening" -combat suffers from overpowered techniques, button overlap, and trying to be stylish tends to get you hurt--the players counter is the best move 8/10 times. Guard mode is also punch so you have to have enough time to get out the punch and enter guard mode before you start dodging, making bottle throwers a huge hassle, and just trying to get more elaborate combos tends to hurt a lot -never tells you anything aside from how to fight. the tutorial is for combat, nothing else, so learning how to pregress, play minigames, get health, etc, is all up to you
Expand the review
May 2025
It is a pleasant game but unfortunately a bit too ambiguous. Most events or variants of the story are undescribed in any way. Cutscenes happen all of the sudden, often without any explanation or follow up, and it is up to you to discover where and when to trigger a new route for the story, without knowing where it might lead. This combined with only one save slot means you will have to replay over and over again in order to discover different things.
Expand the review
May 2025
Yeo's finest. Combines and refines the hand-to-hand and gun combat from Ringo Ishikawa and Stone Buddha, and weaves it into an emotionally resonant experience with the weight of a Kitano film.
Expand the review

Similar games

View all
Path of Kung Fu Path of Kung Fu is a Wuxia RPG that blends classic martial arts storytelling with open-world freedom. Master kung fu, navigate the Jianghu's bloody conflicts, and rise from a novice to a legendary hero. Subscribe to top-rated Workshop MODs to elevate your experience to the next level!

Similarity 61%
Price -56% 6.60€
Rating 7.2
Release 29 Apr 2025
河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.

Similarity 59%
Price 15.50€
Rating 8.0
Release 14 Nov 2018
The Scroll Of Taiwu "The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.

Similarity 53%
Price -15% 14.27€
Rating 6.9
Release 20 Sep 2018
Teenage Mutant Ninja Turtles: Shredder's Revenge Teenage Mutant Ninja Turtles: Shredder’s Revenge reunites Leonardo, Michelangelo, Donatello and Raphael as they kick shell in a beautifully realized beat ’em up.

Similarity 52%
Price -72% 7.21€
Rating 9.2
Release 16 Jun 2022
The Matchless Kungfu The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!

Similarity 51%
Price 19.50€
Rating 8.1
Release 05 Nov 2024
Double Dragon Gaiden: Rise Of The Dragons The Double Dragon brothers return in this fresh addition to the iconic franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 20 additional characters, each with their own special moves and playstyles. Online & Local Co-op.

Similarity 50%
Price -96% 1.11€
Rating 8.1
Release 27 Jul 2023

Frequently Asked Questions

Fading Afternoon is currently priced at 19.50€ on Steam.

Fading Afternoon is currently not on sale. You can purchase it for 19.50€ on Steam.

Fading Afternoon received 737 positive votes out of a total of 900 achieving a rating of 7.78.
😊

Fading Afternoon was developed by yeo and published by yeo and IndieArk.

Fading Afternoon is playable and fully supported on Windows.

Fading Afternoon is not playable on MacOS.

Fading Afternoon is not playable on Linux.

Fading Afternoon is a single-player game.

Fading Afternoon does not currently offer any DLC.

Fading Afternoon does not support mods via Steam Workshop.

Fading Afternoon does not support Steam Remote Play.

Fading Afternoon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fading Afternoon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 February 2026 04:07
SteamSpy data 07 March 2026 13:03
Steam price 10 March 2026 04:24
Steam reviews 08 March 2026 04:05

If you'd like to dive deeper into the details about Fading Afternoon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fading Afternoon
  • SteamCharts - Analysis of Fading Afternoon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fading Afternoon compatibility
Fading Afternoon
Rating
7.8
737
163
Game modes
Features
Online players
1
Developer
yeo
Publisher
yeo, IndieArk
Release 14 Sep 2023
Platforms