Factory Town Idle

An entire town builder experience packed into a living spreadsheet. Build housing, assign workers, then craft and sell a huge variety of items to level up your town and expand your civilization across the world!

Factory Town Idle is a casual, idler and minimalist game developed and published by Erik Asmussen.
Released on January 08th 2024 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Italian and Portuguese - Brazil.

It has received 988 reviews of which 905 were positive and 83 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 2.49€ on Steam and has a 50% discount.


The Steam community has classified Factory Town Idle into these genres:

Media & Screenshots

Get an in-depth look at Factory Town Idle through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-bit)
  • Processor: Dual core 2Ghz+
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 500 MB available space
MacOS
  • OS: 10.13 or later
  • Processor: Dual core 2Ghz+
  • Memory: 1 GB RAM
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
All towns on first playthrough are at level 69-72. Basically just running it to reach the 30 day old achievement at this point. Might burn saved time until I get all level 100 towns. The game was fun and overall pretty easy. There are a few "phases" that come with technology that require some changes to continue fast growth. Some of the upgrades are clearly better than others, but you can switch them up as you go with no penalty. Tips if your growth is stuck: 1) Growth is based on town xp, so be sure to invest in town xp boost. 2) Growth is based on town xp, so don't make all of your construction costs 100% free because the resources used to build more buildings frees up your space and makes room to produce more materials (and xp). I actually have everything maxed in all towns and in star list and except no points in star list construction efficiency. 3) Growth is based on town xp, so be sure to not rely on trading too much. Each town needs to cover itself as best it can, and that earns more xp. 4) Growth is based on town xp, so focus on making houses to increase demand, speeding up sales/increasing sales benefits, level up to get more land, make more houses. 5) Growth is based on town xp, which is a production thing. Not a storage thing. You do not need more than 100 of each of the storage buildings. I could probably even do with less, but my towns have hundred of thousands of land available...some of them millions. 6) Growth is based on town xp, so once you get all the temples running and can make knowledge orbs you're in the final stretch. Knowledge orb production has no cap because orbs require no storage. In addition to the tips above, keep in mind that growth is based on town xp.
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Sept. 2024
Overall, it's pretty good game. I just wish it would explain more instead of letting me figure things out on my own.
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Jan. 2024
This game is anything but idle, but boy is it good if you like resource management and micromanagement.
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Jan. 2024
I'm clicking recommend, but it's very marginal. Completed my L50 town, the rest just about to tick over. Couple of achievements missing, but they're time-based ones that I didn't hit by the time I "won". It's got all the elements of an active clicker, but doesn't feel truly rewarding - there are no new mechanics as you progress, just more of the same with no prestige/ascension mechanics. It actually feels like I played a spreadsheet for hundreds of hours. But, it passes the £1/hour benchmark by a long way. Either way, don't go into this thinking you'll be given challenges, multiple mechanism to solve, or rewards that make you feel like you've truly achieved something groundbreaking. The mechanism is the same from start to finish.
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Jan. 2024
False Advertising, this isn't an idle game, you'll always find yourself optimising something. Which is what I like about this game.
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Last Updates

Steam data 20 November 2024 03:16
SteamSpy data 20 December 2024 04:28
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:06
Factory Town Idle
8.6
905
83
Online players
79
Developer
Erik Asmussen
Publisher
Erik Asmussen
Release 08 Jan 2024
Platforms