Factory Town

Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!

Factory Town is a automation, base-building and resource management game developed and published by Erik Asmussen.
Released on November 17th 2021 is available on Windows and MacOS in 10 languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese and Portuguese - Brazil.

It has received 4,255 reviews of which 3,865 were positive and 390 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 7.80€ on Steam and has a 60% discount.


The Steam community has classified Factory Town into these genres:

Media & Screenshots

Get an in-depth look at Factory Town through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 250 MB available space
MacOS
  • OS: 10.13
  • Memory: 1 GB RAM
  • Storage: 250 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I bought this game in early access and played it for a few hours. Came back a few years ago and 100% completed it and played through all campaigns. Very fun, chill and well-rounded game, would recommend. The UI is a bit clunky at first but after some time you get used to it.
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April 2024
Nice Game with easy to understand mechanics. I like to compare it with Factorio as mother of automation genre. It has more types of transportation and the pathfinding ist sometimes stupid (if it comes to concurring routes). Therefor it is more complex to establish well functioning setups. I've also not figured out how exactly the ratios are. So in my eyes it is more for gamer who like to react on shortages or outputstacking than for gamers who love to calculate exactly the ratios. On the other hand it is simpler to oversee because mega factories are not possible. It is about little village industries.
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Jan. 2024
Factory Town is a game of... inconsistent quality. I would only really recommend it to fans of the genre looking for a palate cleanser. Maybe the most damning faint praise I can give it is that it at least is a fully complete game with a start-, middle- and end-game that all actually exist and are achievable, unlike a lot of dead early access projects that never figure out what the point of playing them is (RIP 'Towns'). The pitch is simple - it's Factorio, but with people on a fully 3D map. You still turn things into infrastructure and Science and then use the Science to go up the tech tree, but there are also Trade Goods which mostly just puts an extra layer on top. The UI is probably where the quality is the most up-and-down. You want to route a road across the entire map, over hills and valleys? Sure, just drag a line and it mostly just works. You want to set up a worker to loop between two points? Sure, just point at the pick up and drop-off spots and it'll automatically set up to loop. You wanna do anything other than those things? Haha, enjoy digging through menus and being unsure if what you did is what you want to do. This same pattern applies to most things in the game, from worker management to chutes to "logistic blocks" (a fancy name for "yo I heard you like super complicated logic tools from Factorio" - thankfully you rarely need anything more than the basic 'grabber'). It holds up, as long as you don't think about it too hard. Maybe don't pay too much for the game, either.
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Jan. 2024
After unlocking all 32/32 achievements in about 61 hours, here are my thoughts of the game: This is quite an addictive factory builder game, with simple mechanics and straight-forward user interface. One feature that I liked is that the player is not getting punished for slow production, just the happiness indicator drops, which can be then easily raised up when the town needs are satisfied, by delivering products (water, food, clothes, items) to the town's distribution centers. The happiness is needed to upgrade houses and expand the population. So there is no rush to keep an eye on everything all the time. No enemies or hostile entities, so the player's work is preserved and they can focus solely on expansion towards achieving the goals. The underground pipe system (fluids and mana) is very easing, as it allows transferring certain types of goods throughout the map without difficulty. I would also note that the soundtrack is great and creates a calm atmosphere while playing the game. However, there are several things that make me feel the game isn't perfect: - Non-realism. Maybe the game was designed that way, but I felt uncomfortable that buildings and workers can be immediately placed, moved or deleted in a blink of an eye, without any animation of some sort. While it is quite convenient, it feels like a sandbox to me and not a live town that I'm building. In addition to that, physics is not enforced, and you can create bridges without any support, or place scaffolds/buildings and delete their underlying support, which will result in them levitating in the air. That hurt my eyes. - There is no diagonal movement of any sort. Even if there is a boat on the open sea, or an airship, they will still move in vertical and horizontal lines instead of diagonally. This is very inefficient and drives me crazy. - When a conveyor belt has a right angle turn, it splits into two separate belts without corner connection between them (as opposed to chutes and rails). Also, objects can be inserted or extracted from buildings at any point, and this is very unaesthetic. - As for the game itself, there is some repetitiveness in the late game, where every product needs a crystal (mana, fire, water, earth or air), and then you need to recharge the depleted crystal. I found myself building the same layout dozens of times. - In the build or research menus, there isn't much in-game explanation of what the building does or how it works. I had to go to the game's wiki to find more info (which is very limited). In contrast, I think Captain of Industry is far superior than Factory Town in terms of realism and immersion, although it can be more stressful (but very satisfying when you succeed). All in all, I still think Factory Town is a game worth playing, as it is calm and simple and getting the achievements is quite satisfying. I would give it 7/10.
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Dec. 2023
This is pretty amazing game. I've been looking through the discussions and the developer has been pretty amazing with the feedback an incorporating suggestion. This game an autists' dream. I've been playing games since pong. Two thumb up. Way up!
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Data sources

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Last Updates

Steam data 23 November 2024 00:19
SteamSpy data 18 December 2024 19:21
Steam price 23 December 2024 12:20
Steam reviews 21 December 2024 16:05
Factory Town
8.8
3,865
390
Online players
83
Developer
Erik Asmussen
Publisher
Erik Asmussen
Release 17 Nov 2021
Platforms