Factorio

Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.

Factorio is a automation, base-building and resource management game developed and published by Wube Software LTD..
Released on August 14th 2020 is available on Windows, MacOS and Linux in 30 languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Finnish, Swedish, Czech, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Turkish, Greek, Spanish - Latin America, Thai, Vietnamese, Belarusian, Catalan, Kazakh and Georgian.

It has received 208,411 reviews of which 202,097 were positive and 6,314 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 32.00€ on Steam.


The Steam community has classified Factorio into these genres:

Media & Screenshots

Get an in-depth look at Factorio through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11, 10
  • Processor: Quad core 3Ghz+
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 capable GPU with 1GB VRAM - GeForce GTX 750 Ti, Radeon R7 360 or Intel UHD Graphics 730
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Normal sprite resolution, Low quality compression, 1080p resolution
MacOS
  • OS: OS X 10.10 Yosemite
  • Processor: 2016 Mac
  • Memory: 8 GB RAM
  • Storage: 5 GB available space
  • Additional Notes: Normal sprite resolution, Low quality compression, 1080p resolution
Linux
  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 capable GPU with 1GB VRAM - GeForce GTX 750 Ti, Radeon R7 360 or Intel UHD Graphics 730
  • Storage: 5 GB available space
  • Sound Card: PulseAudio
  • Additional Notes: Normal sprite resolution, Low quality compression, 1080p resolution

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I figured it's about time that I reviewed this game. Whether or not this game is for you, Factorio is undeniably one of the best polished games that has ever been made. Bugs, when found, are rarely more than minor quirks, and are promptly fixed when reported. I've seen cases where a bug has been reported on reddit (not even the right place to do so), and a patch was released within a few hours. In terms of gameplay, Factorio scratches a certain itch that very few games provide. While it can seem intimidating at first, It actually does a very good job of leading the player step-by-step through what is needed. It does not, however, hold your hand. You are expected to figure some things out, and If you're the type of gamer who expects everything to unfold in a linear "this is the right thing to do" manner, you'll be disappointed. I'd expect that my play time alone should indicate my thoughts on the game. In short, If you enjoy puzzle-solving, and find yourself getting "nerd-sniped" when confronted with an interesting conundrum, then you should pick this up and give it a go. Just, don't do so when you have a looming deadline. Factorio has a habit of causing unintentional time-travel, when you sit down to play it for a couple of hours after the evening meal, only to find that it's suddenly 4am.
Read more
Oct. 2024
I'm genuinely scared to play this game because while i am bad i have had actual relationships end over this game. I'm sorry Catherine but the factory must grow
Read more
Oct. 2024
This game is dangerous. The expansion is coming out a week after I'm going back to Uni and I'm seriously debating which of the two things I should pour time into. 10/10, would get addicted to again.
Read more
March 2024
I believe this game has contributed to the healing process of my depression by assisting in the re-training of my brain's reward cycle system. For a couple years I stopped doing all my favorite things and only wanted to sleep. I forced myself to do my job, but felt no satisfaction. I forced myself to do my chores but didn't feel good when they were finished. I would sometimes even force myself to play a video game, thinking I could just force normality back into my life. In one of these "game-forcing" moments I started up Factorio and sarcastically said to myself "yeah, Christopher, the game you've always been too dumb for is going to magically click on your 4th attempt." But, it did! Sometimes I think games appeal to us because--while offering us an escape from life--they do emulate life in ways our minds find comfortable. We are given "problems" to solve, tools to do it with, and the resources to make it possible. Factorio has this appeal. It's enjoyable because the challenges are manageable. Problems are fixable. Tools are plentiful. And the resources are in large patches visible clearly on the map. You have "problems" like life, but they are offered in a way that makes them fun to solve, and the rewards come quickly. Futhermore, your "rewards" from solving a problem are often ideas! You'll take these ideas and either use them to cleverly solve problems, or just do fun stuff. Again like life -- there are prescribed challenges, but you can also just goof off a bunch. After hundreds of hours of dissociating from life and just playing this game (please understand I'd have otherwise just been dissociating anyway) it was bringing life back to parts of my brain. I wanted to come back to the computer and try stuff I'd thought of while I was away. I was actually wanting something again. The execution of all my little ideas was rewarded quickly and predictably. My failures were often enormously entertaining. I never felt the urge to start my game over because whatever inefficiency I wanted to address within my factory could be resolved with the products that very factory had produced! I definitely felt the "addiction" that others describe with regard to this game. But ultimately when I pulled myself off the computer and made an attempt to return to real life, I found that my reward cycles seemed to be repaired. I *did* feel good about my work. I *did* feel good after completing chores. Even if this correlation is not causation, it's been a spectacularly fun game.
Read more
Jan. 2024
First of all, if you're unsure if you will like this game, play the free demo. There's about 10 to 30 hours worth of content right there, and you can continue playing it for as long as you'd like. I'd say there's practically infinite replayability in the real game, and in such a way that it's still fun. The community is extremely friendly and supportive. The modding community is very active. The developers are incredibly transparent and dedicated. And, the game is seriously fun to the point of being addictive. How the game works: This is a game about automation and scalability. It's one thing to automate something, it's another entirely different thing to scale it up. You start with a pickaxe and some starter resources, and mine copper, iron, coal, and stone by hand, and craft things like furnaces, conveyor belts, inserters, weapons, ammunition, science packs, and assemblers and other things. The goal is to launch a rocket, but that's very far away in terms of research and resources. Research involves putting science packs into labs and selecting a current research in the tech tree to be worked on. There are 7 types of science packs (they have proper names, but most people refer to them by these colors in sequential order: Red, green, gray, blue, purple, yellow, and white), where technologies higher in the tech tree begin requiring multiple types of science packs. So, you start putting your red science packs in the labs you've made, and all is well. Until, you realize that this is going really slowly. It's all about scalability, and handmining and crafting isn't gonna cut it. So, you automate it all. You place down some mining drills, you make an assembly line with conveyor belts, inserters, assemblers, labs, and use steam engines with coal to power it all up, and all is well. Until, you realize that this is going pretty slowly. It's all about scalability, and a couple mining drills and a few assemblers isn't gonna cut it. So, you scale up your current production. You quadruple the number of drills, assemblers, and labs. You foresee that you'll need more power, so you build that out too, and all is well. Until, you realize that this is going kinda slowly. It's all about scalability, and some of the cogs in your well-oiled machine got destroyed in an attack by the native biters and spitters, who are mad at the pollution your little factory is creating. You put up some walls, craft some turrets and ammunition, protect your base, track down the closest nests, exterminate them, and all is well. Until, you realize you've finished all of the basic research and need to make green science packs in addition to red science packs now. You know it's all about scalability, so you get to work building up green science production. While at it, you tackle gray science too, so that you can benefit from researching those techs as well. You grow your factory, and all is well. All is not well: You ran out of the coal in the starter ore patch, your starter iron ore patch is getting low and not producing as much, the biters and spitters are increasing in volume in response to the growth of your factory, and research progress is slowing down as the techs require more and more packs than ever before. Drastic problems require drastic measures, and you know it's all about scalability. You unlock trains and build mining outposts at much larger ore patches. You fully automate ammunition production along with the deliverance of the ammo to the turrets. Speaking of turrets, you double the number of them. You make the walls thicker. You quintuple your smelting and assembly lines, and you make yourself a car so that you can drive around and admire your growing factory. Further progress requires obtaining and processing new materials derived from crude oil, like plastic and sulfur. Entirely new infrastructure is needed, and on a much larger scale than what exists for red, green, and gray science. Blue science packs are much more complicated to produce, but the challenge of automating and scaling up production isn't a new concept at this point in the game. Once you surpass the complexity, you will be ready for the rest of the game. Beyond this point is the switching to oil-based power and/or solar power, the eventual/inevitable switch to nuclear-based power, augmentation of machines with modules and beacons, an arms race against the biters and spitters, automation and scaling of purple and yellow science packs, growth of the factory on an unprecedented scale, streamlining of logistics and construction projects with the use of flying robot drones, and finally, at long last, the launching of the rocket. Is that the end of the game? You achieved the win condition, sure. But, rockets bring back white science packs, the last ones used for research. These are used for the infinite researches, where increasing levels continuously upgrade factors like mining productivity, weapon damage, and other things. You've learned to automate and scale production to monumental scales, but you've also learned that the factory must grow. So, you transition and pivot with a new goal in mind. Scale up the factory so that you can launch rockets repeatedly, and move into the megabase stage of the game, where biters are exterminated with nukes and artillery rounds before they are even aware of the massive pollution cloud of your factory, and your factory can be quantified by how many science packs of all types you can produce per minute, or SPM. Bases that struggle to launch their first rocket are pretty low, maybe around 50ish. To qualify as a megabase, you need to hit over 1000 SPM. Some people go further, and hit 2k, 5k, 10k, or even 20k+. It can be truly crazy and amazing to look back at what you've done over the course of tens to hundreds of hours worth of playing sessions. What started as a simple assembly line for red science can turn into a massive, semi-self-sustaining factory in a way that feels completely natural and organic. So, that's the base game. Where do you go after you're done with your first map? You can start a new map and HEAVILY alter things like how big the ore patches are, how far apart they are, how many biters there are, how fast they evolve, how expensive the crafting recipes are, and what the general layout of the maps look like. You can have a desert map, with scarce trees, massive ore patches incredibly far apart to promote the use of trains, with lots of biters in between that don't get too difficult over time (Railworld run). Or, have an island map with lots of trees, natural chokepoints, small but frequent ore patches, and relatively few biters that quickly get difficult to deal with head on (Island hopping run). You can have challenge runs, with tons of quickly evolving biters (Deathworld run), or the restriction where you can only handcraft 111 items (Lazy Bastard run), or where the map is still normal in width, but very short in height (Ribbon world run). Play multiplayer with friends too in any of these alternate playstyles. The game definitely scratches an itch for problem-solving in a way that no other game (I've tried Satisfactory and DSP and keep coming back to this game over those) has done for me. The game is so well-optimized that you can have a massive megabase and still be running at a solid 60 FPS without needing the latest hardware. Past this are mods and waiting for the new DLC to drop. This game has an incredible amount of content in the base game already, and mods and the DLC will extend the game by an honestly insane amount. From simple QoL mods to having much greater depth and recipe complexity to exploring space and other planets, mods (and the DLC!) can and will extend the game. I'll probably have thousands of hours in this game before I'm done with it, if ever. The devs are my favorite devs for any game, they clearly love to play the game too and it shows. They call it Cracktorio for a reason, and that reason is that the factory must grow.
Read more

Similar games

View all
United Penguin Kingdom A city-building game where you build a penguin settlement and satisfy the various needs of your penguins while dealing with seals and killer whales. Enjoy the growth of your settlement, become the king, and lead the United Penguin Kingdom.

Similarity 95%
Price -70% 4.43€
Rating 7.3
Release 09 Mar 2024
Satisfactory Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!

Similarity 82%
Price -6% 36.77€
Rating 9.6
Release 10 Sep 2024
Life is Feudal: Forest Village LiF:Forest Village is a city builder with survival aspects in a realistic harsh medieval world. Shape, build and expand your settlement, grow various food to prevent your villagers from avitaminosis and starvation. Possess them for additional micromanagement or simply to wander around.

Similarity 80%
Price -93% 1.72€
Rating 6.5
Release 26 May 2017
FOUNDRY Build a factory optimized to perfection or an artistic masterpiece in an infinite voxel world. Mine and harvest resources, automate your ever-growing production lines and manage complex systems while researching your way to mechanical mastery in FOUNDRY.

Similarity 79%
Price 29.99€
Rating 8.0
Release 02 May 2024
Mindustry An open-ended factory management game with RTS and tower defense elements.

Similarity 79%
Price 9.99€
Rating 9.4
Release 26 Sep 2019
shapez shapez is an easy-going, minimalistic factory building game about the automation of shapes through extraction and satisfying production lines. Adapt to increasingly complex shapes and grow your factory across an infinitely expanding map. Your only limitation is your creativity!

Similarity 78%
Price -89% 1.13€
Rating 9.4
Release 07 Jun 2020
Clanfolk Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.

Similarity 77%
Price -64% 10.86€
Rating 8.7
Release 14 Jul 2022
Techtonica Techtonica is a first-person factory automation game with a gripping mystery about mining your way out from the depths of an alien planet. Explore bioluminescent caves, mold destructible terrain, construct a massive subterranean factory. Dig your way toward answers & discover the secrets of Calyx.

Similarity 77%
Price 28.99€
Rating 6.9
Release 07 Nov 2024
Good Company Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!

Similarity 77%
Price 22.99€
Rating 7.1
Release 21 Jun 2022
Nova Lands Nova Lands is a factory building, exploration, and island management game. Explore, engage in combat, and automate your industry. The planet you’re on is full of mysteries, creatures, people, and things to do. Welcome to your new home amongst the stars!

Similarity 77%
Price -45% 10.99€
Rating 8.8
Release 22 Jun 2023
AutoForge A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines, progress through an expansive tech tree, explore a vast and wonderful world, upgrade yourself with ancient technologies, and defend it all from invasions.

Similarity 76%
Price 19.50€
Rating 8.2
Release 27 Mar 2024
Stardeus Stardeus is a deep colony sim set on a broken starship manned by drones and hibernating human survivors. As the AI, have your drones repair your ship, save your crew and travel the stars in this beautiful simulation.

Similarity 76%
Price 29.99€
Rating 8.4
Release 12 Oct 2022

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 02:02
SteamSpy data 21 January 2025 12:16
Steam price 22 January 2025 20:46
Steam reviews 20 January 2025 22:01
Factorio
9.6
202,097
6,314
Online players
22,172
Developer
Wube Software LTD.
Publisher
Wube Software LTD.
Release 14 Aug 2020
Platforms