Fabledom

Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!

Fabledom is a city builder, relaxing and colony sim game developed by Grenaa Games and published by Dear Villagers and Doyoyo Games.
Released on May 13th 2024 is available only on Windows in 9 languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil and Japanese.

It has received 5,397 reviews of which 4,724 were positive and 673 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 10.49€ on Steam and has a 50% discount.


The Steam community has classified Fabledom into these genres:

Media & Screenshots

Get an in-depth look at Fabledom through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / RX 580

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I played quite a few city builders and now I want to share my thoughts about Fabledom. The tutorial is well-explained and leads you through the basics at a good pace. Your townsfolk the "Fables" are your loyal subjects that you take care of. There are many buildings available to build the town to your liking and watch the Fables. The things that mattered to me the most were the events and what effects they had on the gameplay, as city builders are often very similar and need something to stand out. Fabledom had interesting events in the beginning that didn't seem to repeat after appearing once like the flute guy, the tree, and so on. The other events that happen repeat the whole time. "Please spend some coin here, trade there, take in some units." In the later end-game, everything felt a bit like dragging out time since you have seen it all, and the nobles who are giving good buffs rarely occur and are hard to get. In order to marry one of the leaders you need nobles to prepare the feast. I think there is more potential on the event side to make it more interesting, but I understand that the game is completed. The voice actor did a good job and the music was enjoyable as well. Overall my feeling about the game is positive and I can recommend it to people who enjoy city builders.
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Aug. 2024
This game is incredibly well made, very chill and simple with strong focus on visual aspect, you can tell it by looking at detailed buildings. In terms of gameplay it`s not complicated at all for that kind of games. For your kingdom to prosper all you need to wory about is to make sure you have enough food. Unfortunately, the developer abandoned this game with latest and final patch. However, i still would like to address some minor bugs that requires fixing: [*] The major one that affects gameplay is citizens carrying more goods than they have to. It is particularly noticeable when your hero has high level (higher lvl = more carrying capacity for workers). For example, max volume of grape in town shop is 100, you have 101 grape in your barn. Since there is no lvl cap for hero your town shop keeper will bring 101 grape to the shop. As a result 1 grape will void. And there is no way to restrict this. [*] Inability to control canons. Each canon consumes prismatic liquid as ammo, and if there is need to shoot it will shoot no matter what, you cant shut it down or prohibit the use. Besides, if you have 10 or more canons shooting simultaneously you can say goodbye to your fps as well as your prismatic liquid. [*] Defence lvl not working properly. If you have 10 def lvl (maximum) and decided to build more walls, then changed your mind and demolished it, your def lvl will drop to 9, despite the fact that before your lvl was 10. In order to compensate it, you have to build new walls back. [*] Event log completely broken after final patch. [*] Some road tiles disappear after reloading save. [*] Cyclope event will disappear forever on your playthrough if you wont complete it asap. [*] Same applies to magic bean merchant, once he is gone, he`s gone. [*] Cant relocate magic bean sapling. [*] Cant stock tulips in warehouses or marketplaces. [*] Resources in marketplace will disappear if you unassign workers. [*] Flags in ministry of aristocracy clips thorugh texture. Everytihng mentioned above doesnt ruin experience at all, but fixing it will make game smoother. There are two things this game lacks: Simple terraforming and load button when in game. Overall its a gem that requires a little but of polish before becoming a diamond.
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May 2024
This is one of those games where I wish I could give it a fairly neutral rating. It's stress free, very little micro-managing, incredibly straight forward. has all the charms of the fabled stories. but, its very lacking, it still feels unfinished and I'm hoping that this 1.0 release isn't the end, I'm hoping that they'll drop updates and not just abandon the game. my recommendation would be to keep an eye on it and if its on sale (and i mean really reduced, like 40%+) then pick it up, you'll get a few hours of chilled city building.
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May 2024
Really just a solid and fun city builder. It's very much like a simpler The Settlers in setting up towns, making your people happy, keeping people fed and producing the resources you need to keep the town expanding. What makes it special is twofold: first, an absolutely charming overlay of fairy tale themes in events that happen and obstacles to deal with; and second, your main quest being to find a prince or princess to Happily Ever After with, and the city building largely being support for that. It's cute and fun and built on a solid core of a game with a large number of decorative elements to play around with. The only complaint I have is that the management tools are a bit basic for telling you how much stuff you need and how much you're producing, and for managing who does what job in a game where travel time is a major impediment to effectiveness, so problem solving is sometimes harder or more tedious than it should be. Still hasn't stopped me from playing it, though.
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April 2024
This game has a lot of potential, but the resource aspect of it is terrible and extremely slow. I don't know how much I'm producing or consuming. You have to build many farms, but the more farms you get the more workers you need, and the population to resource ratio needs balancing. Also I dislike the fact that the "head of household" doesn't count as someone you can assign as a worker. I would also like to be able to move homes and objects without destroying them first. It's hard to build up happiness when it depends on how good of the area the home is located in, it wouldn't be a problem if you received the resources you spent on it back. Other than that I'm looking forward to the games development.
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Data sources

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Last Updates

Steam data 15 December 2024 00:49
SteamSpy data 18 December 2024 19:02
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 12:02
Fabledom
8.5
4,724
673
Online players
304
Developer
Grenaa Games
Publisher
Dear Villagers, Doyoyo Games
Release 13 May 2024
Platforms
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