Fabled Lands

Fabled Lands is a challenging old-school narrative RPG set in an open world. Complete quests, fight, trade goods and develop your character. Explore a vast land of adventure: travel across the war-torn kingdom, survive the plains of howling darkness, and escape the Court of Hidden Faces.

Fabled Lands is a crpg, open world and choose your own adventure game developed and published by Prime Games.
Released on May 26th 2022 is available in English on Windows, MacOS and Linux.

It has received 466 reviews of which 376 were positive and 90 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 7.39€ on Steam and has a 60% discount.


The Steam community has classified Fabled Lands into these genres:

Media & Screenshots

Get an in-depth look at Fabled Lands through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2+
  • Processor: 1.5 GHz
  • Memory: 4 GB RAM
  • Graphics: Hardware Accelerated Graphics with 1GB memory
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS 10.10.5+
  • Processor: 1.5 GHz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with 1GB memory
  • Storage: 400 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This is the absolutely next best way to experience the Fabled Lands; if you don't like, or don't have access to, the physical gamebooks. The only things missing are: the absolute freedom of the Original (which is understandable), and the editability (creating expansion/modded content) of java Fabled Lands (formerly known as FLApp, which i hope will be made available in the (near?) future). Since the release of the Book 7: the Serpent King's Domain, this has an edge of JFL; and since now there is tangible hope for the other 5 Books to come (both physical and as a DLC), the edge is only going to get sharper. Worth every Shard and Mithral spent; but remember, to keep one of the latter, lest you prefer not to see the light of day again...
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Sept. 2024
Foreword: Fabled Lands is a simple game. You roll the dice and something happens, most of the time you will be maimed, killed, lose all your gear, or on the rare occasion succeed! I exaggerate, the game is a gem, a gem polished by your past attempts. Aesthetics: The game follows the choose-your-own-adventure books, you have an enormous number of quests and adventures you can embark upon. My first attempt ended in a swift failure. One of the game's more controversial topics is its difficulty. As a classic RPG, it does not hold your hand, you can lose your life, gear and get your stats drained permanently. I did not have the patience for such shenanigans but neither did I want to drop the game which I found charming. I used save scumming to get good rolls and I read guides to finish quests, so you can spend a lot more time playing the game than I have and maybe have a more frustrating experience. The game is fairly simple visually. The backgrounds are beautiful, the characters look good despite being static pictures, and the music is catchy. Aesthetically the game delivers. Functionality: The game has a class system that influences your starting skills and stats. I picked a troubadour because I wanted an easy life. Your stats are the most important thing to account for. They will be changed fairly often, sometimes drained or raised permanently. From specific adventures you unlock traits or titles, one example is the golden hair which gives you 20 shards (gold) each time you change the map after you “cut” your hair. You roll six-sided dice to see what happens to you, there are two types of rolls, stat rolls and luck rolls. Good planning, gear, and experience can make the stat rolls mostly successful. Luck rolls however are all up to luck, your only shot for a reroll is by using a luck blessing you get by becoming an initiate of a specific temple. You can and should also get a resurrection deal, when you die you lose all your items and gold but you get resurrected at the temple where you signed the deal. There was a bug with an achievement not unlocking after a patch but the developer fixed it in a matter of hours. The game is well-optimized, I did not encounter any spelling mistakes or crashes. Enjoyment: Despite its difficulty, I enjoyed my adventures in Fabled Lands, the quests were interesting, varied, and unique. Conclusion: For the content it offers the game is worth it even at full price. The stories and experiences are worth it, despite the difficulty. Other Notes: None at the moment.
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Aug. 2024
This game is basically tabletop-like game adapted from Fabled Lands universe. This means great lore and writing but you're gonna be skipping a lot of text. It's also carpal syndrome sim since keyboard hotkeys don't work when choosing text options and only when you roll a dice - you can use space, so 95% of the time it's clicking and double-clicking which leads to a pretty tiresome experience if you play for a while. So the setting is well-done. You really feel yourself immersed in a seriously-designed fantasy universe. But the world is static and art design adds to that. You won't see dragons flying atop the peak or an oasis appearing in the middle of the desert. I guess it has to do with PrimeGames being a really small team and they didn't have time for animations. Battle also lacks them. While the base game feels balanced where you start weak but grow immensely powerful if you start adding DLCs it can get unbalanced. Let me explain. There is an Ironman mode where you only have 1 save (it can be abused, btw, by replacing the save file if smth bad happens) but DLCs have higher checks and tougher enemies which is expected. BUT! At this point you're carrying lots of rare one-of-a-kind (like Vade Mecrum, Blackwood Lyre or Sword of Equilibrium) equipment and randomly dying because game decided that you should fail 91% success check and losing your equipment really sucks when you're that far in the game. In Serpent DLC there's also a place where you just die while exploring a potentially dangerous location and you're not warned and can't do anything about it. So basically at this stage you don't want to lose your items so resurrection deals feel useless -> you stop caring about them and simply load save if smth bad happens (meaning the Ironman Mode starts feeling out of place) -> immersion drops and gameplay becomes more tedious. It's also tedious to travel. You often have to go back & forth and going through 10 locations (especially the ocean) over and over again passing same checks which you should've dealt with long ago is tiresome. Travelling by passenger ship can result in losing all your stuff and money and there is not enough place to stash your items while you're travelling and it's, again, tedious as you have to move items one by one. There are different artefacts allowing you to teleport to certain places but before you obtain and learn them all - travelling is annoying since the world doesn't change and no new events appear. If quest-essential items would be recoverable - it would fix a lot of issues, but the need to replay would decrease, so idk - depends on what the devs want with this game. What I liked in this game is lore, art and music, but gameplay-wise - it should've been adapted to a proper PC game a bit more. I still recommend playing it. Also the achievements are dope in this game but if you want to obtain them all - you will have to carefully inspect guides to not mess things up which also can decrease immersion for some people. It wouldn't be a problem if the game was smaller but with two DLCs you may not want to start over to get few missing achievos since you got so far already. I needed about 90 hours to 100% and that was only 2 walkthroughs (1 full Wayfarer, 1 partial Troubadour and Warrior) I feel these kind of games shouldn't take this long to pass.
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May 2024
I just love these gamebook adaptation kind of games. As a kid I couldn't get enough of these things. This is really bringing me back to my youth in a wonderful way. Strongly recommended!
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May 2024
It's fine. I don't love how failed skill checks seem to always resolve to losing all your money, all your inventory, or all of your equipment (or some combination of the three). I wish there were followup stat checks on failed rolls to mitigate losses, rather than all-win or all-lose. But the combat is interesting and the world is cool and I had fun exploring at least the first region and overthrowing the leader to restore the aristocracy. Writing is pretty decent and it does feel like an old-school style tabletop setting
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Last Updates

Steam data 16 November 2024 00:42
SteamSpy data 20 December 2024 04:28
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:06
Fabled Lands
7.6
376
90
Online players
9
Developer
Prime Games
Publisher
Prime Games
Release 26 May 2022
Platforms