Exanima

Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

Exanima is a physics, rpg and dungeon crawler game developed and published by Bare Mettle Entertainment.
Released on April 29th 2015 is available in English only on Windows.

It has received 12,007 reviews of which 9,893 were positive and 2,114 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Exanima into these genres:

Media & Screenshots

Get an in-depth look at Exanima through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (32-bit)
  • Processor: Intel Core i5 or AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: Nvidia / AMD / Intel (OpenGL 4.6+)
  • Storage: 10 GB available space
  • Sound Card: OpenAL compatible
  • Additional Notes: Linux / Proton compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is the most befitting of the Labor of love reward, like dev's got some real dedication. Keep up the work and my great grand children will enjoy playing on launch.
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Nov. 2024
I've been playing Exanima since maybe 2015 when the game first came out. It has come a really long way since then, anyone who has played it that long ago can tell you. Sure, it has been nearly 10 years and there is no sign that Sui Generis--the original game that Exanima was meant to be a 'demo' of--will ever come out, but you'd have to be kind of a dweeb to rate this game down for that. Yes, it's clunky, it has a lot of weirdness to it, but that's the charm of the game. Exanima is one of those games that a lunatic in an art studio locks themselves in for a month to make. It's a project of passion, and it doesn't seem interested in appealing to a mass audience or appeasing investors. For that reason, the game is full of clunkiness, confusing design, and difficult-to-navigate menus. But it's also full of imagination, passion, and dedication. I feel in a market of really crappy one-and-done quick turnover to steal some money from chumps on Early Access 'games', Exanima remains one of the few games that DOESN'T try to scam you. I hope the developers know that many people understand this dedication and respect them for it. This game is like Dwarf Fortress or Cataclysm: Dark Days Ahead. Sure, it's a mess in some places, but it's the genuine article, it's purely human artistic expression, not soulless money-snatching trash. If you buy this, you should know that you aren't buying a finished game. You aren't even really buying a game that will ever come out. You're buying the dream of Sui Generis and you're buying the developer's imagination and passion. So, expect a lot of awkwardness and frustration, but also take the time to understand that like all projects of passion, this one is rough around the edges and doesn't care about pretending it isn't.
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Nov. 2024
I waited for this game for 9 years. I gave up waiting. I gave up waiting for Sui Generis a really long time ago too. The game is still great, probably the greatest sword fighting game ever made, has lots of content in the story mode and practically infinitely repayable in the Arena mode. But fuck me man, it's been over 10 years since that Kickstarter. I finished school and graduated from the uni and will probably get married before this releases. If the community had access to the engine, there'd be like 100000 levels and 50 different thaumaturgy schools by now. I'm gonna hope that version 0.9 means that 1.0 is gonna be out before 2030.
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June 2024
At an underground crossroads between the floors of a dungeon, I was fighting for my life against a skeleton that had a buckler shield and an axe. I thought, "man, it sucks fighting this skeleton. It's blocking most of my hits with that shield." Then I remembered I was playing as a thaumaturge with psychic powers, so I used a mind ability to make the skeleton trust me for a brief moment - just long enough to open its inventory screen and unequip its shield. After that it was much easier to cave its skull in with my mace. It's been in Early Access for almost a decade. It updates once a year, if that. It's a tech demo for another game the developers are working on, and it'll take you ten hours to master the controls enough to pass the first floor. Even so, there's no game quite like Exanima.
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April 2024
It's normal to release a game full price AAA with bugs (see Cyberpunk, No Man's Sky, etc), some people even love these devs for their dedication in fixing serious issues(that they left in despite full release, lul). If work continues on it, it tends to be for a DLC. Meanwhile some players really hate devs who spend many years to keep improving the quality of their games that they sold for a reasonable price, even though the games may already have more than enough content for their price, games such as Exanima and Zomboid. The devs just chose not to label their game complete/full release. Basically some idiots just can't get past labels and will rage at a combination of 'early access' label and years in development(without charging for it with DLCs).
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 19:02
SteamSpy data 19 December 2024 14:38
Steam price 23 December 2024 12:47
Steam reviews 23 December 2024 08:03
Exanima
8.1
9,893
2,114
Online players
81
Developer
Bare Mettle Entertainment
Publisher
Bare Mettle Entertainment
Release 29 Apr 2015
Platforms
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