Evochron Legacy SE

Advanced Space Flight, Combat, Trading, and Exploration Simulation. Set in a vast explorable universe, Evochron Legacy offers freeform gameplay with many diverse objectives and paths to choose from.

Evochron Legacy SE is a space sim, simulation and space game developed and published by StarWraith 3D Games LLC.
Released on January 18th 2016 is available in English only on Windows.

It has received 411 reviews of which 336 were positive and 75 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.60€ on Steam and has a 20% discount.


The Steam community has classified Evochron Legacy SE into these genres:

Media & Screenshots

Get an in-depth look at Evochron Legacy SE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: 2.2 GHz AMD/Intel
  • Memory: 4 GB RAM
  • Graphics: 2 GB OpenGL Compatible*
  • Storage: 2 GB available space
  • Sound Card: Windows Compatible
  • Additional Notes: * Dedicated video memory exclusively, shared memory is not supported.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
EvoChron Legacy Steam Review. First off I would have to say, I've found this game pretty addictive, racking up about 50 Hours in my first week. Not nearly enough to be an expert, but enough for a reasonably informed review. Richard Douglas'score is excellent and I have downloaded it and just put it on in the background with some screenshots when I am chilling out. It's really that good. Evochron is just amazing value for it's small file size, it competes well with much larger and more expensive offerings, like X4 quite well IMHO. I can confidently say Technical support is excellent. While I had no troubles getting the game to work on my tower; I ran into some difficulty with my laptop. Turned out that there as a small error being generated between my updated Razor Mouse Driver, and an old config file. A problem that this app was sensitive too. Anyhow it ultimately was not caused by the game, but The developer was very prompt and helpful in helping me track down the bug. The Default Start is to begin as a Mercenary Pilot, Which I think is a left over from the games last iteration as Evochron Mercenary. As Flying and Navigating systems has some learning curve, I would suggest starting as a Miner/Trader, it will give you and opportunity to learn the controls, without being Harassed by Enemies. My current start is as an Independent, and as such I have not been attacked at all; so if your looking for a little more action you might pick Federation or Alliance; I don't think it will make any difference besides who attacks you. Evochron employs more keybindings than any other game I have ever played and thats a good few. Nearly every Key has a bind, and while most are just the key, a few are Alt Keyed. This is not a huge problem there is a map online that you can download and personalize; The problem is a fair number of keys can get you in a little trouble, M-Mouse Look if accidentally pressed will cut out your ability to control your spacecraft without knowing why, fortunately I found a thread addressing this problem. Obviously your going to want rebind some of these keys to a Shift or Alt, as a safety measure. I think a Gaming mouse is a huge help here too, as I personally bound my Primary Weapons to a side button on my Razor Mouse, and my left mouse button to select target in gun-site, Just a personal choice. Anyhow I think your going to want to get in a few hours flying, before your finalize your key binds. The Skyscapes are beautiful and the Stations and ships well executed if you love space games, you wont be bored. At the very start mining is your very best way to make money, but it soon enough will become a little tedious, so you'll want to do some trading; which while normally not nearly as profitable will get you out of the back yard. Teach you the Plotting, Hyperspace system, and allow you to check out other systems and again the game art, which very good. Landing Dirtside is a challenge the first time or two, but if you come in slow about 500Mps and follow your beacons, you'll be acing that in no time. Evochron is not the product of a large studio, but of one Dev. So sometimes you might have to work around a small glitch. I was running from Talison to Sapphire for the 20th time; when the pathing bugged and I kept crashing into the gateway and crashing the app. On the 4th Try I just hand flew the ship to a position directly in front of the mouth of the gate and took it through and went autopilot from there without further trouble. 10 hours Later and probably as many runs to Sapphire and have not seen the bug again. Anyhow any Indie project is going to have its needles in the haystack, but overall Evochron Legacy is more that worth them. As a long time X4 Player who just got sick to death of playing savior of the Universe and that games buggy AI; Legacy fits me like a glove, it truly is the sandbox X4 claims to be and as I am happiest in game flying about in a single seater with no one to answer to but myself. If that sounds good to you too, try this game. It does have a demo, and I'm sure you'll buy it in no time.
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June 2024
Amazing game. ONE MAN developed this by himself, and its been in development/improving since the days of DOS. I havent played that much of it because its gigantic and a bit overwhelming, but it is absolutely worth the time and money. Heck, just buy it to support this man's passion and hard work, as a middle finger to the dying/decaying AAA industry who lost their passion long ago.
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March 2024
I can see what it's trying to achieve. And it's admirable when a dev has a vision and sticks to it. I just don't personally think that vision resulted in a fun game for most people. It's a realistic and believable representation of what a sci fi space travel setting would be like. The thing is, realistic space is quite a boring thing. The space setting itself invokes mystery and awe, but it needs a little bit of artistry to actually appeal to the fantasy of space discovery. Otherwise you just end up simulating the same kinds of problems you have in the real world and ending with a space-themed excel spreadsheet instead of a space adventure. I do know, however, that a lot of people like management games and simulations. So this will still be a postitive recommendation - just make sure this is exactly the type of game you want.
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March 2024
Started the tutorial. Wow, I love Elite dangerous, but that game, wow ! Can be run by almost any computer, is beautiful, i love piloting the ship, etc. Also, my actual pc controller works ! (Not Xbox One, or PS3. normal PC controller, interpreted as xbox 360 one). I have a goooood feeling about this game
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Jan. 2024
Summary: 7/10 Evochron Legacy is a single- or multiplayer sandbox iteration of the Arvoch/Starwraith franchise with a focus on PvP and conflict between the two superpowers. As a fundation it continues and expands on the great simulation aspects of earlier games and thus allows inertia battles and space combat only slightly below games like Elite:Dangerous and far above nearly all arcade space shooters. Despite its MO-matchup the game relies on third party servers to host for this and some of these do explicitly discourage to outright forbid the PvP this game is designed around. The lack of an official server with an anything goes 24/7 guarantee is a slight limit to the game. It does regularly get updates, small new improvements and got a major overhaul of the conquest and battle mechanics due to direct saving being a major quality of life change. This has given new life to the singleplayer aspect of the great war. This also prevents the "base respawn" bug of old in singleplayer which forced players to destroy the same enemy base twice. There are a few things questionable in this release. For one the story even though being multifactional feels heavily focused on being done with the Alliance (based on area and progress), the push of the entire game centuries later to avoid problems with the Arvoch series leads to a "void century" problem and the technology seems to be frozen apart of the new jumpcaster wormhole technology finally on par with the Vonari from its first war centuries later. This game is for those that enjoy space trucking, inertia battles outside of Elite:Dangerous and commanding a small battle fleet. It is also a decent game for explorers, although the things to explore are limited in their RNG value beyond the handplaced few wonders. It is definetly not friendly to completionists; the achievements are long and grindy, stay clear! This game has my rating of fi-lay it. Play the faction war once, fight the Vonari back from a sector and build a small economic area. Maybe find your true love system and join one of the two community owned servers for a time. Story & Presentation: 5/10 The story is told through basic text narration quests with limited ingame animations or sequences. Quest targets are spawned in as needed and both campaigns beyond the early stage are effectively the same. This leads to the Alliance focused quest being a bit harder for Federation players. Until a while ago the Federation even when played was colored in red, showing them as the enemy of the Empire of Sol in green. This has been changed, but it did give a further feeling of the double-faction gameplay being secondary to the game's storyline. With the story set centuries after the Dissolution war after the Mercenaries era and few wrecks telling the story back to barely one century, this game suffers a major "void century" event. While the huge genocidal war between the powers is used to explain most losses in colonies and stations, some are actually explained ingame as attacks of opportunity of the returned Vonari on the weakened powers. This is a small plus in a sea of uncertainty about what happened. Overall the player has to guess and puzzle a lot of events leading up to the "Atlas Incident". Sadly none of the RNG systems can contain gas giants or nebula which is a major failure of the system generation. Further anomalies are handplaced in the galaxy and few if any at all. This leads to basic 1-5 planets around a sun with 1-2 asteroids. Sometimes they merge to supercluster systems up to six suns (see Eridanus in the wiki), but that is purely by chance. There are no RNG stations or settlements to discover in the void, just empty dead space. Gameplay & Mechanics: 8/10 The gameplay already had a solid core as a space simulation with long standing inertia combat in the series and fleet management. Additional the base building was heavily expanded and atmospheric flights were given a decent overhaul. Due to recent changes to rewards for base building and fair income sources from said bases, the gameplay has become less of a diamond mine grindfest to sell to high-tech and a bit more freeform again. The true lack of this game is the non-existent AI progress of station building/exploration/warfare. The AI won't do anything without the player and there are only two 24/7 servers online to have other players influence anything for you. The basic simulation of economic growth or warfare % changes will only spawn some invasions or hostiles even in deep held territory like Sierra of the Federation dropping to ALC 30% control... for no reason. It is based to deactivate the faction control drift, it has more annoyance than consequences, the AI won't wage this war. Do it yourself. The inactivity of the AI is the main problem of the game. It is a game tailored around being an MO, without an official server. Visuals & Atmosphere: 7/10 The old graphics help this game run on older systems, but the planets show little visual splendor beyond single events like an aurora borealis or some nice light-locked planets in equidistance to two suns on each side. Planets will use the lightbox of the closest star otherwise, leading to 15 and 16 distance suns only being lit from the 15. A nice touch of the game is the use of real skyboxes. Although seeing Orion in the sky while being in a star of Orion is a bit weird. Nearby objects like planets and nebula are visible for a few sectors, suns can be seen for around 15 sectors as small light dots foreign to the skybox. Flying over planets has a small initial charm, but due to the ever same tress being found as plants and the same bird-like creatures in the sky, after a few planets this novelty wears off. Overall the planet topography has much similarities to early No Man's Sky with basic topography either being filled with a water level or not. It's an okay experience, but nothing for an instagram story aside of the aurora borealis. Achievements: Not in the actual evaluation but important to note, both the military medal (grinding 1000 missions for the military or in Vonari zones) and the honor medal (getting 10000 points overall) are not friendly, entertaining or supporting completionists. Completing this game takes at the least 300-400 hours. Before the points and income for station building it would be a horrifying 10000 mission grind. Nowadays it is the building of 500 stations and waiting a few hours for 3-4 billion credits. It's not worth it. As a completionist, skip this game, seriously.
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Last Updates

Steam data 22 November 2024 06:13
SteamSpy data 21 December 2024 05:01
Steam price 23 December 2024 12:47
Steam reviews 23 December 2024 07:47
Evochron Legacy SE
7.7
336
75
Online players
1
Developer
StarWraith 3D Games LLC
Publisher
StarWraith 3D Games LLC
Release 18 Jan 2016
Platforms