Evil Genius 2: World Domination

A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!

Evil Genius 2: World Domination is a strategy, base-building and villain protagonist game developed and published by Rebellion.
Released on March 30th 2021 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 12,225 reviews of which 8,389 were positive and 3,836 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 3.99€ on Steam and has a 90% discount.


The Steam community has classified Evil Genius 2: World Domination into these genres:

Media & Screenshots

Get an in-depth look at Evil Genius 2: World Domination through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-8100
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 1030 2GB, Radeon RX 550 2GB
  • Storage: 18 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I'm giving the game a thumbs up only because I can't go neutral. It's fun for the most part but I can't exactly recommended it either. It has good base building that's easier than similar games, but that isn't necessarily a bad thing. It's also cheesy but in a fun way. The reasons I can't recommend it are there are a lot of bugs, the descriptions don't tell you nearly enough (lots of things aren't explained at all), and the difficulty is entirely an illusion because one core system doesn't work right. I'm not going to go into details about the system or the difficulty because once you realize how illusory it is some of the fun is lost. It's best enjoyed if you pretend that system works as intended anyway. In general I'd say this would be a good game for newcomers who are intimidated by the genre, or people who already like management sims but want one that's less mentally demanding. Even so, buy it on sale. I got it for $2.99 and even though I've enjoyed it, I'd have been pissed if I paid more for a game that's so broken.
Read more
Aug. 2024
Really more like EG Remake with a blend of old and new ideas that usually, but not always, works well. Summary: Evil Genius 2 places you in control of 1 of 4 (5 with DLC) super villians intent on world domination through a series of often comedic/satiric plots and schemes. As with the original Evil Genius, James Bond ideas/inspirations abound. You have indirect control over your minions essentially being able to choose big-picture tasks and they handle it from there. Build your base, set up your cover operation, design devious trap chains, and defend against the Forces of Justice. While it is considered a sequel (Red Ivan is now an Evil Genius and Eli Baraccuda is the son of the original, etc), it's really just repeating the same plot as the original, not that it's necessarily a bad thing. Establish your lair, develop your evil doomsday device, takeover the world. The reason I see it as a remake rather than a sequel though is that there really aren't any new minions or room types for the most part (the only really new ideas come in the DLC with engineers and subs which can be fun). In fact, there actually feels like there is less in this game (fewer research projects and objects of consequence, but there are lots of useless decorative objects). The Good: -Visuals are very nice and sounds are adequate to good (some great actors voice the geniuses) -Quality of life improvements: minions don't have to collect briefcases from depots or run them to depots to buy things anymore, UI and definable hotkeys are efficient, redesigning/changing rooms and base layout is pretty easy, higher minion cap, all minions can now use fire extinguishers, and larger bases without there being a move to a new island. -Each genius has a unique story this time. Although they head to the same finish line with the same tools, the means of getting there are all a little different as are the effects of the doomsday weapons. -Better detail in the rooms along with unique touches to the inner sanctums of each genius. -Minion training can be faster and replacements can sometimes be hired from the world map. -Money is gained passively through criminal networks instead of having to assign minions to steal and then check the map every 10 minutes to switch them to hiding from Agents. The Bad: -The biggest complaint for me by far is that you may only pursue 1 'Side Story' at a time. In the original, you could go after as many objectives as you had the resources for at any time, but no longer. This is especially problematic when the Main Objective involves completing multiple Side Stories that you could easily pursue simultaneously if they let you. It feels like this is unnecessarily padding to play time by making you wait instead of letting you go at your chosen pace. -I really liked the campy '60's vibe of the original, so the more realistic World Map including the realignment of the Forces of Justice to geographic proximity is a disappointment as the gameboard style of the original with your minions and henchmen as gamepieces on it was so fitting for the game. Additionally, once you send minions to the world, they are gone permanently; you cannot move them around or recall them anymore and henchmen never leave your base. -Research, like Side Stories, is hamstrung to a single project at a time which is very frustrating when you could easily research different projects simultaneously since they don't always take the same equipment. It is also much more linear than before as there is a pre-existing research tree with prerequisites for most projects that are story locked at times. I really miss buying every object and watching my science minions wander around noticing them and coming up with the research ideas that way. It gave value to every object and stolen loot in the base. It also made playthroughs a bit different since you rarely uncovered the same projects in the same order. -Having mentioned loot, there is still a lot of that (a good thing), the downsides are that they are Side Stories so once again, only 1 can be pursued at a time and each Side Story has multiple parts that get repetitive. Also, I don't find most of the loot bonuses to be all that useful. It was better when placing loot boosted loyalty and recovered stats (some still do), but I don't feel like the loot bonuses help much in most cases. -Only 1 depot now so dispatching minions to the world is much slower than when you had 2 before. -Forces of Justice are less interesting. In the original, each organization had agents that looked different and performed different tasks, but in EG2 the only distinguishing feature between SMASH, ANVIL, etc, is the color of the agents' clothes (except the DLC JAWS which has Scuba divers). Otherwise, all soldiers, investigators and so on look alike rather than the regional differences they used to have. I prefer the original Super Agents (though I do NOT miss John Steele's base chaos ability in the slightest) for the most part, too, but the new ones aren't bad. Blue Saint and the Steele project are particularly great. -Cover operation is now the base entrance, this will be favorable to some players who will like the idea of forcing agents through there instead of having a separate area, but I liked having the hotel separate from the base in the original to keep tourists further away from soldiers that frighten them just by showing up. On the upside, tourists understand where your base is for the most part and will not randomly wander in like they did before. -(Edit: one negative criticism added though it only applies to the DLC): The temperature system introduced in the Oceans DLC can be maddening. Adding heaters and coolers to keep your equipment from breaking down significantly faster than normal as well as keeping your minions happy is not a fun mechanic. It's not so horrible that you cannot deal with it (just add an AC unit or two for each group of power generators, train some extra technicians/engineers to deal with faster equipment decay, and check the base thermal readings once in a while), but it is more of an annoyance than most players will likely want. The Bottomline: If you like Evil Genius, you probably like EG2, but don't come into it expecting to find a whole lot of innovation to the mechanics and main ideas. The geniuses are not different enough to demand multiple playthroughs in my opinion, but if you really like the game style, which I do, it's worth following everyone's story at least once. Also, be aware that the game gates you behind what can be a lot of waiting while doing 1 research project at a time and 1 side story at a time while training enough minions to fulfill the scheme demands. All that said, I've had a great time with it, EG2 is still funny and engaging, and the DLC (some free, some paid) does add quite a bit that is worth doing at least once. Now with cat in lap, I think I'm ready to play EG2 some more. Good Gaming! (edited to add one criticism marked above)
Read more
March 2024
So this was under £3 for everything (Deluxe Edition has the season pass if it's not clear from the store page), and I'd say at that price it's a 'yes' from me. It's a competent enough take on the original game with the 60s styled spoof James Bond spin on Dungeon Keeper. The original game was released 20 years ago now and you can see where what was magic then feels far less fresh this many years later. And I'd be far harsher of how the little static cut scenes for this are done if I'd have paid more than £3 to see the clumsy interactions between evil boss and cowering minion. Get it when it's this cheap and you can't have too many complaints.
Read more
March 2024
Gonna be honest. This game is AMAZING for it's genre. Instead of exchanging graphics for gameplay, they increase both. This game looks so good, even on lower-end PCs. Now, how about the gameplay? Is it really good? If anyone is reading this review to buy the game, then this is a good game according to me. This fits into the strategy game mode, so I do have a few tips. But before that, let me explain. So, the game is about attempting to dominate the world. There are 4 Geniuses in the base game, and one from the Oceans Campaign DLC. Each Genius has it's own respective Doomsday Device that will help you on your way to world domination. And there are three islands to choose (4 if you have OC DLC.) You each acquire henchmen, and a lot of things are referenced from the first Evil Genius (I recommend checking that out, too.) There are tons of Minion classes to choose from as you progress. You need to build a Cover Operation to protect against Investigators. Research new tech to improve your lair. Build an Inner Sanctum. Now, what do I think should be added to improve the game? For one, I think there should be Casino Stairs for Tourists to use. Currently, at the time of this review, visitors can only go on the floor of the Cover Operation. So, in order to expand this, I suggest adding a special type of stairs for the Casino Stairs, like the Casino Door, but for stairs. Another thing I suggest is more space. You see how there is so much structure for the Casinos? I think that these should be able to be filled with items and rooms. Why would that be just a facade? Once again, another suggestion is the addition of Doomsday Devices into Sandbox Mode. In the Sandbox Mode, Doomsday Devices aren't able to be used in Sandbox. I think that should be changed. Now, what about some tips? Always research the traps. (SPOILER ALERT: LEAVE IF YOU DO NOT WANT EXPOSURE TO SPOILERS) Near the end of the game, there is a section where you have to survive an onslaught of Crime Lords and Super Agents. Do the Missions where you can stop these people once and for all. My recommendation of Henchmen is in this list for Red Ivan, personally the best Genius. Eli Barracuda Jnr. Pyro(the TF2 DLC is free) Jubei Full Metal Jackie Janet Bombe Make sure to put Worker's needs in the high priorities. Doing other stuff not related to this could make your minions desert OR not work. Always go to max minions. This is so you can increase your forces for the final onslaught. Anyways, this is my review. I recommend playing this if you are a good strategist, interested in the genre, or love world domination. This is where I get off. With respect and adoration, funny guy with insanity (aka. SanityLoser).
Read more
March 2024
I was waiting for this game to on sale with the season pass since all the negative reviews scared me. I played the first game and to be honest I didn't really liked it that much. Many people complain about your minions to be slaughtered in this game, but this is definitely not the case. In Evil Genius 1 I had moments where my minions left the chopper and were all killed on their way to the base. To be honest, I prefer Evil Genius 2 by far to Evil Genius 1. I like the art, the animations, the sound, the combat, the research ... nearly everything. Building the lair can become tedious sometimes since I like building square rooms in all games, but here you are sometimes limited due to the formation of the rock/map. But it is cool that you can research digging so you can also remove the harder stones during your playthrough. What I hate are the heaters and airconditioners in this game. They are not worked out very well. The problem i.e. is that the heat spots etc. make no sense at all. The heat/cold can penetrate walls so I somehow heat up rooms next the the heater etc. I will upload a screenshot for this game, where you can see what I mean. There is like a bunch of airconditioner but for some reason, they are all "hot" while the surroundings are cold as the heart of our politicians. https://steamuserimages-a.akamaihd.net/ugc/2452843872108471225/A44777E2236741259E9CBB9954E7774EA47A151E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Else the game is pretty solid. Maybe this is due all the patches and since I bought it inlcuding the season pass. Maybe this added the missing content so I don't see the original "bad" game it was in the beginning. Regarding the traps: some are right somehow ... I nearly never used them. Usually I place some mercenaries at the entries and some small traps to annoy the agents. In most cases it will end in a fight ... no problem. All my minions got weapons and I have a lot of them. The minion limit of 300 seems more or less random to me. Don't know why we couldn't have more. I like the henchmen. They are well done and unique. I would give the game in its current state easily a 7/10. Maybe the world map is a little boring, but I also don't know how to make it better. Maybe it would be interesting if the "world" map missions would be like in XCom. Sending troops somewhere and then in a turn based game getting the goal. But meh ...
Read more

Similar games

View all
Similarity 99%
Price -70% 4.43€
Rating 7.3
Release 09 Mar 2024
Similarity 76%
Price -90% 0.99€
Rating 9.0
Release 22 Jun 2009
Similarity 73%
Price -75% 4.99€
Rating 7.9
Release 24 Apr 2015
Similarity 69%
Price -48% 13.11€
Rating 7.2
Release 15 Nov 2023
Similarity 69%
Price -75% 14.99€
Rating 8.7
Release 09 Nov 2021
Similarity 68%
Price -85% 2.99€
Rating 6.4
Release 16 May 2018
Similarity 67%
Price -75% 4.99€
Rating 8.3
Release 24 Sep 2020
Similarity 67%
Price -50% 8.39€
Rating 6.9
Release 10 Nov 2019
Similarity 67%
Price -95% 1.17€
Rating 7.2
Release 03 Nov 2022
Similarity 66%
Price 24.99€
Rating 7.5
Release 20 Jul 2023
Similarity 65%
Price -34% 9.76€
Rating 9.1
Release 20 Jul 2017
Similarity 65%
Price -79% 6.43€
Rating 8.3
Release 15 Mar 2018

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 December 2024 00:36
SteamSpy data 20 December 2024 02:25
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:56
Evil Genius 2: World Domination
6.8
8,389
3,836
Online players
241
Developer
Rebellion
Publisher
Rebellion
Release 30 Mar 2021
Platforms