Evil Genius 2: World Domination on Steam - User reviews, Price & Information

A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!

Evil Genius 2: World Domination is a strategy, base-building and villain protagonist game developed and published by Rebellion.
Released on March 30th 2021 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 12,539 reviews of which 8,629 were positive and 3,910 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Evil Genius 2: World Domination into these genres:

Media & Screenshots

Get an in-depth look at Evil Genius 2: World Domination through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-8100
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 1030 2GB, Radeon RX 550 2GB
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Two things to understand about the early ratings: Many of the players who played the 1st game wanted a 100% sandbox experience, instead of this one which was largely narrative driven. Just like the Campaign is the way to play Tropico 4, the narrative is the way to play this game. It works. Don't let that detract you. Second, the way global missions work was overhauled. Gold was harder to come by when the game first launched, and now it is a bit......TOO easy to fill your vaults. Morale was also impacted way too harshly for having dead bodies around the base. I believe that was a bug, and it was fixed, but those ratings often never change as we all know. If you are okay with narrative driven base builders in the vein of Tropico 4, give this game a try. It's not perfect, but it is a unique, fun, and engaging experience, with decent replay value due to the 5 different Geniuses and 4 different hideouts. The voice acting isn't perfect, but it is very high quality. The side missions see all the geniuses having the same dialog, and it gravitates around what Max and Ivan would say. I would play those two when trying to get achievements they can all get like every Henchmen and every Loot item. But their main stories are all voiced well enough (Maybe Polar is a little weak, but I've seen people who like her the most so........) The initial model to the game didn't actually favor what they wanted to do this game enough, which was intended to be one where it went for several years with several seasons with lots of different additional minions, loot side stories, henchmen, hideouts and geniuses added. But when you look at Polar and her DLC, it's clear they didn't structure it properly. With that said, even with only a quarter of the addition content this game was wanting to do, I would consider it rather complete as it landed. Even at it's listed price of $60 for the deluxe addition with net you 100s of hours of play (more if you are like me and watching an infant so the game runs while you are tending to the baby lol) This comes highly recommended as a unique experience. The game could have easily been better in a myriad of ways, so people playing this game and showing there is a market for it may get us the 3-4 different directions someone could take a game like this. Imagine a game where you are playing Cobra Commander!! There are plenty of other layers of "bad guys with a secret hideout" that could be explored in the gaming world
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Nov. 2024
Hello Friends, Today i will review the game Evil Genius 2. This is a sequel to the game Evil Genius 1. Made by the same publisher company that made the original game called REBELLION. The game also has the cartoony aesthetics as the original game, but also goes down the DLC route making many DLC's to charge extra money for the game. They also added some free DLC too, which reference other games like Portal and Team Fortress 2. As for technical issues with this game, i ran into some crashes using the Vulkan version of the game. Players can also opt out and use the Dx 12 version. I did not test the Dx 12 version and used only the Vulkan version. I did post the crash report on the forum, and i also sent reports to Rebellion when it popped up with the crash report, but i am unsure if anything will be done with these crash reports. The game plays very similar to the first game. The player chooses a evil villain, then a island to set up their base, and then start to build a evil lair full of traps and rooms so their minions can evolve into stronger minions also using training. Also, the player must provide facilities for their minions to be happy such as break rooms, mess halls, and medical rooms. In fact, there are much more rooms the player can build in this compared to the original game. Some of the charm of the original game is lost in this game, but it still has funny things that can happen. One thing i personally miss from the first game is the moonwalking when interrogating enemies. Compared to the first game, I found the difficulty of the second game not as bad. Perhaps the developers made it more accessible to more players by changing how difficult the game is on. Regardless, I personally played the game on easy because I thought the game would be as hard as i had on the original version. If a player wants it to be harder, there are settings to make it harder, such as a difficulty setting in case some players find it too easy. Anyways, here is my pro and con list: PROS: - A new evil genius game with easier playing of it compared to the original game. It makes it more accessible for everyone. - Cartoony aesthetics and silly things can happen in the game. - Build your own evil lair and try to control the whole world. - Players can choose their own mastermind villain. The game changes events depending on what mastermind the player chooses. - A big selection of henchmen to hire to help with security in your base. - Ability to upgrade minions to better positions to help the mastermind to control the world. - Lots of rooms compared to the first game. More furniture and decor to add to each room. Also the ability to make items be auto buildable in case somehow they get destroyed. - Works on windows 11, but did have some crashes. - Players can use a controller, but it works better with a keyboard and mouse, and that is personally the way i played the game. CONS: - Some crashing may occur if you use the Vulkan mode. I have reported this to REBELLION using the auto report feature in the game. I also posted it on the forums in a couple places. - Some of the magic from the first game was removed in the second game, such as the moonwalking henchmen during when you interrogate enemies in the lair. - Some DLC to add more stuff increases price of game. Buy the season pass on sale if you want them. Do I recommend the game? Yes i do, but be aware i personally crashed several times playing it, but only using the VULKAN graphics settings. The other setting i did not test out, and may not crash the game like the Vulkan setting did. The amount of DLC also shows the developers went the route of making as much money off the game by releasing alot of dlc. At least there are some free dlc. Some of the magic of the first game was lost with less funny interactions, but they replaced this with others. The game is accessible to even me, who is disabled, as i found the first game to be very difficult, even on the easy setting. I do think the game is a improvement of the first game, but long time fans maybe mad about the removal of some funny gags that were in the fist game. Also, from what i read on the forum, people do not like the new world map. Still, i liked the game and found it to be better than the original game.
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Nov. 2024
I feel conflicted. On one hand, Evil Genius 2 is a massive improvement over its predecessor. -The lair is bigger, and spans multiple levels. -You can have up to 300 minions, whereas you could only have 100 in the original (unmodded) game. -Minions can train by themselves. You no longer need to kidnap a specialist to interrogate, if your last minion of that class dies. -Criminal networks can be established in a region, and will generate passive income without the need to continuously send more minions. -(Not that you should rely too much on this, but...) The Evil Geniuses can now fight! In general, they are also more userful to have around. -Not satisfied with one henchman? Kill him and recruit another! -You have a dedicated tech tree, and no longer need to wait for scientists to stumble upon something to research. On the other hand, the original game handled MANY parts a lot better. -Most of the original humour is lost. Funny interrogations included. -Agents are all the same across all Forces of Justice. The only difference is the color of the uniform. Almost all agents can now mow down hordes of minions. They are no longer dangerous when only in numbers. -You need to pay wages, and the strongrooms hold significantly less gold. Prepare to build multiple vaults. Also, gold magically appears and disappears, which makes vaults the least used rooms in the lair. -You will never have enough power plants or repeaters. Ever. Expect to reserve half of your base for them. -Schemes on the world map are hit or miss. Generally, you'll always want to keep quiet to make the most out of the passive income. -Everything takes multiple schemes for seemingly no reason, and you can only do a single secondary mission at a time! Stealing unique loot included. There are also some parts that work, but could have been handled better. -Enemy superagents can be recruited! But only after finishing their questline, and after a disappointing final mission. They are not all that great, either. -Traps are...eh. They work, but they are also forgettable. -Minions have traits, but you'll go through so many minions that these traits are basically worthless. -There is a cover operation, and this time it actually has some use. -Henchmen can no longer die in battle, and replenish their stats at the tables of the Inner Sanctum. Still, the rest of that room is mostly useless. If you can look past these shortcomings, then I recomend this game for you. If not, then Evil Genius 1 is still good.
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Aug. 2024
I'm giving the game a thumbs up only because I can't go neutral. It's fun for the most part but I can't exactly recommended it either. It has good base building that's easier than similar games, but that isn't necessarily a bad thing. It's also cheesy but in a fun way. The reasons I can't recommend it are there are a lot of bugs, the descriptions don't tell you nearly enough (lots of things aren't explained at all), and the difficulty is entirely an illusion because one core system doesn't work right. I'm not going to go into details about the system or the difficulty because once you realize how illusory it is some of the fun is lost. It's best enjoyed if you pretend that system works as intended anyway. In general I'd say this would be a good game for newcomers who are intimidated by the genre, or people who already like management sims but want one that's less mentally demanding. Even so, buy it on sale. I got it for $2.99 and even though I've enjoyed it, I'd have been pissed if I paid more for a game that's so broken.
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Aug. 2024
Really more like EG Remake with a blend of old and new ideas that usually, but not always, works well. Summary: Evil Genius 2 places you in control of 1 of 4 (5 with DLC) super villians intent on world domination through a series of often comedic/satiric plots and schemes. As with the original Evil Genius, James Bond ideas/inspirations abound. You have indirect control over your minions essentially being able to choose big-picture tasks and they handle it from there. Build your base, set up your cover operation, design devious trap chains, and defend against the Forces of Justice. While it is considered a sequel (Red Ivan is now an Evil Genius and Eli Baraccuda is the son of the original, etc), it's really just repeating the same plot as the original, not that it's necessarily a bad thing. Establish your lair, develop your evil doomsday device, takeover the world. The reason I see it as a remake rather than a sequel though is that there really aren't any new minions or room types for the most part (the only really new ideas come in the DLC with engineers and subs which can be fun). In fact, there actually feels like there is less in this game (fewer research projects and objects of consequence, but there are lots of useless decorative objects). The Good: -Visuals are very nice and sounds are adequate to good (some great actors voice the geniuses) -Quality of life improvements: minions don't have to collect briefcases from depots or run them to depots to buy things anymore, UI and definable hotkeys are efficient, redesigning/changing rooms and base layout is pretty easy, higher minion cap, all minions can now use fire extinguishers, and larger bases without there being a move to a new island. -Each genius has a unique story this time. Although they head to the same finish line with the same tools, the means of getting there are all a little different as are the effects of the doomsday weapons. -Better detail in the rooms along with unique touches to the inner sanctums of each genius. -Minion training can be faster and replacements can sometimes be hired from the world map. -Money is gained passively through criminal networks instead of having to assign minions to steal and then check the map every 10 minutes to switch them to hiding from Agents. The Bad: -The biggest complaint for me by far is that you may only pursue 1 'Side Story' at a time. In the original, you could go after as many objectives as you had the resources for at any time, but no longer. This is especially problematic when the Main Objective involves completing multiple Side Stories that you could easily pursue simultaneously if they let you. It feels like this is unnecessarily padding to play time by making you wait instead of letting you go at your chosen pace. -I really liked the campy '60's vibe of the original, so the more realistic World Map including the realignment of the Forces of Justice to geographic proximity is a disappointment as the gameboard style of the original with your minions and henchmen as gamepieces on it was so fitting for the game. Additionally, once you send minions to the world, they are gone permanently; you cannot move them around or recall them anymore and henchmen never leave your base. -Research, like Side Stories, is hamstrung to a single project at a time which is very frustrating when you could easily research different projects simultaneously since they don't always take the same equipment. It is also much more linear than before as there is a pre-existing research tree with prerequisites for most projects that are story locked at times. I really miss buying every object and watching my science minions wander around noticing them and coming up with the research ideas that way. It gave value to every object and stolen loot in the base. It also made playthroughs a bit different since you rarely uncovered the same projects in the same order. -Having mentioned loot, there is still a lot of that (a good thing), the downsides are that they are Side Stories so once again, only 1 can be pursued at a time and each Side Story has multiple parts that get repetitive. Also, I don't find most of the loot bonuses to be all that useful. It was better when placing loot boosted loyalty and recovered stats (some still do), but I don't feel like the loot bonuses help much in most cases. -Only 1 depot now so dispatching minions to the world is much slower than when you had 2 before. -Forces of Justice are less interesting. In the original, each organization had agents that looked different and performed different tasks, but in EG2 the only distinguishing feature between SMASH, ANVIL, etc, is the color of the agents' clothes (except the DLC JAWS which has Scuba divers). Otherwise, all soldiers, investigators and so on look alike rather than the regional differences they used to have. I prefer the original Super Agents (though I do NOT miss John Steele's base chaos ability in the slightest) for the most part, too, but the new ones aren't bad. Blue Saint and the Steele project are particularly great. -Cover operation is now the base entrance, this will be favorable to some players who will like the idea of forcing agents through there instead of having a separate area, but I liked having the hotel separate from the base in the original to keep tourists further away from soldiers that frighten them just by showing up. On the upside, tourists understand where your base is for the most part and will not randomly wander in like they did before. -(Edit: one negative criticism added though it only applies to the DLC): The temperature system introduced in the Oceans DLC can be maddening. Adding heaters and coolers to keep your equipment from breaking down significantly faster than normal as well as keeping your minions happy is not a fun mechanic. It's not so horrible that you cannot deal with it (just add an AC unit or two for each group of power generators, train some extra technicians/engineers to deal with faster equipment decay, and check the base thermal readings once in a while), but it is more of an annoyance than most players will likely want. The Bottomline: If you like Evil Genius, you probably like EG2, but don't come into it expecting to find a whole lot of innovation to the mechanics and main ideas. The geniuses are not different enough to demand multiple playthroughs in my opinion, but if you really like the game style, which I do, it's worth following everyone's story at least once. Also, be aware that the game gates you behind what can be a lot of waiting while doing 1 research project at a time and 1 side story at a time while training enough minions to fulfill the scheme demands. All that said, I've had a great time with it, EG2 is still funny and engaging, and the DLC (some free, some paid) does add quite a bit that is worth doing at least once. Now with cat in lap, I think I'm ready to play EG2 some more. Good Gaming! (edited to add one criticism marked above)
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Evil Genius 2: World Domination
6.8
8,629
3,910
Online players
444
Developer
Rebellion
Publisher
Rebellion
Release 30 Mar 2021
Platforms