When evil shows up, it blows up! Then.. it gets abandoned. An Evil Dead: The Game review with scores & thoughts from a lifelong gamer dude. The Overall Score: 8 / 10 The Lore Accuracy: 9.5 / 10 The Gameplay: 8.25 / 10 The Sound Design: 9 / 10 The Graphic Design: 8 / 10 The Learning Curve: 6 / 10 Score Breakdowns The Lore Accuracy: 9.5 / 10 Evil Dead. It’s one of the most beloved franchises in cinematic history. Nearly every Evil Dead related production becomes an instant classic that receives a widely positive reception, and Evil Dead: The Game is no bloody exception. If my playtime doesn’t make it obvious, I’m a huge fan of the franchise and I know the lore better than I know my own father (I’ll find you one day, pops). I can proudly say that the original development team absolutely nailed their research, and the passion really shows. This game was made by Evil Dead fans, chainsaws down. The atmosphere, appearance, behavior, and personality of Evil Dead is flourishing with its diverse cast of playable characters, brilliant maps, and deadites alike. Characters also have their backgrounds expanded through audio recordings, texts, and playable scenarios. Seeing icons like Scotty & Henry The Red return to get even with the Kandarian Demon is an absolute joy. The reasoning behind the Survivors’ returns makes sense within the Evil Dead universe. Having been resurrected by Professor Knowby in this timeline, as their past and future battles with the dead are foretold in the Necronomicon. The world itself is riddled with film, TV, and even comic-accurate locations, and the attention to detail is quite impressive. While there is a complete lack of a campaign, what’s there is still incredibly well done. The only question I have is, “Where is Chet?”. The Gameplay: 8.25 / 10 Time to discuss the big mother, The Gameplay. The meat & potatoes of any game. Evil Dead: The Game is one of those titles that can be very challenging to get into, especially when you’re up against a more experienced player(s). However, once you’ve mastered the art of kicking ass – it’s extremely rewarding both as a Survivor or a Demon. The intended mode to play is 4 Survivor Players versus 1 Demon Player, that is where my focus will be. There’s a lot of ground to cover here, considering Survivors have four classes to choose from and every individual Survivor & Demon has their own unique abilities. Survivors can play as a Leader (balanced), Warrior (melee), Hunter (ranged), and Support (healing). They all play very differently and a successful team will usually have a player from each class. Playing as the Demon is more cut-and-dry as you’re flying solo, so choosing the Demon that suits your playstyle is pretty straightforward. Matches begin with a scramble for recovery items, weapons, upgrade points (Pink F), and supply chests. After gearing up, Survivors search for map pieces to locate two key items that need to be collected in order to battle the Dark Ones and vanquish the Evil, all while the Demon player hunts them down between setting traps, spawning deadites, and even possessing vulnerable Survivors. It’s a loop that surprisingly doesn’t get old, not in my case at least. The combat itself is a bloody good time, it’s the root of my addiction. Melee battles have a rock-paper-scissors feel with light/heavy attacks, dodges, stuns, combos, and brutal finishers. It’s buttery smooth and just so much fun slaughtering an army of deadites while listening to that chainsaw ripping & tearing. Popping off the Boomstick or a revolver to dish out some major damage never stops being satisfying. Even playing as a support and keeping your team in the fight with area healing and useful abilities is a great time. Taking on any Demon-possessed deadite or boss unit by yourself is generally a feat that only the most veteran players can possibly achieve. You really do need your team in this game, although it’s not impossible to pull off some impressive victories on your own or as a duo. Granted, it’s not perfect. Stun-locking can be a prevalent issue and there’s a handful of bugs & exploits that never got fixed. Not to mention, hackers. Yeah, there’s sadly a lot of them. Some of which, I have been recording & reporting consistently for 2 years and no action has been taken to ban them from ruining the game – forcing me to keep a ‘blacklist’ of names to not play with. Apart from that, the gameplay itself feels great and its endless fun when you’ve got good players on both sides. The vehicles are garbage though, they’ll flip over from a windy fart. The Sound Design: 9 / 10 I can’t give enough props to the original development team for being so faithful to Evil Dead. Everything from the weapon sound effects, to the deadites, to the music, and of course the voice acting is superb. The fact that they brought back every original actor they could to perform their respective characters is amazing. Hearing Hal Delrich back as Scotty, and my ex-girlfriend Lucy Lawless back as Ruby just gets me all giddy. Even the substitutes for the actors that couldn’t reprise their roles do a great job of portraying the characters. And of course, Bruce Campbell reprising different versions of Ash from the past 40 years. Apart from that – the deadites sound like deadites, the guns go boom, and the chainsaw goes ‘groovy’. The soundtrack deserves its own shoutout. It’s perfectly crafted, gives every situation more intensity and by God, it’s as Evil Dead as it gets. My only criticism is that there’s a tremendous amount of dialogue that is locked & doesn’t play in-game because there’s cursing, which I thought was a very childish move on the developer’s end. Excuse me while I cut off this gas station clerk’s head with a chainsaw but thank goodness he didn’t say the F-word. Grow a pair, Saber. The Graphic Design: 8 / 10 I had modest expectations in terms of the graphics, but hot diggity dog! It’s strange to say, but Evil Dead: The Game is one of the most visually impressive games that I’ve played. The attention to detail is outstanding. From the incredible sunset vistas to the over-the-top gore effects, down to the fabric of your character’s shirt flapping in the wind – it’s hauntingly beautiful. Character models are faithful to the actors’ appearances (mostly), deadites look exactly as they should (although they do lack variety), and the world itself is so detailed, it’s like the developers were on set during filming. There’s also randomized times of day/night and weather events for each match. It’s not perfect – there’s some mucky textures, a near total lack of facial animations, and blood/gore/corpses disappear in seconds, nullifying much of the carnage. I could nitpick but overall, it’s a dashingly handsome game. Hail to the Chin. The Learning Curve: 6 / 10 Right off the bat, the learning curve is steep now since the majority of the playerbase are now seasoned veterans that have been playing since release. This can be a very challenging game to pickup as a new player but you will get better each time you play as you learn how to time your dodges, predict the opposing players actions, and prioritize more important goals. Contrary to what people say, this is a pretty well-balanced game, with the exception of OP Baal. There’s a lot more I want to say, but Steam has a character limit of 8,000 and I’m about to hit it. The Overall Score: 8 / 10 I honestly can’t express my level of disappointment that this game has been left to rot, when the potential to expand upon the existing features is insurmountable. That being said, it can still be heaps of fun to play and wildly addictive. Here’s hoping we see support return in the future. Thanks for reading! Where is Chet?
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