Everything

Be the Universe in this epic, award-winning reality simulation game - featuring thousands of playable characters, endless exploration, an extraordinary soundtrack and narration from Alan Watts.

Everything is a philosophical, simulation and casual game developed by David OReilly and published by David OReilly and PLAYISM (Japan).
Released on April 21st 2017 is available on Windows, MacOS and Linux in 2 languages: English and Japanese.

It has received 3,668 reviews of which 3,049 were positive and 619 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 2.59€ on Steam and has a 80% discount.


The Steam community has classified Everything into these genres:

Media & Screenshots

Get an in-depth look at Everything through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64-Bit Windows 7 Service Pack 1, or Windows 8
  • Processor: 2 GHz Dual-Core 64-bit CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeonâ„¢ equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.8
  • Processor: i5/i7 CPU
  • Memory: 8 GB RAM
  • Graphics: R9 270, GTX 660 equivalent
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu
  • Processor: Intel Core i3 x4
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 460
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game is like a fever dream. I would definitely pay full price for it, but at the time of getting it it was 99% off, which I found hilarious because it basically said "Everything on steam is having a 99% discount" or something like that, its been a longg time. It's fun, silly, I rarely am aware of what I'm doing but that's more on me than anything I should add this game's main thing is the philosophy but well, I just like rolling around every few months.
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Oct. 2024
playing this game feels exactly like it wants you to. It tells me that I am everything and that it's important to view everything from everything's point of view. and I look at all the things that move and dance and sing to me and I want to be everything. There is so much more I want to be; Everything.
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March 2024
You have to experience it for yourself, roll a doobskin, set the game's settings to full autonomy, gets some snacks, make sure you have headphones, take control when you really feel it is needed, be patient, enjoy the ride and vibe. Really good game.
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March 2024
Pretentious art game with the rather bizarre decision to not animate animals walking and instead just having them do somersaults. If you like art games this is good but its not for everyone.
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Feb. 2024
Today, I was reading some very disheartening news, stories, and reactions to the current state of the games industry. It got me thinking, "what would a game be like if it were to just completely reject the standard notions of what a game is, and focus purely on communicating an idea that could not be communicated in any other way in quite the same way?" kind of like, say, anti-art / dadaism did back in the early-to-mid 20th century. I thought, "what if there was an 'anti-game' genre?" and, it turns out, I am not the first person to have this thought. That people were thinking about this kind of stuff like 10 years ago. And I vaguely recall these discussions going around the game dev twitters and parties back around that time when I was an indie game dev myself. Somewhere in these discussions is mentioned a game called "Mountain" which is, well, exactly what it says on the tin. It's $1, and you get a little mountain to kind of play around with. Pretty cute. Not the best thing I've ever played, but for $1, what should one expect, really? It's a worthwhile $1 game. No real objectives or anything. So, maybe "game" is being used a little more loosely here, but hey - that's kind of interesting in and of itself, if you like to think about that sort of thing. Which I happen to. It did include a very smartly placed little advertisement for this game "Everything", which came about 3-4 years later. Which I also remember being a hot topic in the indie circles for a time. Being a game dev, I was super busy with work, and unfortunately also missed this game at that time (and being an indie game dev at the time, I was also perpetually broke). So, now, here I am, 2024. Six years of long story later. Bummed out on the current state of the games industry. Looking for something completely different. Right, Everything. I remember hearing about that game. I should give that a go. So I did. Played it for over an hour. Loved it. Amazing. And I didn't even feel like I had to sit here playing it for hours and hours and hours. Like, because it presents itself as being (nearly) boundless and it saves your progress as you exit (and it's not like some games are where they're like "oh please don't leaave!" forget that, they're just like "oh, you want to exit?"), it's like I feel I can walk away from it any time i want or stay with it for as long as i want. I admit I am a bit of a sucker for Alan Watts. I could listen to that guy talk all day. This game providing this nice little backdrop for him talking philosophy is just <chefs kiss>. as far as the jankiness, it's very up-front and unapologetic about it, which frankly I feel like I can forgive and almost respect because of how clean and well-done the rest of it is. i wanted to go outside and think about life after playing this game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 10:11
SteamSpy data 17 December 2024 17:10
Steam price 23 December 2024 12:42
Steam reviews 22 December 2024 15:48
Everything
8.0
3,049
619
Online players
6
Developer
David OReilly
Publisher
David OReilly, PLAYISM (Japan)
Release 21 Apr 2017
Platforms
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