Everybody's Gone to the Rapture

Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.

Everybody's Gone to the Rapture is a walking simulator, atmospheric and indie game developed by The Chinese Room and published by PlayStation Publishing LLC.
Released on April 14th 2016 is available only on Windows in 17 languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Swedish and Traditional Chinese.

It has received 1,822 reviews of which 1,257 were positive and 565 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Everybody's Gone to the Rapture into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
  • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX Compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I cried just explaining this game, incredibly haunting story and visually stunning. The voice acting, the things the people who's story you follow go through.. 11/10 would bawl like a child again
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Oct. 2024
After 12.5 hours I have finished this and it is one of the best 'games' (experiences) I've ever participated in. It is so immersive and so beautifully created, with love (You can tell). Some don't like that you can't run, but that's okay, most people don't run in life as they go about their day so walking is what makes it immersive you see, in part. The voice acting is 10/10, the world you are in also. The story, if it was a piece of literature, would rival famous works of Literature. The soundtrack could make you love a genre (eerie and pure choirsong) you never loved before. The experience is a perfect length. It's one of the coolest games I'll ever play, for its story is that incredible. It's borderline horror and at the same time something borderline holy. 10/10
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Aug. 2024
The slow walking isn't that bad. Yes, it could be 20% faster, the run button could be better. But, it isn't a very long game, and walking in the countryside isn't typically a fast pursuit. Play it in a few chunks and enjoy the setting and the musical interludes. Some of the tracks hit really nicely, there's a mix of choral-type songs and some more folkish fantasy type songs. The settings are visually pleasant, with some nice atmospheric moments at the end of the chapters - I really liked Wendy's end sequence. Sometimes it feels cosy, sometimes eerie. The voice acting is clear and legible, you'll hear a range of different types of mostly ordinary rural British people (and an American). Some assets do get recycled a bit often and I'd have liked the memory figures to have more distinct forms but it is reasonably faithful to the time it's set in, 1984. There are a few small anachronisms but it's not too bad. I did also experience some microstutters. The main plot reminds me a bit of the Witness, a little pie-in-the-sky, a little ambiguous in its ending. There's scifi-ish speculation on matters of metaphysics, belief, mortality, afterlife etc with a clear nod to chaos theory. I found the relational dynamics with the villagers and scientists more interesting. You can usually appreciate why they have the views they do, whether you agree or not. Stephen was probably the most interesting in that I ended up taking against him quite a bit by the end. I could absolutely see why he would be considered brilliant, charismatic and attractive by some of the characters, but I distinctly didn't like some of the actions he took near the end of the game. He came across to me as somewhat sociopathic. And, you know, if he hadn't been there at all, maybe things would have turned out differently. But who really knows. It is a little sad to see it all unfold, but it is a nice game. The achievements are a bit of a pain, I would consider ahead of time whether or not you want to do those. You can do it in two playthroughs but I preferred to play organically the first time so I had to do 3.5 runs (Backtracker bugged so I had to do that one on its own).
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Feb. 2024
This game is truly a treasure and I still feel some messages of it resonating in my soul. Walking through memories, through places where the everyday lives of the residents unfold before our eyes. Falling in and out of love, affairs, family disputes, who wants to date whom, who should stay away from whom. Here: we've entered the game. Meanwhile, there are sentences woven in with depths worth capturing in a photo and saving for rainy days when we can look out the window and ponder what life really means to us. The story begins mysteriously. We don't know much about what happened. We get some guidance on understanding what is happening to the residents, but most of it can only be pieced together if we play through to the end. The game is divided into chapters and each chapter shows the story of a different character, often ending with catharsis. Every character is different, and you just can’t wait to see who the next will be, whose soul you will see, whose story will touch your heart (or break it) next. This is not a cheerful game, rather it’s incredibly moving and profoundly sad. If you find the beauty in that, it is your game. As the title suggests, everybody’s gone to the rapture and we piece together what happened from the memories and audio recordings left behind. The basic gameplay is a walking simulator, so the gaming experience largely consists of walking around, following a beam of light, and listening to the events. We can interact with some elements, but these are mostly toys, doors, and playground elements. There are no puzzles to solve, our task is simply to experience the world around us and put together the story. For me, the game's greatest advantages were: - Jessica Curry's music, especially the parts with a chorus are incredibly touching and stay with the player long after. It is transcendental. I would play through it again and again just for the music. - The dialogues feel real, making it easy to immerse oneself in the story - The graphics are high-quality, and I often stopped to take a screenshot of the haunting, lonely landscape. - The storytelling has a poetic way, very deep meanings, and a really good narration with the voice actors. They truly excelled. Possible drawbacks: - Even for a walking simulator, progress can be quite slow, although there is a fast walk option but it's not always usable. So, patience is needed. Also, if someone wants to complete all the achievements, one playthrough is not enough. - For me, it was quite hard to start the memories with mouse in the beginning. This could have been made simpler. Essentially, you have to drag the light sphere horizontally back and forth until you find the point where it's the smallest. - You are all alone, and the story can be quite dark, even the scenes darken sometimes, so it may give off some moderate horror vibes. But there is nothing in the gameplay that can hurt you. All in all I wholeheartedly recommend it and I want to end the review with the most beautiful piece of quote I have ever seen in a game so far (spoiler!): We are born apart, driftwood on the banks of an endless dark ocean, and we will be carried away by the swell soon enough. But in between, in the single day of living, that dancing in a strip of sunlight, we can find what we miss, the love that makes us whole, the immanence.
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Feb. 2024
First off, it's a walking simulator. And yes, your character is very slow. So don't expect a high-speed Doom type of gameplay. This game is 100% about story but that's what makes it great. I played this when I built my first gaming PC because I wanted to see it with some proper hardware. It was worth putting off on PS4. Looking "like real life" can honestly be boring. This game is not super realistic but beauty comes in different ways. This game is proof of that. What really got me was the story. The game is a semi-free roam but it still guides you along with visual cues. The music is beautiful. Well deserving of its BAFTA win along with audio design, and Merle Dandridge's win for performance
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 23:10
SteamSpy data 21 January 2025 13:16
Steam price 22 January 2025 20:46
Steam reviews 20 January 2025 22:05
Everybody's Gone to the Rapture
6.7
1,257
565
Online players
5
Developer
The Chinese Room
Publisher
PlayStation Publishing LLC
Release 14 Apr 2016
Platforms
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