Everafter Falls on Steam - User reviews, Price & Information

Rediscover the simple life. Farm, fish, forge and fight to restore the peace in an all-new farming adventure. Features split-screen coop, a helpful pet, automated drones, resourceful pixies, a card-eating progression system, and dangerous dungeons to delve into!

Everafter Falls is a simulation, story rich and farming sim game developed by SquareHusky and published by Akupara Games.
Released on June 20th 2024 is available on Windows, MacOS and Linux in 6 languages: English, French, Spanish - Spain, Japanese, Traditional Chinese and German.

It has received 387 reviews of which 342 were positive and 45 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Everafter Falls into these genres:

Media & Screenshots

Get an in-depth look at Everafter Falls through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 3rd Gen i3/AMD FX-4100 Series
  • Memory: 4 GB RAM
  • Graphics: GeForce 7 Series/Radeon R7 Series
  • DirectX: Version 10
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.12+
  • Processor: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 1 GB available space
  • Sound Card: Working sound card
Linux
  • OS: Ubuntu 16.04+
  • Processor: x64 architecture with SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Its a cute slice of life game which takes inspiration from both card games and farming sims. There is basically no tutorial which is fine but this game is probably not recommended for people who have never played farm sims before. The learning curve can be rather steep. There is also no quest tracking which can make finding NPCS or quests hand ins difficult. Controllers adaptability 5/10 :controller usage ( can be difficult to move items between inventories as well as collect items like Lilly pads which are diagonal and the map is terrible to use. ) The span of time for a day to finish is VERY short I suggest base game be at 150% ( although it can be modified in the settings) Fishing 5/10 The fishing mini game can be toggled off. I am still using it however I find it unfair in some aspects even if they are lined up if they are slightly left or right then the fishing lure falls off the map. It would be better for players to be able to choose to tilt the lure left or right after the spins have been completed. 10/10 for variety for item collection there is much to see and discover as far as I am concerned. There is also a very cute animal rescue ongoing side quest. Dungeon 6/10 It is procedural as such it is hit and miss. I find the portals inside to take you home are either too close or missing completely when needed. The enemies do not drop anything and there is no experience so defeating them is just an annoyance. ART 10/10 There are some cute cut scenes and the art is very lovely to look at, it sticks out in its design and its one of the games stronger points. Bag Space 2/10: the only way to get extra bag space is via the pet upgrade system and having auto bots. You can cheat this by using the fish item vendor who sells you the items you leave on the ground but I find the amount of time given per day verses having to run back every five mins to empty your back pack to be one of the most if the THE MOST annoying part of the game. I have seen screenshots of the completed bag sizes and the space isnt that great. Over it has some strong points to it and is worth looking at, Excellent art, some cute side quests and a lot of items I just feel a lot of the technical aspects are very hit and miss. Go in to the game with some patience.
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Dec. 2024
I would absolutely recommend this to anyone who is even considering being interested, though I very much wish there was more content to explore.
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June 2024
My review has been addressed by the Dev replying to me and there's also a QoL update coming in the future that fixes a lot of the issues/cons I had. Thanks SquareHusky! ^^ Disclaimer: I have changed my review with some criticism but I will leave it recommended since most of the helpful thumbs up was when it was positive. Pros, Cons, and Tips will still be at the bottom but I want to give a heads up of potentially being blocked from progressing (I have seen a few other people stuck from getting to the second dungeon due to the tappers) I was excited for this game for a while and played the recent demo for almost 10 hrs. I buy it as soon as it releases and so far have 6ish hours into a safe file. I finished the first dungeon by mid Summer which is the season that all players start in. In order to unlock the second dungeon aka progress through the story, I needed two things: Moonflower, Water Sap. The Moonflower grows at the end of every season so it's safe to say that a dungeon will be unlocked once a month which there is a total of 3 after the first one. The Water Sap is when things started to go down hill from me. You can get the delicate tapper from a quest line if you bring in Maple Syrup but in order to craft the Evaporator to make the syrup, it needs Super Glue. Super Glue can be crafted with the Box and Pine Resin from the normal tapper that takes 7 days on the trees. Super Glue is needed twice because it also needs to be used to create Empty Bottles that Maple Syrup goes into. You get one free tapper and I made another but essentially it needs 2 Box Resin, 2 Pine Resin, and 2 Maple Resin. Since each resin takes a week to make and I only had 2, it basically took me 3 weeks aka 21 in game days. The tapper doesn't take much to make (Ropes is the main ingredient) but I did not realize how much resins I would need to get the Maple Syrup for the Delicate Tapper for the Water Sap. Once the Maple Syrup is turned in, the Delicate Tapper takes 5 days for the Water Sap. I finished the first dungeon by Summer 16th and have been unable to return to the dungeons and I'm almost at Winter. By the time the delicate tapper gives me the Water Sap, I will be on Autumn 24th. /: Pros: No stamina, fast movement speed and ways to increase it too, the idea of a pet doing the farm work is interesting, museum aka lots of donating and items not donated are marked, npcs show on map and icons in letters, world doesn't get dark at night time, lots of decorating options, fun events with good rewards, story driven and easy mode Cons: No romance, no proper friendship with the npcs, fishing is a bit boring, lack of clear instruction sometimes that could leave people confused, some minor bugs such as npcs opening up their shop early (which is actually good) but some npcs arrive at events late, drone aka backpack upgrade costs 3k and only gives 4 extra slots (?); have to rely on cards to improve it QoL Otw: No mini fishing game, some new instructions such as the mines for new players, drone costing 2.5k instead of 3k now Tips - Moat Farm for bricks that are used for a lot of stuff such as the rope maker - Make lots of resin tappers, if you want to actually not be stuck for 3+ weeks; craft 6 which is 20 ropes so make sure to cut all those grass for it (This will be adjusted so depending on ur time reviewing this, it could be implemented or on it's way) - Shipping bin is outside of Cids Store. Make sure to read the board next to it - Forageables are marked with a number / total of what it can give. Such as a mushroom will be 2/6, wait for it to be maxed out or close enough before picking it up - Tree stumps grow mushrooms so leave a few on the farm - Don't go on easy mode if you want to unlock hard mode because only normal mode unlocks hard mode after beating the final boss - Choose HP ring from Dawn's quest of the first runes, then HP pet healing card from Daisy's delivery quest and that will be good enough as there are lots of treasure rooms on normal mode so you easily get items that can help you out
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June 2024
Keeps the core idea of your typical Farming simulator game (Going so far as to make fun of the Big Three Stardew/Harvest/Animal). What it does however is put it's own unique spin onto the genre to make it extremely unique from it's competitors. Just off the top of my head that i can recall: [*] Much more casual/relaxed (No stamina system + Shops are always open Shops have a larger open window + No tool durability) [*] Very unique spins on typical mechanics (Fishing pachinko + pet farming + card/skill acquiring) [*] Art direction/style (Simple but with many customizations especially for furniture) [*] Comprehensive dungeon/rpg system [*] Split screen coop (I haven't seen this in a long time!) [*] Interesting premise with a vague campaign/story/quest to follow The only gripe that comes to mind is the lack of explanations when starting the game for the first time (Besides the basic go here, do this, learn that quests). Specifically, the lack of explanations for the control leaves a lot of guesswork to the player. For the most part it was intuitive but i can see this becoming a bit of an issue for people not familiar with the genre. I do hope the game get's more exposure and sales. Just playing the demo for a single day was enough to convince me to make a purchase.
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June 2024
I'm a sucker for farming games, and this is a good one! The art is great with unique looking characters. There are several things, including no stamina and a very helpful pet, that set this apart from other farming games. I also really dig the no rush vibe and all of the funny dialogue!
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 03:16
SteamSpy data 10 April 2025 02:09
Steam price 14 April 2025 04:37
Steam reviews 13 April 2025 14:00

If you'd like to dive deeper into the details about Everafter Falls, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Everafter Falls
  • SteamCharts - Analysis of Everafter Falls concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Everafter Falls compatibility
Everafter Falls
8.2
342
45
Online players
37
Developer
SquareHusky
Publisher
Akupara Games
Release 20 Jun 2024
Platforms