EVE Online on Steam - User reviews, Price & Information

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EVE Online is a free-to-play community driven space MMO where players can choose their own path from countless different options. Experience space exploration, immense PvP and PvE battles, mining, industry and a thriving player economy in an ever-expanding sandbox.

EVE Online is a space, free to play and open world game developed and published by CCP.
Released on December 15th 2010 is available on Windows and MacOS in 8 languages: English, German, Russian, French, Korean, Japanese, Spanish - Spain and Simplified Chinese.

It has received 35,998 reviews of which 26,538 were positive and 9,460 were negative resulting in a rating of 7.3 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified EVE Online into these genres:

Media & Screenshots

Get an in-depth look at EVE Online through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
  • Memory: 4 GB or higher
  • Video: AMD Radeon 5450 or NVIDIA GeForce 420 or better with at least 1024 MB VRAM
MacOS
Minimum:
  • Supported OS: Mac OS X 10.15
  • Processor: Intel i5 @ 2.5 GHz | Apple M1
  • Memory: 4 GB
  • Video: Intel HD 4000

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This game has constantly evolved to become better and better. If they get an update wrong they go back and fix it unlike most modern games. Hard to master, plenty to do, huge sandbox. Want to kill other players? Do it. Want to build? Do it. Want to play solo and play against computer created content? Do it. So much to do and they are constantly rolling out events. It is a game that you need to stick with to understand how complex and deep this game really is. It takes a bit to get rolling then the world is what you want it to be. Super fun game, can't recommend it enough.
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March 2025
game is a lot of planning, less so execution. only fly what you can afford to lose.
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Jan. 2025
An extremely deep immersive Universe that requires hundreds of hours of guides and youtube videos to learn. On top of that training your character takes Real time not in game time so you can't get good by putting in a lot of hours, unless you spend a lot of money. That being said it's a very rewarding game at times. Very PVP based because you can be killed everywhere. Learning how to survive more often is a skill in itself. It's hard to trust anyone in this game so if you find people to play with and build with (which i recommend), don't trust them too much. BEWARE! The fact everyone is behind a screen truly brings out the worst out in people, and the people in this game take their second life in EVE very very seriously. No lie some of the most toxic people i have EVER seen! This is offset by some people that give the absolute BEST help and introduction, but you're lucky to come across someone like that. One time i listed my 330 million ship as 33 million accidentally (which was a huge sum for a beginner like me) and after i messaged the guy he was extremely friendly and sent me the rest of the money. I'm pretty sure it's only played by adults because of the time and money required to get to the mid-game. Regarding CCP games the developer, don't expect them to care, they have been trying to move away from EVE for the past 15 years, they're absolutely sick and tired of working on it, but all their other projects fail miserably. Don't fly what you can't afford to lose, and if you can buy some starting funds or get them from a helping person. Not having to worry about losing some ships early on while you learn can make ALL the difference in your experience in this game. I would advise to not immediately try and get into Industry or Marketplace because it's one of the hardest things to get into because of the competition you have from well established manufacturers and traders. Multiboxing is allowed and very much encouraged. EVE is pay to win all the way to the top :) Bottom line: If you are unemployed, have disposable income, and are a sociopath (i'm joking, please stay away, we already have enough of them), this is the game for you!
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Oct. 2024
EVE held such promise for me at first. A vast cluster of star systems to explore, inhabited by thousands of players. A diverse array of ships in both function and form with near endless ship build experimentation. A fairly sophisticated manufacturing pipeline that mixes with a player run economy. NPC empires and factions that have varying political structures and backgrounds. I was enthralled. I like MMOs because, with players running to and fro about the place, the world feels alive. But when you play EVE for a while you realise that most of the players you see in a system are just names and pre-rendered faces in a chat window or icons in the overview. The presence of players in the game space is their ship and that ship is usually so far away that it’s just an icon on the screen, unless you change the focus of the camera. So it feels like you never really meet anyone and there is a sense of disconnect. There are thousands of players online, yet I feel alone. There are a few ways to earn Interstellar Kredits (ISK) in EVE. I tried using probes to scan down archeological sites and encrypted data sites which was fun at first but got stale pretty quickly. The reward was poor, but the risk was minimal. The sites almost never had a narrative component to them. So when I analysed archaeological sites or cracked open data vaults I never really felt like I was discovering anything. I tried running combat missions for corporate NPCs. But I found these missions to be highly repetitive and boring. The story for these missions was forgettable. The combat involved fitting the right tank and damage modules to your ship for the specific NPC faction you were facing, targeting their ships, pressing the fire guns button and waiting until they blew up. There are player ships that do things other than damage but they have no place in these missions. I was never asked to heal a friendly NPC ship or use electronic countermeasures. Just go to this area, blow up the enemies, then move on to the next area. I tried mining and it was so boring it’s not worth talking about. I tried harvesting and transforming planetary resources and selling them on the market. Finding suitable planets and then laying out the planet based harvesters and factories is a problem you solve once and then it’s just passive income with little maintenance. I tried manufacturing as a way to make ISK. Buying resources and transforming them into ships and ship modules. The tech 1 ships and modules, as it turns out, are worth less on the player market than the minerals they are built from. So I thought I’d try manufacturing tech 2 ships and modules. This involved a MASSIVE leap in complexity and in the end I could not confidently calculate if I was making a profit from the materials required to make the tech 2 products. So I gave up. At some point I found myself asking what the ISK I was making was for. And then I realised, EVE is really about PvP. Everything else is just a means to make ISK so you can afford the ships and ship modules to participate in PvP. And while I appreciate what EVE online is doing there, it’s just not for me. My impression of the PvP is that it’s a thinking man's game and the outcome of the fight is often determined before engagement. When engaging in PvP one of the following things is likely to happen. You either fell into a gate camp or someone has fallen into your gate camp You have tricked someone into fighting you that has no chance of coming out on top because your build is superior You have been tricked into fighting someone that you have no chance of winning because their build is superior The other problem I have with EVE PvP is that it has a long iteration loop, whereas I thrive on short iterations. In a short iteration loop, like in Titanfall PvP, you fight, kill and die over and over many times in short succession, learning from each kill and death. You improve on a moment to moment basis. In EVE first you must decide on a build, go to the market to buy the ship, modules and ammo, then you spend time travelling to where you can look for some PvP then spend ages looking for a fight that you think you can win then finally you engage someone and die because you’re still new at this and then you need to build another ship again. So much time is spent not fighting. The other issue I have with PvP in EVE is that it’s not viscerally satisfying because I don’t really feel like I’m piloting my ship so much as I’m like the captain on a bridge giving orders to its crew that takes time to action. Part of this is because the latency between Australia and the server in London is horrific. It also does not feel satisfying because for the most part I spend the fight observing from afar and so the ships are just icons on the screen with bars going up and down. I do not regret my time with EVE. I don’t think it is a bad game, I appreciate what the developers are trying to do. It’s just not for me. At the very least I walked away with a stellar soundtrack.
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July 2024
Alot has changed. The New Player Experience and getting into the game has been DRASTICLY accelerated in a positive way and the transition to various career paths is made easier with the implementation of the AIR Career Path system. Along with bonus SP it gives ships books and other goodies as well as a steady background of cash for new players to get settled with. The visuals have been recently revamped to a stunning level and while I havent been near significant fleet fights the fact that they are still using the old memory visual or performance optimization picks makes it simple to set your system up particularly if you run more than one account. One word of warning the 1m SP is a ONE OFF for new and old steam or PC accounts and requires a purchase from the site itself not via steam even though you get the same packs. So if you make a 2nd account be sure to omega it VIA THE SITE! The support site has more information for those needing it.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 19:06
SteamSpy data 11 April 2025 20:23
Steam price 11 April 2025 19:06
Steam reviews 14 April 2025 17:49

If you'd like to dive deeper into the details about EVE Online, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about EVE Online
  • SteamCharts - Analysis of EVE Online concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck EVE Online compatibility
EVE Online
7.3
26,538
9,460
Online players
4,536
Developer
CCP
Publisher
CCP
Release 15 Dec 2010
Platforms