EVE held such promise for me at first. A vast cluster of star systems to explore, inhabited by thousands of players. A diverse array of ships in both function and form with near endless ship build experimentation. A fairly sophisticated manufacturing pipeline that mixes with a player run economy. NPC empires and factions that have varying political structures and backgrounds. I was enthralled. I like MMOs because, with players running to and fro about the place, the world feels alive. But when you play EVE for a while you realise that most of the players you see in a system are just names and pre-rendered faces in a chat window or icons in the overview. The presence of players in the game space is their ship and that ship is usually so far away that it’s just an icon on the screen, unless you change the focus of the camera. So it feels like you never really meet anyone and there is a sense of disconnect. There are thousands of players online, yet I feel alone. There are a few ways to earn Interstellar Kredits (ISK) in EVE. I tried using probes to scan down archeological sites and encrypted data sites which was fun at first but got stale pretty quickly. The reward was poor, but the risk was minimal. The sites almost never had a narrative component to them. So when I analysed archaeological sites or cracked open data vaults I never really felt like I was discovering anything. I tried running combat missions for corporate NPCs. But I found these missions to be highly repetitive and boring. The story for these missions was forgettable. The combat involved fitting the right tank and damage modules to your ship for the specific NPC faction you were facing, targeting their ships, pressing the fire guns button and waiting until they blew up. There are player ships that do things other than damage but they have no place in these missions. I was never asked to heal a friendly NPC ship or use electronic countermeasures. Just go to this area, blow up the enemies, then move on to the next area. I tried mining and it was so boring it’s not worth talking about. I tried harvesting and transforming planetary resources and selling them on the market. Finding suitable planets and then laying out the planet based harvesters and factories is a problem you solve once and then it’s just passive income with little maintenance. I tried manufacturing as a way to make ISK. Buying resources and transforming them into ships and ship modules. The tech 1 ships and modules, as it turns out, are worth less on the player market than the minerals they are built from. So I thought I’d try manufacturing tech 2 ships and modules. This involved a MASSIVE leap in complexity and in the end I could not confidently calculate if I was making a profit from the materials required to make the tech 2 products. So I gave up. At some point I found myself asking what the ISK I was making was for. And then I realised, EVE is really about PvP. Everything else is just a means to make ISK so you can afford the ships and ship modules to participate in PvP. And while I appreciate what EVE online is doing there, it’s just not for me. My impression of the PvP is that it’s a thinking man's game and the outcome of the fight is often determined before engagement. When engaging in PvP one of the following things is likely to happen. You either fell into a gate camp or someone has fallen into your gate camp You have tricked someone into fighting you that has no chance of coming out on top because your build is superior You have been tricked into fighting someone that you have no chance of winning because their build is superior The other problem I have with EVE PvP is that it has a long iteration loop, whereas I thrive on short iterations. In a short iteration loop, like in Titanfall PvP, you fight, kill and die over and over many times in short succession, learning from each kill and death. You improve on a moment to moment basis. In EVE first you must decide on a build, go to the market to buy the ship, modules and ammo, then you spend time travelling to where you can look for some PvP then spend ages looking for a fight that you think you can win then finally you engage someone and die because you’re still new at this and then you need to build another ship again. So much time is spent not fighting. The other issue I have with PvP in EVE is that it’s not viscerally satisfying because I don’t really feel like I’m piloting my ship so much as I’m like the captain on a bridge giving orders to its crew that takes time to action. Part of this is because the latency between Australia and the server in London is horrific. It also does not feel satisfying because for the most part I spend the fight observing from afar and so the ships are just icons on the screen with bars going up and down. I do not regret my time with EVE. I don’t think it is a bad game, I appreciate what the developers are trying to do. It’s just not for me. At the very least I walked away with a stellar soundtrack.
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