EVE Online

EVE Online is a free-to-play community driven space MMO where players can choose their own path from countless different options. Experience space exploration, immense PvP and PvE battles, mining, industry and a thriving player economy in an ever-expanding sandbox.

EVE Online is a space, free to play and open world game developed and published by CCP.
Released on December 15th 2010 is available on Windows and MacOS in 8 languages: English, German, Russian, French, Korean, Japanese, Spanish - Spain and Simplified Chinese.

It has received 35,304 reviews of which 26,099 were positive and 9,205 were negative resulting in a rating of 7.3 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified EVE Online into these genres:

Media & Screenshots

Get an in-depth look at EVE Online through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
  • Memory: 4 GB or higher
  • Video: AMD Radeon 5450 or NVIDIA GeForce 420 or better with at least 1024 MB VRAM
MacOS
Minimum:
  • Supported OS: Mac OS X 10.15
  • Processor: Intel i5 @ 2.5 GHz | Apple M1
  • Memory: 4 GB
  • Video: Intel HD 4000

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
The game has shifted to a monthly subscription fee, but if you like complex games with high customization I highly recommend it. It used to be less dependent on monthly subs or farming but has shifted to where all the cool stuff you need a sub.
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Oct. 2024
EVE held such promise for me at first. A vast cluster of star systems to explore, inhabited by thousands of players. A diverse array of ships in both function and form with near endless ship build experimentation. A fairly sophisticated manufacturing pipeline that mixes with a player run economy. NPC empires and factions that have varying political structures and backgrounds. I was enthralled. I like MMOs because, with players running to and fro about the place, the world feels alive. But when you play EVE for a while you realise that most of the players you see in a system are just names and pre-rendered faces in a chat window or icons in the overview. The presence of players in the game space is their ship and that ship is usually so far away that it’s just an icon on the screen, unless you change the focus of the camera. So it feels like you never really meet anyone and there is a sense of disconnect. There are thousands of players online, yet I feel alone. There are a few ways to earn Interstellar Kredits (ISK) in EVE. I tried using probes to scan down archeological sites and encrypted data sites which was fun at first but got stale pretty quickly. The reward was poor, but the risk was minimal. The sites almost never had a narrative component to them. So when I analysed archaeological sites or cracked open data vaults I never really felt like I was discovering anything. I tried running combat missions for corporate NPCs. But I found these missions to be highly repetitive and boring. The story for these missions was forgettable. The combat involved fitting the right tank and damage modules to your ship for the specific NPC faction you were facing, targeting their ships, pressing the fire guns button and waiting until they blew up. There are player ships that do things other than damage but they have no place in these missions. I was never asked to heal a friendly NPC ship or use electronic countermeasures. Just go to this area, blow up the enemies, then move on to the next area. I tried mining and it was so boring it’s not worth talking about. I tried harvesting and transforming planetary resources and selling them on the market. Finding suitable planets and then laying out the planet based harvesters and factories is a problem you solve once and then it’s just passive income with little maintenance. I tried manufacturing as a way to make ISK. Buying resources and transforming them into ships and ship modules. The tech 1 ships and modules, as it turns out, are worth less on the player market than the minerals they are built from. So I thought I’d try manufacturing tech 2 ships and modules. This involved a MASSIVE leap in complexity and in the end I could not confidently calculate if I was making a profit from the materials required to make the tech 2 products. So I gave up. At some point I found myself asking what the ISK I was making was for. And then I realised, EVE is really about PvP. Everything else is just a means to make ISK so you can afford the ships and ship modules to participate in PvP. And while I appreciate what EVE online is doing there, it’s just not for me. My impression of the PvP is that it’s a thinking man's game and the outcome of the fight is often determined before engagement. When engaging in PvP one of the following things is likely to happen. You either fell into a gate camp or someone has fallen into your gate camp You have tricked someone into fighting you that has no chance of coming out on top because your build is superior You have been tricked into fighting someone that you have no chance of winning because their build is superior The other problem I have with EVE PvP is that it has a long iteration loop, whereas I thrive on short iterations. In a short iteration loop, like in Titanfall PvP, you fight, kill and die over and over many times in short succession, learning from each kill and death. You improve on a moment to moment basis. In EVE first you must decide on a build, go to the market to buy the ship, modules and ammo, then you spend time travelling to where you can look for some PvP then spend ages looking for a fight that you think you can win then finally you engage someone and die because you’re still new at this and then you need to build another ship again. So much time is spent not fighting. The other issue I have with PvP in EVE is that it’s not viscerally satisfying because I don’t really feel like I’m piloting my ship so much as I’m like the captain on a bridge giving orders to its crew that takes time to action. Part of this is because the latency between Australia and the server in London is horrific. It also does not feel satisfying because for the most part I spend the fight observing from afar and so the ships are just icons on the screen with bars going up and down. I do not regret my time with EVE. I don’t think it is a bad game, I appreciate what the developers are trying to do. It’s just not for me. At the very least I walked away with a stellar soundtrack.
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July 2024
Alot has changed. The New Player Experience and getting into the game has been DRASTICLY accelerated in a positive way and the transition to various career paths is made easier with the implementation of the AIR Career Path system. Along with bonus SP it gives ships books and other goodies as well as a steady background of cash for new players to get settled with. The visuals have been recently revamped to a stunning level and while I havent been near significant fleet fights the fact that they are still using the old memory visual or performance optimization picks makes it simple to set your system up particularly if you run more than one account. One word of warning the 1m SP is a ONE OFF for new and old steam or PC accounts and requires a purchase from the site itself not via steam even though you get the same packs. So if you make a 2nd account be sure to omega it VIA THE SITE! The support site has more information for those needing it.
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June 2024
I buy games simply for enjoyment. My gaming began on a Commodore 64 and stylistically I'm a lone wolf. This game and so many more of the fps or battle heavy games today are difficult to enjoy alone. Which is why I am so fond of Ultimate General and games like it. This is a beautiful, DEEP and well crafted game. If you enjoy teaming up and playing as part of a collective there is no better game than Eve Online. Over 1000 hrs played, but I come and go.
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March 2024
Eve Online is hands down the greatest MMO of all time. Running since 2003, the game offers a wide variety of game play. From intense PVP action to quiet, or mostly quiet, hermit wormhole life. Whatever experience you'd like to find, it is there for the taking in Eve Online.
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Data sources

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Last Updates

Steam data 23 December 2024 00:30
SteamSpy data 19 December 2024 17:38
Steam price 23 December 2024 00:30
Steam reviews 23 December 2024 10:07
EVE Online
7.3
26,099
9,205
Online players
4,109
Developer
CCP
Publisher
CCP
Release 15 Dec 2010
Platforms