Etrian Odyssey HD

Beyond the village of Etria lies a mysterious forest with a colossal crack opening to a puzzling labyrinth. Lead a team of explorers into the dungeon with the promise of riches, fame, and adventure!

Etrian Odyssey HD is a dungeon crawler, rpg and adventure game developed by ATLUS and published by SEGA.
Released on June 14th 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 834 reviews of which 755 were positive and 79 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Etrian Odyssey HD into these genres:

Media & Screenshots

Get an in-depth look at Etrian Odyssey HD through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-540 or AMD Phenom II X3 720
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 530, 1 GB or AMD Radeon HD 5570, 1 GB or Intel HD Graphics 4400
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: No anti-aliasing, 720p @ 60 FPS

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Positives: They've rebalanced some of the skills, fixed the binding system so Dark Hunters and Hexers are usable, added a new battle track and translated mapping over very smoothly. On top of this, the resting system now takes 5 levels, not 10, so respeccing is not as punishing. It is also a script-complete faithful port, and it's just really nice to have the Etrian Odyssey franchise on PC and modern consoles. Quicksaving is also an excellent timesaving feature, and you can swap over to Picnic mode for a bit if you ever feel like farming faster (and you almost certainly will have to farm). Basic mode is also a good way to just tone the game down, whereas Expert is basically how the original's combat goes in terms of damage dealt and taken. Negatives: It's still EO1. EO1 is not a good game. EO1 is the embodiment of a 6 course dinner where the food progressively adds more laxatives as you go along, hosted by someone who spent too long as a teacher in an elementary school and now no longer allows ANYONE to leave early. The dungeon designs are visually cool. The actual gimmicks and layouts suck ass. The skill balance is heavily reliant on either completely negating damage with counter shields or grinding your ass off to abuse the game's level scaling damage system. There are plenty of skills that do nothing or next to nothing because the formulas are jank as hell. Don't invest in Defense or Speed debuffs. Accuracy down is also very questionable. The enemy and boss designs are a tossup between one-shotting bullshit and completely bugged skillsets that do next to nothing. There are also enemies that are essentially immune to physical attacks. This is not particularly amusing. There are conditional drops with random drop rates and the overall drop rates aren't great. Several of the superbosses have a 5% drop. Yep. There's also rare enemies that spawn in specific spots at a low rate that you need to beat multiple times to get ultimate accessories. The shop pricing is hell. It's mostly fine, but endgame and postgame gear will frequently be 100k+ money. You're gonna want a gathering team if you're trying to get some extra cash because regular enemy drops aren't impressive profit. Some of the gear has to be restocked. Normally that's fine, but this Includes an accessory that requires 50 of a certain item. I pray for the completionists. The quests are atrocious and the vast majority of them can be skipped; unlike EO3 onwards, quests don't give EXP, and the rewards themselves are usually completely whatever. The town NPCs rarely have anything to say, some of them even being locked into the same dialog line for the entire game. The postgame Stratum is a complete waste of your time, featuring no additional story and several floors of terrible dungeon crawling layouts. If your team is solid, the fights this incurs will not be challenging to begin with, so it's just pointless tedium. Thank you, EO1. Why am I giving it a thumbs up? - As a port, it is good. In fact, it goes above and beyond in some ways. It's just that the base game itself isn't super good. - It is still EO, a series I am fond of. - It is interesting to see where the series began and how those roots carried over into other games. Most of all it's interesting to see how much it's improved since: while 2 is a mixed bag and 3 still has some balancing biases, 3 is very fun and rich in content, while 4, 5 and Nexus are generally much more polished. - The game has a particular charm when it comes to its aesthetic and story framing. It also has a genuinely decent twist, though its story is otherwise pretty minimalist. - The gameplay, despite being utterly broken as shit, does have some cool ideas. I'm particularly fond of Survivalists and Medics in terms of their versatility. In conclusion, I would not recommend purchasing this title on its own. Get the full collection on discount and you've gotten a good deal. These are 40-80 hour games each, and serve as good picks if you enjoy dungeon crawling gameplay.
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Nov. 2024
If you have an office job and want a game you can kinda play on the background you're in the right place. -Turn based exploration and combat. You can go make that important call or fill that spreadsheet, game will be there waiting for you -Simple controls -Reasonable difficulty -Only 1 GB: Your work issued Thinkpad will have no problems with it My work performance is suffering, but I was gonna be let go either way! Downsides: Denuvo
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Nov. 2024
I own and have played the entire series, so naturally when I saw there was a Steam port of the DS titles with updated graphics and controls, I had to end up buying these as well. I've invested several hundreds of hours into this series already, so I felt compelled to leave a review. Aside from all the exposition regarding why I like the game below, and why people should play it, I'd like to disclaim that my opinion is biased, as I've been invested in the series for nearly 15 years. I adore Etrian Odyssey 1 in particular, and first learned about it from the Let's Player Boltage Mcgammar back in the day. Since then, EO has been by far my favorite game series, and I'm overjoyed that it is not just ported on to Steam and Switch, but it's also a solid port. I would encourage everyone to at least try this series once; even if it's not your thing, the time to begin playing is very fast, and you'll likely know if you want to continue or not within the refund time. My hope is that these remakes got enough attention that the 3DS games (EO4, EO5, EON, EO1U, EO2U, and the MD titles, but those don't really count) get ported to Steam/Switch as well, especially for the health and well being of the series: as the series went on, it became more palatable for newer players, and I'd argue that they might be more your speed if you don't like EO1, EO2, or EO3. To add to that, if you've got a Steamdeck, you should get the game, because it plays fantastically on it. For the uninitiated: If you haven't played the original version on the DS before, Etrian Odyssey was based off of the classic Wizardry games from the early 80s to the mid 00s, which in turn inspired the classic SMT games, like SMT 1 & 2, and Persona 1 & 2. Because of this, Etrian Odyssey as a series, and the first game in particular, were designed to cater to the groups of people that were really into that old school style of dungeoneering, making your own map with pen and paper, being free to make your own discoveries and failures, and bashing your head against the wall; these are all touted as "features of the game", and the learning curve is part of the appeal. Because it uses this template for design, you as the player will have a massive amount of freedom of choice in what you do, what skills you invest into, and how you make risky choices; will you keep trying to go to the next floor, or is your progress good enough to go home for today? Did you invest in skills that help you stay in the labyrinth longer, or did you invest into skills that let you take down bosses and harder encounters down? Did you put some points into gathering materials from the forest, or are you making your money through mowing down normal field enemies? Big game hunting can be very profitable, but do you have the right setup to do it effectively? The answer to each of these questions is entirely on you, and this is what makes Etrian Odyssey hugely rewarding as a series: the game will start out kicking the ever loving crap out of you, but as you play more and more, you're going to pick up on what is or is not broken, you'll start noticing interesting skills you can get on your characters, and you'll notice the series' open invitation to break and cheese it as you please. When you start doing that, what comes off as a brutal, masochistic game becomes your own personal sandbox to play around in, and you'll start to kill bosses in a few turns that may have bodied you in the past. Don't be discouraged when the game knocks your teeth in; it's telling you to hit back, and especially in the first game, there are combos you can pull off that can deal a few thousand damage each turn. If you have played the original Etrian Odyssey on the DS: this is the same game, but with some newer quality of life improvements. Auto paths from the later games have been added, and the ability to strafe from EO2 on has been back ported as well. On top of this, EO1 also shares its map icons with EO2 and EO3, and now the Warp icon has been replaced with the Camp Icon. Does this affect the game in the grand scheme of things? Not really. If there was a way to set the map icons back to the OG EO1 ones, it wasn't readily obvious on the UI. There's also the "feature(?)" of Quicksaves only deleting themselves when you load a normal game save, and the game even tells you that the file will be deleted when you load a normal save. What this means is that you can savescum boss drops by reloading right in front of them, among other things. This has stayed in the game for over a year now, so it's clearly not a bug or intended to be patched, which is just weird; you can be a purist about abusing it or not, it's a single player game, who cares. I personally used it when farming late game to finish out the drop catalog, since most of the late game drops are only a base 5% to 10% chance to drop (an issue that was largely fixed in later entries), but refrained from using it during the main game. Once again, player's discretion, some people might be offended I did it this way, I personally don't think it matters. They also added the graph view of your skill tree from the Untold Games (but they did not back-port the auto-allotment system, the skill system itself has not been changed from the originals), so you can clearly see what you need to unlock certain skills, without having to click on each individual skill to review its requirements. It just makes things cleaner to look at, and I appreciate that. All in all, a good game is still good, and I enjoyed playing through it again, on both my PC and my Steamdeck.
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Aug. 2024
as a fan of Etrian Odyssey since the release of V, and who has played all of the games in the series, here's my opinion on this remaster Pros: -Keeps some features/gameplay elements from the original DS version that were removed in untold (Immunize being broken and very powerful lol) -Improves the UI of the skill custom, making it way more easily understandable and clear compared to the DS version -The new sprites for each class look really cool -plays really well on both keyboard and mouse and on controller (personally tried with both Switch and PS5 controller), you would have thought that the lack of a second screen would have really hindered mapping, but it's not that bad and you get used to it quite fast, even if you're used to DS/3DS mapping Cons: -Even though i know that the story mode from untold wasn't liked by everyone, and that this remasters the DS version and not the 3DS version, i still wish it was here in this HD remaster in some way (i love Frederica Irving from EO Untold and Arianna Caledonia from Untold 2) -this remaster is kind of overpriced imo, i personally bought it on sale, where the collection is at a decent price, however it still should have been 20$ a piece and 60$ (the price of a standard video game yknow) for the whole collection
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March 2024
Etrian Odyssey has a long history. It started out as a Nintendo DS game, which was itself heavily inspired by the Wizardry series from way back in the 80's. So this is a PC remaster of a console game based on a PC game. Whew! If you're not familiar with old school dungeon crawlers, you will notice many strange things. There is hardly any plot (though the minimal amount of plot that exists is pretty good) and no handholding at any point. It is a game that completely trusts you, the player, to defeat its challenges. You will create your own party of up to 5 characters, and go on a long journey to chart the depths of Yggdrasil using your mouse as a pen. There were many in the Etrian Odyssey fandom who worried about the future of the series once the NDS line of consoles started being phased out. After all, it was specifically designed for that dual screen hardware, where you could draw maps on the bottom screen with your stylus while exploring and battling on the top screen. I'm happy to report that those fears were unfounded. Playing cartographer with a mouse feels just as natural as it did with the stylus, and the increased screen space of the PC platform even gives you multiple map views at once. A lot of quality of life features from later games have been backported to the Origins Collection, so traveling the dungeon in general feels a lot better compared to the original DS game. You can sidestep, autobattle, and use various new map symbols and other features. The combat system in Etrian Odyssey is extremely good and honestly my favorite system of any RPG. It has an emphasis on build customization and using status effects to your advantage. You can use such effects against any enemy, including the hardest bosses, so bringing along support characters is very much encouraged. That said, the class design in general is fairly simple in the first game compared to later EO titles. This makes it a good starting point for newcomers, but class synergies are relatively limited here. There is a lot of content to explore, and once you beat the final boss of the main story it feels as if your real test is only just beginning. Many more bosses await, and a truly sadistic bonus level that will stretch your sanity beyond its breaking point. But this is what you're here for, isn't it? To prove yourself capable of defeating any enemy and leaving no mystery unsolved. I believe in you, friend.
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Steam data 23 November 2024 12:03
SteamSpy data 22 January 2025 18:24
Steam price 22 January 2025 20:22
Steam reviews 21 January 2025 15:51
Etrian Odyssey HD
8.5
755
79
Online players
25
Developer
ATLUS
Publisher
SEGA
Release 14 Jun 2023
Platforms
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