Eternights

Eternights is a dating action game where you try to make the most out of life during the apocalypse. Monday: Go on a date. Tuesday: Clear dungeon. Friday: Freak out! The clock is ticking!!

Eternights is a anime, dating sim and hack and slash game developed by Studio Sai and published by Studio Sai and Kepler Ghost.
Released on September 11th 2023 is available only on Windows in 10 languages: English, French, Italian, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Spanish - Latin America.

It has received 2,545 reviews of which 2,231 were positive and 314 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 11.99€ on Steam and has a 60% discount.


The Steam community has classified Eternights into these genres:

Media & Screenshots

Get an in-depth look at Eternights through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Intel Core i5-6500 | AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 1050m | AMD Radeon RX 560
  • DirectX: Version 12
  • Storage: 12 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This game is not super long and after looking at the credits, I don't think there was a whole lot of money or people backing this game. Some people may look at the price and the run time and think this game is not worth it. While I was playing Eternights, I could tell there was some passion in this game. Between the combat, dialogue and puzzles, I found I was rather enjoying my time. There could've been some more background music and maybe some more intricacies in the combat. But it wasn't to bad and tbh I'd rather spend $30 on this than $80 on a bland sloppy AAA game with no heart, boring story, badly written characters, repetitive copy and paste game-play with over the top visuals all whilst they spend millions of dollars. I just beat Eternights and I'll probably come back to this game again later to try out new dialogue with the other characters. Hopefully, the people who made this game get more money and people on their next project and if it's as decent as this one then I'll probably buy the next as well.
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Aug. 2024
It's more of a guilty pleasure game than an actual good game, but would recommend giving it a try to anyone nonetheless. The puzzles are actually good, the gameplay is passable (annoyingly clunky and unforgiving, but passable), the story is decent (but has some noticeable gaps), BUT the characters are where the game really grabs you. If I had to compare it to something, I'd compare it Dragon Age: Origins, the way the characters actually have a personality. The format of the game is reminiscent of Persona, but it def does enough to make itself into its own thing rather than a clone. If I had to, I'd rate it a 6.5 of 10, if you're the type to focus on combat instead and charge right through the game, and/or skip every skippable scene, then it drops to a 4 of 10 (I stand by my opening statement tho, it's a guilty pleasure and worth giving a shot).
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April 2024
People are full of nonsense. The game's length is fine, the ending is fine, and the price is fine too. I enjoyed it, and it's short enough for NG+ to not feel like a drag. Edit (spoilers?): For those bitching about the ending, you know there's a post-credit scene if you don't skip the credits, right? Additionally, if you don't cheat on whoever you chose, you get a QR code leading to a video on their site for some of that extra "closure" you're all seeking so badly. That video is unique for each character too.
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March 2024
Intro To start off, I first want to say that the people that are comparing this to games like Persona need to understand that this is an indie dev, and looks to be their first game, made by just a fairly small team with one person who did a lot of the artwork, game design/mechanics, and story. So I say kudos to the developer. Having played through Eternights multiple times, here is my breakdown of the game, some minor spoilers: The Story The main story arc is a semi-standard anime/manga/jrpg setting where the main protagonist is "chosen" and granted an ability to help thwart the big bad who is out to corrupt the world. While the main story is fairly basic, where it has heart is with the interpersonal friendships and relationships. The characters can be rather 2-dimensional. sticking to their character tropes and it's often very middle-school/high-school levels of romance with the characters, which can be cute but can also be eye-rolling (Like really, Yuna, you're going to risk the zombie-like infestation to do an emergency public broadcast to apologize to one friend? Not, say, perhaps warn people who may be seeking out shelter, or make sure everyone knows that someone hacked your account and to disregard the messages sent by "you"?) . There are also some plot threads that are never fully developed, or are shoehorned in for sake of "character development". For example, The whole term Eternights is a reference to a company's new anti-aging wonder drug and there is some foreshadowing at the beginning that there's a bigger conspiracy to be had, and while it's brought up towards the end of the game, it's not really fleshed out other than in some "personal logs" and is never a main focal point. There are multiple endings for the game, most of which play out the same with the exception of the bad ending, and while predictable, can tug at your feelings. Overall the story is coherent, with some lightness and humor albeit a basic narrative. The Gameplay The core gameplay is fairly typical of a jrpg, a bit bare bones, but responsive. It can be a bit tricky to pick up the timing for dodges/parries, but once you've got that down, combat is enjoyable. You're rarely overwhelmed to the point of frustration and there were times where I wished there was more combat. The one thing that was a bit confusing was the attempt at puzzles or mechanics that were pretty much a one-off. For instance, you're told about sneaking at the beginning of the game, but it's never used after that even though there are a couple of instances where it would seem like it would come in handy, but if you try, it has no bearing on the outcome of the circumstance. You also have to do a dance/rhythm mini-game twice, but then never see it again. The individual characters' mini-games can vary between being too easy, to being rng to the point of not being able to achieve a maximum score even if done perfectly (I'm looking at you Yohan). The mini fetch quests are also random at first until you figure out the layouts, and utilize the save/load states. Not everything is explained, which I'm all for games not hand-holding, but building social stats is a guesswork during dialogue cues, and is vital to ranking up your relationship with characters. I'm glad for the New Game+ which rolls over all earned stats and abilities, (and FYI, it will take multiple playthroughs to max out all abilities) but understandably you do have to still earn each relationship rank again, although all relationship perks/abilities are still usable/unlocked if you earned them in a past playthrough. One minor thing, there's no character customization or alternate outfit choices which narrative-wise is fine, just might be something for the devs to think about for their next game or even a DLC. Visuals/Audio The visuals, while not AAA, fit the tone of the game and suited the narratives well. The character models and expressions give a sort of XBox 360 Avatar (not the blue guys) vibe. The 2D animated scenes were really well done and hit a home run each time they were used, whether for exposition, for laughs, intensiveness, or emotional impact. The audio set the mood well, and has a good combat groove to it. While I can't speak for the other languages, as a sound engineer, I believe the English voiceover work was very well done, directed well, and sounded professionally recorded and edited. Summary While rough around the edges, for the Developers' first major release, Eternights is a solid, enjoyable game.
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Jan. 2024
Want to play a persona-like game, but don't have 100+ hours to spare, this is a perfect game for you.
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Last Updates

Steam data 16 November 2024 12:08
SteamSpy data 20 December 2024 04:48
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:08
Eternights
8.4
2,231
314
Online players
21
Developer
Studio Sai
Publisher
Studio Sai, Kepler Ghost
Release 11 Sep 2023
Platforms
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