Eternal Card Game

Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.

Eternal Card Game is a free to play, card game and card battler game developed and published by Dire Wolf.
Released on November 15th 2018 is available on Windows and MacOS in 9 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Portuguese - Portugal and Russian.

It has received 6,906 reviews of which 5,346 were positive and 1,560 were negative resulting in a rating of 7.6 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Eternal Card Game into these genres:

Media & Screenshots

Get an in-depth look at Eternal Card Game through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista, Windows 7, Windows 8.1, Windows 10
  • Processor: Intel Pentium D or AMD Athlon 64 X2
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 or OpenGL 3.x capabilities
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
MacOS
  • OS: OS X 10.9 (latest version)
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphics card with OpenGL 3.x capabilities
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2017
I've played Magic on and off my whole life and spent at least 1000 hours playing Hearthstone. I had MTGO since the very beginning, and Hearthstone since late 2013 near the end of the open beta. Eternal is the best online card game I've ever played. It combines the best aspects of Magic's strategic depth and Hearthstone's fast-paced accessibility while avoiding their flaws. F2P Magic will always be expensive because it's a tradable CCG with a reserve list of cards that can't be reprinted and expensive booster packs. Most cards lose tons of value when they rotate out of standard. MTGO is less expensive and more liquid than physical cards, but still expensive. Recently, Wizards have added features similar to other digital CCGs like treasure chests. Hearthstone is "F2P" in name only. New players need to spend lots of money or time to earn a viable deck. Otherwise, enjoy scraping out wins with a crappy pile at rank 17. Rewards for winning games are meager. You can get big payoffs in Arena (where you don't get to keep the cards you draft)...if you're already an experienced player and/or lucky. Arena costs 1.5 packs to play with cards you don't own and win at least 1 pack of value. You don't keep the cards. New Arena players get trashed. Eternal is truly F2P. The spoils of victory are frequent and generous. Each win either gives a treasure chest with gold and a card, or more gold and a better card, or even more gold holy shit and a booster pack. Each treasure chest has a chance of becoming a better treasure chest full of even better rewards. Single-player Gauntlet mode lets you face the AI for free to win big rewards. Forge and Draft are more expensive than HS Arena (2.5 and 5x pack price vs. 1.5x pack price), but you get to keep all the cards you draft in Forge and Draft modes while still winning big payoffs for playing well. Magic is pay to play, try to recoup your losses later. Hearthstone is an evil slot machine that reluctantly hands out the goods. Eternal is a slot machine that always gives you something, but sometimes gives you something better, and occasionally gives you an all-expenses-paid trip to Hawaii. Winner: Eternal Gameplay and RNG Magic is the deepest, most complicated, most strategically interesting CCG ever. Almost every type of card, zone and resource can be interacted with, during both players' turns. The mana system rewards intelligent deck building and decision making skills. However, the mana system has also been a constant thorn in its side. Mana screw and flood as well as color screw are a necessary evil of the game's design, and consistently ruin the experience and decide high-level matches. The mulligan system punishes you further for the crime of being unlucky. Magic Online makes no use of any digital-only design space (except Momir Basic) and the relief from shuffling physical cards. The metagame gets patched several times a year whenever the physical Banned and Restricted list is updated. Hearthstone sidesteps resource problems with its mana system, but has different issues instead. It's a simplistic "My turn, your turn" game with a hard limit to how interesting and interactive it can be. The mana system means that instead of getting mana-screwed, you get tempo-screwed if you don't draw a 2 on turn 2, a 3 on turn 3, and so on. It's called Curvestone for a reason. Being able to attack anything directly means that losing the board first usually means losing the game. The mulligan system is good. Hearthstone explores digital design space, but leans overwhelmingly on random effects. The RNG is so hilariously pervasive that even top-level players meme about it on a constant basis. Omnipresent powerful random effects make situations that are impossible to play around. It's one thing to get outplayed, but it feels awful to get outlucked. HS is the game of getting outlucked. Also, the meta is prone to getting extremely stale as Team 5 moves very slowly to nerf problem cards and very rarely buffs weaker ones. Eternal simplifies the essence of Magic's strategic, interactive gameplay. You can still interact on your opponents' turns and there's plenty of powerful spot and mass removal (at common and uncommon, even!) to deal with tall and wide boards. The mana and combat systems are similar to Magic's. Eternal mitigates bad opening hands by allowing you to redraw a 7 card hand with between 2-5 mana cards, guaranteed. Flood and screw are still possible, but not nearly as frequently as in Magic. The combat system is much more interesting less blatantly aggressive than Hearthstone's, with different advantages given for attackers and defenders. Eternal makes excellent use of digital design space. You can affect cards in any zone, some cards make copies of themselves when drawn, and card attributes will persist across different zones, resulting in creative combos. As far as the metagame, in the last few months Dire Wolf Digital has shown a willingness to alter cards and tune up the meta in a timely manner when certain strategies are revealed to be too oppressive or lacking in counterplay. Winner: Magic for overall depth, Eternal for elegance and creativity with digital space. Polish and Features Magic Online is the laughingstock of the digital games world. However, it has many more features than HS, with a huge variety of formats available, a full-featured collection and deck manager, and the ability to trade tickets cards with bots other players. Hearthstone is a beautiful experience with compelling graphics, music, animations and voice acting. However, it possesses a few game modes (casual, ranked, arena, tavern brawl) with only two formats for now (wild and tavern brawl). It possesses extremely few features despite its obscene profitability and years post-release. There is no tournament mode and the deck and collection managers are very weak. Eternal's art direction, sound design and graphical effects are better than Magic Online (like every other game) and worse than Hearthstone's (like every other game), but far closer to Hearthstone than to Magic Online. It only has two single player and two multiplayer modes. It has an intuitive, full-featured collection manager and deckbuilder with analytic tools to help guide deckbuilding. Winner: Hearthstone for polish, Eternal for features. Verdict On the whole, Eternal refines and simplifies Magic's gameplay and creatively explores new design space while avoiding the egregious errors of Hearthstone. The gameplay finely balances a majority focus on skill with a pinch of luck. There is a wealth of interactions and strategies to explore. The online experience is elegant, enjoyable and full-featured. The game is generous with its rewards. You should stop reading this and install it right now. Why are you still reading this? Go away. Go play Eternal
Read more
Feb. 2017
I've played Magic on and off my whole life and spent at least 1000 hours playing Hearthstone. I had MTGO since the very beginning, and Hearthstone since open beta. Eternal is the best online card game I've ever played. It combines the best aspects of Magic's strategic depth and Hearthstone's fast-paced accessibility while avoiding their flaws. PS:Though the mulligan will always drive you crazy,but I love this game indeed. F2P Magic will always be expensive because it's a tradable CCG with a reserve list of cards that can't be reprinted and expensive booster packs. Most cards lose tons of value when they rotate out of standard. MTGO is less expensive and more liquid than physical cards, but still expensive. Recently, Wizards have added features similar to other digital CCGs like treasure chests. Hearthstone is "F2P" in name only. New players need to spend lots of money or time to earn a viable deck. Otherwise, enjoy scraping out wins with a crappy pile at rank 17. Rewards for winning games are meager. You can get big payoffs in Arena (where you don't get to keep the cards you draft)...if you're already an experienced player and/or lucky. Arena costs 1.5 packs to play with cards you don't own and win at least 1 pack of value. You don't keep the cards. New Arena players get trashed. Eternal is truly F2P. The spoils of victory are frequent and generous. Each win either gives a treasure chest with gold and a card, or more gold and a better card, or even more gold holy shit and a booster pack. Each treasure chest has a chance of becoming a better treasure chest full of even better rewards. Single-player Gauntlet mode lets you face the AI for free to win big rewards. Forge and Draft are more expensive than HS Arena (2.5 and 5x pack price vs. 1.5x pack price), but you get to keep all the cards you draft in Forge and Draft modes while still winning big payoffs for playing well. Magic is pay to play, try to recoup your losses later. Hearthstone is an evil slot machine that reluctantly hands out the goods. Eternal is a slot machine that always gives you something, but sometimes gives you something better, and occasionally gives you an all-expenses-paid trip to Hawaii. Winner: Eternal Gameplay and RNG Magic is the deepest, most complicated, most strategically interesting CCG ever. Almost every type of card, zone and resource can be interacted with, during both players' turns. The mana system rewards intelligent deck building and decision making skills. However, the mana system has also been a constant thorn in its side. Mana screw and flood as well as color screw are a necessary evil of the game's design, and consistently ruin the experience and decide high-level matches. The mulligan system punishes you further for the crime of being unlucky. Magic Online makes no use of any digital-only design space (except Momir Basic) and the relief from shuffling physical cards. The metagame gets patched several times a year whenever the physical Banned and Restricted list is updated. Hearthstone sidesteps resource problems with its mana system, but has different issues instead. It's a simplistic "My turn, your turn" game with a hard limit to how interesting and interactive it can be. The mana system means that instead of getting mana-screwed, you get tempo-screwed if you don't draw a 2 on turn 2, a 3 on turn 3, and so on. It's called Curvestone for a reason. Being able to attack anything directly means that losing the board first usually means losing the game. The mulligan system is good. Hearthstone explores digital design space, but leans overwhelmingly on random effects. The RNG is so hilariously pervasive that even top-level players meme about it on a constant basis. Omnipresent powerful random effects make situations that are impossible to play around. It's one thing to get outplayed, but it feels awful to get outlucked. HS is the game of getting outlucked. Also, the meta is prone to getting extremely stale as Team 5 moves very slowly to nerf problem cards and very rarely buffs weaker ones. Eternal simplifies the essence of Magic's strategic, interactive gameplay. You can still interact on your opponents' turns and there's plenty of powerful spot and mass removal (at common and uncommon, even!) to deal with tall and wide boards. The mana and combat systems are similar to Magic's. Eternal mitigates bad opening hands by allowing you to redraw a 7 card hand with between 2-5 mana cards, guaranteed. Flood and screw are still possible, but not nearly as frequently as in Magic. The combat system is much more interesting less blatantly aggressive than Hearthstone's, with different advantages given for attackers and defenders. Eternal makes excellent use of digital design space. You can affect cards in any zone, some cards make copies of themselves when drawn, and card attributes will persist across different zones, resulting in creative combos. As far as the metagame, in the last few months Dire Wolf Digital has shown a willingness to alter cards and tune up the meta in a timely manner when certain strategies are revealed to be too oppressive or lacking in counterplay. Winner: Magic for overall depth, Eternal for elegance and creativity with digital space. Polish and Features Magic Online is the laughingstock of the digital games world. However, it has many more features than HS, with a huge variety of formats available, a full-featured collection and deck manager, and the ability to trade tickets cards with bots other players. Hearthstone is a beautiful experience with compelling graphics, music, animations and voice acting. However, it possesses a few game modes (casual, ranked, arena, tavern brawl) with only two formats for now (wild and tavern brawl). It possesses extremely few features despite its obscene profitability and years post-release. There is no tournament mode and the deck and collection managers are very weak. Eternal's art direction, sound design and graphical effects are better than Magic Online (like every other game) and worse than Hearthstone's (like every other game), but far closer to Hearthstone than to Magic Online. It only has two single player and two multiplayer modes. It has an intuitive, full-featured collection manager and deckbuilder with analytic tools to help guide deckbuilding. Winner: Hearthstone for polish, Eternal for features. Verdict On the whole, Eternal refines and simplifies Magic's gameplay and creatively explores new design space while avoiding the egregious errors of Hearthstone. The gameplay finely balances a majority focus on skill with a pinch of luck. There is a wealth of interactions and strategies to explore. The online experience is elegant, enjoyable and full-featured. The game is generous with its rewards. You should stop reading this and install it right now. Why are you still reading this? Go away. Go play Eternal.
Read more
Feb. 2017
I love Card Games and i must say i realy love this one. I have trieed almost every card game on a PC a came along, but none of them keeped me playing like Eternal. Like the other reviewers sayed, its a mix from hearthstone and magic, in a good way. It can be frustrating when you didnt get the power cards (sigils) you need to play cards, bute hey: RNG! But the most important Fact in this Game is the really good PvE Content, you never need to play PvP if you didnt want to and still can progress. Just try it you have nothing to lose :)
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Feb. 2017
A UI as good as Hearthstone with cards and a resource system more similar to MTG and a surprisingly competent AI makes going through the long tutorial worth it. As of writing this review game is very generous giving out commons and uncommons for simply completing quests and building up enough f2p coins to draft doesn't take very long either. I would say Eternal has the most consumer friendly model on the CCG market.
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Jan. 2017
Quick Review: Great Magic: The Gathering inspired digital CCG. Amazing UI, loads of features, brilliant draft system, and some truly awesome cards. But... as an MTG derivative, you have to be able to accept mana flooding/screwing. Long Review: I wanted to put some good hours into the game before reviewing (18 as of this post). I've completed the Tutorial Quests, four Forges, one draft and a ton of ranked games. Oh, and I've been playing Magic since Arabian Nights and Hearthstone since Beta. To start, this is NOT Hearthstone. It is Magic the Gathering. Everything you know from Hearthstone doesn't apply here. You have to play "power" cards (mana/lands), so you need to know how to balance a deck. The system will try to do it for you and they start you out with a full set of 40 "dual stones", but to be good at the game you'll need to understand how to get the proper ratios. You also don't choose how you attack. You choose WHO attacks, and the opponent chooses blocks. Once you accept that this is Magic on digitial steroids, you can really enjoy the game. Note: the initial tutorial quests are drudgery. Your decks suck and the mana ratios aren't great. They should really let you skip parts of this, but they don't. JUST PLAY THROUGH. It's worth it. You'll get a free Forge, which will net you a solid amount of packs and get you going. The UI is AMAZING. You can get through games in 5 minutes and there is almost no waiting. Everything just works like you expect it to. WotC should hang its head in shame after seeing this. There are a ton of cards for a first launch and lots of interesting deck ideas to build around. You could say that there are some balance issues - Black has a ridiculous suite of creature removal for a core set - but overall it does feel like every color have something truly special that it can do, and there are solid Aggro, Control and Combo strategies. While I still love Hearthstone, I've been finding myself coming back to Eternal again and again, excited to play more. It's awesome and will be enjoyed by anyone who has played and enjoyed Magic at any time in their life.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 20:05
SteamSpy data 20 January 2025 13:12
Steam price 20 November 2024 20:05
Steam reviews 22 January 2025 22:05
Eternal Card Game
7.6
5,346
1,560
Online players
163
Developer
Dire Wolf
Publisher
Dire Wolf
Release 15 Nov 2018
Platforms