Enotria: The Last Song

Enotria: The Last Song is a soulslike set in a beautiful sun-lit world inspired by Italian folklore where the brightest sun casts the darkest shadow. Wear unique role-altering masks, face formidable foes and alter reality with the power of Ardore to unravel the secrets of Enotria.

Enotria: The Last Song is a souls-like, rpg and difficult game developed and published by Jyamma Games.
Released on September 16th 2024 is available only on Windows in 13 languages: English, Italian, Japanese, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 1,317 reviews of which 882 were positive and 435 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 24.49€ on Steam and has a 30% discount.


The Steam community has classified Enotria: The Last Song into these genres:

Media & Screenshots

Get an in-depth look at Enotria: The Last Song through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-Bit Windows 10
  • Processor: Intel Core i5-6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1080 6GB or AMD Radeon RX 580 8GB
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Additional Notes: 720p/30 fps, Low Quality Settings

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I highly recommend this game... just not right now. I have been following the development of this game closely for roughly 2 years now, and it was my most anticipated game of 2024. It delivered a bloodborne x sekiro combat system that I absolutely love, along with a good story, interesting lore, and a gorgeous world that I want to explore more of. However, with my bias now being addressed, this game isn't worth the $50 price tag. This is the devs first game, and that unfortunately really shows. The game lacks polish. Features that should have been included in the game on launch day were pushed onto a road map to be released in increments throughout the next year or so. The first big patch on this roadmap is a quality of life patch releasing in November with items that should have been in the game to begin with, and the polish patch is estimated to be released in January. Yes. January of 2025. Then the final planned patch to be released is a moveset expansion and voice actor patch, because for some reason, the game shipped with only 2 or 3 NPCs having voice lines. I don't now why the game was released this early when it should have been released next year. With that being said, I still love this game, but if you are on the edge about it, give it a year and come back to it. I think by then the game will be polished enough (hopefully) to be worth your time.
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Sept. 2024
I enjoyed and finished it, 21 hours in my 1st run. The Good: - Spectacular visuals, it makes me want to visit the Mediterranean again. - Weapons look great, plenty of variety - Combat is mostly good - The music is very good however can be a bit repetitive early on. The Bad: - The status effect ring is a bit annoying if you don't have a weapon upgraded for the effect you need. - Dodging seems mostly pointless or its so tight its just to hard to do, you generally just parry, run out or take the hit. - Overhead slams should be easily avoided in any Soulslike by stepping or dodging sideways, not in this game. Mob will instantly pivot and nail you every time. - Most of the mobs have way too much poise / stagger resistance. A large weapon should interrupt a skinny priest in a robe swinging a mace.
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Sept. 2024
I think that this is a very high quality game when you take into account that it is coming from an indie dev team. I feel like folks who are coming to this title from other bigger budget titles might be setting their standards and expectations a bit high, and it is fine if they want to do that. From my perspective, I think it is important to acknowledge that Jyamma has not made a game of this scale before (seriously look up some of the other games that they have made), they are not From or NCsoft, and arguably different standards should be applied when evaluating games from this developer. Why? Well, if they have potential and a supportive fan base, maybe they will make bigger and better things in the future. Why am I recommending this game? Well, first and foremost, I think that they have done a great job with world building, and I find the game's art style to be rather unique and impressive. I also think that the scope of the world from a purely visual perspective is pretty amazing (even if in actuality the game is not necessarily massive in scale). I think that this also makes exploration more engaging. The combat in this game is also significantly better than what you could find in many, if not most, first attempts at making a soulslike game. However, I will acknowledge that the complexity of the animations and some aspects of the parry system are not on par with what you can find in AAA+ titles. I also think the mask system, elemental damage types, and skill loadout systems are relatively unique even if they are not fully breaking the genre's mold. As far as critiques go, I can understand why people do not appreciate the limited move sets (each weapon of a particular type is basically the same with very few exceptions), enemy hit tracking, enemies commonly holding off their attacks, and the amount of bosses that are simply knights. These are all things that happen to be in the game, and it is up to you to determine whether or not you can live with them. **Edit: I will add that there is pretty much no animation canceling, e.g. you cannot attempt a full combo and cancel out of the third hit to parry. This is likely why many folks feel that slower weapons are not viable and part of why folks feel that the combat is clunky. I will agree that this is somewhat irksome because it detracts from the fluidity of the combat and makes it more difficult to focus solely on offense, but it does not ruin the game for me.** There are also a number of critiques that are simply inaccurate. Maybe there are points in the game that feel like a "parry simulator," but I feel like saying that this is all the game is after the second area is an exaggeration. Even if it was true, I can think of at least two games that have been well-received that lean more heavily on the parry mechanic. I also think that heavy weapons are viable, but you might have to be familiar with attack frames and spacing or be good at parrying and/or dodging to use them; it is definitely not the case that long sword is the only viable weapon type. Lastly, performance is great on my PC, and I have worse specs than most of the people complaining about it (who have i9s and RTX 40XX GPUs). Lastly, I will just point that it is incredibly easy to respec your stats and invest in passives that do not relate to your current build, many of the hardest enemies seem like they are optional and/or are meant to be fought after exploring other areas, and a key remapping feature is on the way. Anyway, sorry for rambling. Hope you enjoy the game. If you don't refund it.
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Sept. 2024
so far pretty good, please add controller button remapping, its almost 2025, we have the technology.
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Sept. 2024
If you play "Soulslike" games with a controller I would highly recommend checking this game out. So far its beautiful and fun however... If you are like me and enjoy playing games on M&KB you'll be a little bummed with this one. As of right now there does not seem to be a way to remap keybinds and a lot of the binds are a bit funky. Overall I'd still recommend but keyboard players beware. HOPEFULLY they patch in the ability to rebind keys in the future.....
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 03:09
SteamSpy data 16 January 2025 15:24
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 07:49
Enotria: The Last Song
6.5
882
435
Online players
112
Developer
Jyamma Games
Publisher
Jyamma Games
Release 16 Sep 2024
Platforms