ENDLESS™ Dungeon

ENDLESS™ Dungeon is a Rogue-lite Tactical Action game, set in the award-winning ENDLESS™ Universe. Recruit a team of shipwrecked heroes, plunge into a long-abandoned space station, and protect your crystal against never-ending waves of monsters… or die trying, get reloaded, and try again.

ENDLESS™ Dungeon is a action, tower defense and rogue-like game developed by AMPLITUDE Studios and published by SEGA.
Released on October 19th 2023 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Russian.

It has received 3,420 reviews of which 2,245 were positive and 1,175 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 9.99€ on Steam and has a 50% discount.


The Steam community has classified ENDLESS™ Dungeon into these genres:

Media & Screenshots

Get an in-depth look at ENDLESS™ Dungeon through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 64-Bit
  • Processor: Desktop's Intel Core i5 4th generation / AMD FX-8370 or any Desktop's AMD Ryzen
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 760 / AMD R9 280
  • Storage: 11 GB available space
  • Additional Notes: 720p, Medium quality, 30fps

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's not perfect, but the game is fun. Don't buy it expecting Dungeon of the Endless 2 as the gameplay is quite different. Environments, soundtrack and character design are great. The main issue is the game's overall balance, which the developers have improved since its release. I'm still having a good time playing the game, whether solo or coop, and you probably will too. TLDR: overhated, give it a chance
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July 2024
I hate steam reviews. If I listened to them, I wouldn't have bought this game. I finished the first floor, which took about 40 minutes - 52% of players have this achievement. Basically, most people haven't even tried the game. ----- So what is this? It's a resource management game mixed with TD elements, and RPG elements that also functions as a roguelite. If you liked the first game and wanted more things to unlock, while being able to also shoot things - then buy it. It's great.
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April 2024
So after 450+ hours on Dungeon of the Endless, I finally got around to playing Endless Dungeon. I saw the Mixed review score and was ready to be disappointed but honestly, this is actually a great game and a fun evolution on what made DotE awesome. It's not quite as good as DotE but it's still pretty damn good. It has some problems but honestly, so did DotE. Couple changes I'm not a fan of: - No inventory. Each hero can either pick something up or swap with what they currently have equipped. No storing things or having a shared inventory between heroes. Very annoying. No selling to merchants either. - No pause. Well there kinda is where you can view your character sheets but not in the same way as DotE where you can pause, scroll around the map, issues commands, etc. You have to manually move characters everywhere and issues commands in real time. Takes some getting used it. - Leveling up requires you to find an upgrade module and physically bring the hero over to it for them to level up. Just like the lack of inventory, these seem like pointless changes that just waste time. - Building modules requires a hero to physically be at the spot where you want to build it. Overall, these changes are slightly annoying and require a lot more manually walking characters around to do stuff (you can't just click on the map and say "Go here"). But there are several things I really like. I do like the new isometric, 3D graphics style. There's also a new meta game where you can upgrade characters, weapons, etc. after each run. I like that the game is a bit more streamlined. And now there are boss fights which are pretty cool and challenging. So yeah, some good changes. Some bad. But overall, I'd definitely give it a thumbs up.
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Feb. 2024
I don't usually write reviews, but seeing all the negative ones for this game motivates me. Honestly I'm really confused by all the negativity this game is getting, because my experience with it has been nothing but awesome. So let me address some of the complaints I've been seeing, in case you're like me and they made you really wary of buying. Note that I've only played single player, and only on the hardest difficulty, so I can't speak to other settings or modes. I'll stick to what I know and not address the complaints about multiplayer. The companion AI is overall great. Characters you're not controlling dodge AoE effects with superhuman ability. They equip weapons intelligently (switching to ones that are more effective for their situation), and they use their active abilities competently too. The only thing they're kinda bad at is using short-range weapons; they tend to take damage. The only thing they don't do at all is use their ultimates, but that's actually preferable because it means you can precisely control when ultimates get used by swapping characters. Diversity between characters, weapons, and runs is great. No idea what people who say every run/gun/character is the same are thinking. There are so many variables that completely change the rules and feel of a run, and not just the recently-added station cards (though those do help a lot). Many of the drinks and chips are completely game-altering. Weapons vary wildly in range, firing speed, area of effect, elemental effects, etc. Characters only have three abilities each (passive, active, ultimate) but those abilities are wildly different between them—and the diversity is increased even more when you factor in stats like attack power, defense, and the biggest one, Wit, which determines whether you want a character doing more shooting or more turret buffing and maintenance. Enemies are as diverse or more as they were in Dungeon of the Endless. There are siege bots that can outrange your turrets and will gradually mow through them if you don't pick them off. There are enemies who will go out of their way to target your generators. There are invisible dudes who sneak up on you. There are zerg-swarm guys that split into littler zerg-swarm guys when they die. There are melee dudes who take almost no damage if you shoot them in the front so you have to flank them. If you treat all enemies as the same basic mooks, you'll be left wondering why this one has so much health and defense, or that one killed all the turrets you placed on the other side of the map, or how the other one got by you to snipe a generator when you weren't looking. A lot of people have called this game mindless, or too easy, and I just don't agree in the slightest. Maybe it's mindless on the easier difficulties, but I consider myself a strategy gamer first and foremost, and on Hard there is an addictive level of strategy. You have to think carefully about which doors to open to control monster pathing, and you have to be careful where you place your turrets to set up the best sightlines and killboxes while conserving resources. Your crystal bot needs to move around a few times to get through a level, so you need to take that into account too when choosing where to set up. Tons of people are taking it as a given that this game has no content. Really? It's a $30 roguelike. A single run on Hard will almost certainly take you multiple hours—way longer than a single run of DotE or Hades for sure. And you'll be doing many, many runs to complete the character quests alone—to say nothing of all the extra challenges you can take on (via drinks etc.). There's plenty of content on offer here for the price. Maybe not quite as much as Hades overall, but certainly comparable. So many reviews on here say this game is nothing like Dungeon of the Endless, which I also don't agree with. I love DotE, but I love this more. And sure, there are differences...but most of them for the better. The twin-stick shooting mechanics are new, sure, but they pretty much just replace the room-dancing micromangement from DotE. The "completely different genre" criticisms are super exaggerated. People saying DotE was way deeper or more complicated are out of their minds. I've cleared the original DotE plenty of times over the years, and enjoyed it, but that game is dead simple compared to this. With more to do to micromanage each character, more movement of the crystal, more things to research and upgrade, more variance between runs, more damage type weaknesses and weapon switching...this game objectively has more going on. DotE had more characters, but those characters were much more samey than these, with tons of overlapping skills. They did a lot less too—mostly you'd have one character open doors and the rest you'd leave parked in rooms. How is that more complicated or interesting? ("It's only 4 floors" is such a disingenuous criticism. Each floor has multiple zones, easily evening out the number of levels between the two games—and individual zones in Endless Dungeon take WAY longer to clear than any floor in DotE in my experience.) I also saw a review claiming the music was inferior to the original, which must have been posted by someone who hadn't played the original in quite some time because the soundtrack is basically a remastered version of it with new additions to boot. I recognized every melody from the original game (there were only a few, man...) along with the new tracks, which are fine. Some of the music in the saloon is really nice. I've seen a lot of complaints about bugs. Maybe there were a lot more at launch or something, I don't know. I've experienced two bugs, and neither of them actually affected my gameplay experience. (If you're curious: one showed a character as KOed on the minimap when they had already been revived, which lasted until I switched to that character; the other bug caused turrets that you get for free via a station card, when spawning in unpowered rooms, to be broken until replaced by a different turret.) The only complaints I've seen that really have any weight are the ones about the dialogue writing. It's cringey and campy. But for what it's worth, it really comes off as intentional—the kind of cringe you get from a so-bad-it's-good movie. The voice acting is perfectly serviceable. And honestly, I don't know what fans of other Amplitude games were expecting. The dialogue in DotE was cringe in the same way. And the characters? The original game had stuff like Team Fortress 2 clones and a character whose entire schtick was being an anagram of Samus Aran. Maybe the new aesthetic isn't to everyone's taste, but the new game has way more depth of personality. People complaining about Denuvo also have a leg to stand on, I guess, but the unfortunate reality is that Denuvo is all over the place on Steam. And for what it's worth, I have not noticed any frame-rate dips at all. The game's performance has been remarkably smooth for me, Denuvo or not. (Per the devs this game also only uses Denuvo DRM, and not Denuvo anti-cheat, which is way more invasive.) The bottom line, for me, is this: if you liked Dungeon of the Endless, and if you like either twin-stick shooters or arcade-style roguelikes like Hades (which this game transparently takes a ton of inspiration from), there is a strong chance you'll like this. Thanks, Amplitude. I'm having a great time.
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Feb. 2024
Hi, Friend! Do you: 💠enjoy action-y twin stick shooters 💠appreciate a tower defense now and then 💠love the Amplitude Studios art style and are also an Endless universe fan 💠have friends who share these traits ... then welcome to my after-100% entirely subjective recommendation of Dungeon Defenders Endless Dungeon ! Note that there is another game by Amplitude called Dungeon of the Endless . I will not be comparing the two, as I others have already done so. Right, then... Endless Dungeon , a gorgeous hybrid of gaming genres. The art style beautifully allows for easy readability during chaotic times. The music excellently sets the theme of a difficult time-is-of-the-essence space western. It also plays a big part in making the Saloon one of the hubs I can vibe for hours in. The sounds amazingly communicate events while not feeling like too much is happening at once. The gameplay proves difficult to master. Practice makes perfect. I am very bad at this game but I still have fun most runs. Companions help with the latter. Also, the lore is endlessly nice but... insufficient in my opinion #MoarLorePLS!!! Before you draw your own conclusions about Endless Dungeon , please consider that it's easy to have false expectations about what you'd want a game to be versus what it really is. Looking at what others have to say, I think the scope and complexity of Endless Dungeon are misunderstood. It is not a bad game, but a difficult one with a lot of moving gears. I'm a big fan of Amplitude Studios and of everything Endless, I've been hyped about Endless Dungeon since they announced it, and so it gets a big recommend from me... But no game is (objectively) perfect so here's the Good🔷, the Bad🔶, and since there is no Ugly (apart from Denuvo Anti-Cheat, yuck!) you'll be getting my unsolicited advice💠instead. BE WARNED - reading from this point on may lead to your own joy of discovery being spoiled. https://steamcommunity.com/sharedfiles/filedetails/?id=3145199708 Oh to be Endless, to leave a mark... HEROES 🔷Hero passives, actives, and ultimates matter; remember to use them. 🔶unlocking all Heroes takes time. 💠solo-play picks: Comrade, Zed, and Shroom; Co-op picks: Comrade (Amp, don't nerf plox!) w/ Bunker & Blaze, Cartie & Blaze, or Cartie & Zed. QUESTS 🔷see Steam achievements for Hero pairings; they get extra dialogue lines between Zones; quests bring both unlocks and lore. 🔶not enough voice acting during quests; the texts are great but mini-2D-cinematics or audio would be better; skins look awesome but Saloon models don't update and they don't have 2D art portraits. 💠 1st priority : unlock Heroes and do all of the quests! you can work on up to three quests at once per run, use the Weather Eye to plan; do not try to rush the end-game. CHIPS 🔷Chips are expensive, figure out Heroes and weapons before spending any. 🔶farming Chips is slow. 💠break colored barrels, open chests; bosses always drop currency; expensive Chips aren't always better. LEVELING UP 🔷level 4-9 upgrades are stronger and based on level 1-3 picks. 🔶you won't have three level 9 Heroes in every game; 💠get a 'carry' hero to level 9 before the Core; Fire Rate upgrades are good, there's synergy with Critical Strikes and Heavy Weapons; favorite level 4+ upgrades: Bullet Hail (Fire Rate) and The Mechanic (Wit); favorite CB upgrades: speED . WEAPONS 🔷Light Weapons have average higher Fire Rate, Heavy Weapons have average higher Damage. 🔶each increase in weapon quality only adds +1 to damage. 💠don't knock Knockback; with a Heavy Weapons only team, chests and shops won't spawn Light Weapons and vice-versa; favorite weapon: Photon Cannon (or any Light Element); favorite devices: All4Oner, Mental Blinds. THE SHOP 🔷Shops have 5 items to choose from; weapon quality in Shops increases with each Zone; devices don't have qualities; it's efficient to buy good items earlier on. 🔶shop rerolls require Dust #RarelyWorth. 💠equipped devices and weapons won't spawn in the shop again; want to gamble on getting an equipped weapon upgrade? drop the weapon and then reroll. TURRETS 🔷elemental affinity is efficient; nests colors on minimap show the weakness (note: light green is Light; neon green is Acid). 🔶turret range and HP end up mattering a lot more than elemental affinity. 💠#AlwaysBeSmackingTurrets; favorites: Acid Sharpshooter (range!), Amplifier (stacks!), Laser Blinder (share zone with Jellyfier); for kill-rooms: Diagnosticator. RESEARCH 🔷researching triggers a wave; if a wave is already ongoing, it reinforces the wave. 🔶every research is more expensive than the last. 💠on level 1, getting Science going on 2 generators early gets you 2-3 turrets researched at a point where you can defend with just Heroes; level 1 is the only time I'll consider picking a bonus Science Wildcard; turret rank 3 is rarely worth it. ZONES 🔷 2nd priority : unlock all zones; 3rd priority : get Core Defenses down. 🔶if you rush the Core before 3rd priority, the Defenses will make you cry #notworth. 💠there's lore and chip currency to repeatedly collect; all Zone are worth revisiting; the later you unlock a zone, the bigger it is, and the more rewards it has. FINAL BOSS 🔷the final boss is an absolute pain, good luck! (Red Dead Eye best boss) 🔶invulnerability phases never stop being annoying; the far and wide teleportation is forever aggravating; the room darkening is most times infuriating; good luck! 💠have patience; you're gonna get'em eventually, take your time, learn the moves; you got this! Light Element weapons and turrets help; Amplifiers help; an ample amount of First Aid Kits and related power-up bonuses help; good luck! BEVERAGES 🔷If you wanna flex on Discord, finishing a Beverage run on Hard difficulty will give you a special sticker on the drink menu #GottaCatchemAll 🔶finishing a Beverage run on Hard difficulty only gives you a special sticker on the drink menu. 💠misery loves company, convince your friends to help (not me though, I'm done xD) WILDCARDS 🔷Wildcard effects stack; Drawbacks only affect one Zone at a time; after a few games you're gonna realize which Wildcards fit your playstyle and which don't. 🔶not all Wildcards are designed equally. 💠 Special.Turret.Slot <3 In closing, after more than 200 hours with it, I found Endless Dungeon to be ultimately endearing while also challenging. It is a worthy addition to Amplitude's Endless universe and I will watch its further development with great interest. TL;DR: Game's a blast, play it (with friends)! Final Rating: 5/5 Concrete Endless Skulls and a Core Crystal full of Dust or whatever-ratings-are-dumb... 💀 💀 💀 💀 Amplitude Studios had its 13th birthday on January 21st (bonne fête et longue vie!) and I really wanted my after-100% small but eloquent wall of text to be ready by then. Alas, grinding through opening 10,000 doors took a while longer than I initially thought. On a personal note, this is my third recommendation for 2024 and I'm still hoping I can somehow miraculously get four of these babies out every month. The positive reacts on Boltgun and Kill The Crows omg!!! It is humbling to see that that my words are seen and appreciated and it's motivating me to keep going. Thanks for (the Golden Unicorns ^.^ and) all the positive support! Well, Friend, you've made it to words' end! I hope you enjoyed and I wish you the best! So I'll meet you in the next one, 𝓢𝓮𝓮 𝓨𝓸𝓾, 𝓢𝓹𝓪𝓬𝓮 𝓒𝓸𝔀𝓫𝓸𝔂...
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 06:11
SteamSpy data 21 December 2024 17:58
Steam price 23 December 2024 12:35
Steam reviews 22 December 2024 08:02
ENDLESS™ Dungeon
6.4
2,245
1,175
Online players
42
Developer
AMPLITUDE Studios
Publisher
SEGA
Release 19 Oct 2023
Platforms