ENDER MAGNOLIA: Bloom in the Mist

Decades after the events of ENDER LILIES, Homunculi β€” sorrowful, artificial life forms β€” roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi β€” what awaits at the end of the quest for their salvation?

ENDER MAGNOLIA: Bloom in the Mist is a metroidvania, 2d and rpg game developed by Adglobe and Live Wire and published by Binary Haze Interactive.
Released on March 25th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 4,565 reviews of which 4,471 were positive and 94 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 19.99€ on Steam.


The Steam community has classified ENDER MAGNOLIA: Bloom in the Mist into these genres:

Media & Screenshots

Get an in-depth look at ENDER MAGNOLIA: Bloom in the Mist through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Dual Core @ 2.50Ghz
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • DirectX: Version 12
  • Storage: 2 GB available space
  • Additional Notes: 16:9 recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I don’t usually write reviews, but I wanted to show some more support other than just buying the game. First off, if you liked Ender Lilies, you will like Ender Magnolia. After having finished what I believe is the entire early access section of the game, I can say that EM has improved upon EL in almost every way. I Liked: - No longer getting hurt from walking into enemies - How Lilac can actually speak (poor mute little Lily) - Piecing together how the worlds of EM and EL are connected from notes - Being able to modify fighting style for Homunculi rather than having to pick specific spirits - How the soundtrack did some REALLY cool things (look them up…EM – Tethered Steeple vs EL – Bible Outro) - Background art and enemy design - Pretty much everything and too much to list The only thing I can say that is even remotely negative (which the devs seem to have already stated they will address) is the difficulty. Now obviously the bosses in the early access are clearly the early game bosses, so comparing them to say Ulv or even Silva from EL is a bit unfair. However, I still feel like every boss over telegraphs all their attacks a bit too much. All that being said, so far EM a visually and aurally beautiful game with great improvements on EL. I highly recommend it if you are into the genre and even more so if you liked EL. I cant wait to see where it goes from here.
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Oct. 2024
Has all the charms of the first game with an interesting new aesthetic, plus what looks like is shaping up to be an interested added element of an equipment system. The one gripe I have with it thus far is that the cutscene subtitles are only shown for a very short amount of time making it hard to enjoy any of the cinematic art for fear of losing out on lore. Yes, you can replay the scene, but it's in need of a text speed setting so that replaying the scenes isn't necessary.
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April 2024
this game is similar to Ender Lilies and overall does much of the same things well but there are a couple things I want to nitpick: - The dodge animation is slower than in Ender Lilies and it looks strange. It's seems more like a float with iframes than your character actually dodging out of the way of something. I would make it faster and make it cover more distance. In fact the combat movement in general seems very slightly slower than what it was in lilies but its noticeable. - a parry type move was one of the additions to the slightly different combat system. PLEASE don't remove the original parry from Ender Lilies it was so much fun and I can't count how many times I clutched because I parried just in time. The original parry is just too satisfying to remove. - there is a lack of lore collectables that actually tell me where I am. I don't really know much about the places (other than the small town) that I explored or what it was like to be there before I showed up other than that its the lowest point of the city and that it sucks to be there. Especially the area that was used as a safe haven for runaway homunculi. Beautiful area, but I didn't know what the area was for until it was told to me near the end of the area I forgot how it's been a while. The same goes for most of the bosses I didn't really know who I was fighting either. Then again it could be like Eleine in lilies where most of her lore is discovered after you fight her. funny thing is that this game actually has an advantage over Ender lilies in the lore explanations because there are people other than the MC who are still alive. If there isn't something to read about the place, have someone say something about the place. Of course these are the first few areas so most of the world building is going to be visual. - the art seems to be slightly worse than Ender Lilies in the background. I didn't do a comparison or anything but the art in lilies is sharper in my memory whereas in magnolia its a little out of focus and has less exposure. There are multiple great shots of the background within just the EA though so its not like the art is bad or anything, in fact its good that's why I wish I could see it more clearly while i'm playing. - staggering enemies seems pretty overpowered especially against normal enemies who dont have as much stagger resistance as bosses. that's pretty much the only bad stuff I can remember. the good stuff: - The UI is better IMO and QOL changes - the soundtrack quality is consistent with lilies (obviously) - the designs of the enemy's are cooler compared with lilies imo and there is lots of potential for new designs with the industrial theme. I love Nola's design in particular she isn't an enemy but still. - I prefer having less homunculi with more unique abilities than many spirits with one ability - there are some sounds like the dodge sound that I prefer in lilies but for the most part the sound design is improved - there is a clear sense of direction for the characters being that they want to go to the top of the city. Its a small thing but I find that when there is no sense of direction in these games I find myself wandering aimlessly wondering what I'm meant to be doing. Some people prefer it that way but not me. Lilies had this problem too since I honestly forgot that my objective was to find the priestess and I thought she was dead for the majority of the game. It was so much fun that I just wanted to go to the next area even though I didn't know what I was doing though. - there is a clear antagonist in the game being that one family I forgot the name of that's oppressing the homunculi. again it's been a while. It's not like Lilies needed an antagonist because the antagonist was the blight itself in a man vs nature type scenario, but its still cool to have one in magnolia especially because there are people still alive and because humanity has a way to combat the fumes without the help of the priestess. - The art direction is solid - nice things like dialogue at respites and cosmetic options - combat animations for attacks are improved in this game and im sure there are many more nice things to say that I haven't said here
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April 2024
EARLY ACCESS REVIEW (3hrs of gameplay): ---{ Graphics }--- β˜‘ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good β˜‘ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- β˜‘ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf - Mili is an amazing composer!! The ambience and environmental pieces set the mood and resonate with the character. Although I do wish some boss ost were more a bit more thematic from each other ---{ Audience }--- ☐ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ---{ PC Requirements }--- β˜‘ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk β˜‘ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' β˜‘ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks β˜‘ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good β˜‘ Lovely ☐ It'll replace your life - Some bits of the Blight and Land's End is mentioned, that is all I will say :)) ---{ Game Time }--- N/A since it's Early Access!! ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale β˜‘ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money - Since it's early access with 2-3 hours to complete, It's up to you!! ---{ Bugs }--- β˜‘ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 β˜‘ 9 ☐ 10 - Difficulty felt a bit easy for me personally, but I still enjoy majority of the game (e.g. story, music, art, and fights). I'm excited to see more variety and new gameplay elements!! MAPS are updated with visuals, so it's no longer a box like the first game!!! I hope to see more in the upcoming future.
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March 2024
Felt obliged to write a quick review on the differences between Lilies and Magnolia. I loved Ender Lilies, and this game is shaping up already to be better or at least, just as good. Magnolia doesn't seem to be completely different, but there are many things it has done which has made it shine brighter than Lilies already. Here's a list of very nice changes: (The early access version gives us access only to the first 2 - 2.5 hours of gameplay) - There is no contact damage. Meaning you now only have to dodge the attacks the enemies make, you can walk through enemies safely now. - Instead of 6 total abilities, between 2 "pages". You now have 4 total abilities on 1 page. Makes combos easier, but slightly reduces your variety of abilities. - Abilities no longer have a set amount of uses. Instead they are defined by different categories. Main, Encore, Continuous, Cool down and Parry. I won't go into the specifics, as they are kind of self explanatory, the only difference to Lilies being that Encore-type is an ability that continuously activates as long as you hold down the button. - Not all boss enemies become available to use as abilities. A stark difference as all boss enemies became your spirits in Lilies. Now some give enhancement materials that can be used to enhance and expand your other "Homunculi". - You get your enhanced dodge very early into the game (Same time as double jump). In comparison you only got your enhanced dodge in Lilies at the 4th main boss. A small change, but makes it early game slightly easier (imo). You also get the QoL that is running as a default ability which is much appreciated. Considering we didn't really have a "running" ability in Lilies. - We now have Equipment, alongside Relics. Equipment is another way to boost your abilities, and we have 4 slots total. The equipment found in early access is only bracelets which only increases defence in different areas. Expected that further on, and other types of equipment will do different things. - THE MAP. It is much easier to read, and to navigate and backtrack using it. The rooms are now detailed and you are now told your position in the room. Any items or doors are now marked on the map as well. Rooms are connected with no mini loading screen between each one, with the exception of significant moves to other areas. (Still quite a few, but now each area feels like 1 big room) Fast travel is also now initiated anywhere using the map. instead of just returning to respite -> rest -> fast travel. - We now have NPCs we can interact with to gather information and lore from. Lilies only provided lore through Memories, Notes and Flavor text. NPCs are now a different way to get lore. These are all differences I took note of. Tried to not spoil much of anything, but there isn't much TO spoil in the first 2 hours anyway. I think Magnolia is already very well done, and excited for updates to come. I didn't encounter any bugs either. P.S The axe, that the axe throwing enemies use doesn't hurt you when it returns to them, unlike the wheel throwing enemies in Lilies. Not sure if that is a bug or not.
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Last Updates

Steam data 17 November 2024 23:16
SteamSpy data 18 December 2024 22:54
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:48
ENDER MAGNOLIA: Bloom in the Mist
9.4
4,471
94
Online players
31
Developer
Adglobe, Live Wire
Publisher
Binary Haze Interactive
Release 25 Mar 2024
Platforms