ENDER LILIES: Quietus of the Knights on Steam - User reviews, Price & Information

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ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.

ENDER LILIES: Quietus of the Knights is a metroidvania, female protagonist and souls-like game developed by Live Wire and Adglobe and published by Binary Haze Interactive.
Released on June 21st 2021 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean and Traditional Chinese.

It has received 38,432 reviews of which 36,166 were positive and 2,266 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.99€ on Steam.


The Steam community has classified ENDER LILIES: Quietus of the Knights into these genres:

Media & Screenshots

Get an in-depth look at ENDER LILIES: Quietus of the Knights through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 64 bit
  • Processor: Dual Core @ 2.00Ghz
  • Memory: 2 GB RAM
  • Graphics: 1GB of video RAM
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Finally, I can review the game after completing it 100%. I will talk about what I've been through, while experiencing the game for over 30 hours. Firstly, Ender Lilies is a Metroidvania, Souls-Like 2D game. The game greets you with a heart-warming cutscene, then you start your little journey. The mechanics are smooth, easy to adapt, and visually cool, the only thing that I disliked was you get knocked back and get damaged when you physically touch your enemies, and it made the game a lot harder than it already was, but if you are good with adapting, you will be fine, so it was fine from my side, and if you consider what the game offers, that's not a source to worry. The soundtrack is a masterpiece. For a game, the soundtrack is extremely important, I remember downloading games, not because I knew anything about the game, but instead, I heard the soundtrack somewhere, then wanted to witness and hear it myself in the original game. It wasn't the case with this game; I didn't know about its soundtrack until I started it. Here are two examples though: Ib and Risk of Rain. Let's continue with the game difficulty. The difficulty depends on which weapons & relics you use and are comfortable with, and I went with the Elder Warrior's weapon, because I'm more comfortable with heavy weapons, a ranged ability from another boss, and the eagle ability for support purposes, for the entire game, here's something I would like to mention, there is one specific boss that made me struggle a lot, for over five hours, the fight was fun, but the boss itself was extremely difficult, at the strength level of "Ludwig", from Bloodborne, and it was harder than the final boss of Dark Souls 3, I would say, and the boss is called Ulv, the Mad Knigh , all the other bosses and the regular foes so far were pretty easy. I had much fun trying to beat it though, just because it was challenging, it doesn't mean it was boring. I like how there is a boss order, you need to beat one to get to the next one, (the opposite of Elden Ring, and that's what made Elden Ring bad for me) and despite sometimes how difficult it becomes, finding the secrets and relics in the map by yourself is enjoyable, you do not need any guides (the opposite of Elden Ring again). I've watched only one guide, and that was "how to reach the bottom of the well ", because I kept looking around, the map still showed as if I missed something in the room, but I've looked everywhere, there was nothing to be found, until I went far to the right side with dashes and abilities and saw that there was a secret place. The game has many secrets in the map, and I loved how the map tells you if you've collected everything in the room, or you've missed something. The room simply turns yellow if you've collected everything. Some secrets in the early rooms are only available at the endgame, so don't try to collect, just walk through. The weapon abilities/regular abilities, and the relics were also noteworthy. I remember walking through the same places for hours, and failing to find where to go next, it was extremely frustrating for me, especially at the Catacombs and the place with poisonous gasses (notice how almost every souls-like game has poisonous places and the catacombs?) simply when that happens, you need to leave that place, and go back, try to open the places that are indicated with red dots in the map. Red dots are an indicator that there is a room that you haven't unlocked. As a person who loves experiencing and completing the games I liked fully (100%), this feature allowed me to explore every single asset easier, faster and more efficiently. Furthermore, the game has an excellent story and cutscenes. Every time you beat a boss, you will get a cutscene that features the boss's stories. The atmosphere of those cutscenes were peak, just like the game mechanics and animations. I would rate this game a 9.5/10. Surprise surprise, the game is also available to play on a PS5.
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Jan. 2025
Ender Lilies is an amazing metroidvania. I love everything about it and recommend it wholeheartedly. PROS: - graphics, music, sounds, art style, everything about the presentation is top-notch - combat is fun and responsive - the difficulty ramps up nicely as you progress, and there are a few rather challenging bosses - the many different spirits you can unlock offer a lot of variety in how you tackle different challenges - the minimap showing which areas you've cleared and which you havent explored entirely is a great feature - lots of enemy variety - the dark, melancholic atmosphere and setting are right up my alley CONS: - the minimap also doesnt show the actual layout of the levels, so navigation can be unnecessarily confusing - some hitboxes are weird Also, I recently became a father to a baby girl. When one of the undead spirits joins you, he laments that all he wishes is to see his wife and daughter again. That line damn near made me cry. Amazing game. I'll be getting the sequel for sure.
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Dec. 2024
Story - 9/10 + The story is more on the dark fantasy side which I like + There are tons of lore (letters) scattered throughout the game + Cutscenes for every main boss plus the endings + Bittersweet Music - 10/10 + mili + listen to mili's harmonious for more details Gameplay - 8.8/10 + Standard metroidvania shenanigans + You can equip different buffs and weapons for the fmc + Quite satisfying and responsive * Definitely not the hardest metroidvania, but it is challenging enough - One of the bosses is way harder than the final boss fsr + Controller is a must for this game Art - 9.5/10 + miv4t (they made the concept art) + see miv4t's pixiv for more details + Very melancholic and dark + I just really vibe with this artstyle * I recommend lowering the gamma
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Sept. 2024
Try it, after going in enterily blind and 100% this game, you have to belive me and all the positive reviwes in here because they're true, its an amazing and beautiful game with such magnificent soundtrack. Not that easy neither that dificult, its actually a FUN game.
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May 2024
With 30 years of experience as a player, I can only say one thing. There are games that you just play and that's it, but there are also games that you don't just play because you literally experience them with your whole being and they can completely shake your emotions to such an extent that after finishing such a game you have to take a break because the shock is so great, that you just need to calm down. Importantly, such games also have the rare feature of triggering a kind of self-reflection in us because we start to think about what we have just experienced and start to analyze it within ourselves. This is not the end, because at the same time we often experience a very strong identification with the main protagonist, as strong as if the hero were us and we were him. That's why we are able to feel him and what he / she feels so well. We feel his / her uncertainty, fear, doubt, pain, suffering or joy and pleasure. The whole experience is truly fascinating and I could easily write a book about this typical psychological analysis, and probably if I had more knowledge on this subject and time, I would do so, but unfortunately I don't have them. When you reach this part of the text, you probably start wondering what the hell he's writing about, he's crazy, he took some medicine and he's slightly insane, but it's not any of that. Therefore, I will get to the heart of the matter, I am writing about 3 games, the first one is "ENDER LILIES: Quietus of the Knights", the second one is "Ori and the Will of the Wisps" and the third one is "Alice: Madness Returns". Now you're probably starting to wonder why I listed these particular games. I chose them because they are games that the player not only plays but also experiences with his whole being, because they are different, they are not ordinary games that you just have to buy, complete and forget about it. In the case of these titles, whether you like it or not, you will be completely consumed by them and you will experience them on a completely different and much higher level than regular games. Of course, there will definitely be a group of players here who don't give a damn about this entire game and just want to complete it quickly and forget about it and move on to the next one. However, I am not mentioning this group here because it is a different matter and I am not going to write about it. Even though ENDER LILIES and Ori are typically 2D platform games, and Alice: Madness Returns is not, there are some similarities in many aspects, especially in how strong and extreme they can evoke feelings in the player and the plot itself and the events we experience are not simple and pleasant because they are rather sad and complicated. An important element in building the entire experience is, above all, music and graphics and how they show given events. First of all, colors are important here, which play a huge role in building the atmosphere of the entire world and what it looks like. However, the music itself enhances these experiences because it intensifies the feelings related to what is happening in the game at a given moment. The music and graphics in these three titles are at the absolute highest level, and I don't mean that it's so beautiful because it's full 4k and so on, on the contrary, the visuals are appropriately suited to the production and it may not be "4k", but it's just beautiful anyway and perfectly creates the atmosphere of the whole thing along with the music, which is beautiful. As for the mechanics of character movement, in ENDER LILIES: Quietus of the Knights it is well done and I think there is nothing to complain about here. The character is responsive and moves well, although at the beginning we do not have all the skills related to movement, which can sometimes make it difficult to move, or we do not have access to all areas of the map, but over time we will unlock them and the problem disappears. The fight is also done well, protagonist itself doesn’t fight directly but uses something like the spirits of old warriors to fight for her, of course we can choose which warriors we want because we have a lot of them, and thanks to this we can change our fighting style to any one we want, so I think It turns out that this is a good solution in this case. ENDER LILIES: Quietus of the Knights, Ori and the Will of the Wisps, Alice: Madness Returns are not just games because they are pure, unique and very deep experiences that the player can experience if they decide to play them. And most importantly, the shock and reflections these games will evoke in player will be unique. Let me put this way the games like these are not produced anymore. Sometimes you can find another one, but it's really rare. I would love to see more such productions, but whether I will actually be able to see them is a big unknown and I am rather afraid, looking at the current gaming industry, that I probably won't be able to see games like these in the near future, which is a pity. because they are truly one of a kind but there is always still hope that something might still appear and I want to believe in it. This game is a masterpiece. ......................... 10 / 10 ......................... I hope you enjoy reading and I wish you all the best. Dark ☠ Emissary ☠ ---
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Last Updates
Steam data 08 April 2025 06:14
SteamSpy data 15 April 2025 04:10
Steam price 15 April 2025 04:36
Steam reviews 13 April 2025 12:05

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  • SteamDB - A comprehensive database of everything on Steam about ENDER LILIES: Quietus of the Knights
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ENDER LILIES: Quietus of the Knights compatibility
ENDER LILIES: Quietus of the Knights
9.2
36,166
2,266
Online players
465
Developer
Live Wire, Adglobe
Publisher
Binary Haze Interactive
Release 21 Jun 2021
Platforms