EMPTY SHELL

EMPTY SHELL will throw you in a dark industrial environment, a secret facility on a Japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.

EMPTY SHELL is a action roguelike, rogue-lite and shooter game developed by CC ARTS and published by Hyperstrange.
Released on October 16th 2023 is available only on Windows in 8 languages: English, Italian, German, Russian, French, Spanish - Spain, Japanese and Simplified Chinese.

It has received 545 reviews of which 485 were positive and 60 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 11.99€ on Steam.


The Steam community has classified EMPTY SHELL into these genres:

Media & Screenshots

Get an in-depth look at EMPTY SHELL through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: Intel Core 2 Duo or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel Graphics HD 2GB or equivalent
  • DirectX: Version 11
  • Storage: 290 MB available space
  • Sound Card: Onboard audio is enough

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
So the game is fun. It reminded me of Teleglitch as soon as i've seen the trailer. The aesthetic of black and white only + filter makes it seem like we're watching through a cctv or a satelite. Enemies are weird and interesting. Weapons are nice, especially if you wanna play with melee (i do recommend grabbing the old axe asap from the store). There is no crafting like in teleglitch, but the game compensates with having lots of ammo around (or at least thats how i feel, most of the small fry enemies are easy to dispatch with the better melee weapons). Overall it's a solid, fun game. Story is grim and unsettling, combat is fun, and graphically it looks nice.
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Sept. 2024
This is such a great survival horror action roguelite. I just wish I were a bit better at it (“Nightmare” difficulty is kicking my patootie, hard). Fans of top-down action and/or survival horror might really enjoy this. The aesthetic and sound design are top-shelf, and the controls feel really tight. It runs really well on steam deck. My only suggestion would be to new players-take a look at the options menu. I personally play with most of the visual aesthetic options set to “clean”. I understand that the developer was going for atmosphere here, but certain visual effects might not work for certain players. The options exist to change that, and the developer deserves credit for making that available.
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May 2024
As I walk through the valley of the shadow of death I take a look at my inventory and realize there's not much space left 'Cause I've been blasting soulless' and using medikits' so long that Even the other volunteers think that my mind is gone.
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Feb. 2024
Top down shooter where you play as a """"volunteer"""" that has to go into a remote island facility and "disinfect" it while doing other objectives along the way. You face enemies like zombies, tendril faces, a guy with a shotgun, a literal giant worm and more. Dying means another volunteer gets put in with all your money wiped and a small set of equipment, you can find your old body though I list gripes about death mechanic below. Things I like : -The vibe of the game is great, the atmosphere and music lead the game into an overall oppressive feel that something has definitely gone wrong in this facility. The top down satellite-esque perspective helps cement it as you don't even get the full view of what horrors the volunteer could be experiencing. -Gameplay is decent, you have to handle your inventory throughout due to limited spacing but you get a flow going and end up testing a decent variety of weapons, eventually settling on 1 or 2 so you can keep a consistent ammo pooling up. Melee is definitely really good to get proficient at, big ammo saver. -Enemy design is interesting and weird, you start off with some generic zombie guys but you will start seeing more and more strange creations and enemies show up as you go on. Meh things : -Map generation funkiness, sometimes the game just hates you, I've literally opened a door to a hallway that was filled with 3 runners, 2 security guards and 1 heavy security with a hammer gun with finally 2 heavy units I won't spoil. I literally couldn't run in time since it was also a hallway and I was gunned down trying which leads into the next disliked thing. Disliked things : -Death is too punishing, throughout the game you're given the chance to use money for upgrades, gadgets, gears and devices. Devices can only be bought once you complete an area with the money you saved up, everything else is bought in the upgrade stations scattered around the levels. The main 2 I want to focus on are Upgrades and Devices, everything else is temporary gear. Upgrades are a buff to that volunteer, so +max health, max armor, crit chance, ranged or melee damage, etc. Whenever you die and go to find your old volunteers corpse however, most items will be stripped from them including many of their upgrades and its at complete random what items/buffs you get back. In addition you get none of the money you started the level with and your corpse often only has chump change when you find it if it spawns any money back at all. Meaning a lot of invested money goes down the drain if you die with little return. Which finally leads into.. -Device pricing is horrible. Most levels especially later only get you about 2-3k, later game devices are basically 3-5k. Ok so 2 levels to get 1 device? But if you die you lose ALL money and barely get any of it back if the corpse even spawns with it. Meaning you're back to square one, this makes later game devices difficult to obtain due to the punishing death, which means player experimentation takes a bit of a halt. Did I forget to mention there's an enemy or 2 that can 1-shot you, at least on hard? Even if you're 120 armor and 140HP? I would've preferred if a separate money type was used for devices that you got over time for beating the level, maybe finding secrets, etc.
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Jan. 2024
There is only one proper response to cosmic horrors beyond your comprehension - violence.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 08 December 2024 00:55
SteamSpy data 23 January 2025 13:58
Steam price 24 January 2025 20:35
Steam reviews 22 January 2025 04:05
EMPTY SHELL
8.3
485
60
Online players
4
Developer
CC ARTS
Publisher
Hyperstrange
Release 16 Oct 2023
Platforms