Empires Apart

An exciting free-to-play Real Time Strategy game set in medieval times. Uniquely designed factions, customization options, singleplayer and multiplayer gameplay. Gather resources, raise an army and lead your civilization to victory in a classic RTS, brought to the modern age.

Empires Apart is a strategy, rts and free to play game developed by DESTINYbit and published by Slitherine Ltd..
Released on March 29th 2018 is available only on Windows in 10 languages: English, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, German and Japanese.

It has received 2,388 reviews of which 1,639 were positive and 749 were negative resulting in a rating of 6.7 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Empires Apart into these genres:

Media & Screenshots

Get an in-depth look at Empires Apart through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64bit
  • Processor: Intel Core i5 2.7ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 or equivalent
  • DirectX: Version 11
  • Storage: 1896 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2019
Quick verstion: Fast paced AoE like RTS with more competitive playability. Not quite finished but devs are active and i have my hopes up. New Review of the Free to Play version: First of all im almost satisfied that i dont get totally fucked for buying this game in the first place, even tho i got plents of the DLC civs (already existing before), i am missing one, which i dont like that much since i still have a feeling i paid enough already, but its OK. The gameplay so far is pretty nice, the costumisations they added also make it a little more fun, all this stuff they put in all new games was added, but its not changing the gameplay. Gameplay is really fun and they made a few tweaks to aoe2 i like, even tho pathfinding and movement bugs are still far too common but im in good believe this will be fixed at some point. To multiplayer: Since there arent really enough players yet you will get ranked against people of a different skill level a lot, tho the speed of the gameplay makes up for it bc you dont build for 10 minutes until you realise that your opponent isnt even building gathering camps. So unfair games are fast over and dealt with, which is much less frustrating for both players. Not so sure about the balancing yet, but still its aight so far since i know the elo of people defeating me in the 2k+ (diamond) range which is the same thing in AoE2, but slower and more painful. Here he just arrived after 2-3 Mins and if your not prepared its over fast. So atm im putting my hope and gametime in the game and try to spread it among my friends. Will also stay in touch with the devs so final bugs can be fixed. Hoping for a well made competitive fast paced AoE2 like RTS with more players in the future a lot! Old: Good Game, slightly overpriced. The Devs still working hard on the project and its getting a really good game slowly, though the bad reviews and high price make it really hard for it to get popular, which is a real problem for a multiplayer based game. Maybe after first big sale, there will be enough players and enough is fixed the game may start rolin or otherwise i see a soon to be dead game here.
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July 2018
Hello there! As a brief introduction, I'm a HUGE fan of RTS. I've played a lot of them during my lifetime (Age of Empires, Starcraft, Empire Earth, Command and Conquer, Homeworld, etc.) - I can write paragraphs of lots of info and opinions here and there, but I'll attempt to structure somehow via pros and cons (and "neutral"). Oh, and I'm also just a casual RTS player, I don't do much multiplayer on any of those and just like to chill and do AI stomping (I've done a bit of competitive in the past, but it got way too stressful for me lol) PROS: + Solid gameplay: Not gonna lie, most of it is from Age of Empires 2, but there are new things that are introduced here though (such as the more simplified upgrade into tiers and hero units). And yes, I'm aware that some people see this as unoriginal and "copying", but you know what they say, you don't fix something that ain't broke. They're taking Age of Empires 2 core stuff and improving upon it. We don't have to reinvent the wheel each time. The civilizations and core gameplay of each of them are similar, but they have enough individual characteristics, that they don't feel like you're playing the same game over and over (what with different heroes to choose from, civilization passives/active abilities, and difference in gameplay and techtrees) + Visuals: Okay, I know that in terms of pure gaming experience, visuals isn't absolutely essential in terms of gameplay and mechanics, but it IS an important factor. While the aesthetics of it being polygon-y is surely a matter of taste (I like it to be honest), it's cool to be able to enjoy a good strategy game while enjoying the scene. I like how the civilizations are presented visually, while not entirely new, they definitely feel very different from each other. + Music: I'm not like a musical guru or anything like that, but man the music in this game is awesome. From the menu music all the way to the music in the game itself (general or civ-based themes are so good to listen to while you do your own thing! :D) CONS: - Incomplete Game: Now I haven't followed everything that the devs are doing or whatnot, and when I purchased this game, it didn't indicate that it is "Early Access" or anything - but regardless of the reasoning (intentional or not, time constraints or not), the game feels incomplete. First of all, there's no campaign. Secondly, even the repetitive content in the game doesn't seem to give you an awful load of options (not a lot of maps to choose from, etc.). But it seems that the devs are quite active and might release some huge updates or even DLCs, but as of now... you have the core game that RTS player wants (which is good), but not a lot of other stuff (which, most other players want, RTS fans or just casuals - which is bad). - Replayability: Competitive games and RTS can be inherently replayable depending on your interest in it, since it's the kind of game you want to get better at and keep on playing and playing, but... as I've said before, there's no campaign and it doesn't seem like there's a whole lot else to do, so that in turn makes the game less interesting (what holds you back to this game?), thus the replayability suffers. - Pricetag: Now okay, pricing and "what's worth to you" is mostly subjective and depends on the person buying. But we live in a day and age where there are games out there of amazing quality that costs much less (or even free sometimes). And while that might seem an unfair thing to say, it is relevant here, because the pricetag seems to be way too steep for what the game currently offers (as of this review). NEUTRAL: - Copy-paste Game: As I've mentioned above, it's no secret that this game is VERY similar to Age of Empires 2. While I've stated that for me it's a good thing, it might not be to some. Honestly I don't mind that they took something amazing and improved upon it (both mechanically and visually) - but to some people it might not be worth a whole new game. I've put it here again as neutral, just because it really depends on you if this is something important to you or not. CONCLUSION: I am still putting this game as recommended, because if you're a fan of RTS and have some money to spare or a casual, this might be a good game to look into if you like the RTS genre. Why do I say this? Well, as I've said above, it is VERY similar to Age of Empires 2 yes, but it's an "updated" one, so visually it's better and the mechanics are also better (my opinion - this isn't fact, lower the pitchforks). BUT, the pricetag and the lack of content (other than the core RTS skirmish mode) is off-putting - I sincerely hope that they somehow lower the pricetag and/or release contents on this game rather soon - otherwise people might start jumping off ship. Which would be unfortunate, because this game has the potential to be something amazing.
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June 2018
This may sound like a Positive review, but bear with me. Empires Apart attempts to relight the fire of the RTS genre. It has everything you know and love, rescource management, military formations and Zerg rushes. This game is great for the new wave of RTS fans, for those that could not start with AOE2 due to its age. If you are like myself and have been around to play them, it feels like a reskin of that very game. If this game was early access, I would forgive the level of ambition this shows. If the game gets regular updates and a few more factions i would happily change my opinion. This sadly does not bring anything new to the RTS like it was suggested at Alpha, it is a pretty game. But feels like a very casual game. TL;DR Do you like Age of Empires? Do you like Empire Earth? Then play those. Good: for the newbie Bad: for the veteran Ugly: this game is not ----------------------------------- Thanks for reading
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April 2018
A highly fun, fast paced RTS game. As a person with over 2000 hours in AoE2 over various platforms, Empires Apart really catches that same feeling I get playing AoE2. It has a beautiful soundtrack, the 6 civs are each unique and offer different styles of play, the challenges for single player are interesting and above all the multiplayer is competitive and compelling. The low poly art style might be highly divisive, but personally I enjoy it. As a competitive player visual clarity is super important and the buildings are great in this aspect, not to mention the UI is very clean and having the majority of the screen free is a very nice result. While the units are a little more difficult to distiunguish immediately - that's probably just me not playing the game enough yet to learn them! There is currently no campaign, although the devs have said they would add one in future. Skirmish mode is nice, there have been patches improving the AI - it's already pretty good - and I hope it will improve further. The developers are incredibly active, more than I have ever seen for any other game, so I have high hopes for the future. I'd rate this game as it is currently 08/04/2018: 8.5/10 for multiplayer 6/10 for single player (will greatly go up with a campaign) I would highly recommend this game for those who enjoy multiplayer in RTS style games.
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March 2018
This is a game that takes the Age of Empires gameplay we know and love and builds on it in small but fun and thoughtful ways. It's incredibly refreshing to see an RTS made that isn't trying to recapture the MOBA audience, and it's even more heartening to see the clear love for old-school RTS gameplay the developers are working from. In the early days after launch there have been issues - some serious performance problems on large maps and some occasional pathfinding goofs - but I'm already really enjoying the game as I'm able to play it, and the developers seem active and are working towards improving it; they've already released a few small patches that fixed one or two issues I was seeing. There are tons of small conveniences in the UI that feel like they were designed by people who played and thought about AoE2 - markets and farms are handled much more elegantly, there's a button for grabbing your wounded units, there are better visualizations of control groups and idle villagers... a lot of small changes have been made to the familiar formula with the goal of improving quality of life, and for the most part it's been great! The biggest difference between this and an old Age game is how unique each of the civilizations are. I've mostly been playing as Aztecs and Chinese so far, and each civ has unique mechanics and tech trees and units that make them feel like properly different experiences. I love the Aztec prisoner-taking mechanic in particular - there's a special fun to raiding your enemy, turning their units into prisoners, then converting the prisoners into free villagers or sacrificing them for resources. The way Mongols build and deconstruct and move their buildings around is actually really clever, and fun to play around with. The art style is also fun and charming in its own way, even though there are a few uneven elements to it, and the sounds and music and voices are surprisingly well-done and nicely tailored to each civilization, considering this is very much a small, low-budget project. No, I don't love every design choice - I think walls could stand to be more imaginative, I'm lukewarm on the day/night cycle, and a few of the units look a bit too similar to one another at a glance. But this is a valiant effort that has resulted in a fun game, and I want to see development continued and maybe even expanded upon. It could be something truly special, especially if it sees enough success for the devs to keep working on it for months or years to come. That's why I'm rather unusually reviewing the game before I've really had my fill of it - traditional RTS games are an endangered species, and since I've really enjoyed my first few games (I was definitely worried it would be too janky before I actually played it), I wanted to throw a good review out there early to encourage people to try it and to encourage the devs to keep working on it. Once I've played all of the civs and modes more extensively, and once it's been patched a bit, I'll try to remember to update this review with some more precise thoughts.
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Last Updates

Steam data 19 November 2024 16:13
SteamSpy data 18 December 2024 14:30
Steam price 19 November 2024 16:13
Steam reviews 22 December 2024 22:04
Empires Apart
6.7
1,639
749
Online players
16
Developer
DESTINYbit
Publisher
Slitherine Ltd.
Release 29 Mar 2018
Platforms