Empires and Tribes

Empires and Tribes is a unique hybrid of a medieval city builder and a role-playing game. You will undertake the duties of a mayor in the 13th century and manage the expansion of your city, ensure the production of resources and raise a powerful army to protect yourself from rival principalities.

Empires and Tribes is a city builder, building and crafting game developed and published by White Vertex Studios.
Released on December 21st 2023 is available on Windows and MacOS in 6 languages: English, German, Spanish - Spain, Simplified Chinese, Russian and French.

It has received 403 reviews of which 278 were positive and 125 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 10.49€ on Steam and has a 50% discount.


The Steam community has classified Empires and Tribes into these genres:

Media & Screenshots

Get an in-depth look at Empires and Tribes through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher
  • Processor: 2.5 GHz Dual Core Processor
  • Memory: 16 GB RAM
  • Graphics: Graphics card with DX11 capabilities (GeForce GTX 770 or Radeon HD 7870)
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible Sound card
  • Additional Notes: These are preliminary system specs that can and will change!
MacOS
  • OS: OSX 10.12
  • Processor: 2.5 GHz Intel Core i5
  • Memory: 16 GB RAM
  • Graphics: Empires and Tribes does not support the OSX M1 Chip, which is built into newer Mac models (released in 2020 and later). Graphics card with DX11 capabilities (GeForce GTX 770 or Radeon HD 7870)
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible Sound card
  • Additional Notes: These are preliminary system specs that can and will change!

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Another underrated jewel on the market. Something many of us dreamt of but nobody offered. Great combination of roleplaying game, village builder and real-time strategy with mediocre 2005-2010 graphics and open world. Become lord of your own fief, manage and expand your hamlet into self-sufficient stronghold with its own army. Plan, build and task your subjects as in regular village builder, then saddle in first person view of your character and help your settlement by putting hands to work, relieve villagers off their troubles by completing diverse scale of quests, maintain diplomatic relations with the king and fellow nobles, attend council meetings and regulate your people's lives by approving laws. + Superb idea, great selection of genres, except Manor Lords, there is nothing similar on the market + Unlike other combat city builders where you frequently get random raids or at most have world map where other settlements are just icons with predefined numbers that barely evolve or expand, in Empires and Tribes the AI controlled opponent builds its own settlement the same way as you do, including building fortifications, castles and armies in real time + Day and night cycle combined with seasons + There is always happening something that keeps you busy, doesn't get repetetive - Needs polishing, should've stayed in Early Access a bit longer - Graphics and animations that remind me of 2008 Mount & Blade - Little to no connection with developers.
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Feb. 2024
In my humble opinion this is a criminally overlooked game... Is it perfect? Not at all. Is the tutorial good? Not really but its necessary. Are the 'quests' repetitive? Very. Is it a bit clunky? Yes, very. Do the graphics look like Morrowind has been hitting the gym for a few months? Yes. Are the following good points going to be in a weird monologue question/answer format? No. As stated at the beginning, i think this game is criminally underrated and overlooked. I played it for the first time a good few years ago and it was good but very unfinished and borderline unplayable. I then forgot about this game, gave it a second go and im glad i did! Despite it having low play counts and being years old, it still received regular updates and very recently a year road map has been released. There are a lot of features in this game and even more to say about them but i will keep it pretty short. The tutorial is a bit lack lustre but please do not let that put you off (as I did years ago) because its necessary to explain some of the menus and basics of the game. You probably could figure it out but you would be missing out a bit. There is a good selection of historically accurate buildings in the game, mines to smelters to crafters, farms to processing buildings and castles to monasteries. Each can be upgraded a number of stages and in turn provide a variety of improvements financially or militarily etc. The buildings look good and after a few hours you will end up with a very good looking medieval village or town. The player can interact with just about anything the NPCs can. You can manually mine, hunt, chop trees, process the goods, transport the goods, smith and bake and anything else or you can just sit back and wait for the NPCs to do it all for you. You even add building materials to the building, whip out your hammer and started building away. There is a small amount of player customisation available not much else to say on that. There is a level system, which is basic but allows you to level health, fighting skills, gather or mining skills and defence and loads more. You can equip yourself with anything from swords to scythes and leather helmets to full faced iron armour. Plenty of items to wield, craft and sell. There is a decent enough trade and economy system in place. Prices do change and will change on how much you sell or buy. You can either move items and sell directly to a market place, you can order trades in the menu or you can trade with the AI lords with a high enough relationship. Its not a fancy system but it works and adds depth. That leads me on to the diplomacy section. This. again, is simple but effective. You can build up, or down, relationships with the other lords and the King. Good relationships lead to trade agreements and bad ones, well, youre gonna have a bad time. Building up a relationship with the King leads to higher titles and other benefits. You can control this with a menu or with the guildhall scribe character. The menus are simple to navigate mostly and everything can be controlled from the menu for ease or you can run around the buildings individually control it for a more personal experience. All the info you need is available making the 'colony sim' part of the game very easy to control and understand and make little changes when necessary. If you dont keep your people happy they can riot and steal and go on strikes (you can hire people to help prevent this Ye Olde Unions). One of the many ways to keep them happy is to put the people in their 'dream' job. The game does include quests which can come from your residents or directly from the King via his messenger. The quests are simple and not fancy and there is little in terms of variation. The missions from the King consist of pretty much contribute financially for a variety of reasons or provide goods for various reasons. Missions from the residents are mostly, kill this thing, find this thing, catch a thief. There is also court hearings which you can investigate and search for evidence and even provide a guilty vote or veto it and punish the criminal however you see fit. There are council meetings in the game in which you can vote on a good variety of topics, you can even speak to the clerk and suggest the topics to discuss at the next meeting. You can indeed veto all results however, do this too much and the councillors will kick you out of several meetings. The military side of the game is fun albeit rather clunky. I dont have a lot of experience with combat in the game but its always been fun. You can hire soldiers and archers and even upgrade them if you have the correct buildings and resources. You can create army tabs making it easy to control in battle, you can individually control the units for a fine tuning experience and of course you can fight as your character and get your hands dirty with lances, swords or bows. The game has a 'dynasty' feature which it keeps secret. You can date, court and the marry many of the NPCs, this can be done on the fly or in the church. You can have kids as well and as your character ages and eventually dies, you can then select another member of your family to carry on the legacy. A feature they dont advertise but was a good surprise. Well turns out i didn't keep it short ... All in all a great game worth a go, there are many things i haven't mentioned and many things i have yet to discover myself but i just had to leave a review to support this game. Highly recommended.
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Jan. 2024
There are a lot of new city-building elements in this game that are interesting and enjoyable. The game mechanics and management style is interesting, the replay-ability is there. surely needs an improvement on graphics, some bugs have to be ironed out here and there, and sure needs an overhaul of the 2000's UI .. But hey, at the current price of 15$ , definitely a positive review for the game mechanics & elements and the effort that was put in this game that some AAA titles still sadly fall short of.
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Dec. 2023
A great little game. If you enjoyed playing "The Guild" or the "The Guild 2" you will like this game. Does it have bugs, yes, but nothing major that I have seen. I enjoy the medieval time period and city builders, so this is perfect for me. The developers are continue to make improvements and listen to the players. If you like building, management, and so forth you should enjoy this. Try it out.
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Dec. 2023
Fun city builder, which lets the player actually play in the city, building and hunting and carrying resources rather than just setting tasks for your citizens to carry out. You can still let the builders do all the fetching and building if you want, so you have choices. Lot of trial and error figuring out how the mechanics work in the game...if you are the type who needs someone to show you step by step how to do everything you won't like the game. It requires you to be able to think for yourself and figure things out. I think this is an over-looked gem in the making...if you are good at this type of game's requirements for studying and learning the systems, and balancing the citizens' needs and productivity, then you should definitely give this a try. It is challenging in the beginning, as there is little to no hand-holding. Majority of the negative reviews you'll see are from people not capable of over-coming the challenge of learning on their own...they want it all spoon-fed to them (and should go back to WoW, where their type belong). If you enjoy the challenge of having to learn what the developers want you to do in the game, and how they want it done, then you will enjoy this. It is their game...learn to play the game the way they developed it and don't whine and cry about how they should change it to suit you. I'm really enjoying the game.
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Data sources

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Last Updates

Steam data 20 November 2024 07:03
SteamSpy data 20 December 2024 01:48
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:02
Empires and Tribes
6.6
278
125
Online players
0
Developer
White Vertex Studios
Publisher
White Vertex Studios
Release 21 Dec 2023
Platforms