Emberward on Steam - User reviews, Price & Information

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Build twisting mazes with tetromino blocks and deploy unique towers in this engaging roguelite tower defense game!

Emberward is a early access, tower defense and strategy game developed and published by Refic Games.
Released on June 25th 2024 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 2,685 reviews of which 2,609 were positive and 76 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Emberward into these genres:

Media & Screenshots

Get an in-depth look at Emberward through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/10/11
  • Processor: 4GHz
  • Memory: 4 GB RAM
  • Graphics: 2GB GPU Memory, capable of OpenGL 3.0+ support
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Got this game after watching Fauna playing it. Pretty good game I must say, although there's not a lot of content yet, and some towers might do with a buff or two, maybe a few more hours and those seemingly under-powered towers may shine.
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Sept. 2024
I'll start by saying that I've really enjoyed this game, to the point where I have found myself thinking of the most optimal maze setup for any room I'm sitting in. That being said, I think there are some things that could be adjusted before full release (take these with a grain of salt, I'm by no means an incredible TD game player, so some of these might be skills issues more than issues with the game itself). -Right now it seems like poison has a lot of relics that buff it and allow it to either takeover other elements' niches (poison slow relic) or function as the best support tower (relics that react with fire and electricity). Don't think there's an issue with that necessarily, as long as the other elements are given relics the give them unique buffs as well. -Piggybacking off of the previous point, the game pushes you to have a variety of elements to get bonuses from relics, I think it could be interesting to have relics that give bonuses for having a variety of the same element of tower (ie, chill inflicts DOT if you control 3 or more different frost towers). This way players can have more ways of going through the game and aren't finding themselves in positions where they feel like they have to get one of each element to make sure that they can trigger any element specific relics. -Elemental relics almost always feel preferable to non-elemental relics. Could just be my playstyle but having that extra boost of damage/tower effectiveness often gave me enough time earlygame to get decent runs going. If I didn't get one of those relics from the start, I felt like I almost had to restart to get one. -Hammer tower feels off, the 2x2 range can't really be fully utilized in most mazes I felt. This in turn makes the knight feel weaker because sometimes you'll only get tower loadouts with the hammer tower and end up not using it all. -Feel like lightning towers could have a more unique feel or status effect (maybe lower defenses or just gaining a chance to chain). -Could just be my playstyle but I find myself using fire for a majority of my damage. The great relics for fire (lava bucket and the one that causes poisoned targets to explode when they take fire damage) plus the 2x2 fire tower being one of the best in game make fire feel significantly more powerful than the other elements. -1x1 towers could use more variety in their upgrades beyond a) more damage or b) more range and fire rate. Perhaps a second split upgrade choice for these towers that adds more uniqueness to how they function after the initial decision between dmg and fire rate. -Relics added that give players a reason to use normal type towers. Like I've said above, the elemental reactions to one another after a few relics are acquired make them feel drastically better to use than normal towers, meaning normal towers usually aren't placed after the first or second battle. A relic that gave players a reason to use these types of towers could help with this. -Characters could use some tweaking. The old man that give economic bonuses feels drastically better than the other two unlockable characters. The big man that gives megablocks could use a rework imo, the large blocks are often a hindrance to making tight mazes and are straight up nearly impossible to use on corrupted levels. Something that allows these megablocks to ignore corrupted tiles or doubles the amount of boost tiles they have could help encourage players to use the big man. -After corrupted levels, I think the relic should be chosen before the tower, so that your tower choice can be guided by whichever relic you've chose. Again, I've really enjoyed this game and will grind it when the full release comes out and recommend it to TD fans. I think if some of the kinks are worked out it could really do a lot for the replayability of the game. EDIT AFTER SEPTEMBER 6 UPDATE: I'm a big fan of the new additions to the game, they've made it so I'm not constantly spamming fire towers on each playthrough. The new character, Tiny, is great and makes parts of the game that can sometimes be ignored (like inspiration runes) significantly more important. The added ice level is a significant jump in difficultly and it took me several tries before I could finally beat it (a plus for me because the first two levels aren't terribly hard once you've unlocked all the upgrades). My only suggestion now would be add relics/characters that combo/improve with other aspects of the game outside of tower types and econ (my thought is to add other relics or a character that cares about drawing cards, so the discard and draw relic that was just added is more appealing to take, as of right now I can't imagine a situation where I'd have it high on my list of relics that'd I'd want to pick). Only small issues I'll raise are: I still think the megablock character needs to be tweaked since his kit doesn't work for most stages, the indicator that a block is about to be frozen could be made more obvious (I think it's a blue effect on blue terrain which is hard to see sometimes), and clearer descriptions for how burn, poison, and charge work based on enemy health (this will let players be smarter on their early, mid, and end of maze tower placement). Outside of those small nitpicks, I'd say the last two updates have drastically improved the replayability of the game and I hope for more updates like these as the game gets closer to a full release.
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Sept. 2024
Game is good, easily worth $15 if you've ever enjoyed any type of tower defense game. Simple, colorful aesthetic looks and works great with the concept. Great sound design gives the towers weight and feel. Okay enough of that. Criticism: 3 out of the 5 heroes aren't necessarily unplayable, there's just no reason to play them. Chunk's XL blocks are more of a hindrance than a help. The Knight character has no interesting abilities and melee towers are terrible. There's never any reason to pick the Novice character after you unlock another character. Suggestion: Chunk - Give towers he places on XL blocks some kind of bonus so you have an actual reason to want to take them/place them instead of having them crowd your hand or place them way off the map to get them out of your hand. Knight - He needs melee tower bonuses of some kind. Cost reduction and/or flat increases to melee tower stats. Melee towers are so, so bad. I've tried doing a run where I emphasize buying and placing them and it just doesn't work. Novice - Needs a starting relic or ability or something, anything, that might make you want to actually play him a second time after unlocking Merchant. Criticism: Barracks and Altars on the map kinda stink. Eliminating one block from your backpack at an Altar seems good but that also prevents you from picking up a useful block from a battle, so that kind of cancels, so going to an Altar really just prevents you from getting a tower/artifact. Barracks has the same issue, there are no rewards from Barracks that you can't get by just doing a battle instead. Suggestion: Altars should be a unique battle stage with better rewards, maybe a different type of battle, like escorting/protecting something that moves after your turn ends and walks through/destroys your walls that get in its way, where losing doesn't end the run, just negates awards. Barracks should also offer unique rewards that you cannot just get from a battle stage, maybe towers that are already upgraded or unique artifacts. Criticisms aside, again, the game is just good. Just buy it.
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Aug. 2024
This is my first review of a game ever (account is 18 years old). It is not normally something I do, but this game is just... AMAZING! I have played tower defense games all my gaming life (shoutout "W3 Line Tower Defense"). This is the best TD game ever made. I am completly without doubt. Everything is either near perfect or just straight up perfect: Overall game design, mazing posibilities, tower variety, "Slay the Spire"-ish dungeon crawl, big bad bosses and so much more is 10/10. Best. TD. Game. Ever. I cannot stress how much fun it already is even though it is still in early access. The possibilities for this game is endless. Refic Games, I love you, keep doing excactly what you are doing!
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July 2024
I have played a lot of of tower defense games, and this is by far the best one no contest, with a slight exception. There is, currently, not much replay-ability. The game is in early access, and this will probably change, but the best way to fix this is either procedural generated maps or custom player maps. Regardless, baseline this is the best no question.
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Frequently Asked Questions

Emberward is currently priced at 14.79€ on Steam.

Emberward is currently not on sale. You can purchase it for 14.79€ on Steam.

Emberward received 2,609 positive votes out of a total of 2,685 achieving an impressive rating of 9.28.
😍

Emberward was developed and published by Refic Games.

Emberward is playable and fully supported on Windows.

Emberward is not playable on MacOS.

Emberward is not playable on Linux.

Emberward is a single-player game.

Emberward does not currently offer any DLC.

Emberward does not support mods via Steam Workshop.

Emberward does not support Steam Remote Play.

Emberward is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Emberward.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 July 2025 03:08
SteamSpy data 09 July 2025 10:05
Steam price 11 July 2025 20:16
Steam reviews 09 July 2025 09:52

If you'd like to dive deeper into the details about Emberward, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Emberward
  • SteamCharts - Analysis of Emberward concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Emberward compatibility
Emberward
9.3
2,609
76
Game modes
Features
Online players
168
Developer
Refic Games
Publisher
Refic Games
Release 25 Jun 2024
Platforms