At the time of writing, I have over 20+ hours in this game across demo and playtest branches. As someone who has had the pleasure of playtesting this game and working closely with Refi, this is a MUST have for the tower defense genre. This game is a wonderful mix of both tower defense, rogue lites, and puzzles! Yes, this game is in Early Access - this does not mean that the game is broken and full of bugs, but rather there will just be more content added down the road. Gameplay The core gameplay revolves around placing various towers along your own maze of blocks. Think Tetris meets tower defense. On top of that, there is a roguelite element in which you have randomized loadouts of starting towers and abilities which you get more of as the game progresses. Each round, you will be faced with waves of enemies racing towards your "fire" which acts as your life. When monsters reach your fire, you will take damage. Once your fire reaches 0 hp, your run will end. There are two main components into keeping these monsters away: building tiles and towers. Building Blocks & Towers Building blocks come in a variety of shapes and sizes, similar to the familiar Tetris shapes. These blocks can be rotated and placed around the playing field to make the path that the monsters need to take longer and more complicated. Then, you can build towers on these placed blocks or on pre-existing blocks that are placed upon starting the level. These towers come in a variety of sizes (1x1, 2x2, 1x2, etc), damage types (arcane, ice, fire, etc), and costs. Most towers can be upgraded as well, leaving you with the decision on whether or not to build even more towers or upgrade the existing ones. Once you successfully fend off monsters for X number of rounds (which is pre-determined and will be visible on each level), then you will be rewarded with EXP, Ember Stones, and potentially new blocks and/or buffs. EXP & Ember Stones EXP is used to buy talents which you can purchase between rounds to give you permanent buffs to each of your runs. Some of these include Shop Discounts, Active Skills such as the ability to unlock a placed block once per game, giving your fire the ability to attack monsters just to name a few. Ember Stones allow for restoring energy to your fire or you can use them to purchase upgrades and items at the Shop. Boss Rounds At the end of a run, you will face the final Boss for that world. Here, rounds will play out as usual except for one difference: there is a giant buffed monster that you must defeat! The Boss can be damaged over time and will ultimately make its way to your fire over multiple rounds. Graphics This game features colorful and polished graphics matched with catchy music and sound effects. This game runs flawlessly on both my PC and Steam Deck (with mapped controls as there is not yet controller support) without any loss of frames despite all of the actors on the screen. Accessibility At the time of review, the game features the following accessibility options: • Camera Shake - A slider to determine the strength of the camera shake • Turn off timer • Flash Intensity - A slider to determine the flash intensity • Recall Block - Choice between long press or one button press • Static Background - There are some moving maps such as a train which can be turned to a static background by enabling this option Replayability - In Depth At the start of a run, players get to choose from three difficulties: Casual, Normal, and Heroic (which is unlocked after defeating the boss in Normal mode!). Then, you get to select the world that you will be playing in. Then you once again get more choices, your character (which offers different buffs and quirks to the run) and a fire type. These choices will allow players to challenge themselves or build around their play style. Do you want massive blocks? Great, check out Chunk the Builder ! Do you want to be able to hoard lots of money to be able to afford some bigger towers and upgrades? Then Silas the Merchant might be your guy! Once choosing the above, you get to pick a loadout which determines which different blocks you start with in your deck as well as a buff that will last the rest of the game. With all of these options, it means that each and every run will be unique and the replayability is endless. Closing Thoughts This is an outstanding addition to my game library and constantly gets updates. A huge congratulations to Refi for being the ONLY developer working on this game. He responds quickly to all feedback and bug reports and fixes them as soon as possible. If you enjoy tower defense games in any way, I highly recommend picking up this game. This is an outstanding price for this game in which you will have unlimited replayability and tons of updates to in the future. Happy building!
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