JANKTASTIC! If youâve never played a Piranha Bytes (PB) game before, playing Elex 2 will be akin to filling your eye-sockets with vinegar and razor blades, then setting your head on fire. No matter which of their games you played (and theyâve been making variations of the same game since 1997), PB were Teutonic sadists who seemed to take very real pleasure in punishing their players mercilessly. Your character had all the survivability of a blind man in a minefield. Animations were janky, awkward and frequently hilarious. Dialogue was stilted, wooden, nonsensical, and occasionally seemed to bear no relation to what was actually happening on-screen. Characters looked like the horrifying aftermath of either genetic experimentation or severe chemical burns. Their melee combat system, which they insisted on using in every game they ever made, was the most counter-intuitive, infuriating, dysfunctional mess Iâve ever had the displeasure of suffering through. I died so often the experience seemed less like a game and more like some perverse psychological obstacle course designed to both break my spirit and massively expand my vocabulary of offensive words. And yet⊠I grew to love them, particularly Elex, which had a fantastic world to explore, loads of great loot to find, and an initial difficulty curve that was almost vertical. And thatâs the thing with Elex 2 â if you can push through the first ten to fifteen levels of unrelenting death, your competence ramps up fairly quickly and youâll soon find yourself tearing holes in even the toughest opponents. Elex 2 forces you to earn your power. Nothing is simply handed to you without you first enduring some measure of suffering beforehand. It IS easier than the first game (it even has a âstoryâ difficulty setting), but it will still bludgeon you into a pulpy smear and have you howling with incandescent rage if youâre not accustomed to the PB brand of gratuitous masochism. If you like your games to be pleasantly challenging rather than sphincter-clenchingly brutal, then PB games are not for you. And thatâs totally fine. I donât play Dark Souls or Elden Ring because they compel me to hurl profanities at the screen and damage expensive peripherals. If you have played the first game, youâll be able to pick up the narrative threads fairly quickly. If you havenât, things can seem a bit disjointed because Elex 2 doesnât give you much in the way of backstory other than the initial introductory slideshow. Youâll find notes and audio logs thatâll fill in the blanks to an extent, but many NPC conversations tend to assume you know all about whatâs gone before. If you donât, youâll spend a lot of time muttering, âUh⊠what was that all about?â What IS it all about? Youâre Jax. Formerly âCommander Jaxâ of the Albs, a high-tech army of elex-addicted albino soldiers in thrall to âThe Hybridâ (mentally unstable scientist, Charles Dawkins, hard-wired into a giant mechanical exoskeleton), the Albs were Elexâs dominant faction and Jax was their preeminent enforcer. Once nick-named âThe Beast of Xacorâ, Jax was a merciless scourge upon the world of Magalan, ruthlessly executing the Hybridâs orders to harvest other denizens of the planet for their elex. Elex is a glowing blue mineral that appeared on Magalan after a comet impacted the surface and wiped out the previous civilization. When ingested, it endows the Albs with various supernatural abilities, but it divests them of their emotions, leaving them cold, logical and calculating. After being betrayed by one of his own and left for dead, Jax was forced to start from scratch, forming alliances with various factions in exchange for information, equipment and allies. This culminated in a confrontation with the Hybrid, during which Jax defeated Dawkins, uniting the Free People, throwing off the shackles of Alb oppression, and bringing peace to the world of Magalan once more. However, as Ron Perlman is so fond of saying, âWar never changes.â And peace never lasts. Before his demise, Dawkins was able to send a signal into space. Jax, being an inherently pessimistic sort, rightly harbours a sense of ominous foreboding. When Elex 2 opens, Jax is a recluse, living alone in a shack in the woods. His efforts to warn the Free People of Dawkinsâ signal and the very real possibility of an extraterrestrial invasion have fallen on deaf ears, and the factions have once again resorted to bickering amongst themselves. In due course, Jax is proven right, the invasion commences, and Magalan is soon awash in aggressive purple mutants with an annoying habit of corrupting the local environs with âdark elexâ and mutating the local fauna. Your task is to once more forge the Free People into some semblance of a united front, and drive the Skyands (the purple mutants) from Magalan. Elex 2 looks a bit nicer than the first game, at least in the environmental and creature art departments. The characters still look like weird, clay-faced genetic anomalies dredged from the darkest depths of the uncanny valley. Even Jax seems to have regressed, which is disconcerting given heâs the gameâs protagonist. Also, the game runs like a bicycle with square wheels and no handlebars, even on some high-end rigs. Frame rates are all over the place, but theyâre especially bad in any of the gameâs major settlements. Running the game in DX11 gives you a more stable experience, but dire performance. Switching to DX12 will give you additional frames, but weird graphical artifacts, occasional crashes, and a persistent glitch whereby itâs just as bright at night as it is during the day. The worst aspect of all this is that even if you crank the graphical options to their lowest settings (dropping the resolution to 720P and the scaling to 50%), Elex 2 still runs like a man with a broken pelvis⊠but now the game looks like an explosion in a Lego factory. Frame rates would fluctuate wildly between 25 and 45 whenever I ventured inside the Berzerkerâs Fort, and the visuals were so pixelated it resembled Minecraft. The optimisation is embarrassingly bad, and Piranha Bytes arenât likely to fix it given theyâre now defunct thanks to the grubby antics of the debt-riddled Embracer Group. If you can get past the woeful performance, youâll have some fun, but this will be a deal-breaker for many gamers who have come to expect decent frame-rates, especially from games that donât look that great in the first place. The gameâs also unnaturally quiet. Scampering about the lush wilderness of Tavar, I was struck by the lack of environmental sound. I could hear the odd insect or animal cry, but I didnât hear the wind in the trees, or the sound of a waterfall despite standing in close proximity. The music is repetitive and low-key, only really being noticeable when combat is imminent or during narrative cut-scenes. Voice acting could best be described by the phrase âthey did the best they could with what they had to work withâ. Most of it is passable, but some of it is bizarre and borderline incoherent (because both Elex and its sequel were written by people who were either drunk, or abusing psychotropic drugs), particularly the spontaneous remarks Jax and NPC companions make, seemingly out of nowhere and completely lacking any sort of context. Weirdness abounds. If you can forgive all of this, and itâs a big IF, youâll find a game that is engaging and addictive almost despite itself. Much of this is down to the hand-crafted world and the way the game makes you work for every attribute point and skill increase. Also, the jetpack which, once upgraded, is ridiculously fun to use and makes exploration a joy. If youâve played and enjoyed other PB titles, youâll probably enjoy this. If youâre not prepared to endure a little pain while you get to grips with the world of Magalan, or you canât stomach anything that doesnât run at a solid 60 frames a second, give this a hard pass.
Read more