El Matador on Steam - User reviews, Price & Information

Become El Matador, a DEA special agent tasked with taking down the drug barons. A new narcotics cartel is rising across Central and South America, sharpening its claws and extending its reach. Locate the encampments, infiltrate the headquarters, and put an end to the cartel's influence.

El Matador is a action, bullet time and third person game developed by Plastic Reality Technologies and published by Fulqrum Publishing.
Released on April 03rd 2014 is available only on Windows in 7 languages: English, Russian, Italian, German, Spanish - Spain, French and Czech.

It has received 520 reviews of which 367 were positive and 153 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 3.99€ on Steam.


The Steam community has classified El Matador into these genres:

Media & Screenshots

Get an in-depth look at El Matador through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/7/8
  • Processor: 1.5 GHz Pentium 3 / AMD Athlon Processor
  • Memory: 512 MB RAM
  • Graphics: 128 MB DirectX9 compatible graphics card with pixel & vertex shader support (nVidia GeForce 4, ATI Radeon 8500)
  • Storage: 3 GB available space
  • Sound Card: Sound Blaster compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
A buggy game mixed with a little Max Payne, only worth picking up on sales.
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Dec. 2024
An OK third person shooter in the vein of Max Payne. I played it when it came out but didn't like it very much, and now I played it again and must say it was better than I initially thought at its time. The the scenarios are surprisingly rich and detailed, the gameplay is satisfying and the its techno soundtrack really puts you in the mood for some adrenalinic shooting. It's not very long, but the level of challenge (at least in normal mode) is really balanced; some bosses are really fun! It certainly doesn't have the narrative richness of something like Max Payne, but you'll get some shooting fun for sure!
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Dec. 2024
this game is basically Max Payne loaded with jank, dumb as bricks AI and super tanky bosses... and yet it's still kinda fun in a way if you can finish in an afternoon and forget this thing existed afterwards buy it on sale for under $1
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Oct. 2024
Run, boom boom boom, 3 cartel members go down, run to the next room, turn on slo-mo, boooooom boooooom boooooom, 3 more cartel members go down.... rinse and repeat :) Absolutely linear experience with depth of a flash game (remember flash games? danm Im gettin old...), but it doesn't try to pretend to be someting more than it really is and I respect that :) The game is surprisingly good on a technical level - great (for the time) environment assets, enemies are somewhat competent and move a lot, some objects can be destroyed or at least knocked off the table, glass breaks in pretty fancy way and there is even cloth physics in few places! I would never expect it from a simple game like this! Nice :) Overall I think this was more reasonable use of my time than scrolling through yt shorts :D
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July 2024
This Game Sucks Ass El Matador was a traumatic experience. Alike that one time I put my testicles in a vice, it was both a painful and pleasurable experience, though it definitely leaned more towards the former. Indeed, if one tries hard enough they can enjoy El Matador but nevertheless it is such a flawed game that even the thought of it makes my blood boil and my nuts quake. The story is non existent, the main character is the only one with a decent voice actor who sounds strangely close to “not important” from the game hatred. The story basically consists of “hey el matador go and slaughter some drug dealers in X location” seven times over. You don’t pay attention to the story, it is just a series of tropes that exist only to string you from sequence to sequence of janky gameplay. The gameplay, unlike the story, does exist but is not good. It’s like Max Payne if it was made by Russians high off their tits on fentanyl and pissed off their tits on vodka. Indeed, el matador shoots so badly I don’t think he’d pass a breathalyser test. The guns are all inaccurate, their recoil is ridiculous and their range is pretty awful too. There is also too many of them, and annoyingly they share ammo, so usually you have to choose one of each weapon type. Similar to my experience clamping my testicles, the pleasure only comes once you’ve spent hours of squeezing and tugging onto your gun and getting the kill. Indeed, the janky physics and insane blood splatters do make killing enemies fun, it’s just all of the inaccurate shooting beforehand that ruins it. The slow motion, perhaps the most important mechanic in a paynelike game, is very bad. It actually makes you more vulnerable than not using it at all. The bullet dive usually results in you being shot out of the air, especially since once you have landed there is a long animation during which you can be shot. The bullet dive is only really useful for diving around corners and surprising enemies. The actual slow motion is okay, if you use it when you peak people to get faster reflexes, then it works. This should have been designed better, like in Max Payne, or Hong Kong Massacre, or Stranglehold where for the most part enemies fire like stormtroopers and not like spec ops soldiers. You are not likely to be hit when in a bullet dive in other games. Indeed that was the one question pulsing through my head throughout the entire play through, apart from “why am I doing this?”. If the devs had the template of max Payne 1 and 2, how did they fuck up the mechanics so badly? All they had to do was copy those two games. what makes it even more enjoyable to watch the enemies die is their AI. These guys are seal team six level operatives, they could have assassinated Bin Laden. They have the aim and reflexes of a basement dwelling nolife siege or minecraft dweller, but also insane acrobatics. These enemies will dodge your shots, they will pixel peak you through walls and plant pots, they will even shoot you with a two handed weapon and simultaneously throw grenades at you. (Which do not work for the player, grenades seem to do nothing when YOU throw them) They are insane, which is why it is so fun to kill them The bosses are even worse, every single boss or mini boss enemy plays identically. They have a massive health pool and insane accuracy. They are a nightmare to fight and most boss battles are a competition of durability. If you can’t find health kits, especially on the final boss, you’re screwed. If there is any way your body can be seen by theirs, they will shoot it. It’s the worst One thing perhaps even more irritating than the bots is the half life 2 style robot turrets that do insane damage and kill you very quickly - these do not belong in a gritty payne like game. Your teammates, unlike your adversaries, are a good advert for birth control. They take barely any damage before death and are as dumb as rocks. At least if the enemies are going to be laser beams, do the same for your teammates, but no. To be quite frank they’re more of a hindrance, pushing you out of cover because of their strict AI routines and moving you into the enemy line of fire. They are a hindrance. The level design is a mixed bag, at times it’s quite fun - the third or fourth level, the one in the favela, is by far the most fun level in the game. It gives you plenty of health and weapons, including a mini gun which is perhaps the only genuinely fun weapon in the whole game, I mean FUCK they can’t even get the double barrel right - unless you’re on the receiving end of it since enemies apparently one shot with it. Some of the levels are not so well designed, apart from the last chapter which sucks ass, the prologue is the worst level in the game and displays the enemy AI for how truly overpowered it is. One level, in a jungle, Is cryptic and confusing and just awfully designed. But, at least the levels are different and unique in their own ways. There isn’t really enough of them, one could easily beat this game in maybe two or three hours, which I guess isn’t bad for the low asking price, if the game was actually fun to play… I’ll make a final note on the performance. This game doesn’t work without a patch from the PCGamingWiki, which provides a basic fix to the game only running on one core, pretty simple to fix. There is even a fix that adjusts the difficulty to make the game actually balanced, but fuck that - I played vanilla. If you want to play el matador, you play el matador. So to conclude, El Matador on paper is a pretty fun Colombian max payne ripoff. Seven shortish levels, a lot of guns to play with, dumb voice acting - but it plays like a nightmare. The difficulty is totally unbalanced, the gunplay sucks ass, the slow motion is useless, the level design mostly sucks, etc etc. unless, like me, you enjoy testicular torture, I cannot recommend this game. PS - THE BARRELS SUCK AND SET FIRE BEFORE THEY EXPLODE - FUCK THE BARRELS
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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 19:11
SteamSpy data 09 April 2025 20:01
Steam price 11 April 2025 04:43
Steam reviews 08 April 2025 15:57

If you'd like to dive deeper into the details about El Matador, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about El Matador
  • SteamCharts - Analysis of El Matador concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck El Matador compatibility
El Matador
6.7
367
153
Online players
0
Developer
Plastic Reality Technologies
Publisher
Fulqrum Publishing
Release 03 Apr 2014
Platforms