Edge Of Eternity on Steam - User reviews, Price & Information

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Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Edge Of Eternity is a action, rpg and jrpg game developed by Midgar Studio and published by Nacon.
Released on June 08th 2021 is available only on Windows in 8 languages: English, French, German, Japanese, Simplified Chinese, Spanish - Spain, Spanish - Latin America and Russian.

It has received 3,763 reviews of which 2,689 were positive and 1,074 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Edge Of Eternity into these genres:

Media & Screenshots

Get an in-depth look at Edge Of Eternity through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bits
  • Processor: Intel i5 6500
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
For those with motion sickness like me, this game has plenty of options to explore. I went from very dizzy and bad headaches to no motion sickness at all. It has FoV, AA, and motion blur toggles among other settings. Personally I maxed FoV, set motion blur off, set my AA to something that didn't make the grass flash wildly (I have an old rig that doesn't support the newer types of aa), and fiddled with my settings until it was a steady fps. TLDR: Not perfect, but was fun. Hour 10 was where I became hooked. I really enjoyed this game. It has technical issues and it is a bit buggy, but I think it still manages to be fun despite that. Its has an interesting story with characters that have a fair amount of depth. Combat was a bore for me, but didn't take away too much from the motivation the story gave me to completely every side quest and the main story. I'll start with what I disliked. It was buggy and sometimes you'll come across a few weird gameplay decisions that just feel very strange. If you can't stand anything but perfection this is not your game. If you can handle some weird glitches and bugs and remember sometimes the 'continue' takes the last autosave instead of your most recent save (just go back to menu and manually load up most recent save) you'll be fine. The worst thing about the game outside of bugs and issues, was the combat. I really found it super boring. Even in the late game were you have a decent amount of options its a very uninspired atb turnbased game. The crystal system, where you learn your skills and get some extra stats is fraught with bugs and just not fun to use. Would have preferred a linear 'get skill on level up' with more thought put into how these skills could combo with your teammates and for the character themselves. Combat ends up being, damage dealers spam your most damaging skill usually the elemental weakness and supports do support things unless not needed then spam most damaging skill. I played on normal and found the difficulty reasonable throughout. Never hard but it did make me jump for a few wins. Just wish I could have been more engaged with the combat then wanting to skip it all of the time. Directly counter to that I ended up doing all of the hunts and side quests I could find. Despite the combat being a bore, it was good enough to get me by and the rest of the game carried itself. The game looks great. I'm not sure what some reviewers are saying about the game looking bad or not as good ingame. What you see is what you get. I also have a very old rig at this point, and run the game on medium at 40-60 fps depending on area, generally 50s and the game still looks nice and pretty. They did a great job on on the environments and the amount of foliage they managed to cram into one area and make it work as well as it does is a miracle. The story is where I found a lot of my amusement but that is with a caveat. The beginning is very not interesting. I'm not going to speculate why, though I suspect the lack of an actually fun combat system contributes to it. The first few hours were a slog. However once I reached 5 hours I started to have fun, and by 10 I was invested. By 20 I was having a really good time that lasted me the rest of my 50~ hours. If you have the game and don't immediately refund it, maybe give it a chance over a few more hours. I am genuinely interested in the siblings and co's adventure and I'm looking forward to any future installments in their story. There was plenty left at the end to continue with but was also a good solid end if it never does. I think what really made me enjoy the story was that most of the main characters both try for depth and the story made an attempt at playing with character themes that we really don't see in these sorts of stories unless you dig for them. It mostly landed pretty well, though I would say with a few missteps here and there. The plot is pretty cool as well. Yes if you really want to break it down to its basic parts its similar to any jrpg, but that's diminishing every game out there. What makes games fun is how these basic parts form more complex ideas, and for Edge of Eternity it has some really cool ideas that it does a great job with.
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Jan. 2025
7/10. This game is a bit of a labor of love. Its rough and unpolished, lot of bugs that can be annoying but if you can ignore them, this game is pretty fun. It has a pretty cool grid based JRPG combat system that takes a while to learn, but once you do it can be very fun. The story is great IMO and I've actually used several things from this game in my DND campaign. The characters are hit or miss, both in playability and personality. I enjoyed it but I can see how it wouldnt be great for everyone.
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Nov. 2024
General review: Good, not Great, but has the potential to be better. The overall feeling of this game can probably be summarized as (1) an indie game trying to look like a big studio game, and (2) going out of its way to try and hit every classic jrpg trope in the manual. I'm very interested in seeing the next game that this studio makes (whether it's a Part 2 or something else) so they can showcase what they learned from making this one. -- Detailed comments -- Overall, it's a very large game but the pacing doesn't quite land right: - It's a party-based tactical game but you don't get a full party until 2/3 of the way through the game and don't get enough party members so that you can swap someone out until almost the end. - The setting is interesting and can be engaging (notwithstanding the edgelord protagonist and mary sue female companion), but getting to the end feels very much like a "Chapter 1" that needs to continue or you don't feel like you actually got a conclusion to anything. - Some of the terrain mechanics that can be very interesting really only get used once or only in a specific zone and you never see them again. - There aren't a lot of equipment options, it's mostly just better or worse or slightly-worse-until-you-level-it-up. - As a tactics-type game it falls into the same trap that they all do, where increasing your speed to get more turns is objectively the best option in every situation. - The areas are absolutely massive and can be beautiful, but they feel like there is a lot of wasted space (in every sense of the word). Part of this is because the way the combat grid works as an overlay on the actual field there needs to be enough room to give full battle maps... but it still feels like there is a lot of distance to cover in every area.
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Sept. 2024
Note: Starting Chapter 6. A genuine JRPG made by a French developer team with that pleasant combination of emotional depth with occasional cringe moments where the writing falls flat. Bloom is overly aggressive, turn it off to enjoy the visuals. The sibling dynamic between the protagonists is well portrayed and feels real. Not entirely bug free but I've not been prevented from progressing. All in all, we'll see how I feel when I finish, but I absolutely recommend this game provided you keep your expectations in check.
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April 2024
Despite being one of the 0.5% of players that have gotten all the achievements and generally enjoying the game, I still hesitate to recommend it. There's a good game buried underneath a ridiculous amount of bugs, glitches, graphical issues, and some questionable design choices, so if you can look past some minor interference it might be worth checking out. In its current state, which seems like the developers have given up on now as "good enough," I'd probably give it a 6/10. The game is an homage to, and a little bit of a spoof on, the Final Fantasy series and games similar. As someone that has given up on FF as it's moved away from turn-based combat, fantasy-centric setting, and then party-based combat (last main entry I played was XII), I was happy to see this game go back to how FF used to be. The story was pretty good and the music was great - nothing innovative, but certainly enjoyable. I liked most of the characters, they grew on me as the game progressed, and the voice acting was for the most part pretty good. I think the story pacing and quests were good, but it fell into the usual trap of "unlock new area, do same tasks again." The combat is standard turn-based on hex grid with elemental strength/weakness and buff/debuff. You activate skills and increase stats by augmenting your weapons with crystals. I started with Normal mode and after a few hours found it to be ridiculously easy to the point of boredom, so started over on Nightmare mode and it was a little more challenging, but still not that hard. It's an easy game to learn, there aren't many tricks. General enemy type is limited and reused a lot, typical for small developers, but the bosses were pretty good. There wasn't much grinding, which was nice. It was mostly balanced, but I found myself stacking as much Speed/Haste stat as possible so the enemies wouldn't keep lapping me on turns. Crafting is poorly implemented and rather boring. Resources aren't balanced well, with the ones you find being too numerous and the ones dropped by enemies being too few. They throw money at you the whole game, so I ended up buying most materials. The weapon recipes are crazy slow to start and then they dump like half of them on you at the very end and you get some recipes long before some of mats are unlocked, just pure frustration. Most crafted weapons are completely useless and a waste of time, it's a really weird progression. You are able to craft/combine crystals into hybrids, but it takes a lot and is somewhat random, so I never even bothered with it, the ones you get from drops/chests are good enough to get the job done and you change weapons so often you can't really plan out the crystals. The most egregious fault of the game is all the bugs. Even the opening cut scene has glitched graphics! For the most part they are minor annoyances. In my play through I had three bugs that caused me to Alt-F4, one tutorial chest made me force-run into a wall and I couldn't click on anything, the other two were during boss battles where the enemy moved and everything locked up. The save points and auto-save are pretty robust, so I never lost any real progress, but definitely anger-inducing. Other than that, numerous graphic issues, so many typos and subtitles not matching voice acting, sound not at the source or crapping out, and your mount gets STUCK ON EVERYTHING. I try to cut indie developers some slack, but it's pretty obvious they took on more than they could handle with this ambitious game. At the core it's good, but they just didn't finish it. I don't expect the quality or polish of a AAA game, but geez, at least fix the typos! Despite the flaws, at least I still enjoyed it, so kudos to them for making it!
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Last Updates
Steam data 13 April 2025 18:01
SteamSpy data 09 April 2025 20:53
Steam price 15 April 2025 04:43
Steam reviews 14 April 2025 00:00

If you'd like to dive deeper into the details about Edge Of Eternity, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Edge Of Eternity
  • SteamCharts - Analysis of Edge Of Eternity concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Edge Of Eternity compatibility
Edge Of Eternity
7.0
2,689
1,074
Online players
14
Developer
Midgar Studio
Publisher
Nacon
Release 08 Jun 2021
Platforms