Edge Of Eternity

Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Edge Of Eternity is a action, rpg and jrpg game developed by Midgar Studio and published by Dear Villagers and Maple Whispering Limited.
Released on June 08th 2021 is available only on Windows in 8 languages: English, French, German, Japanese, Simplified Chinese, Spanish - Spain, Spanish - Latin America and Russian.

It has received 3,665 reviews of which 2,643 were positive and 1,022 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 7.49€ on Steam and has a 75% discount.


The Steam community has classified Edge Of Eternity into these genres:

Media & Screenshots

Get an in-depth look at Edge Of Eternity through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bits
  • Processor: Intel i5 6500
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970
  • DirectX: Version 11
  • Storage: 20 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
As with any precious and roughly hewn stone: With careful study and adjustment, the light can shine through in a truly astounding way. There are some small arenas of discomfort: -Minor visual effects linked to specific spells that (depending on weather) just don't look right. -Certain NPCs are comically under-animated. Add to this that many are simply not visually appealing. -I played using the Japanese voice over pack; animations often didn't match the dialogue during cutscenes. -Certain fights cause action time to hang. *This doesn't soft-lock the game*, you always have a button that moves time forward manually. -Certain puzzle fights *do* soft-lock the game when they start, but the devs added a "restart" button to refresh the encounter. This fixed it every time. -Given that you're working with an ATB-like (Action Time Battle) system, and there's a stat you can stack that's linked to how often a character gets a turn... Take the time to tweak your stats so you can go faster. It's pretty much required by the end. With that out of the way, Edge of Eternity is a work of great beauty: The land is extremely detailed and vibrant at all times of day. There are a wide variety of environments and despite the opening stating outright that advanced technology is part and parcel of the story being told, I was thoroughly lost (and invested) in the authentic fantasy feel of the game. I found the story fascinating to follow, and I thoroughly enjoyed the ride. Cedric Menendez is to be commended for his splendid orchestral composition. I had to go looking for which tracks Yasunori Mitsuda contributed to the OST because I simply couldn't tell offhand. The character writing is wonderful, though it is limited initially. You're stuck with the first two characters for quite a long time; the story has a very long and steady introductory arc through... I want to say chapter III. Everything beyond that point is an absolute joy. The ceiling for spectacle was already quite high, but they continually raise it. There's always something new they want to show you. Sometimes it's genuinely horrifying; more often, it's breathtaking. In combat, it's curveball after curveball; testing the limits of their own combat system in innumerable ways. I found the voice work (again, I used the Japanese voice overs) to be excellent. I can't speak to any others. Tone and expression was very well chosen, and I found every member of the main cast likeable. Before I forget: You also get to ride a giant cat. For anyone who enjoys turn-based combat and has a love for reading, strong recommendation.
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Sept. 2024
Note: Starting Chapter 6. A genuine JRPG made by a French developer team with that pleasant combination of emotional depth with occasional cringe moments where the writing falls flat. Bloom is overly aggressive, turn it off to enjoy the visuals. The sibling dynamic between the protagonists is well portrayed and feels real. Not entirely bug free but I've not been prevented from progressing. All in all, we'll see how I feel when I finish, but I absolutely recommend this game provided you keep your expectations in check.
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Sept. 2024
Good game. Pretty apparent that it should have been lengthier but was cut short in production... main quest is really good and characters are memorable
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April 2024
Despite being one of the 0.5% of players that have gotten all the achievements and generally enjoying the game, I still hesitate to recommend it. There's a good game buried underneath a ridiculous amount of bugs, glitches, graphical issues, and some questionable design choices, so if you can look past some minor interference it might be worth checking out. In its current state, which seems like the developers have given up on now as "good enough," I'd probably give it a 6/10. The game is an homage to, and a little bit of a spoof on, the Final Fantasy series and games similar. As someone that has given up on FF as it's moved away from turn-based combat, fantasy-centric setting, and then party-based combat (last main entry I played was XII), I was happy to see this game go back to how FF used to be. The story was pretty good and the music was great - nothing innovative, but certainly enjoyable. I liked most of the characters, they grew on me as the game progressed, and the voice acting was for the most part pretty good. I think the story pacing and quests were good, but it fell into the usual trap of "unlock new area, do same tasks again." The combat is standard turn-based on hex grid with elemental strength/weakness and buff/debuff. You activate skills and increase stats by augmenting your weapons with crystals. I started with Normal mode and after a few hours found it to be ridiculously easy to the point of boredom, so started over on Nightmare mode and it was a little more challenging, but still not that hard. It's an easy game to learn, there aren't many tricks. General enemy type is limited and reused a lot, typical for small developers, but the bosses were pretty good. There wasn't much grinding, which was nice. It was mostly balanced, but I found myself stacking as much Speed/Haste stat as possible so the enemies wouldn't keep lapping me on turns. Crafting is poorly implemented and rather boring. Resources aren't balanced well, with the ones you find being too numerous and the ones dropped by enemies being too few. They throw money at you the whole game, so I ended up buying most materials. The weapon recipes are crazy slow to start and then they dump like half of them on you at the very end and you get some recipes long before some of mats are unlocked, just pure frustration. Most crafted weapons are completely useless and a waste of time, it's a really weird progression. You are able to craft/combine crystals into hybrids, but it takes a lot and is somewhat random, so I never even bothered with it, the ones you get from drops/chests are good enough to get the job done and you change weapons so often you can't really plan out the crystals. The most egregious fault of the game is all the bugs. Even the opening cut scene has glitched graphics! For the most part they are minor annoyances. In my play through I had three bugs that caused me to Alt-F4, one tutorial chest made me force-run into a wall and I couldn't click on anything, the other two were during boss battles where the enemy moved and everything locked up. The save points and auto-save are pretty robust, so I never lost any real progress, but definitely anger-inducing. Other than that, numerous graphic issues, so many typos and subtitles not matching voice acting, sound not at the source or crapping out, and your mount gets STUCK ON EVERYTHING. I try to cut indie developers some slack, but it's pretty obvious they took on more than they could handle with this ambitious game. At the core it's good, but they just didn't finish it. I don't expect the quality or polish of a AAA game, but geez, at least fix the typos! Despite the flaws, at least I still enjoyed it, so kudos to them for making it!
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March 2024
I must admit that the game has bugs, some of them are (manageable) game braking, the game should get at least one HUGE PATCH. But on the other hand, It was great 60+ hours journey with great characters through amazing colorful world with interesting lore. It was funny, pleasure and i must say I'd like to see more from this world. Maybe EoE2? :)
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 21:15
SteamSpy data 18 December 2024 10:03
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 20:01
Edge Of Eternity
7.0
2,643
1,022
Online players
14
Developer
Midgar Studio
Publisher
Dear Villagers, Maple Whispering Limited
Release 08 Jun 2021
Platforms