Eden Rising

Brace yourself for a brand new action-packed Open World. Explore a huge world to gather materials for gear and defenses. Use everything at your disposal to defend your bases and defeat hordes of hostile monsters. Play solo or up to 8-player online!

Eden Rising is a adventure, open world and multiplayer game developed by Meridian4 and The Wall Productions Inc. and published by The Wall Productions Inc..
Released on May 17th 2019 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Portuguese - Brazil and Russian.

It has received 1,435 reviews of which 927 were positive and 508 were negative resulting in a rating of 6.3 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Eden Rising into these genres:

Media & Screenshots

Get an in-depth look at Eden Rising through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (64-bit)
  • Processor: Intel 2.3 Ghz Core i5 or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 560 or AMD equivalent
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2019
40+ hours in and: This game is good. Pros: - Huge world. - No brainless combat (you have to learn the moves of each monster if you want to survive). - Amazing implementation of tower defense (you can even use towers to help you in the open world and it makes a huge difference, especially against bosses). - You feel like you're getting more powerful as you craft new items. - Developers have been working hard on making the game better (One year since I bought the game and they are always updating it and every update it gets better). - Controller support. Cons: - Minor bugs But the bugs don't bother me and it's worth every penny I spent buying.
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May 2019
Looking through a lot of the reviews I want to address a few of the argued negative points: "Free to demo": This game has a fair amount of free content and plenty of unlocks. If you enjoy the game and wish to have some additional things to do you can choose to support the developer and buy the expansion DLC. I see a common thread of people whining about this who have under an hour of play time. You can't complete all the free content in that time. So that makes me wonder a bit. -Seems weird to complain about free stuff. Especially these days when all free games have some sort of paywall, usually more invasive than this. Crystal DLC: A nice touch, I did buy them, I've made them and I don't prefer them to the weapons already in the game free. With that said, I'd recommend them only if you want to support the developers a little more. Controls: The controls remind me of a slightly less responsive Tera (action combat). There's a bit of a learning curve, but not much. It's a typical WASD, Space to jump, control to dodge, left click to attack, right click to power attack. There's nothing super out of the norm here. If I had to take a guess, people are complaining that you can die easily. That's a part of the learning curve and something I enjoy about the game. "Something about no server space": Cant say much to this, I jumped in with friends right off. PROS: -Pretty Robust Crafting, Plenty of Specialization options. -Bestiary Similar to the Witcher, You can overpower enemies if you want, but knowing their weakness... that is power. -Group Play, This game can be really fun with friends. Tackling the harder difficulty fights is pretty satisfying. CONS: -There's a loading hitch between zones, more noticeable to non-hosts and those using a disk drive instead of SSD. -Mob's don't re-spawn quicker in a multiplayer game, so you can really hit a pinch point with some crafting items when everyone needs them. OTHER: -If you want to way-point something on the map, you can only mark within your current zone. Not anywhere you want, that feels weird. -I'd like to see a little more description (on the item overviews) on what things like "Corrosion, Radiation, Fire" mean in combat. (Dot?, Confusion?) etc.
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Oct. 2018
.NO.FORMATING.SKILLS.WARNING. Let's start this review by saying that I got the game in the free weekend after playing along with 2 of my friends. Those two, plus another one that got envy, got the game. So we have a tribe of 4 people now. The fact that I liked the game came as a surprise to me, mainly because the steam store page have a lot of bad reviews. After experience by myself, I could not simply ignore it. Most, not all, have a very narrow view of what the game is like. I think that happened because the player is expected to find out about the world about itself, and you cannot in any circunstance do that in 30min or one hour. The game has no wiki, or tutorial besides the "click that to do that". All the items are new, monsters have weird shapes and mechanics, the crafting leaves you wandering after items all around the world... I started to actually understand the whole concept of this weird tribal world after 3+hours, and there is still much to learn and to experiment with (8.5h now). Was that worth it? HELL YES! See, I like this sort of games. I do not want to get in a exploration game knowing everything like most games do. A lot of things requires creativity and wandering to figure out. My recommendation to the developer, in order to prevent those "I did not understand the game so it's trash" kind of review, you could start by compiling a wiki and put a link to it ingame. That would make optional to the players to find by themselves or having a guide to help through. ___________________________________________ Quick question-answer: Is it balanced? Kind of. When more players join it does get more hard and requires you to work as a team. Solo players will dislike the game since it's very demanding at late game. But you will have a blast with team as it is challenging and fun. How is the tower defence? Very simple as it is right now, at least in my experience. I do it mostly to get new tech and wander in the wild. More could be done in this aspect of the game. Customization? You can paint your armor and that is it. Only female models in early acess. The armors are very different from one another and the color is a plus. But you should use what the biome requires to, you know, not die. How is the exploration? It's where it shines, for me. My only complain is the lack of different monster models, but I'm not that far into the game yet, maybe could be more. Elements are already implanted and most monsters change in their biomes. Biomes must be explored to it's fullest to get all the gear. EXPLORE! How is the character growth? Equipment based. Get a better weapon to be a stronger character. No lvl, no stats, no weird bonuses. It's like... monster hunter/dauntless married with tower defence genre. Is it pretty? To taste, really. I like it. Everything matches pretty well. My only disgust is living walls. How is combat? It's fast. The more monsters the more challanging. "Bosses" are a fun thing to do in team. I like the dodge a lot. I never tried to play with heavy armor, so I can't talk about that. There are ranged weapons in one biome, I believe. But never tried it.
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Oct. 2018
I find this game unplayable because it is unoptimized. Regardless of what settings I use, I cannot get the game to play smooth (I use a GTX-1070, and an I6700k at 4.4 GHz) I hope the devs fix this, I would really like to play the game. 18OCT18 EDIT: The devs worked with me for over a month and have solved the issues I was experiencing. Game is very enjoyable, and I would definitely reccomend!
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June 2018
While I haven't reviewed many games on Steam, I had to make an exception for Eden Rising: Supremacy. I've bought into plenty of Early Access titles that have made me swear to never believe in the hype again. Thankfully, Eden Rising has bucked the trend and made me believe that developers can produce EA games that are full featured and fun - while still having plenty more in store for those who eagerly await the next patches. Below is the story of the one crucial moment that made me a believer, and even though it's a bit long, I hope it will give people sitting on the fence an idea of what the world has in store for them. Firstly, I've spent a long time looking for an open world game that will let me get in over my head and suffer the consequences. Eden let my friends and I do just that. I'll paint the picture for you - we've played about 10 hours collectively at this point and we can hardly complete the main objective of the game (sieges) because we keep getting sidetracked by the open world and all of the secrets within. I had scouted a particularly fiesty band of 'mutant' enemies and I managed to convince my friend that we simply HAD to explore. Sure, the mutants would definitely kill us, but we might find a new weapon type or that healing item we'd been hunting for. He agreed to go with me and we sat at the edge of a cliff and stared down a wasteland full of mutant enemies - medusas, gorgons, and creatures that I had never seen before. I sprinted across the landscape, convinced that if I dodged just enough hits and zigged and zagged the right way, I might reach that unknown horizon. The mutant enemies tore me down quickly and my (wise) friend who had been waiting in the wings tried to resurrect me. The enemies spotted him and he barely managed to make it back to a safe hiding place. This continued for awhile until he was finally able to resurrect me. We were both critically low on health and the ranged mutant enemies would undoubtably kill us in a few hits. Still, I pointed out next destination on the horizon. We had made it this far, we had to go on. And so we did. We sprinted, panicked on Discord voice comms, and even used stealth to get to that checkpoint. We had no healing or siege supplies left but we had crossed the forbidden landscape successfully. I was jubilant, but the adventure wasn't complete. We had made it this far - why not take on the biggest enemy we could find? 15 minutes later, the rest of the crew joined us and we spent 30 adrenaline filled minutes fighting a world boss that we weren't at all prepared to take on. The four of us laid down our siege weapons - the boss shredded them within a few attacks. We tried attacking from range and promptly died. We tried attacking from melee and found ourselves bombarded by a spore-based arsenal that crippled our fighters and made us feel like ineffective ants facing an insurmountable enemy. I lost count of the times my allies rezzed me and I saved them. Finally, after 30 minutes of panic, we defeated the world boss. The joy in that moment was similar to defeating a final boss in other games. Eden didn't prompt me to go on that adventure or kill the boss. The developers gave me an open world and let me dive in - even if I didn't have the armor, weaponry, consumables or understanding of the land that was needed to take on the boss. If you're looking for a game where you can explore, get murdered by gorgons, AND fulfill that tower defense itch - Eden is for you.
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Last Updates

Steam data 21 November 2024 04:14
SteamSpy data 19 December 2024 16:01
Steam price 21 November 2024 04:14
Steam reviews 23 December 2024 09:53
Eden Rising
6.3
927
508
Online players
0
Developer
Meridian4, The Wall Productions Inc.
Publisher
The Wall Productions Inc.
Release 17 May 2019
Platforms