Ecosystem

Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on their own in the game!

Ecosystem is a colony sim, automation and simulation game developed by Tom Johnson and published by Slug Disco.
Released on November 08th 2024 is available only on Windows in 6 languages: English, French, German, Japanese, Simplified Chinese and Traditional Chinese.

It has received 487 reviews of which 389 were positive and 98 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 12.59€ on Steam and has a 30% discount.


The Steam community has classified Ecosystem into these genres:

Media & Screenshots

Get an in-depth look at Ecosystem through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit or higher
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
While this can hardly be called a game in the traditional sense of the world, I've rarely been this impressed with a simulation as I have been with this one. Rather than controlling any creature directly, you have full control in shaping the environment and genetic pool in which the newborn species will compete with each other to feed and reproduce. Each individual creature has its own tiny brain and genetic make-up in its battle to reproduce and spawn children that can continue its line. Those children can mutate. Maybe they grow an extra limb or they swim a bit different. Some creatures will die instantly, some will have an extra advantage. Only the most adapted keep on reproducing. This creates an amazingly interesting simulation, as you can see each species and subspecies adapt and evolve throughout time. If that sounds even remotely interesting: go buy this game. Some elements are still somewhat rough around the edges. The interface is not always clear, with explanations lacking a bit. The creature editor can be a bit of a struggle. And even though the game runs better than you'd expect with everything that's going in: as your ecosystem scales, so will the computing requirements you need to run it smoothly. Needless to say, this comes highly recommended. I sincerely hope development will continue, as there's still a massive amount of potential untapped.
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Nov. 2024
the game is great, it's one of the few of these types of projects that focus' on physics and things like how shape and size affect movement, behaviors are learned from interactions/watching interactions occur from what I gather, meaning creatures will learn by sight and by doing, if that's not the case; I am completely blown away by the interactions and that should absolutely be something that should occur. Besides that, the game has a nice progression, nice feeling to building your ecosystem and watching your guys do their thing. The game DOES need evolutionary paths and pressures that allow creatures to evolve into other types, like allowing fish to become crustaceans or, vice versa, other species evolving to be whales, or fish that evolve to act like baby carp, natural maturation limits variable genetics towards that. The most glaring issue is more than 2 hours of gameplay on a 3090 causes so much lag, with everything lowered to minimum, and an inevitable crash that it almost feels like it's not worth trying to play a game focused on long term simulation when the long term is always a freeze and crash, occasionally losing the save data, but otherwise being able to start from an autosave is nice, but it always crashes again regardless. The game is wonderful, but trying to leave it to run as you sleep to wake up to a new ecosystem that developed over night from nothing but a few plants and some foragers is not possible at the current state of 1.0 and should likely be the focus of the next few updates. This is going to open this game up to a much broader audience and for most of them, they cannot and will not be able to play it at all. This game does not run well on anything below a 2080 from my testing. Best notes would be, add evolutionary divergence for creatures to evolve naturally based on the environment and what they learn, cave adaptations are more likely to occur IN CAVES, crustaceans will occur based the variables deciding if a creature learns to scoot themselves, as I see fish doing this regularly, almost looking like in a few generations they COULD become terrestrial creatures as they already walk under water, and focus on optimizing this game for longer term simulations and people who want to let it run for days without closing it. I'd like to add that after more time with the game since this review, the crashing is absolutely not a joke. I have now lost so much progress on a detailed fungal cave build I was making on a world I had pre-established a decen't global total eco-health, I bottomed out a decent chunk of terrain and a large area above domed over to create this huge expanse of dark, cut off from the world waters. I tried to drag a creature into the cave via the drag tool, moved the camera at the same time and the 3D space tracking lost it's freaking mind and my game crashed. I lost all of that work. The terrain editor needs a bit more in terms of brush scaling, the way terrain is placed at height, or below height, of the base terrain/noise scale. There needs to be a better way to track what is and isn't a cave, or what is/isn't closer to the surface as well, seems incredibly broken. I love this game, take none of this as disrespect.
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Nov. 2024
This is not a typical video game, think of it more like a science experiment. Like other Artificial Life games Ecosystem requires immense patience and is intended to be left in the background. Small changes can have drastic effects so focus primarily on observing and/or terraform your area FIRST and watch how life evolves in what you setup. Always save before you make a change so you can revert to when you made that change, that way you can even "fork' your save into multiple different outcomes without having to start all over!
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Oct. 2024
Love it. Been watching this stupid species for 39 generations now they got up to over 200 population at one point before a predator species hunted them to near extinction. They are currently at a healthy 40 population.
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May 2024
Absolutely fantastic evo sim that provides just enough guardrails to keep creatures functional, but still permitting just enough chaos to end up with interesting stuff (and you can take all the guardrails off!). Only gripe would be the performance, and how clunky the creature editor is. As a Creatures fan that has tried every evo sim I can find--this isn't perfect, but it's damn good stuff.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 November 2024 14:21
SteamSpy data 21 December 2024 02:24
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 12:04
Ecosystem
7.5
389
98
Online players
15
Developer
Tom Johnson
Publisher
Slug Disco
Release 08 Nov 2024
Platforms