Eco on Steam - User reviews, Price & Information

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Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.

Eco is a early access, simulation and building game developed and published by Strange Loop Games.
Released on February 06th 2018 is available only on Windows in 10 languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German and Spanish - Latin America.

It has received 13,113 reviews of which 10,659 were positive and 2,454 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Eco into these genres:

Media & Screenshots

Get an in-depth look at Eco through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit or newer
  • Processor: AMD Ryzen 5 1500X 3.5 GHz Quad-Core or Intel i5-6500 3.2 GHz Quad-Core or similar
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 290 or NVIDIA GTX 970 or similar (Minimum: 4 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX®-Compatible
  • Additional Notes: Translations included in the game are made by our community on Crowdin, only the english language is official and made by us. Only languages that cover at least 80% of the strings in acceptable quality are marked as available here on Steam, but there are more than these available in the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Eco is one of the most unique, interesting games I've ever played. On the surface, it looks like any other block based survival game, but when you dig deeper, you find that's just a veneer - the real game is actually about developing community. That's not really a skill that most games require or gamify, and you'll have very different experiences of the game depending on the community you find yourself falling into. Nevertheless, Eco is a masterpiece filled with unique concepts, and clearly a labor of love.
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Jan. 2025
I was on the fence for recommending or not recommending this game. It's... fine, but a bit grindy and uneventful for gameplay. I last played a while ago though and with the right (large) group of people it's fun, so I give this a pass and recommend it. If you only have a couple people it'll probably feel more of a grind than fun. Basically, the people make the game fun, so it's a bit hard to recommend, but, they are still adding and improving to the game, so I give it the thumbs up.
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Jan. 2025
Kinda torn between recommending and not recommending the game. The game itself in my opinion is really good and the idea awesome. What makes me question if I should recommend the game is the people playing it (as it is with most games). The game itself is very playable, despite being in early access. The idea of the game is to stop and asteroid from hitting the earth. Meaning you need to progress technology wise fast enough to do so and not destroy the planets ecosystem while doing so. However I have never seen the planets ecosystem been destroyed or even severely damaged as most servers have pretty large maps compared to players playing the game (as most players leave the game pretty early on leaving a handful of players on a huge planet that no matter what they do they can't make that big of an impact as to destroy its ecosystem). If you play on online servers with others, the pattern is pretty much always the same. A ton of people join the server on first two days. On third day about half of them are still playing, on day four about half of those are still active and it keeps going on like that until there a at best a few groups of friends and few solo players left. The problem is that if you don't play with friends whom you can make inside trades and really cooperate in building your community, you will become irrelevant in the progress of the game (which contributes to people leaving). So the players mainly go into three groups of players. There are those that join the servers as a group, and know exactly what to do, and they can pretty much finish the game by themselves. The rest are there just to tag along a few steps behind the entire game. Then there are those that join the game and start demanding everything right away and usually for free or for fraction of the price that the people offering the items are asking for, if they don't get what they want they start flaming until they leave the game. They also tend to start telling people what to do. And then there are those that join the server, try their best to play nice and fair, but ultimately fall short for not being part of that group that makes all the advances far before anyone else and ultimately most of these will also abandon the server after noticing that they play no part in the progress of the game. I have started on like 20 servers, the only game I finished was one with just friends joining in on. And that way the game can be fun and enjoyable. All the other games I either quit as I fell so much behind that there was really nothing to do, or that others left and there were only handful of people left on the server and there for made no sense to continue. Many say that its a cooperative game, and in away i suppose that is so, but I do believe that it's also a competitive game that is just not played correctly. I do think that it should be a competitive game amongst several towns/countries, just as in real life. But sadly most games just end up with one huge blob of people and then few smaller groups that are left without a chance against that one large mass (which will in a few days be only that handful of people that will keep on going). If you play with random people there are very few that actually contribute to your town, but instead go for that personal gain and just picks up the raisins from being a part of a town without actually making any contributions towards it. I think the game really needs npcs or ai of any kind. At least for me who is sick and tired of the community that surrounds the game, and servers dead by the day 10. I would much rather bang my head against the wall with crappy AI rather than online players. The single player is kind of a bore alone, but with npcs i think it would be pretty great and more alive, especially if they knew how to create their own towns/countries, etc. Though I don't think this will be possible anytime soon, or ever.
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Aug. 2024
was really good but locked a lot of new decorations behind a paywall now after last big update. and this game is 30 dollars... its not just a dlc to buy its each one is bought ingame with credits. thats right a PAYED game has bought in game credits. purely disgusting. other than that the game is great lmao
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Aug. 2024
I can say i played that game quite a lot, i don't really care about marketplace tbh, i understand that dev need income, but the game being early access still after so much years and adding a cash shop is quite bad, early access is just a way to say "well game have bugs but it's on early access" but it's old enough to add a cash shop... I don't really car about the cash shop because i don't intend to buy anything, i don't really care about the skins of items, but man those prices are steep, 5€ for a canoe skin, come on...
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 April 2025 19:21
SteamSpy data 12 April 2025 03:53
Steam price 15 April 2025 12:48
Steam reviews 14 April 2025 19:58

If you'd like to dive deeper into the details about Eco, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eco
  • SteamCharts - Analysis of Eco concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eco compatibility
Eco
8.0
10,659
2,454
Online players
1,162
Developer
Strange Loop Games
Publisher
Strange Loop Games
Release 06 Feb 2018
Platforms