EA SPORTS™ WRC

Experience the thrill of the 2024 rally season with new locations, moments, stages, high-performance vehicles, new liveries, and licensed crews. Brace yourself to embark on your continued rally journey.

EA SPORTS™ WRC is a racing, simulation and automobile sim game developed by Codemasters and published by Electronic Arts.
Released on November 02nd 2023 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 8,417 reviews of which 5,192 were positive and 3,225 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 12.49€ on Steam and has a 75% discount.


The Steam community has classified EA SPORTS™ WRC into these genres:

Media & Screenshots

Get an in-depth look at EA SPORTS™ WRC through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 5 2600X Intel i5 9600K
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 Radeon RX Vega 56
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 110 GB available space
  • Sound Card: DirectX Compatible
  • VR Support: OpenXR: Meta Quest 3, Meta Quest 2, Meta Quest Pro, Valve Index, Oculus Rift S, Oculus CV1, HTC Vive
  • Additional Notes: SSD recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
i think its good. i dont agree with some reviews but watching real wrc i think this game is closer to real car behavior than dirt rally 2.0. Dirt rally 2.0 feels a little too icy feeling. Im just scared EA is going to kill off the franchise if it doesn't sell well in the future. Then we have no rally games.
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Sept. 2024
Great feeling physics, a bit grippier than usual to make it more manageable but nothing too major. It feels better than DiRT Rally 2.0 and much better than the WRC Kyloton saga. As a RBR and DR 2.0 player i'm enjoying this and it does feel intuitive, although not as much of a sim as RBR for sure. Overall it's a recommendation if you enjoyed the DiRT Rally saga and a must for any rally fan.
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Aug. 2024
As someone who has played the majority of games from the DiRT franchise (DiRT 3, DiRT Rally, DiRT 4, DiRT Rally 2.0) and having played this game for 100+ hours (for me, that's a lot), I think this game is a worthy successor to its predecessor, DiRT Rally 2.0. It's certainly a better successor to DR2.0 compared to how bad the new Forza Motorsport is compared to its predecessor. (WALL OF TEXT WARNING, scroll to bottom for TL;DR) For one, this game offers SO many more cars compared to the previous game. While the WRC license means it has all of the newer hybrid cars, there are plenty of older cars they've added as well. Seeing these new cars made this game much more interesting to me at least who was used to seeing lots of reappearing cars in other DiRT games. I was excited to see the S2000 cars (Peugeot 207, Abarth Grande Punto) return from DiRT 3; that was a very pleasant surprise! Cars: 8/10 None of those cars would matter if the game's physics were bad, though. For starters, this game seems quite a bit easier to learn than the previous DiRT Rally games. It has a "Rally School" campaign which teaches you the basics of rallying which I could see being quite useful to newer players; I remember that DiRT 4 had a similar thing. While I didn't play it, I could tell that it covered all of the important bits a newbie should learn. Not all of the cars feel as good as they should be, but they are at least good enough. Noob friendliness: 7/10 Secondly, the force feedback of this game has been DRASTICALLY improved upon since DiRT Rally 2.0. I play the game on a Moza R5 direct-drive wheelbase and the difference between the two games is very noticeable. In the previous game, the force feedback (FFB for short) was okay; however, this game blows it out of the water. When doing a very rutty and bumpy stage in Kenya, I can feel all the ruts and bumps in the road and whether or not my car is positioned in the right spot. While this part is only applicable to wheel users, I still think I should mention it. In addition, the tarmac physics are SO much better than all of the previous games. It seems that Codemasters has finally dialed them in and it shows; the tarmac stages are way nicer to drive on and don't feel as weird as they have in the earlier games. If you are someone who likes doing rally events on paved roads, you'll love this addition. Handling: 8/10 It wouldn't matter if the game handled well if the stages stunk, though, and the game doesn't disappoint in that regard. There are so many new faces here such as Chile, Mexico, Estonia, Portugal, Italy, and Romania, among others. Thankfully, the old regulars are still here, too; Finland, Sweden, Spain, and Monte Carlo are all present. Each of these locations offers something different to the table that I also appreciated having. Not only that, this game has stages that get much longer than the previous games had. I have heard that this is because they switched to Unreal Engine instead of their in-house Ego engine; if anything, this is one reason to appreciate the engine switch. Locations: 9/10 Speaking of engine switch, how is the game's optimization? This one is a bit of a mixed bag, unfortunately. I run a PC with a Ryzen 7 5800x, 16 GB of ram, and a RX 6700 XT, and I have my PC connected to a 4K TV. For those unfamiliar with PCs, I have a decent one comparable to a PS5 or Xbox Series X in performance. With the game at high settings with epic anti-aliasing, I was getting about 40-45 FPS. This is nowhere near as good as DiRT Rally 2.0, but there is some good news. When I turned FSR to Quality, though, the game reached 60-65 FPS which felt much better. Thankfully, the FSR implementation is very good and I found that the game still looked very good and sharp with my only complaints coming from the motion artifacting. However, I cannot recommend this game if you don't have a fairly decent computer. I have tried running it on a laptop with an i7-9750h and 1650 and the performance was quite a bit worse; I had to run the game at pretty low settings with FSR at 1080p and it hovered around 35-40 FPS. I also own a Steam Deck and the game used to run around the same at 800p (that is, before anti-cheat broke it); not great but still playable if you get used to it. If you're not sure how well it will run on your PC, I'd suggest buying the game and testing it out on your hardware; if it doesn't run well, refund it and buy DiRT Rally 2.0. Overall, I think that the optimization is nowhere near as good as it was in the previous games; however, it is much better than some of the nightmares we have seen recently with performance (looking at you, Starfield). This is also something that can be improved upon in the future. Optimization: 5/10 Progression in this game is also quite good. I like the fact that you run your own team and choose what events you show up to; it gives a much better sense of progression compared to the previous games. This was a pleasant surprise. It also feels like this game has a good bit of longevity to it; I have played it for 109 hours as of this review and I don't feel like I've finished it. Progression: 7/10 To sum up this very lengthy review, I seriously think this is one of the best rally games I have played. + Plenty of cars + Somewhat easy to learn + Great handling and FFB + Lots of good locations and stages + Good progression + Game looks decent on higher settings + Menu music is nice + Doesn't cost $70 USD + Doesn't require EA Launcher - Game performance is a mixed bag (could be worse tho) - Looks worse at lower settings compared to older games - Some cars don't handle as well as they did - Has way overkill kernel-level anti-cheat which broke Steam Deck compatibility :( The last thing I should touch upon is the recent controversy regarding the anti-cheat added to this game. I think it won't take away from the game experience and people are getting WAY too angry about it. Yes, it is way overkill. Yes, it absolutely stinks. Yes, it breaks Linux compatibility. There is one thing people aren't thinking of, though: Does it take away from the driving experience in any meaningful way if you run Windows? In my experience, it doesn't, and I think the game is still really good. That's why I'm not ranting about it; I am looking at the game based on what it is; a very solid rally game. Anti-cheat is an arm's race anyway; if you want less of it, don't cheat!
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May 2024
Now over 500 hours VR Update: (Oculus Rift S) Well it's been a bit of work to get it fine tuned for VR, but it's great. As with the previous games (DR1+DR2) you may have to sacrifice fidelity for frame stability, but I've been playing it in VR for 2 weeks now. Still needs work. And lots of people have valid complaints about it, such as my long time sim racing friend Mister Wu (see his review on this page). Having a few years of practice tuning for VR and such, I have made it work just fine. Check my PC specs below. I am also stream it in VR all on the same PC. But some system configurations with much higher capabilities are suffering from poor performance. That's just crazy. We had to modify our motherboard settings to avoid crashes and stuttering. That part is relatively easy, no XMP (extreme memory profile), no overclock or under voltages. Crashing still happens with heavily populated lobbies. But it works well enough with the right set up. If anyone ever needs help getting it set up, our community is willing to help. That being said, we are doing a lot of heavy lifting in this department for setting up the game post development. We should probably be getting some kind of bonuses from Codemasters and EA for all our efforts hold their game out of the fire. LOL EA is doing it again as we all know. Prioritizing what they see as an eSports money making opportunity before the game is even really ready. Cosmetic upgrades are not needed until the game runs correctly. They really need to prioritize this. Previous Review Update (still relevant): It is now playable on ultra settings, even in Monaco. Let's GOOOOOOOOOOOO! Thanks to Codemasters for getting it done. Now please, editable pace notes. LOL After just under 300 hours I am happy to say that this is an improvement over Dirt Rally 2.0, and certainly worlds better than the former Developers take on the WRC rally. I have been with Codemasters as a fan since the first Colin McRae rally back in the 90s. It's debatable that there have been better and worse versions of the game over the years. I have found them all enjoyable in their own ways. This time around, with the backing of mega publisher EA, a focus on true simulation level WRC realism is here. They have finally bested the Dirt Rally original, and Dirt Rally 2.0 versions of the game. I am happy to recommend this title to our friends and students. It has some problems, but they are working hard to improve it. The first 2 weeks were awful, but that's market standard these days isn't it? lol Most of the common complaints about stability can be temporarily addressed through a few key graphics adjustments. Our Rally Community can help you with all of that. We had 32 players in a cross platform lobby for the last couple weeks now with occasional but reasonable connection issues. Usually just failure to connect, reconnect and it's fine. Don't use vsync, apparently Unreal doesn't like it. use frame limiting if needed. Turn off mirrors and other extraneous options, I generally work from the Medium or High presets. I have had a few crashes based on custom liveries, so I am staying away from those for now. Do not use a USB hub, if you need additional slots use a PCi Usb card. It's not the power it's the data bottle neck. Some have recommended using m.2 SSD, but I find standard SSD sufficient for now. Although I'm sure loading could be even better. I run a pretty modest PC: i7-6700k rtx 2060 11gb GFX 32GB DDR4 Ram Samsung SSDs Thrustmaster peripherals While streaming in 1080P with 3 Cameras, and using the game in nvidia surround mode to run my Triple 60hz monitors. Sim Hub makes my game crash for now. I will update this review as my experience in this game evolves. Feel free to contact me, or join our Discords if you need more help. NateMcCrash on Twitch.tv Member of these great communities: World Rally Family -Founder The Barrel Rollers -Creator and Recruiter Bridge City Auto sports -Instructor and Media Northwest Hill climb Association - Media and logistics
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May 2024
Is it the DR3.0 we have been waiting for? Lots of pro-sim drivers have given their opinion, so why not throw a noob's into the mix? :D Physics: Cars don't slide a whole lot compared to DR2, which isn't a big issue if only they behave consistently... One minute your Yaris wants to take a left 4 turn like it's a hairpin, then on a random square left, it decides to go understeer off the Mediterranean Rally cliff... Mail me the L all you want, but this is rarely the case for DR2. If it understeers, it understeers FTW; if it oversteers, it oversteers FTW. Well, to be honest, I've seen footages of snap oversteer incidents in the broadcasts which resembles this game, so I'm not so sure if WRC was the game whose physics was not exactly in line with the real world... Body roll is kinda subtle too. The other day I took the Lancer Evo X from NR4 on Bio Bio and in a weird way, the car felt soft. Like jelly. Maybe I'm too used to the Rally1 cars. For my console (Gulikit KingKong 2 Pro), no input issues thus far. Most of the faults came from the user instead. Content: No competition, WRC has better and more streamlined career mode. Although lacking Rallycross events, the stuff that happens in every calender feels kinda balanced, like 5 to 6 options within one week, so that you don't end up wanting to do everything and burn out the next 5 months down the road. The maps are... Phew, where do I start? From the mountain pass of Monte Carlo to the rocky villages of Portugal; from the treacherous Guanajuato roads of Mexico down to the thick forest of Chile; flying from Estonia to Finland, doing dorifto sessions in the likes of Arkopolis and hoping you don't end up with a rock on your windscreen in Kenya... It's just- You can feel yourself being Mister Around-the-Gloeb. The amount of rides is also another plus point, and a visible upgrade from DR2, which is obviously expected, given that the official WRC license should give them the freedom to include every car CM would want to put in (the Celica didn't make it in, sadge). The liveries tho, they do be a little lackin'. But I guess it's alright, 'cuz there's always NFS and FH to do personalization. The livery editor for this game is a little... Questionable. I wouldn't be happy if CM just straight away rip Ghost games' wrap editor and paste it in here, but I'll admit it'd be much more user-friendly. Car builder. Say less. Not bad, I like it. Hopefully we get new updates on the "cosmetics" of the cars (reeeeeaaally hope it don't end up in the crappy ahh premium pass exclusive...) Aesthetics: Most terrains are pretty unique, but they don't... Pop. For DR2, it's pretty easy to tell which map the tracks belong to with just one screenshot (if you assume you can't change seasons in WRC), and perhaps between Powys and Perth & Kinross would be a little hard to distinguish during rainy weather. In WRC, it's just kinda... Flat? I like the photo-realism that CM is trying to achieve here, but I could take Croatia and Japan and put them together, they'd look like they are two parts of a long track. Sardegna and Portugal can also look the same at certain points of their respective stages. Not a downside, just a little aesthetic preference. The rendering of this game looks genuinely good. Somewhat photo-realistic, although it's still relatively easy to tell. Good for taking screenshots with wild camera angles and spacious terrain, and free cam is something I've been dying for over DR2, but that's just about as good as it can get, because in mp4 format it's just... Lag. 20fps, take it or leave it. Which leads me to this game's worst downfall: screen stuttering. Yes, you've heard of it a thousand times, so now's the 1001st time. WHY IS MY FRAMERATE DROPPING EVERY TIME I PASS THROUGH A VILLAGE IN MONTE CARLO???! (This idiot runs a 3050Ti on an 12th gen i7, what does he think?) And it's definitely a pain while trying to record while replaying. Sometimes the screen just stutters out of nowhere. It's either that or I could regress my graphics back to the PS3 golden era (it might as well be...). UI design is pretty parallel to DR2, that's for sure. Generally very clean and professional, makes you feel very respected when you make a stage win, which is a standard design especially if a game is sponsored by the 2nd oldest motorsport segment by the FIA. Though, a little more energy and hype would elevate the experience by a lot (back to the Dirt 2 days, but maybe not as loud as that). Music choice is a little let down, not gonna lie. Not that CM's gotta put in the newest rap song or any selection of the global hits, but again, the energy is not there. The best of the playlist is perhaps Sun Goes Down by Spada, which is a rave music, and that kinda vibe is what a player like me would like to feel after barely getting a 037 across the finish line on Mediterrano without a bumper and taillights. Heck, even the custom soundtracks of DR2 make you feel victorious after flatting out the entire stage. The profile section for WRC is mid. Not much to it, and just generally feels like it's slapped there just for people to know you exist. Homepage is too empty, and here's where I would say that the UI being minimalistic is honestly not so good of a choice. DR2 has the selection buttons covering up about 80% of the screen, whereas WRC has only one bar with words, and a render of a car of your choice out of your rally passport, and your avatar with one out of 6 pre-made rally suits. Too... Bland. Nothing's going on at the background, so why's it larger than The Rock's forehead? Conclusion: Is it worth the full price? Well, if you're expecting RBR level physics and handling, or just the sheer amount of community support, sorry to disappoint, you may return back to 30 year old graphics. If you're expecting a laid back, easy rally experience, I say expect challenge. Is it gonna be hard? Not really, but things will get out of hand when you start pushing it like you'd push your laptop Civic on the Autobahn. If you want to have a good time rallying with the different cars from different generations of rally on iconic places you've probably seen on TV back in 2023 (or before), give it a try, especially if it's on an 60% offer. Is it a worthy DR3 equivalent? I honestly wouldn't say so... See, DR2 was like, not so expensive, and the content it provided was perhaps a little less (and less bugs too) than what's being offered with WRC today, which costs like, what? 3 fold, perhaps? I definitely see upgrades in certain fields where DR2 don't shine as bright, so I will call it an upgrade. But I can't say it's DR3, but a different "weight class" of its own. But if you have doubts, CM didn't fumble this title. It's just not their brightest work, but it'll do. Blame the price tag on EA sports, though, and get the game when it's on sale. Thank you for your time :D (ik you scrolled down halfway through)
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Last Updates

Steam data 23 December 2024 00:42
SteamSpy data 23 December 2024 06:12
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:53
EA SPORTS™ WRC
6.1
5,192
3,225
Online players
1,107
Developer
Codemasters
Publisher
Electronic Arts
Release 02 Nov 2023
Platforms