As someone who has enjoyed the majority of games from the DiRT franchise (DiRT 3, DiRT Rally, DiRT 4, DiRT Rally 2.0) and having played this game for 100+ hours (for me, that's a lot), I think this game is a worthy successor to its predecessor, DiRT Rally 2.0. It's certainly a better successor to DR2.0 compared to how bad the new Forza Motorsport is compared to its predecessor. (WALL OF TEXT WARNING, scroll to bottom for TL;DR) For one, this game offers car selection larger than anything I have ever seen in previous DiRT games. The WRC license gives the game all of the newer Rally1 hybrid cars, but there are plenty of older cars that are either completely new or have not been in the game for years. Seeing these new or returning cars made this game much more interesting to me, as I was used to seeing mostly reappearing cars in previous DiRT games. I was excited to see the S2000 cars (Peugeot 207, Abarth Grande Punto) return from DiRT 3; that was a very pleasant surprise! The larger car selection means that you will find it easier to find a vehicle that you especially enjoy driving within car classes, and you will see some new faces even if you've played the majority of previous DiRT games. Cars: 8/10 These cars would not be worth much if the game's physics were bad, though; thankfully, EA Sports WRC does not disappoint in this aspect. The cars offer plenty of unique personality as far as how they drive, and you can easily tell just from the driving feel whether you're driving a modern Rally1 car over an old 1980s Group B monster. The handling model is also typical for DiRT games: consistent, predictable, and exactly how you think the cars should handle. In addition, the tarmac physics are SO much better than all of the previous games. It seems that Codemasters has finally gotten them right and it shows; the tarmac handling feels much more polished and consistent instead of being very skaty like it was in previous games. If you are someone who likes doing rally events on paved roads, you'll love this improvement.Having played WRC 8, I can say that Codemasters getting the WRC license is a blessing, as the previous Kyloton WRC games had handling models that could not stack up to Codemasters' models. Handling: 8/10 For players who are new to rallying and/or driving games, this game seems quite a bit easier to learn than the previous DiRT Rally games, especially with the addition of "Rally School", a campaign that teaches you the basics of rallying and car control. I can see this addition as being a game changer for newer players who appreciate having a more guided experience to learn the game rather than DiRT Rally 2.0's "throw you in the deep end and say 'swim'". I remember that DiRT 4 had a similar thing, and I am glad to see it return to the franchise. While I didn't play it, I could tell that it covered all of the important concepts and techniques a newbie should learn. Noob friendliness: 7/10 For those of you who play with racing wheels, the force feedback of this game has been DRASTICALLY improved upon since DiRT Rally 2.0. I play the game on a Moza R5 direct-drive wheelbase, and the difference between the two games is very evident. In the previous game, the force feedback (FFB for short) was okay, but it lacked detail. Conversely, this game is much more detailed and informative. When doing a very rutty and bumpy stage in Kenya, I can feel all the ruts and bumps in the road and how my car is reacting to said terrain. While this part is only applicable to wheel users, I still feel that it is important to mention. Force feedback: 9/10 The stages in this game (for new rally players, these are the routes you drive) are a joy to drive as well, and there are plenty of completely new environments in this game that have never been in the DiRT series before. Each location has its own distinct environment and a driving style to match, meaning that few locations feel similar. Additionally, there are many new faces here that make the game interesting even for players like me who think they have seen it all. These include Chile, Mexico, Estonia, Portugal, Italy, and Romania, among others. The old regulars are still here, too; Finland, Sweden, Spain, and Monte Carlo are all present. Not only that, this game has much longer stages than any of the the previous games have had. This can be attributed to Codemasters' decision to switch to the Unreal Engine, and I feel it brings an experience previously unknown to the franchise: endurance. Locations: 9/10 On the subject of the engine switch, optimization for this game is a bit of a mixed bag, unfortunately. My computer has a Ryzen 7 5800X, 16 GB of RAM, and a RX 6700 XT, and I have my PC connected to a 4K TV. For those unfamiliar with PCs, I have a decent one comparable to a PS5 or Xbox Series X in performance. With the game at native (non-upscaled) 4K resolution at high settings with epic anti-aliasing, I was getting about 40-45 FPS. This is nowhere near as good as DiRT Rally 2.0, but the good news is that FSR (and presumably DLSS, though I cannot confirm this) provides a very meaningful performance boost, as the game now reached 60-65 FPS which felt much better. Additionally, the FSR implementation is very good and I found that the game still looked good and sharp with my only complaints coming from the motion artifacting. However, I cannot recommend this game if you don't have a fairly decent computer. I have tried running it on a laptop with an i7-9750h and GTX 1650 and the performance was quite a bit worse; I had to run the game at much lower settings with FSR at 1080p and it hovered around 35-40 FPS. I also own a Steam Deck and the game used to run around the same at 800p (that is, before anti-cheat broke it); not great but still playable if you get used to it. If you're not sure how well it will run on your PC, I'd suggest buying the game and testing it out on your hardware; if it doesn't run well, refund it and buy DiRT Rally 2.0. Overall, I think that the optimization is nowhere near as good as it was in the previous games; however, it is much better than some of the nightmares we have seen recently with performance (looking at you, Test Drive Unlimited: Solar Crown). This is also something that can be improved with future updates. Optimization: 5/10 Progression in this game is much better as well. I like the fact that you run your own team and choose what events you show up to; it gives a much better sense of progression compared to the previous games. This was a pleasant surprise. I also feel that this game has a good bit of longevity to it; I have played it for over 200 hrs as of this review and I don't feel like I've finished it. Progression: 7/10 To sum up this very lengthy review, I seriously think this is one of the best rally games I have played. + Plenty of cars + Somewhat easy to learn + Great handling and FFB + Lots of good locations and stages + Good progression + Game looks decent on higher settings + Menu music is nice + Doesn't cost $70 USD + Doesn't require EA Launcher - Game performance is a mixed bag (could be worse tho) - Looks worse at lower settings compared to older games - Some cars don't handle as well as they did - Has way overkill kernel-level anti-cheat which broke Steam Deck compatibility :( The last thing I should touch upon is the controversy regarding the anti-cheat added to this game. I think it won't take away from the game experience and people are getting WAY too angry about it. Yes, it is way overkill. Yes, it absolutely stinks. Yes, it breaks Linux compatibility. There is one thing people aren't thinking of, though: Does it take away from the driving experience in any meaningful way if you run Windows? In my experience, it doesn't, and my opinion still stands on the game. That's why I'm not ranting about it; I am looking at the game based on what it is: a very solid rally game. Anti-cheat is an arm's race anyway; if you want less of it, don't cheat!
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