Dystopika

A city-building sandbox for futuristic cities. No goals, no management, just creativity and dark cozy vibes.

Dystopika is a design & illustration, sandbox and city builder game developed by Voids Within and published by Voids Within and UNIKAT Label.
Released on June 21st 2024 is available only on Windows in 16 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, Polish, French, Italian, Spanish - Spain, Indonesian, Portuguese - Brazil, Russian, Thai, Bulgarian and Norwegian.

It has received 2,318 reviews of which 2,245 were positive and 73 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 5.16€ on Steam and has a 25% discount.


The Steam community has classified Dystopika into these genres:

Media & Screenshots

Get an in-depth look at Dystopika through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: Intel Core i5 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Radeon R9 270, GeForce GTX 760, or similar
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
why does this little hobby project have one of the best camera modes in any game ever?
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June 2024
This is a fascinating little game-toy-thing. You can really get some exciting vistas from it if you put in the effort to carefully place things, and there is absolutely a sense of relaxed aesthetical focusing. That said, here are some things that I'd like to see in the program (consider these as constructive feedback). - Proper height differences in the map, possibly an ability to terraform height levels. This would give variability to the environment and make certain city layouts even more striking. (Like imagine one of those pyramids on a tall hill surrounded by the city.) - Water, or rather, some ocean or river that would give some striking low angle shots of a built up shoreline. - Better control over district types, and preferrably more districts, while the building-based influence system is workable and provides a sense of soft transition, it lacks control, some kind of a map painting system with borders that can be toggled visually on and off depending on if you want it or not - Roads, huge winding highways cutting through a city are a classic staple of especially Japanese style cyberpunk aesthetics. Being able to place those would be fantastic. And in the air, more control over hovercar movement and organization into lanes would make the environment look more "realistic", or rather, "believable". Perhaps via designated "rails" or rather, bezier curve defined routes? Roads and hovercar paths combined with proper terrain (water and heightmap instead of just impassable hills at the edges) would naturally help segment the city in districts in a more believable fashion and also to give some natural transition space between districts. - And of course the thing that no developer wants to hear: more assets. More basic buildings, more billboards, some special ploppable buildings perhaps. All of those things said however, this is a very fun game-toy and I highly enjoyed the time I spent with it. Thank you dev for making this.
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June 2024
I do not like this "game". I am however giving it a thumbs up, if you are looking for Cyberpunk City Builder but with no objectives, no supply, no money, no management whatsoever, I got incredibly board after like 5 min. Thats not the games fault, it clearly stated, but without a goal to strive to achieve of some kind its neat but boring fast. But if thats what your looking for (Smoke a little and vibe) then this might be for you.
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June 2024
I love it already, it's basically a Blade Runner version of Townscaper. Style and overall vibe/design is straight on point. It's already really well made with a lot of attention to detail, ticks all the boxes of your favourite cyber city and works like a charm. And the music brings it all together. Nonetheless, here is a list of improvements I'd love to see in the future: -please don't force us to unlock everything again, I for example wanted more traffic in my second city and now have to figure out which building unlocks it - more control over colours, for example the red/blue glowing buildings, let us give them our own colour, would diversify the buildings a lot! - more buildings on the different categories, but yeah, that's a no brainer for sure - different maps with other sceneries -the option to turn off lens dirt completely -different fonts for the signs, would diversify the signs a lot and fit the universe even better - let us change the size of the assets in general, not just the height of the buildings, but the overall size of the buildings (with scaling windows perhaps, so they stay the same size and fit the rest) and expecially the size of the decorations. I love the antennas, but some are a little too big and it would diversify the possibilites of adding detail without everything looking the same -ultimately, a simple hover car to fly through the city would be the pinnacle - a little more control over the screenshots, for example to export them as .png or to control the .jpg quality - and of course, mod support! this will make the game immortal for all eternity I do understand some of these will be very difficult to develop and I don't expect you to, some of these are somewhat utopian for a niche title, but I will play and recommend this game nonetheless, have two cool new screenshots already, I am very happy! (yeah, I just discovered the roadmap and now I'm even happier, I'm so looking forward to these updates)
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June 2024
I live in England so i can't really tell the difference between these near-future dystopian cities and Milton Keynes
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 13 January 2025 00:50
SteamSpy data 21 January 2025 05:42
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 04:00
Dystopika
9.2
2,245
73
Online players
7
Developer
Voids Within
Publisher
Voids Within, UNIKAT Label
Release 21 Jun 2024
Platforms