Dwarf Fortress on Steam - User reviews, Price & Information

The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive against a deeply generated world.

Dwarf Fortress is a dwarf, colony sim and strategy game developed by Bay 12 Games and published by Kitfox Games.
Released on December 06th 2022 is available in English on Windows and Linux.

It has received 28,079 reviews of which 26,664 were positive and 1,415 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Dwarf Fortress into these genres:

Media & Screenshots

Get an in-depth look at Dwarf Fortress through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: XP SP3 or later
  • Processor: Dual Core CPU - 2.4GHz+
  • Memory: 4 GB RAM
  • Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space
  • Additional Notes: Requires 64 bit processor and operating system
Linux

    User reviews & Ratings

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    March 2025
    Here is my review well after 2k hours: Pro’s: - It is a deep, fun and immersive game to which there are no comparison. Truly! - The kind of projects you want to start is up to your imagination. Like creating a deep pit with bridges over, and when a siege happens you pull in the bridges and hundreds of enemies fall down into a drowning pit with steel spikes on the bottom… Or you could use magma. Or even fill the pits with captured wild animals, or undeads, or maybe a ancient forgotten beast? - The community is helpful and the devs are doing a good job listening to wants and needs. - It is a game that is still in development, and prob will be for decades to come. - It is a bit of a myth that the game has a steep learningcurve, one could just play it and dig here and there, creating a farmplot etc. But if you want perfection and optimal forts from the start it becomes steep, im still learning after 2.3k hours in the game. - The Adventurer Mode is truly exiting, as it is deadly! I made a huge fort with great riches, twinked up my adventurer that was living in the fort and went out into the world! Only to get ambushed by 15 bandits who had been shadowing me from the start as I was carrying around great wealth. Con’s: - Big parts of both the fort-mode and Adv-mode is still a mess and clunky to the point of breaking the game. - Many bugs and badly working coding takes forever to be fixed. - The in-game languages is a cool concept, but it makes diplomacy, the search for items\artefacts, NPC’s, quest location’s and not to mention the Justice system a real pain. - Infravision\Darkvision is a cool and viable concept, but it makes adventuring with a race without Infravision a disaster. Since all the caves, dark fortresses, Dwarven holds, all the cavern-layers etc etc is dark places you are practically blind and easy pickings just for one goblin with a bow. This removes huge parts of the game and areas where one would want to go and explore. It could be fixed\offset with something as easy as carrying a torch in one hand. - In Adv-mode hardly any skill have been implemented, which makes it feel kinda hollow and cheesy at times. Your companion or pet\mount gets heavily injured, guts falling out and spinal cords cut. But press the Fast Travel-key and move a bit on the world map and they are fiiine. All wounds healed. It would be SO much better and immersive having a couple doctor-skills implemented, like suturing and bone-setting. Lastly I want to say that this is a game I truly love, but has developed into a love\hate relationship. And considering that the dev’s are fiddling around with alternative realities, pocket planes, enemies having siege options like digging down etc, colours on pebbles, magical abilities and items, when the foundation and framework of the whole game is half-glued together, at least certain parts, it kinda bumms me out. Hope they can and will focus more on the things already in the game that “kinda” work, or work not at all instead of adding more content. But again, thank you Devs, and Tarn, for making this game a reality. I still play it, and I will probably continue to do so after another one of my breakup fases with the game. God, it’s like that ex you never manage to get away from... The sex is amazing, but you feel sullied!
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    Jan. 2025
    Just spent 20 hours building up a fort, surviving forgotten beast attacks, crating a lava moat to fending off goblin sieges, and producing enough metal bins/barrels to keep the elves from riding my dick about how many trees I'm cutting down. 20 hours just for a SINGLE CHILD to go stark raving mad, pick up a donkey bone ax, enter a martial trance, and then single handedly put the smack down on the entire 150 dwarf fort. Lil guy was so angry he bodied my entire 50 dwarf iron clad military with a fucking DONKEY AX. Straight up biblical slaughter by a drunk, depressed, and angry 9 year old (all because I couldn't get him goddamn Aluminum bars quick enough) 11/10, would dwarf again.
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    June 2024
    Dwarf Fortress is the far point for obsessive simulation. Ever wanted to play a game that simulates every part of the body, including the tear layer covering the eyes of the characters? A game where pregnant beard-babes go into battle still carrying their babies, and everyone is an alcoholic? A game which tracks both the contents of a food barrel, and the materials that barrel is made from? A game that simulates centuries or even millennia of history before you even get to play it? A game where random severed body parts can come to life and try to murder you? A game that simulates innumerable geological layers and a fluid dynamics system? It's more than a game. It's a whole life's masterwork, encoded into an extraordinary if barely comprehensible product that Kitfox have tried to crowbar into something that resembles a videogame. You need to buy this because you need to understand what the extents of gaming ARE. You need to buy this because Tarn Adams is the craziest son-of-a-bitch that has ever lived. You need to buy this because, to quote the much-missed Terry Pratchett, "One of a kind is always special". There is nothing else like this. You will never get another chance. Play Dwarf Fortress today. You deserve it.
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    April 2024
    My first squadron was returning from raiding Jaundicefondled after kidnapping ten beak dogs when the largest invasion force I'd ever seen (85 mounted, metal-wielding goblins, a couple messed up cave creatures and a troll) decided to march on my fortress and demand a parley. I stalled long enough for my other squadrons to make it from the depths to their defensive stations at the entrance and told my citizens to go hide in their burrow. It was my sixth year and my militia was the strongest it had ever been. Our steel industry was finally yielding full sets of armour and weapons. My commander's name was even Tulon Diamondbowel. All the odds were in our favour. I've never parleyed with goblins before, and if I ought to, I'll know it by the time I start my next fortress. On denying their request the gobbos marched towards the fortress, so I ordered my forces to meet them in the middle, away from the entrance that my fisherdwarves and woodhaulers were still running to. What I didn't realise was that the beak dogs we'd kidnapped were so slow that they'd be caught in the middle of the two armies. For a moment, I forgot that we truly live in the best of all possible worlds. It turns out that captured creatures are treated by invading forces as your livestock the instant they arrive at your fortress after a raid. In that moment, Abbeyace Ace Ace the Ace-Ace of Aces had unwittingly gained ten of the strongest warriors they'd ever have. Ten beaked abominations the size of gorillas ran at the invasion force, killing thirty of them and scattering the rest, making it easier to pick them off, all before my commander could even enter a martial trance. There are now ten electrum statues of these cursed creatures in my legendary dining hall and too many bodies on the surface for me to even bother cleaning up. This is a great game. Just don't assign your pasture on the surface or you'll end up with a generation of traumatised farm animals. I now have at least two dogs who have lost the ability to stand and still manage to presumably roll around my fortress. Also don't give your fortress a wackily long name or certain prompts won't display it properly. I've forgotten what I called my site government and haven't found a text box big enough to tell me yet, either.
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    March 2024
    My first fortress was infiltrated by a vampire, and out of anger I chose to wall him into a large temple I never ended up using. I figured an eternity of his screams of anguish from inside my walls would make up for my best engraver being drained completely. He immediately became depressed because he was trapped in a dark room with no furniture, and it was going great until he won majority vote and became our mayor. Flash forward a year in-game and he has an entire floor to himself, is a Legendary Engraver because he has nothing else to do but polish and decorate the floor of his sprawling mausoleum. He's still the mayor, and now has his own personal temple, office, combat training area and master bedroom- even though he hasn't slept in 75 years. He leads our people well from his subterranean prison, and he'll probably stay mayor since everyone else thinks he'll get tossed down a hole upon election. Every few migrant waves sees our least valuable member of society being gifted to our great leader so he doesn't become so weak that he can't move. This was maybe 45 minutes of in-game time.
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    Data sources

    The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

    Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

    Last Updates
    Steam data 28 March 2025 14:05
    SteamSpy data 27 March 2025 04:28
    Steam price 02 April 2025 04:47
    Steam reviews 31 March 2025 06:07

    If you'd like to dive deeper into the details about Dwarf Fortress, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

    • SteamDB - A comprehensive database of everything on Steam about Dwarf Fortress
    • SteamCharts - Analysis of Dwarf Fortress concurrent players on Steam
    • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dwarf Fortress compatibility
    Dwarf Fortress
    9.3
    26,664
    1,415
    Online players
    1,371
    Developer
    Bay 12 Games
    Publisher
    Kitfox Games
    Release 06 Dec 2022
    Platforms