Dustland Delivery

Dustland Delivery is a post-apocalyptic survival business simulator. Scour the wastes for profit, complete missions to grow your trading empire, and assemble a rag-tag band of adventurers to turn your city into the capital of the Dustlands. Danger lurks around every corner—but no risk, no reward!

Dustland Delivery is a adventure, rpg and survival game developed by Neutron Star Studio and published by Lilith Games.
Released on November 05th 2024 is available only on Windows in 2 languages: English and Traditional Chinese.

It has received 689 reviews of which 613 were positive and 76 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 6.23€ on Steam and has a 20% discount.


The Steam community has classified Dustland Delivery into these genres:

Media & Screenshots

Get an in-depth look at Dustland Delivery through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows , Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
An absolute steal for the current pricetag. The biggest weakness of the game is the lack of documentation on all the features - Some mechanics are opaque, I'd have no idea you can buy extra trailers if I hadn't stumbled across the town with that particular mechanic, I didn't even realize there were contextual menus on the left side of the screen for camping specifically, and I had no idea that crafting is where you make the vast majority of everything in the game - And even after I figured that out, I had no idea that quality was even a thing (Achieved by a combination of luck and having a high enough crafting skill over the minimum requirement. Then I found out that cooking is the primary, and best, method of stress management during normal play and you'll only notice it exists if you scroll down on the inn interface or check the elusive camp menu and - You probably get it at this point. There's a ton of neat, different systems, including socialization and conversation that will probably drive you a little crazy for being a little too realistic. Gameplay is solid, and if you know when to hold and know when to run, you can go almost your entire run without touching civilization if that's to your preference, living off the ruins of the old world. For the most part, it's a laid back sort of game as long as you don't actively court catastrophe, but you can get yourself into plenty of trouble whether by bad luck, inattention, or certain 'story' events. Most events can be managed with adequate skills, Focus in particular, but there's still a degree of randomness - The same event can be trivial or a game-over if you get complacent. The modding scene is still young, but shows promise, and the game still has plenty of room to grow - Despite that 1.0 drop, there's still a handful of 'coming soon' features, including building roads. As-is, Dustland Delivery is worth at least twice what they're charging, and has the potential to be a fantastic game with some modder love and continuing development.
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Nov. 2024
Really like the game, there are a number of stats which hits the old pen and paper RPGer in me The basic idea is pretty obvious and reminds me of Mad Max and other Equally good or bad depending on your perspective movies of yore like Battletruck. You drive a truck which you then customise with spikes, people, turrets and several screens of tiered upgrades some more useful than others. You can be a trader if you want and there are some pretty decent little vignette styled almost textish quests at times, apart from that it is about mowing down infected without getting bitten. There is a bare bones sort of political system in place which I have not played through in full release. By politics it was do you support the millitary, crimelord, idealist wannabes or other faction. Not sure how idealists survived the apocalypse, figured they would have been daisy food day one. There is all the standard sort of trading you would expect from commodities to stabby things and crafted things with prices varying between towns. To complement this you refurbish a number of run down settlements which then serve as storage depots with a few scripted events every now and then. The settlement development is pretty good, but they are mainly a dump site for all your junk, crafting and trading centre. There are a few scripted events but they are things like a few infected throw themselves at your fortified bunker and die horribly or a raider tries their luck with a pointy stick and meets the sharp end of a gun...nothing taxing. There are survival features such as thirst, hunger, crew bitching at you and each other, but all pretty manageable. Anyone who is too much a sh**head can be dropped off in a local bar permanently if you just don't like them. The dev has opened the game up to modding and there are google docs if you want to mod pretty much everything from the art to stats. Maybe there is something you just want to change? You do that. Seeing a number of indie devs lately going yeah just change what you want, huge fan of that sort of mentality. On the point of art this a beautiful work of pixelated pedantry, really nicely done and huge variety of pixel art. Music is decent but who plays a zombie game for the music? Buy it for the pricepoint, stay for the zombies and leave nothing but tyre marks over bullet riddled decomposing and fresh corpses. There was some kerfuffle over DLC etc as this was being planned even before game reached 1.0 however the dev has stated a few times this is free DLC they are working on post game release including building roads for the civilised. I would be okay with some paid DLC anyway as just a pretty bare bones playthrough gave me near 30 hours of shooting infected varmints pre release. Some of the portraits seem at odds with the entire game's art direction, I changed them ;o Not sure what almost Pokemon and Dragonball Z meet Hello Kitty was doing in my apocalypse...new portraits was the vaccine.
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Oct. 2024
This seemingly little game is a lot of fun and has already given me many hours of entertainment, while being very relaxing due to a varied game loop and an excellent soundtrack. You're a long-distance truck driver in a post-zombie apocalypse. You assemble a party and earn scrap through deliveries and various quests (including a main quest), salvaging, and even building and managing your own towns. Most systems are pretty simple, including the combat, where it is more about skilling your crew and crafting equipment from salvaged parts you mostly gather at ruins while traveling the wasteland. Although the various systems are simple, they work very well together, providing you with a decent simulation. The writing of the stories/quests is pretty entertaining and feels very natural. I can't wait for the next map to be released.
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July 2024
There's promise here but twenty hours in I was left with an ugh feeling. The game makes a show about having a lot of different avenues to explore, but as is typical of the sandboxy genre, a large majority of them are not worth your time. Do you want play a 15 second minigame to get 3-5 of one type or another inland shellfish, or a hunting game to get 3-5 of some kind of animal when food is cheap and abundant and you can quickly amass a ridiculous cash surplus just from doing basic delivery jobs? Money stops being an object very quickly no matter what you do, unblocking research is a fun little puzzle, gearing up your truck is fun. But the the only blocker to further progress is additional "cores". You get a trickle of them from quests or exploration or what have you, but those dry up fairly fast, and what you're left is trying to scrounge up components from ruins and building them yourself. Ruins are near guaranteed to be combat encounters, and, again, it's pretty fun to set up your truck to be able to take these. But once you have done so, the combat encounters become trivial. Instead, you become gated by the auto-stress that bigger gangs of infected auto-inflict on your people, even if you mow their swarms down in five clicks. So you drive over to a location and exhaust it of everything it has, and then have to high-tail right of there not because things are actually dangerous but because your loopy crew wants to wreck their own truck and their own faces. And even if the stress nonsense didn't exist, you'd still be stuck playing a game where you only actually care about three different resources of the bajillion displayed, and the only consistent-ish way to get them is annoying and tedious. Until you reach that point in the game, however, the game is a lot of fun. Exploring the space is fun, you need to pay attention to the landscape and your options to not get killed off by your own bad decisions, and the sense of atmosphere (some clashing between character portraits and the rest of the game aside) of driving a big rig through a zombie post-apocalypse is on point. Sandbox games always break down into some tedious gonzo grind by the end, so I'm not holding it against the developers it happened - just wish it happened later than it did. Happy having spent my money on it.
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July 2024
It has been a very pleasant surprise, its more immersive that you imagine, I felt like i was transporting goods in Mad Max, setting up settlements like in Kenshi, had characters interacting like in Rimworld, setting up supply chains like X4. This is a game well worth the price, especially if your a fan of any of the games i mentioned above! Thanks for taking the time to read this review and have a great day!
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Last Updates

Steam data 22 December 2024 01:20
SteamSpy data 19 December 2024 04:55
Steam price 23 December 2024 12:51
Steam reviews 21 December 2024 13:53
Dustland Delivery
8.4
613
76
Online players
93
Developer
Neutron Star Studio
Publisher
Lilith Games
Release 05 Nov 2024
Platforms