Dustborn on Steam - User reviews, Price & Information

Ragtag crew? Check. Musical gear? Check. Tour bus and robot driver? Check. Stolen package? Check! Embark on a perilous road-trip across a Divided States of America. Use the power of words to shape relationships with your crew, get out of trouble and reach your final destination.

Dustborn is a indie, story rich and singleplayer game developed by Red Thread Games and published by Spotlight by Quantic Dream.
Released on August 20th 2024 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Russian, Norwegian, Simplified Chinese, Italian, Portuguese - Brazil, Japanese and Polish.

It has received 381 reviews of which 263 were positive and 118 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 19.99€ on Instant Gaming.


The Steam community has classified Dustborn into these genres:

Media & Screenshots

Get an in-depth look at Dustborn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5 5th generation or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 2GB or equivalent
  • DirectX: Version 11
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
One of the few woke games with a soul. wrote a review, and accidentally deleted it halfway through. TL;DR version: the story is political coded, but the main message is words are power. thought was actually put into the lore of not-America the worst part is the beginning of the game. is this supposed to be game about unlikable protagonist or "ULTRA WOKE X-MEN"? the opposing factions are barely defined, unless you go looking for info. justice - wants to use words for power and failed to re-write the universe puritans - might want to censor the language or might want to do the same thing the syndicate - want to learn about it the AI/robots - come out of nowhere, but apparently want something with it too Pax is too loosely defined. the male protagonists dont take charge in social settings. I like that Eli was once with the big biker boss woman, but this seems to have been written for comedy. Sai - is a developed char. she wears revealing clothing, dyed hair, piercings, they patched out her drinking scenes. is she a devout muslim? a jack muslim? or is she not? ghost bustin, learning dragon shouts, proto-language writing the universe... all of these things could have been done better... or done less embarrassingly in the case of "bustin' makes me feel good". our mute companion, Pax, and our unborn 'selves' are supposed to be proto-wunder-kin but your big real game play selling point "Words have power" is literally an after thought - AFTER we learn the group is on the run. AFTER we learn its a clandestine mission. AFTER we learn theres an underground syndicate. AFTER we make it out of California, which sounds like it's doing BETTER than the rest of the US. AFTER we break into our old neighborhood. an entire episode goes by before we learn ANYTHING about it. and the endings, which BTW you'll need to min max certain interactions to get, are decided if each of the characters decide to fight a losing war, do nothing, or join the syndicate... THEO DIES! also Pax can tell someone she never met she may/may not be willing to give up her child. this could have been set up better. seeing as it would mean: one of their top researchers leaving, and Pax's own skill/knowledge/connections to the wreckonning being lost... ... but it just comes out of nowhere, like "would you mind making your beloved child an orphan [or worse] for us pretty please" - i'm surprised there wasn't an option to scream her into weeping on the spot. i played pax as a noobie trying to be a hero and a good sister, and i played pax as a meanie ball buster. its far from the worst game, i liked parts of it. the tell-tale esque puzzles and easter eggs (tire dragging) were enjoyable. how is it that red thread - the people for the jorney beyond series (dual worlds magic vs future technology that spanned over a decade) are responsible for this alien road trip about lesbians vs the cops? whatever... trigger all the noobs you want, this story ends on a cliff hangar anyway... i expect this'll continue with Pax's kid, discovering THEY/THEIR mom's old friends and fixing the world epic mickey style... or merging with the alien hive squids and getting an answer to the universe's questions and become language-Jesus... dang i think i accidentally wrote a sequel where dustborn is actually a secret prequel to dragon-shouts' Deus Ex. oh yeah, the dialogue. you've heard more & worse opinions on this elsewhere. everyone talks like quippy tweens on twitter, or their all going out of their way to correct each other. everyone has the heir of "you're not quite perfect in this thought of yours, let me correct you!" which is needed sometimes, but not 90% of the whole game. how about a character just says "I like this" or "I dont like this" or "i want to do X for Y" and then everyone just agrees! or [advanced lesson now] We as the player make a choice, and there's a MIX of reactions to what we just did. Maybe... Eli makes a joke, N04m thinks its hot, Sai thinks it's cool but later says it scared her because she's sweet like that. Theo says you're acting childish, and Izzy is the one to try to correct you every 5 seconds. maybe you make a conversation piece of the political bits, instead of more buffy the vampire slayer dialogue... jeez...
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March 2025
I liked the homage to the rhythm game era, like Rockband and DDR. I also like the nostalgia of the point and click games of the past and the retro mini games. The characters unexpectedly grew on me and the way the game handles camera movements is incredible. I love how you can frame different areas during most cut scenes. I like the choice system as well. I wasn't always on board with the plot and some of the political and social frameworks were extremely on the nose, but I felt like I wanted to stay on for the ride. The last couple of chapters did feel incredibly rushed, including Sai's storyline, which I wish was unpacked more. But the comic book style and plot twists were satisfying to watch. I liked it.
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March 2025
Tl;DR - A very complicated game to pin down, but oh so worth your time. Pax and crew are gems that shine brighter and brighter as you rub at them. ~ Mechanically, Dustborn is a reasonably simple game. Narratively, it is anything but. The dialogue choice system is unintuitive, but in a way that makes you recognise that real people don't change personality or motivations sentence-to-sentence, and that acting in a way you think they'll like is not always reliable or won't always give the result you expect. You learn to appreciate it more and more as you go, especially how it fleshes out the characters, but you have to let it develop. "You have to let it develop" might as well be the tagline for this review. Dustborn gets better as you go. The companions, the narrative and myth arc, all of it (except maybe the combat, but that's skippable). ~ The main cast, especially the main character (Pax), do not start out likeable but go through serious character development. They're difficult people, and the game doesn't shy away from that, but also drives home the fact that it's important and worthwhile to get to know them better (you don't have to, you can play the MC as an uninterested prick the entire time, but the game will be lessened because of it). ~ One mechanical thing that this game does extremely elegantly is the collectables system. All three of the collectables, Echoes/scrap/gifts, ACTUALLY DO SOMETHING mechanically. Echoes allow you to boost your Vox powers, scrap allows you to upgrade your weapon, and gifts allow you to gain relationship points with your party members. The elegance of it comes from how they handle it in game. Every time you collect an Echo, it sends out a small shockwave that disrupts the immediate surroundings, revealing either some scrap or a gift. This knock-on effect means that you'll be able to boost your weapon or social scores at the same time as you are unlocking new powers, which makes it much more satisfying to hunt down Echoes whenever you can. As I said earlier - it's quite an elegant way to do it. ~ There are some bugs that will require you to restart your game (a boss fight where the boss runs off resulted in my Pax being stuck in place, and eventually having to skip the combat entirely) and there was an audio glitch that soured me on an unmentioned 'Dave' character later in the game, but the bugs can be circumvented and they're easily counted on one hand. ~ Overall, I greatly enjoyed Dustborn. The complexity is a positive once you get past the first couple of chapters, the character grow on you tremendously, and the myth arc is interesting. Wish Eli wasn't so obviously the developers' favourite, but that's a minor concern. Not everyone is going to like it, but those who do will very much like it. It's absolutely worth a try.
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March 2025
I grew up in the 90/00s playing Point and Click adventure games; this game should be understood in that lineage. This is a really interesting, story heavy game that incorporates some fun and novel (for adventure games) mechanics. Some shout-outs to TLJ and Dreamfall and a similar vibe with some of the mystical elements. The alternate future story is really interesting and keeps you wanting to hear more of the story. I'm enjoying this timely, story-driven road trip adventure.
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Aug. 2024
the game is aesthetically repulsive and an insult to the entire project of world-civilization, playing it for only three hours I developed a terrible headache within the first; however; the US Govt provided the developers with a grant of 250k to combat misinformation, and I support the Free West
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 19:07
SteamSpy data 11 April 2025 19:27
Steam price 13 April 2025 20:49
Steam reviews 12 April 2025 19:45

If you'd like to dive deeper into the details about Dustborn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dustborn
  • SteamCharts - Analysis of Dustborn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dustborn compatibility
Dustborn
6.6
263
118
Online players
3
Developer
Red Thread Games
Publisher
Spotlight by Quantic Dream
Release 20 Aug 2024
Platforms
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