Dust & Neon

Rain down hell on the robot army in DUST & NEON, an award-winning best-in-class post-apocalyptic shooter where twitchy-finger gunslingers are rewarded with fame and glory.

Dust & Neon is a 3d, action rpg and rpg game developed by David Marquardt Studios and published by Rogue Games and Inc..
Released on February 16th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Swedish, Traditional Chinese and Turkish.

It has received 348 reviews of which 266 were positive and 82 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 4.87€ on Steam and has a 75% discount.


The Steam community has classified Dust & Neon into these genres:

Media & Screenshots

Get an in-depth look at Dust & Neon through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 650M or equivalent
  • DirectX: Version 9.0

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
Based on the videos, I expected it to be more fast paced, but its actually more deliberate and strategic and less button spammy, which is a very welcome change of pace from your average, generic twin stick shooter. I'm enjoying it far more than I expected. Due to the limited ammo, sneak attacks, cover and accuracy seem to the be the best plan. I think the game would have sold far better if they were more true to how the game is in the trailer.
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Jan. 2024
Really cool twin stick roguelike shooter. Graphics (definitely got inspired by Borderlands^^), movement, reload & cover systems are awesome. Gun sounds are on top. Also love these physics where robots dropping dead/flying away from your bullets like they were hit by a truck, pretty funny. The start might be tough, but after you unlock some healing skills (killing enemies or opening chests) it gets much easier. The money system needs some balancing I guess, cuz like scrapping legendary weapon gives you only around $10-20 while opening tiny money box gives you $20-40+ (btw holding R to scrap takes too much time imho, wish it would be like 0,5-1sec). Supersampling: on, brings constant FPS drops (RTX 3080, Ryzen 9), if disabled runs pretty smooth. I like how they put such small details like bullet casings staying on the ground for the entire time and they are also real objects which you can move if you step on them, same goes to oil footprints. The AI is pretty good, not that stupid like in AC or COD games, they hiding, they waiting for a moment etc., not just rushing straight to you. At the beginning I thought the levels were pros. generated, but they all are handmade, so you might see them again (based on count in game folder, there are 64 levels). Got it on sale for $5, which is surprisingly cheap for this quality they put in here. I remember this game had mixed reviews for a long time and after devs replying and fixing it, I wanted to check this out. Overall I really enjoyed this game as it is now. Took me around 18h to 100%.
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Jan. 2024
A surprisingly fun and well-made gun-slinging action game! The most important part of this game - the combat - is incredibly well made. This really needs to be expanded upon by other developers, but having range, manual reload, auto-cover the way this game does it makes for a very enjoyable and satisfying experience. Also, most complaints from older reviews have obviously been fixed. The game is actually not punishing at all anymore, and there's quite a bit more variety in missions. Unfortunately, I think this game would have benefited from being a campaign like experience instead of the current design of redoing missions in different areas concept and difficulties. This game needs progress and different areas and more enemy types, unique guns, and a bit of a story. The stores are pointless and the guns offered are just +x in whatever. I highly recommend picking this up to try the gun combat and I hope the developers make a sequel and that other games pick up on these fun mechanics.
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Jan. 2024
I bought this game on sale for $8, and after 100%'ing it I can say it was a pretty worth while purchase. I can see why people wouldn't recommend it if they bought it for the original $30 it released at, but I think its a nice little game for around $10. The game starts off pretty strong, giving me vibes very similar to Synthetik - running around blasting robots while dodging bullets and having to manually reload your weapons all in the name of humanity. The very unique reloading mechanic and animations is what caught my eye and is probably my favorite aspect of the game. I enjoyed having to manually load my weapons mid fight, and pick between fully reloading but risk being shot or partial loading and get that last bullet in. Playing this game fast paced and hyper-aggressive was really fun and very rewarding. The first 3 bosses weren't that difficult, but were pretty fun, introducing you to certain mechanics (explosive shots, shield orbs, explosive barrels, shield walls, etc). The last 3 bosses however.... W. Elder's fight is straight up not fun. The game up until this point can be as fast or slow as you want, and as someone that played it hyper aggressive; this fight sucked. Dodging traps in of it self was janky - I would over shoot my dodge most of the time and hit another laser, forcing me to have to diagonal dodge. On top of that, my character sometimes crouched under the lasers (which made the fight bearable) but other times he wouldn't, making me wonder if it was a bug or not. It wouldn't be nearly as bad if the boss teleported around more often, but he seemed to only teleport after taking a certain amount of damage, leading to situations where he would move to the opposite side of the area and force you to take a solid minute or two to reach him, only to for him to repeat the process. This was the first boss I died to, and actually died so many times it was the one and only time I reset my skill points to make a new build. Its a difficult fight, but I feel like its difficult for the wrong reasons. You spend half the fight not even shooting anything or getting shot at because he doesn't fire at you, and only sends 2 waves of Adds. I feel the the fight would be better if he teleported more, or switched periodically between traps phase and Add phase (or another phase entirely). Sharpshot was actually my favorite fight. My only complaint with him is that you get almost 0 indication on what you need to do to damage him. The game doesn't feature barrels triggering anything up until this point in the game (as far as I remember) so I just ended up shooting the barrels and happened to see it trigger one of the green buttons. The final boss was actually pretty underwhelming, it was fun and almost reminded me of a Souls-like boss were he actually switched between phases mid fight, and did different things at lower health. Even though it's cliche and every game seems to have it nowadays, I was a little disappointed there wasn't a phase 2. The gun brands don't have enough to distinguish them between each other. Some guns had more "critical" than others, but I didn't know if this meant crit chance or damage, or both. Without more information on each weapon, I just ended up not taking pistols with less than 6 bullets, or shotguns that had lower damage even if the other stats were higher. Infact, I saw almost no reason to take any pistol other than the one with the "magazine" and 100 crit once I unlocked it. Which leads me to my next topic: the buy back feature is a neat idea, but just made me end up not using 90% of the weapons I came across. I just got dropped god-tier weapons and used them until I got one with marginally better stats, and bought them back when I died. I think it would be better to have a storage, and allow you to store up to, lets say 6 guns, so that you could store them for harder missions, and have a reason to use weaker weapons. Couple more things I felt worth mentioning: the keycards, insta-kill beams, and perk points. I felt like the keycards were severely underused, and just felt like a reason to extend the mission length. I think it would've been neat to have a special mission type where you needed to find all the keycards to get to the end, maybe make it an infiltrate/semi-stealth mission. You could even have the keycards be used in W. Elders fight as a way to disable his traps or something. They just felt like nothing, especially since I didn't even see every card color while playing. Mini-gun and W. Elder for some reason feature insta kill beams in their boss lair, despite not being shown anywhere else in the game (as far as I remember). This is extremely minor since after I ran into them for the first time I just learned to avoid them, but I felt that they could've been replaced with something else that didn't 1 shot you. I was looking forward to maxing out all the perks and becoming all powerful, but since you only get 1 point instead of 2 past level 30, I deemed it too grindy and didn't bother. Would've been nice, but not a necessity. I hope my criticism didn't come off too harsh, since at the end of the day I thought this game was very fun and charming for $8 and would actually come back to it if it got any major updates/content.
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Dec. 2023
I played this game at the end of 2023 for the first time, on mouse and keyboard. I think it is very fun. I read some comments and thought it may be pretty bad, but I found most of them are not completely accurate. Could be because there was some quality of life updates recently. It reminds me of The Ascent, but done slightly better IMO. Some of the criticism I see: You die and lose your guns: Yes, you will lose your guns but if you didn't there would be very few gun drops, limiting the legendary possibility and variation chances, also there would be no downside to dying. I am completely fine with this. Aiming is poor: Yes, it can be, and when it is, it is brutal, and close to not playable, but I've only found that I had a inferior gun for one mission that I have played so far. It was right after I died and the revolver they gave me was doo doo. It was very hard to hit anything, and was not fun. Luckily it only happened the one time. I have spec'd into aiming to limit this possibility. Even a 51 accuracy gun is good enough to get the job done. Maze like missions: The only one I found semi-confusing was the timed bomb mission. Combo'd with a gun that couldn't shoot, it made that mission impossible. I just avoid the bomb diffusal missions. This is the only time you will feel lost...because there is no guidance as to where the bomb is, so you just wander around and have to kill all the enemies, and hope you picked one of the right paths. In my one attempt at this, I couldn't kill anything because of the accuracy of my gun at the time (again, this was the only time I had this) and I timed out and still at the end after just hoofing it to try and find the bomb, I still had no idea where it was at. So, just avoid the bomb missions if you don't like this. I think the cover system is nice. It's also nice that you don't have to hit a button to get behind cover, the character will automatically do it. Reloading was interesting right away, I didn't think I would like it but after a while it becomes pretty second nature and adds enjoyment. The shotgunners seem a little OP, because they can hit you from anywhere, their distance needs to be nerfed, but you can deal with them if you just are patient, have cover and don't get snuck up on by melee bots. They reload after 3 shots, thats when you attack. The game also prioritizes strategy and placement in the combat, as well as, shooting. It works well, you just have to take the time to understand how to avoid getting hit. I am not sure if I like this version of a roguelite better than normal kinds...this game you slowly make progress without having to "start at the beginning" after dying. You maintain your levels and your place in the world when you die you just lose your equipment. It seems like once you beat a boss you don't have to beat that boss ever again...maybe there is a second loop, IDK. It would be interesting to see how they could make it where it was more a traditional rogue lite like hades or similar. Like I mentioned, I am not sure which would be better. All in all, get the game its worth a try. I got it for $5 but after playing it I still would have been happy if I paid full price.
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Last Updates

Steam data 17 November 2024 07:07
SteamSpy data 22 December 2024 21:25
Steam price 23 December 2024 12:38
Steam reviews 22 December 2024 09:57
Dust & Neon
7.2
266
82
Online players
1
Developer
David Marquardt Studios
Publisher
Rogue Games, Inc.
Release 16 Feb 2023
Platforms
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