Dungeons & Degenerate Gamblers

Battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack Roguelike Adventure. From aces and face cards to tarot cards, business cards and more, create your unique deck to beat the house.

Dungeons & Degenerate Gamblers is a roguelike deckbuilder, strategy and rogue-like game developed by Purple Moss Collectors and published by Yogscast Games.
Released on August 08th 2024 is available on Windows, MacOS and Linux in 9 languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil and Russian.

It has received 2,123 reviews of which 1,704 were positive and 419 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 10.35€ on Steam and has a 30% discount.


The Steam community has classified Dungeons & Degenerate Gamblers into these genres:

Media & Screenshots

Get an in-depth look at Dungeons & Degenerate Gamblers through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Storage: 200 MB available space
MacOS
  • OS: macOS Ventura
  • Processor: Apple M1 or Intel Core M
  • Storage: 200 MB available space
Linux
  • Storage: 200 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game is not Balatro. Describing D&D Gamblers as "Balatro but Blackjack" is misleading. Let me explain why this game is worth your time, without ever mentioning Balatro again. D&D Gamblers is a highly underrated deck-building roguelike that deserves more attention. It hooks you with its absurd cards and humor while keeping you engaged through creative deck archetypes, a familiar but constantly shifting gameplay loop, and rewarding skill expression. As with most roguelikes, this game isn’t easy. Many of the foes you’ll encounter have decks built around specific mechanics or gimmicks you’ll need to adapt to. These mechanics become clearer as you gain more playtime and experience. In a way, this game reminds me of Hearthstone: - You can either play strategically, calculating and shifting odds in your favor to achieve the desired outcome, - Or you might find yourself drawn to an absurdly chaotic card, and let the RNGesus take the wheel... and still somehow win! There are no "bad cards" in D&D Gamblers, something I’ve come to realize after almost 30 hours of play. Every card has its use. Some are more versatile, while others trade potential value for safety. Figuring that out, while discovering new deck archetypes, feels like an enlightening process. D&D Gamblers isn’t without its flaws, of course: [*]There are some balance issues, with enemies being either too easy or too hard for the locations they appear in, and same goes for certain cards. Some archetypes are trivial to assemble (like Cue Cards and "Symbol of Number"-type cards) and be very effective, while others (...just trying to make Cardecu work) require multiple runs to even attempt. Part of this is due to the limited opportunities for card removal, while the game constantly throws new cards at you (sometimes forcing you to pick, like with Tarot Cards) and essentially screams, "JUST PICK A CARD ALREADY!" Whether this supports or detracts from the game’s philosophy is up for debate, but it’s worth pointing out. [*]The music is fantastic, with each enemy adding a unique layer to the location’s theme. However, the secret boss theme is extremely distracting - exactly when you’re facing the most difficult encounter in the game (besides Your Biggest Fan - seriously, fuck 'em). I really want to see a remake of the music track, because the soul of it is there, and I see it, but the theme is trying too hard to be "Hey, I'm a final boss of the game, fear me!" [*]The "optimal" strategy in this game works against our human nature. Gambling is fun for most of us. The thrill of hoping to draw that one perfect card for a sweet, sweet Blackjack is exciting! But too often, you have to fight that impulse and let logic prevail so you don’t gamble your run away. This can feel frustrating and counterintuitive for some players, but personally, I enjoy this psychological tension. Overall, this game is amazing. It needs a few adjustments to its balance and more interesting starter decks, but beyond that? It’s a fantastic game for fans of deck-builders or roguelikes. And even if you're new to these genres, this game might not be the worst place to start!
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Sept. 2024
Dungeons & Degenerate Gamblers is a roguelike card game that often gets compared to Balatro, but such comparisons can be misleading. Unlike Balatro, which innovates on traditional roguelike mechanics with its accessible and math-focused gameplay, Dungeons & Degenerate Gamblers stays true to the classic card game of Blackjack, adding a roguelike twist. In Dungeons & Degenerate Gamblers, you navigate a series of encounters with deck-building mechanics rooted in Blackjack. The game allows you to view both your own and your opponent’s deck and discard piles, a feature not found in standard Blackjack. This added visibility helps you strategize, although the game remains heavily influenced by luck and probability. For fans of Blackjack, Dungeons & Degenerate Gamblers offers a unique experience with its roguelike progression. You’ll need to manage the luck-based nature of the game while leveraging the strategic information available. The developers have been responsive to feedback, implementing balance improvements such as enhanced healing mechanics and fairer deck adjustments, making the game more enjoyable and balanced. The gameplay emphasizes managing probabilities and making gambles, which might appeal to those who enjoy the unpredictability of Blackjack. The roguelike elements and deck-building features add depth, but the game is fundamentally a gamble, reflecting Blackjack’s inherent randomness. If you enjoy Blackjack and are interested in a roguelike adaptation, Dungeons & Degenerate Gamblers could be a fun and engaging choice. However, if Blackjack’s core mechanics aren’t appealing to you, the game may not be as enjoyable. The ongoing updates from the developers show a commitment to improving the experience, which bodes well for the game’s future. In summary, Dungeons & Degenerate Gamblers offers a distinctive take on the roguelike genre with its Blackjack foundation. It’s worth exploring if you’re intrigued by a card game with a roguelike twist, but be prepared for a game that embraces both strategy and chance. [url=https://store.steampowered.com/curator/45170856/] >>>>Curator Page<<<<
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Aug. 2024
UPDATE: Since posting this review, the game has received a massive balance patch that undid a lot of the problems I'd had with it. The review is kinda obsolete as a result, and I dont want to re-write the whole blasted thing. Look, just go buy it. This is excellent. --------------------- Well this is a weird one. This is good... and can at times be bloody brilliant... but there's some very odd factors here that can create a feel that some players just wont jive with. While at the same time, RNG can be high. Yet it isnt quite as high as it can seem at first. Sort of. It took me awhile to figure out what I wanted to write about with this one, because it has an issue that I just couldnt quite put my finger on, but I think I've got it now: This game is a slow burner. A freaking CHAOTIC one, but still, a slow burn. A long haul. In other deckbuilders (most of them anyway) individual battles and such tend to be very short. But not this one. An individual fight can go on for quite awhile, many rounds, with each round potentially involving a lot of individual card plays & other things before you decide to stand (or bust). Now that's fine, but when you combine it with the nature of Blackjack itself, it creates a sort of sensation that you dont have all that much control. At least, for a time. See, the decision-space that you have available to you is entirely dependent on what cards are showing up, one by one. This being Blackjack, you cant draw a card, look at it, and just not play it (except when you can). So unlike almost all other games in this genre, you are, for the most part, not presented with a hand of cards where you make choices from every single round. Rather, cards are drawn, they Do Things, and you decide to hit or stand. The opportunity to make decisions (that arent just hit and stand) is, therefore, very erratic. You have to grab cards between fights that CREATE those decisions in future fights. And that, I think, is part of what can make this feel too RNG focused at times, because that just aint how this genre normally works. And when you add that to the fact that runs can be darned long, well... yeah. There are actually a lot of types of decisions that you can have though, IF you pick cards that offer them. For instance, some cards will offer you choices the moment they show up. There's one card that's like, Geralt from the Witcher or something, and when he shows up, you get to burn one of the cards your opponent currently has played. Sometimes this will whiff, sure, if it's the first draw of the round. But other times, this choice can have a big impact. Or maybe you draw something that's like, okay, this is going to copy a card in your discard temporarily, choose which one. Other cards are more controlled. "Exploit" effects are found on some cards, and this wont do anything at first. Rather, it's an option that can be activated when the card is ALREADY played and sitting there. Like, one of my favorites is just "AI Generated Card", which has a random value when played, but also has an exploit effect: activate it to create another AI card... which is again randomized (could be a negative value even) and dump it on your opponent. What's that? They already stood, with a full blackjack? Well too bad, now they bust maybe because you just dumped a bizarro 9 onto their side. The third type is "handy" cards. You dont normally have a hand of cards in Blackjack of course, nothing that you're holding and waiting to play, until these show up. These you can indeed hold, and just play whenever, which produces the tactical options it sounds like it does. These are the main types of choices that can be available to you DURING each fight... there are of course other choices between fights, events and such. The issue with that of course is that if your deck just doesnt have many cards in those types, you wont be making many decisions during a fight, and the deck can feel like it's just on auto, just based on luck, even if you're winning. It also means that the early game... which can be long... DEFINITELY feels like not much is happening. But also, there's the Advantage system. To use an Exploit card, or play a held card, you must spend an advantage point, and getting those can be... strange. Unless you're playing on just the starting difficulty, you'll choose a weird chip thing after the first fight, and this will determine how you will actually get advantage points during fights. And these are... all over the place. Certain chips can make it very easy to get points. While others are very situational. And a couple just seem utterly worthless. This can have an ENORMOUS effect on the RNG factor of the run. A bad chip means that even if you've got a lot of exploit or handy cards, they might simply not be able to do anything, and that's not a good feel. The chip concept honestly feels a little busted, and I could see some players just restarting over and over until they get one that doesnt suck. The other big issue, at least so far, is the decks. Different suits do different things when they are involved in scoring a blackjack. Hearts will cause healing, and the others do... things that arent healing. Seriously the deck that starts with the heart suit cards seems like the one that's actually, truly viable... the others always feel like I'm trying to fight King Kong with a butter knife, they're just so darned ineffective. Since the game is so long and there's a high RNG factor, that means a lot of attrition, and healing is bloody rare... unless you are using heart cards, since any blackjack score is a chance to heal when you've got some of those involved. I mean really the decks just feel ridiculously lopsided. The not-hearts ones absolutely dont feel like they're worth anything. Heck one of them, the "nothings" deck, doesnt do anything at all! That's not very interesting. This part of the game, the deck choices, seems like it needs a revamp, really. And the non-heart suits need some sort of buff. Just SOMETHING to make them not feel so terrible. Or just, you know, balance the non-heart healing better. Something, I dunno. Other than that stuff, the overall gameplay is pretty wild. The cards can be all sorts of loopy, you never know what weird thing is going to happen next, and everything is erratic. At one point I deleted my opponent's entire deck, just burned the whole thing away, and the remaining rounds consisted of her just saying "I'M OUT OF CARDS" over and over again. And sometimes your own cards will sort of work against you, depending on the timing of them showing up and such (as expected, considering the nature of the game). There's a lot more I could say here, like talking about the events & shops and such, the different paths, that one stupid boss that wins by losing over and over, or other things. But if you're interested in this one, I'd suggest having a look at some full runs on Youtube. It's very hard to give a sense of what this one is like just from reviews. If it meshes with you, you'll probably love it, if it doesnt, you'll probably hate it, not much inbetween, I think.
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Aug. 2024
Having played the game for a fair amount of time, and beaten it several times with different decks and approaches, I feel confident enough to leave my own review here to try and shine more light onto what kind of game this is, and what you should expect when playing it. A lot of the reviews compare the game to Balatro, which is more than reasonable (this game is literally in a bundle with it together with Luck Be A Landlord), and while I don't own Balatro, having only watched others play it, I can still say that the two games simply don't compare very well, just like how actual Poker varies greatly from Blackjack. They are very different card games, with very different objectives and very different strategies. Where in Poker/Balatro, you have the freedom to make decisions based on the hand you have, Blackjack/D&DA is a very luck based game where you NEED to balance probabilities and make gambles based on the deck you are playing. D&DA much more forgiving compared to Blackjack in the sense that it allows you to view exactly which cards you have not yet played, meaning that if you are currently sitting on a 15, and your draw pile consists of four face cards, a 10, a 7 and a 6, your chance to not bust is a 1 in 7 chance. You do not hit on a 1 in 7 chance. This is critical information you do not get in standard Blackjack, there are situations where you would absolutely want to hit on a 15 in standard Blackjack. But that is because the probabilities are different, the chances are different... the game is different. Not only can you view your own deck however, you can also check exactly which cards your opponent has to play, meaning that right from the start of an encounter, you can know exactly what you'll be facing, and create a rough battle plan before you even play your first card. The game gives you a metric ton of information you can, and should, use to plan out the encounter and how to react to any given play by your opponent. This is not a surefire way of winning every encounter you face, far from it. You will lose a lot, you'll get stuck in a battle of attrition, your luck may not be in your favor at either one of the bosses. But that isn't the game's fault, because that's Blackjack. If you don't enjoy the idea of the card game this game is based on, then this game simply is not for you, and that's okay. It's for that reason that I won't denounce the negative reviews for this game, because they serve to inform people who may equally dislike the fundamental mechanics of Blackjack. With that being said however, at the time of writing this review, the devs have released a public beta that aims to tackle a ton of balance points and concerns voiced by players, including healing 10 health up to 3 times after beating a stage boss where previously you could only heal with special and heart cards, the latter only triggering if you get Blackjack with said cards. They have also tweaked several decks to be much fairer to play against, giving the player more money at the start to more quickly build their deck, and many more tweaks to make the experience much more pleasant. These devs listen, at least at the time of writing this review, and the changes they are making actively make the game much more fun while still retaining the spirit of Blackjack. TLDR? If you don't like Blackjack, don't play this game. If you do, make sure you familiarize yourself with the information that is given to you, the player. It's best to double check before hitting and busting, rather than standing and surviving.
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Aug. 2024
A lot of people are comparing this game to Balatro. Which I think is not only very unfair, but it's also very incorrect. The reason that Balatro is such a standout game in the roguelike scene, is that it's a wonderful subversion of the traditional roguelike formula. There are no complicated mechanics, everything simple and easy to learn. And you don't really need to rely on pulling good cards all the time. The game is so incredibly simple to pick up, and it's really fun when you can slowly get better at the game. There are no enemies or predicting the another entity's moves, It's just a very fun form of math you need to do. This game on the other hand, is pretty much just a normal roguelike. You have to figure out what the other person's going to do, you have to get certain amounts of damage in, you have to rely on the very slow deck building mechanics, and the game is much more difficult to get better at. Not to say that this game is bad, it's just not on the same level as Balatro. That being said, is this a good game? Yes, I think so. It has significanctly less charm and polish as Balatro, But in terms of gameplay, it's about as fun as any other deck building roguelike game. If you like to gamble and you like roguelikes, then you'll probably enjoy this game. But don't go in expecting Balatro.
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Last Updates

Steam data 01 December 2024 00:55
SteamSpy data 17 December 2024 06:47
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:48
Dungeons & Degenerate Gamblers
7.7
1,704
419
Online players
179
Developer
Purple Moss Collectors
Publisher
Yogscast Games
Release 08 Aug 2024
Platforms
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