Dungeon Warfare 2 on Steam - User reviews, Price & Information

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Become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes.

Dungeon Warfare 2 is a strategy, indie and tower defense game developed and published by Valsar.
Released on July 06th 2018 is available on Windows and MacOS in 8 languages: English, Korean, French, Japanese, Simplified Chinese, German, Portuguese - Brazil and Russian.

It has received 1,052 reviews of which 953 were positive and 99 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Dungeon Warfare 2 into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Warfare 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphic Card with at least 256MB of VRAM
  • DirectX: Version 9.0
  • Storage: 100 MB available space
MacOS
  • OS: Mac OS X 10.7
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Graphic Card with at least 256MB of VRAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Basically DW 1.5, designed to be much more infinite compared to the first one. It doesn't add a huge amount of new content, but it offers enough for players of the original game. While overall enjoyable, there's a huge lack of Quality of Life features that are so obvious, you question how the game still lacks them. These range from minor disappointments to extremely frustrating, and most of these could be fixed in a day or two of work. Just to list the common ones off the top of my head: [*]Certain traps lack the soundbite when you place them. [*]Certain traps lack upgrade sprites for some tiers. [*]Some upgrades are rendered entirely useless or overridden by other upgrades down certain paths. For a Tower Defense game based around mixing upgrades, and only ~6 combos per tower, this really shouldn't be an issue. If nothing else, the option to pair these should be greyed out. [*]Some towers are notoriously bad at aiming and will often shoot nearby walls trying to aim around corners. [*]You can not view the map and pick your tower loadout at the same time, you have to open and close the menu as you plan out. [*]Placing any towers locks your loadout, meaning you must reset the map just to swap out towers before you even start spawning waves. [*]You can get legendary items of higher tier and it will be worse than the same item of a lower tier. This does not happen often with the amount of stats that get rolled, but I have seen a few. [*]The game will let you transmute invalid combos of items, destroying the items and giving you nothing. This is very annoying as the system isn't well explained in the first place. Again, the game shouldn't let you transmute when it does literally nothing, wasting your loot drops. Yet of all the issues, the "Rush All Waves" challenge is by far the most frustrating. You have to spawn each wave sooner than normal, okay, but the game does NOT have an efficient option to automate this. That means, you just have to click every wave early for the whole game and if you get lost actually playing the game for more than 15 seconds, you will miss clicking on the wave early, and you will fail this mission. While only mildly annoying at early levels, this is beyond frustrating once maps start getting up to 30 or 50+ waves. So there is a button called, "Rush All Waves," and you'd think it would be exactly for this reason yes? Well it's not, because pressing this button will trigger the challenge mode, which scales each wave to be harder for a chance at better loot. This button will slam every wave the instant it can and you will basically instantly lose as waves rapidly scale to 1,000% (and more) health per enemy. As such, this button is practically useless compared to just spawning them yourself. Sure this challenge is optional, but you're playing the game to complete these challenges so it is part of the game. And all of this is just off the top of my head from casual play. I could list more bugs (units getting stuck) or how certain aspects are extremely weak compared to other options (consumable slot items especially). The game itself is a lot of fun when it hits its stride, but it's just you constantly stumble over these little things that make me question if the game is worth the long playtime commitment compared to other Tower Defense options. I lay out all of this not to say that Dungeon Warfare is a bad game, but to shine light on the small fixes that could take this game from, "Great, but a lot of flaws," to, "A polished masterpiece!" Valsar clearly put a ton of effort into DW1 and 2, and while I'm certainly excited for 3, I would have loved to see 2 get some more QoL fixes before moving on. Worth getting on sale for sure, but at full price you might find yourself annoyed some basic missing features.
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Oct. 2024
Bought lots of tower defence games recently when they come out and get bored of them quick. This one however, is the best one I've played yet by a mile. It's strengths are skill trees, items that improve random stats and runes you can equip to make the game harder in exchange for XP bonuses. It also allows unlimited resets so you can fully experiment with your build.
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Oct. 2024
Excellence in the tower defense genre. Grind xp, increase global skills, increase and decrease trap masteries to suit the task. Push, pull, flamer, spinning blade pillar.
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Sept. 2024
game got new stuff which is cool, but collecting micro bonuses from colletctibles seems redundant, also same can be said about the non-unique runes. They don't really add much to the game, like the game's harder cuz enemies move faster and have more hp, but this type of difficulty change is unfun. In any way, I like new types of enemies, new game mechanics and new traps. They are pretty cool.
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Sept. 2024
This is a fun little tower defense style game, I have put way to many hours into it, it is re-playable and can take up a lot of your time once you get started, it is not modern graphics, but the mechanics are solid.
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Data sources

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Last Updates
Steam data 13 April 2025 12:08
SteamSpy data 16 April 2025 19:40
Steam price 18 April 2025 20:40
Steam reviews 18 April 2025 19:48

If you'd like to dive deeper into the details about Dungeon Warfare 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeon Warfare 2
  • SteamCharts - Analysis of Dungeon Warfare 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeon Warfare 2 compatibility
Dungeon Warfare 2
8.6
953
99
Online players
14
Developer
Valsar
Publisher
Valsar
Release 06 Jul 2018
Platforms